¿Qué sucede cuando la única esperanza para un mundo amenazado no radica en caballeros de brillante armadura sino en las manos de una banda de inadaptados y criminales? Blackguards, un nuevo juego de rol de estrategia por turnos, investiga esta misma cuestión.
Análisis de usuarios: Variados (1,689 análisis) - El 62% de los 1,689 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 ene. 2014

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Comprar Blackguards - Standard Edition

LUNAR NEW YEAR SALE! Offer ends 12 de febrero

-90%
$39.99
$3.99

Packs que incluyen este juego

Comprar Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

LUNAR NEW YEAR SALE! Offer ends 12 de febrero

Comprar The Dark Eye Universe Bundle

Incluye 4 artículos: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Comprar Daedalic - Gigantic Bundle

Incluye 14 artículos: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

LUNAR NEW YEAR SALE! Offer ends 12 de febrero

 

Críticas

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Acerca de este juego

¿Qué sucede cuando la única esperanza para un mundo amenazado no radica en caballeros de brillante armadura sino en las manos de una banda de inadaptados y criminales? Blackguards, un nuevo juego de rol de estrategia por turnos, investiga esta misma cuestión. Descubrirás más de 180 campos de batalla hexagonales únicos dentro de una oscura historia para adultos en la que se combinan crímenes, drogas y asesinatos.

Juega como guerrero, hechicero o cazador y personaliza las características de tu personaje como consideres oportuno. Esta desafiante campaña nos entrega una historia de dudas, traición y pérdidas. Tú decides el curso de la historia en ciertos puntos de inflexión para determinar el resultado.

CARACTERÍSTICAS PRINCIPALES

  • Más de 180 mapas de batalla únicos para conseguir nuevos retos en constante evolución.
  • Asegúrate de que tu nevera esté llena ya que esta oscura aventura de fantasía te entretendrá durante más de 40 horas.
  • Prepara a los cinco personajes de tu equipo para una gloriosa victoria o una demoledora derrota.
  • Disfruta de los increíbles escenarios dibujados a mano. Te gustarán aunque los miembros de tu grupo estén completamente destrozados.
  • Tu elección respecto a hechizos, poderes y habilidades determina las tácticas en el campo de batalla. ¿Agresiva? ¿Defensiva? ¿Táctica? ¡Será tu decisión en cada desafiante encuentro!
  • Utiliza objetos interactivos como colmenas o barriles para aventajarte en combate o hazte volar por los aires al exponerte con tu antorcha a los gases inflamables de las ciénagas.
  • Puedes ser tú el que destroce todo lo que se ponga en tu camino, con la ayuda de 40 poderes especiales y más de 90 hechizos,... o encontrarte en el lado opuesto y ser destruido.

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Procesador: 2 GHz Dual Core
    • Memoria: 4 GB de RAM
    • Gráficos: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Versión 9.0c
    • Almacenamiento: 20 GB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recomendado:
    • SO: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Procesador: 2.4 GHz Quad Core CPU
    • Memoria: 4 GB de RAM
    • Gráficos: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Versión 9.0c
    • Almacenamiento: 20 GB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Mínimo:
    • SO: Mac OS X Version 10.7 or higher
    • Procesador: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memoria: 4 GB de RAM
    • Gráficos: Intel HD4000, nVidia or AMD graphic card
    • Almacenamiento: 20 GB de espacio disponible
Análisis útiles de usuarios
A 7 de 9 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
72.6 h registradas
Publicado el 7 de enero
Este juego se supone, al igual que muchos otros como Pillars of Eternity, que primero se tienen que estudiar unas reglas hasta comprender el juego y descubrir por donde meterle mano para que nos haga sentir seguros. Yo creo que la seguridad equivale a rol desde un modo ''afectivo''.

Esta recomendación está dedicada a los roleros y no a los ''para vosotros jugadores xd'', sin embargo parece ser que se tiene que indicar algún tipo de aviso para los jugadores excursionistas. Las quejas no valen, los combates se pueden repetir todas las veces que queramos. Si no se tiene paciencia para repetir y estudiar los combates uno a uno o para aprender desde cero un sistema de reglas y llevarlo a la práctica poco a poco a favor de la estrategia y todo esto con muchos conceptos nuevos y de muchas formas no se recomienda.

Asumimos el control total o global de un grupo en todos los aspectos y factores de la jugabilidad que el juego propiamente ofrece y que a su vez no va a servir para tener una base y un guión sólido, para dar forma a toda una historia con muchas tramas, misiones secundarias y libertad en muchos momentos en forma de visitas por los pueblos.

El juego mezcla momentos de libertad con otros en que nos quedamos sin provisiones, por ejemplo flechas de fuego, para acabar todos los combates, tenemos que, por lo menos, estar siempre al tanto de todas estas cosas realistas como buenas decisiones roleras.

Su ambientación es de los tiempos de Roma: ropas y armaduras, armas... con toque fantástico: magos, druidas, criaturas gigantes...Y un toque Europeo y de Oriente en general: piratas, gladiadores, sables, cocodrilos...

El realismo y detalle imperan sobre la jugabilidad y la parte técnica, sin embargo y entre unas cosas y otras el equilibrio y la jugabilidad parecen no estar afectadas aunque pueda dar la impresión de que si.

No es que merezca una oportunidad, es obligatiro jugar a esta maravilla, más allá de cualquier cosa que no nos guste o aprobemos. Esto es un tipo muy importante de rol y de aquí salen las grandes ideas.

El fuerte está en sus combates y es asombroso ver como estos llegan hasta el límite con los dos bandos rebentandos, momentos tremendos que, a veces, sólo se ven en grandes juegos de estrategia como Starcraft.

Para colmo goza de una dualidad equilibrada entre ataque y defensas en relacción a todo: nuestro grupo, enemigos, campo de batalla... Es un equilibrio salvaje entre decidir quienes o como se va a defender o atacar, que no sabría muy bien como explicarlo brevemente.

Cantidad de ideas y conceptos fundidos todos bajo la regla y el equilibrio y la personalidad: producto alemán.
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A 158 de 205 personas (77%) les ha sido útil este análisis
34 personas han encontrado divertido este análisis
61.2 h registradas
Publicado el 11 de agosto de 2015
Well.. you know when you watch TV and see the that really Juicy Burger in the commercial? Well. They actually use plastic burger with special lighting and a lot photo editing to create such an effect. When you actually go to that fast food and order the same burger it's quite different and the taste is no where near as good as you imaginged when you see it on TV.

This game is like that burger in the TV commercial..
Graphic is great, Sound is great and packaging and concept is awesome.

But when you actually play it it's like a Plastic burger that you will have a lot problem to chew on and it taste bad.

First.. The Story is Linear with supposed plot twist but it's quite badly rewriten with a lot things unexplained.
Second.. The Game combat mecanism is following a old DND3 type dice/board game. Which they did a good job translate into a PC game but it just doesn't work out.. Repetitive and uninteresting.
Third.. each battle map suppose give you options on how to finish the each map solution seems very linear and easy to guess. Each battle may have different enemy but they don't feell unique when i see a different one.
Fourth.. The Game difficulty is super hard. I am a DND vetern and studied quite abit of that dice game before i started and I have a tons of difficulty finish the game.
Fifth.. the game interface is not well designed and hard to operate.
Six:.. there are about 7 Achievements broken at the moment and from what i heard in the forum the developer is not gonna fix them.

Unless you are a die hard Dice game fan i wouldn't recommend anyone trying this.
4.5/10.
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A 23 de 28 personas (82%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
63.5 h registradas
Publicado el 14 de noviembre de 2015
Blackguards is a textbook example of a TRPG. Sadly, this genre seems to be dying out, though the Blackguards series gives me some hope for the future of gaming. I love how the Blackguards system is based off of a German roleplaying engine. Old AD&D games like Pool of Radiance, even Baldur's Gate and Neverwinter NIghts (though I hate the real-time aspect of these) are my favorites, and Blackguards is definitely along that same line.

Some of the positives.
*The customization available is one of this game's many strengths. They allow the player to keep each character unique throughout this game without having too many options as to overwhelm.
*The story isn't that happy-go-lucky anime stuff. It's dark and intriguing. The complaints regarding the main character's amnesia seem gripey to me. Amnesia happens, but it's not overdone. What I mean is that your main character may forget a few things, but won't go through the game complaining about missing memories. The amnesia just adds to the mystery and allows the player to catch up on what has transpired. Make no mistake, though, the focus is on the combat.
*Most battles allow for different ways of completing your mission using objects in the field or terrain. The complaint some make along the lines of "I use the same tactics every time and this game becomes boring" is the result of the choice the individual player has made, not the limitations of the game.
*I love the variety of the enemies you'll face and their crazy portraits.
*The soundtrack is mostly dark but there were several battle tracks I enjoyed.
*Don't expect to get the "+5 Sword of Fiery Judgment" toward the end. The weapons in this game do not provide the means to become amazing in combat, which is very unusual for RPGs. I appreciated the change.

What I didn't like.
*Around 75% through the game, my melee fighters were essentially maxed out. Without assistance from magic, fighters need a lot of luck to be helpful.
*Speaking of luck, that D20 (the to-hit random number generator) is the most evil creature in creation. 90% treated me more like 70%. 1s were very rare and usually happened when I was finishing off a foe with few HP. 20s were frequent, as was foul language coming from me. On top of that, there appeared to be a glitch. I tossed, say, a 14 when 19 or below struck, yet the result was miss. This occurred about one in every 15 attacks (Despite this, the game is very beatable, I've finished it).
*I wish there was more story. Not better story, just more story. I still don't understand the motive for one of the player-controlled characters to follow around the main character. I wish one of the foes was more-developed.

Those that haven't succumbed to mainstream gaming and still appreciate TRPGs can not go wrong in buying this game on sale.
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A 24 de 31 personas (77%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
24.8 h registradas
Publicado el 24 de agosto de 2015
The game starts off well enough but I eventually had to quit. I was getting so frustrated I nearly threw my mouse through my monitor. Blackguards is presented as a game returning to the core roots of RPG strategy goodness. Just check out the multiple videos from Daedalic above for all the stuff that sounds so great about this game. What is presented sounded awesome to me but in reality my two attempts through the game turned into a frustrating slog from one scenario to the next.

I got hooked on the story from the start which turned out to be a prison break. Nothing ground-shakingly new here but it worked for bringing three main characters together and launching them off on what was to be a quest to save the world. The cut-scene interactions just propel the story forward, but did contain some humorous dialogue. City/settlement locations are really just screens you click on to visit the tavern/shop/quest giver, etc. Again, nothing earth-shattering for the genre but where this game was supposed to shine was in the combat.

And the combat on many of the levels was excellent. Some of the scenarios were very challenging and I truly felt good when I had achieved victory conditions. You certainly cannot simply build up your characters and then rush through everything. Planning was necessary. All that was great.

Specific building of your characters is crucial to the point that if you build them wrong, you will find that the difficulty spikes. Character building is handled through allocating skill points. There are a lot of options (FIVE screens worth) and very little in-game guidance on what to build up first. I am sure most players will do what I did and end up resorting to the forums and walkthroughs to know how best to maximize their points. It should not be this difficult or nebulous on building up your characters - especially with this many options. The game reminds you to save often so you can go back to an earlier time and rebuild if needed. But that still stings a little knowing that you lost that progress and will need to make it up.

But then the game started throwing out some curve balls on the scenarios and I found myself needing to restart certain ones again and again. These levels were often fronted by a cut-scene dialogue that had to be clicked through again and again. I just do not understand why they couldn't simply start the level with your characters on the field. Many of these levels had special rules or situations that were not made apparent until you played them. So you learned the "special" rules through failing at the level and had to try again. And again. And again.

It does not help when the game chains scenarios together without a way to rest in-between. You may find that by the end of the 2nd or 3rd scenario you are completely out of potions/health/magic/whatever. And you may need to not only restart that level, but perhaps go back to a prior level so that you end with enough health/magic to be successful in the next one. I could see the game doing this on hardcore difficulty for those who really enjoy upping the difficulty, but I just wanted to veg out after a hard day at work.

By the time I was into the gladiator fights in chapter 2 I realized something. The. Game. Was. No. Fun.

I am recommending a pass on this one. If you do buy it, wait for a nice Steam or bundle sale.
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A 10 de 12 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
65.4 h registradas
Publicado el 26 de octubre de 2015
This game is hard, its fun and its not for everyone. plan on playing it and then restarting once you know whats going on. I find the difficulty refreshing. there only a few games like this that are this difficult. Its constantly challenging you wih unfair situations and at times the battles are more like puzzles to be solved. If your looking for a game where you can just put together the most effective , winningest party and then just consistantly kick everythings ♥♥♥, this isnt it. If your looking for a game that will constantly challenge you to find the way to win each battle or string of battles, this is the one.

That being said, there are definitly character builds that work fine up untill a certain battle and then they will not let you procede no matter how hard you try. Its highly reccomended that you check out one of the guides out there that will give you pointers on what to avoid and whats more effective.
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