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¿Qué sucede cuando la única esperanza para un mundo amenazado no radica en caballeros de brillante armadura sino en las manos de una banda de inadaptados y criminales? Blackguards, un nuevo juego de rol de estrategia por turnos, investiga esta misma cuestión.
Fecha de lanzamiento: 22 de Ene, 2014
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Comprar Blackguards - Standard Edition

Paquetes que incluyen este juego

Comprar The Dark Eye Universe Bundle

Incluye 4 artículos: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

Comprar Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

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Actualizaciones recientes Ver todos (27)

Localization update & patch release

21 de Agosto

We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Your Team Daedalic

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Localization Update – 3 new language packages now available

25 de Junio

Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Your Daedalic-Team

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“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 –

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

Acerca del juego

¿Qué sucede cuando la única esperanza para un mundo amenazado no radica en caballeros de brillante armadura sino en las manos de una banda de inadaptados y criminales? Blackguards, un nuevo juego de rol de estrategia por turnos, investiga esta misma cuestión. Descubrirás más de 180 campos de batalla hexagonales únicos dentro de una oscura historia para adultos en la que se combinan crímenes, drogas y asesinatos.

Juega como guerrero, hechicero o cazador y personaliza las características de tu personaje como consideres oportuno. Esta desafiante campaña nos entrega una historia de dudas, traición y pérdidas. Tú decides el curso de la historia en ciertos puntos de inflexión para determinar el resultado.


  • Más de 180 mapas de batalla únicos para conseguir nuevos retos en constante evolución.
  • Asegúrate de que tu nevera esté llena ya que esta oscura aventura de fantasía te entretendrá durante más de 40 horas.
  • Prepara a los cinco personajes de tu equipo para una gloriosa victoria o una demoledora derrota.
  • Disfruta de los increíbles escenarios dibujados a mano. Te gustarán aunque los miembros de tu grupo estén completamente destrozados.
  • Tu elección respecto a hechizos, poderes y habilidades determina las tácticas en el campo de batalla. ¿Agresiva? ¿Defensiva? ¿Táctica? ¡Será tu decisión en cada desafiante encuentro!
  • Utiliza objetos interactivos como colmenas o barriles para aventajarte en combate o hazte volar por los aires al exponerte con tu antorcha a los gases inflamables de las ciénagas.
  • Puedes ser tú el que destroce todo lo que se ponga en tu camino, con la ayuda de 40 poderes especiales y más de 90 hechizos,... o encontrarte en el lado opuesto y ser destruido.

Requisitos del sistema (PC)

    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Requisitos del sistema (MAC)

    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Análisis útiles de usuarios
A 3 de 7 personas (43%) les ha sido útil este análisis
21.7 h registradas
Nuevamente en Aventuria...Esto, de por sí sólo, ya supone un gran aliciente para internarte en este producto si conoces bastante el lore, que viene a ser el Forgotten Realms alemán, bastante más cruento y oscuro respecto a su contrapunto americano.

Recorrerás ciudades manejando a un grupo de auténticos parias, no siendo bienvenidos en casi ningún lugar, lo cual será un hándicap con el cual tendrás que lidiar a lo largo de la inmensa mayoría de la aventura.

A nivel jugable, resulta una más que correcta yuxtaposición entre rol y estrategia: desarrollo de héroes, inventario y trasfondo de un género, desarrollo de batallas, posicionamiento y uso de los recursos presentes en forma de objetos -sean o no propios- y habilidades del otro.

Una más que bienvenida incursión de los creadores de los Deponia en este tipo de títulos, sin lugar a dudas. Una nueva Ip llamada a quedarse.
Publicado: 13 de Julio
¿Te ha sido útil este análisis? No
A 74 de 85 personas (87%) les ha sido útil este análisis
71.0 h registradas
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you sjhow a 95% chance to hit (actually, it isnt fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and defintiely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles withut copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they dont do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the foirst few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldnt get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grnd out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they dont call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they dont carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldnt need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumberance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty have your various clothing slots (which equate to pants, shoes, gloves, shrt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one dispoible item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strenght, courage, dexterity, charisma, etc...), talents (such as suvival, warfare, traps, healing, willpower, and so on), weapon skills (spefic weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
Publicado: 7 de Julio
¿Te ha sido útil este análisis? No
A 32 de 37 personas (86%) les ha sido útil este análisis
91.4 h registradas
First off, AMAZING design and detail on every battle map, no 2 battles ever look or feel the same, and there are plenty. Thats a huge factor for these type of games and its evident they invested alot of time and effort into that area of the game.

Also, Difficulty is so so critical for lasting entertainment in turn based rpgs and this one NAILS it. Without giving too much away, its not too difficult, not too easy, but theres a splash of both extremes at times which makes for genuine gaming fun. Dont know too many other TBRPG where each and every character in your party becomes and remains so vital to your strategy and success. Well thought out and well executed.

Voice acting, storyline and humor all get a solid A. All subjective but bottomline is that its detailed enough so you care, written well enough so you laugh, and it progresses well enough so you're always looking forward to more.

I see bad reviews based on bugs and price.
In all fairness, there was an early freezing bug, 5 second fix, 30 gameplay hours later. forgot all about it.
I got this for less than what I spend on a night at the movie theater.
2 entertainment hours vs 30+ and counting entertainment hours.
Guess it just depends on how you see it, right?
Not selling. just sharing.

Fully enjoying and recommending Blackguards and looking forward to hearing more about Blackguards 2!
Publicado: 3 de Julio
¿Te ha sido útil este análisis? No
A 24 de 36 personas (67%) les ha sido útil este análisis
126.3 h registradas
Fun game if your into that whole hard start kind of game. The game was very fun, and whenever there was a boss fight, i felt like it was an actual boss and not some ♥♥♥♥♥. Everything worked well except for the constant crashing in one specific city, but, i ignored the city in the end. Buy this game and have fun <3
Publicado: 20 de Julio
¿Te ha sido útil este análisis? No
A 15 de 21 personas (71%) les ha sido útil este análisis
135.6 h registradas
The map and so-called adventure choices are little beyond token, though correctly executed. The story is very classic but does have a couple of courageous twists that deserve credit.
Beyond the game system that you of course have to like or not (I do), the main highlights are:
1) map design, creative and varied with many fun environment elements;
2) difficulty: the game is very challenging at the highest difficulty level and keeps getting harder as you progress toward the last act (die you ♥♥♥♥♥♥♥ plant, die). Some maps or quests are quite tough and you'll need to use all you can to deal with the sheer brutality of special enemies. That's very refreshing from the usual strategy game curve (mildly difficult beginning to mid-game then disappointingly easy as your characters get IMBA).

The interface is neat and even rather classy.

All in all, quite a nice game if you're into the system.
Publicado: 23 de Junio
¿Te ha sido útil este análisis? No
A 51 de 57 personas (89%) les ha sido útil este análisis
2.2 h registradas
Una vez probado el primer capítulo de este juego puedo asegurar que se trata de un juego que me ha dejado totalmente satisfecho. Obviamente tiene algunos errores, como ya comenté anteriormente, pero son detalles sin importancia que se corregirán seguro al lanzar la versión final.

Como dato curioso, comentar que estoy totalmente seguro de que si te gusta este tipo de juegos, y te lanzas a comprar Blackguards, cada capítulo te dejará siempre con ganas de más. Además, siempre querrás que llegue el siguiente capítulo, hasta que al terminar el último tengamos que aguantarnos sin más (aunque aún no tenemos ni idea de cómo piensa Daedalic cerrar la historia del juego).

A partir de ahora solo espero que los desarrolladores de Daedalic sigan avanzando por este mismo camino, ya que parece que cuando acabe esta fase beta tendremos un magnífico juego de rol por turnos.

Análisis completo:
Publicado: 17 de Diciembre, 2013
¿Te ha sido útil este análisis? No