위협을 받고 있는 세계의 유일한 희망이 빛나는 갑옷에 있는 것이 아니라 부적응자와 범죄자 무리의 손아귀에 있다면 어떤 일이 벌어질까요? 새로운 회전 기반 전략 RPG인 블랙가드가 바로 이 질문을 탐구합니다. 범죄, 마약 및 살인의 어둡고도 성숙한 이야기 속에서 180개 이상의 고유한 마법 기반의 전장을 발견하게 될 것입니다. 전사, 마법사 또는 사냥꾼으로 활동하면서 자신의 캐릭터 기술을 적합하다고 생각하는 것으로 마음껏 설정하십시오. 도전적인 캠페인은 의심, 반역죄 및 손실의 이야기를 전달합니다. 주요 전환점에서 이야기의 과정을 결정하고 그 결과를 알아냅니다.
사용자 평가: 복합적 (평가 1,332 개)
출시 날짜: 2014년 1월 22일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Blackguards - Standard Edition 구매

이 게임이 포함된 패키지

Blackguards - Deluxe Edition 구매

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

The Daedalic Hamburger Bundle 구매

4개 아이템 포함: Blackguards, Chaos on Deponia, Journey of a Roach, Munin

The Dark Eye Universe Bundle 구매

4개 아이템 포함: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"Tactical combat CRPG out of the Dark Eye universe - challenging and fun!"

평가

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

More games from the Blackguards series!

Blackguards Deluxe Edition Content

게임에 대해

위협을 받고 있는 세계의 유일한 희망이 빛나는 갑옷에 있는 것이 아니라 부적응자와 범죄자 무리의 손아귀에 있다면 어떤 일이 벌어질까요? 새로운 회전 기반 전략 RPG인 블랙가드가 바로 이 질문을 탐구합니다. 범죄, 마약 및 살인의 어둡고도 성숙한 이야기 속에서 180개 이상의 고유한 마법 기반의 전장을 발견하게 될 것입니다.

전사, 마법사 또는 사냥꾼으로 활동하면서 자신의 캐릭터 기술을 적합하다고 생각하는 것으로 마음껏 설정하십시오. 도전적인 캠페인은 의심, 반역죄 및 손실의 이야기를 전달합니다. 주요 전환점에서 이야기의 과정을 결정하고 그 결과를 알아냅니다.

주요 기능

  • 180개 이상의 고유한 전투 지도는 진화를 거듭하면서도 새로운 도전을 제공합니다.
  • 이 어두운 판타지 모험의 흥미진진한 게임 시간이 40시간 이상이므로 스낵이 많이 있는지 확인하십시오.
  • 일행 중 최대 5개의 캐릭터를 영광의 승리 또는 황폐한 패배로 이끄십시오.
  • 손으로 그린 멋진 백드롭을 즐기십시오. 이 백드롭은 일행의 일원이 자신의 몸을 그들에게 넘겨줄 때에도 아름답습니다.
  • 주문, 기술 및 능력을 선택함으로써 전장의 전술을 결정합니다. 공격적입니까? 방어적입니까? 전략적입니까? 도전적인 만남을 마주할 때마다 헤쳐나갈 방법은 여러분이 결정할 일입니다!
  • 자신의 전투 장점에 벌통 또는 대형 통과 같은 상호적인 물체를 사용하거나 횃불을 인화성 습지 가스로 운반하여 스스로를 폭파하십시오.
  • 40개의 특수 능력과 90개 이상의 주문으로 일부 심각한 손상을 분배하거나 자신을 상대편에서 찾은 후 흔적을 지우십시오.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
유용한 고객 평가
11명 중 10명(91%)이 이 평가가 유용하다고 함
2.2 시간 기록
게시 일시: 2014년 11월 22일
턴제 게임 특유에 중독성이 있어서 한번 하면 놓을줄을 모르겠다.
근데 확률이 제대로 되있는 의심이 될정도로 적과 나의 확률 싸움이 극명하다

내가 때릴 확률이 90%라고 안심하지 마라. 어차피 3대중 한대 때린다
상대방이 때릴 확률이 30%라고 안심하지 마라. 어차피 2대중 한대 때린다.

마법사는 믿지마라. 마법 확률은 믿을게 못되니까. 마법사는 궁수로 키워라.

확률 때문에 화나는게 한둘이 아니더군요 그래서 저는 비추드립니다.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1.4 시간 기록
게시 일시: 2014년 11월 20일
반복 전투도 없는데, 적들은 너무 넘사벽으로 강해짐. 39.99달러 주고 사느니 데이즈+@ 를 사던가 킹스 바운티를 구입하겠다.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
2.0 시간 기록
게시 일시: 2015년 1월 25일
게임 진행좀 하고싶네요 진짜.................
맵 한번 옮길때마다 프리징이라니...게임 어떻게 하라는건가요.....
이 평가가 유용한가요? 아니요 재미있음
696명 중 571명(82%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
62.1 시간 기록
게시 일시: 2014년 11월 13일
Daedalic's Blackguards........Where to begin......I like so many others was rather excited by this title from the content shown here on steam. As a result i purchased this in the sale at 1/3 of its retail price for £10.99. So a turn based dungeon crawler with rpg character development. Right now the nitty gritty there are some details of gameplay but i shall not spoiler you on plot etc

Shortfalls in my opinion

1) The Overall story of the game is linear there are very few opertunities to drastically alter the outcome of the game, there are a bunch of side quests which are optional? (but not completing these for the extra loot, gold and items will make your playthrough a nightmare in its own right! as enemies will be VASTLTY superior to your party of characters. I completed all the side quests and optional dungeon choices.

2) Character Creation is shallow at best you have a choice of TWO classes! the game does suggest three but its a joke you have the choice between spellcasters and non spell casters! There are no merchants, no stealth options, just pick a close combat weapon or a ranged weapon, or spells if your the former mage class. oh and all chracters can basically become cookie cut clones if you want them to be exactly the same.

3) At Certain points your party composition will be radically altered i.e random members of your party will be unavailble to you for fights following the storyline (so all that time and effort spent developing a character for a specific niche, those skills to help your party become less brittle will be for nothing making certain fights hellish to complete.

4) The world map has a mere dozen locations for you to explore consisitng of the exact same format towns with the same vendors selling almost identical gear! Black guards is not like diablo where you can expect hoards of loot and mindlesss array of weapons, there are so few it makes you wonder if your ever going to have a badass looking character.

5) Most of my game time was spent on loading screens........ugh i cannot stress how mind numbing this was!
The Aquisition of items and gear is extremely tedious especially at the start of the game those life saving potions are almost unobtainable and forces you to either sacrifce weapon and armour or go to battle injured. Later those same items become useless which makes you wonder why you invested so much in the first place. The interface is clunky and at times often difficult to direct your actions.


6) The variety of enemies was also sparse to say the least the same foes cropping up again and again made killing them a real chore, I should also mention that there is NO level grinding in this game to improve your characters stats for that fight you are having trouble with.

7) THIS IS THE BIGGY The chance to hit modifier is The MOST ANNOYING PART OF THIS GAME!!! YOU WILLL NEVER BE MORE FRUSTRATED, NEVER MISS AS MANY ATTACKS OR FAILED CASTING ATTEMPTS AS YOU WILL ENCOUNTER IN THIS GAME, It has rusulted in me personally restarting hundreds of encounters because this game is COMPLETLY GOVERNED BY RANDOM CHANCE! it will try to break you!!!!!!

8) There are multiple battles linked together re♥♥♥♥ing in sometimes impossible to win situations as you have been thumped so bad due to unlucky attacks you've misseed ten times in a row or the enemy lads a whole slew of critical hits forcing you to use all your recovery items. (but....i hear you say what about your inventory?? yeah invent items can only be equiped outside of combat, also quicksaving is the same! only outside the dungeon!

Basically the ENTIRE game is fight, FAST TRAVEL to location, distribute stats, rinse, repeat, load, load, load, load, get lucky, Save.

Positives

The Dungeon maps are varied and are pretty to look at, there are interactive objects to help you, most maps have a stratagy behind them to make things a wee bit easier but a couple of crucial misses will send that plan right out the window.

There are moments of satisfaction when you drop that enemy who has forced you to load a dozen times and you complete the fight in no time flat.

The Dialogue can be entertainig at times and you do find your characters personalities are pretty unique.

Im Struggling to come up with more positive points! in all honesty i personally thought this was going to be a bit like a fantasy version of x-com enemy unknown (which is a fantastic game i do highly reocmmend) needless to say i was sorely dissapointed! only die hard fans will see any replay out of this title. even at £10.99 i felt robbed and yes i did pour 60 hours into it but most of this was due to the snails pace of the combat system.

Brutally Honest review Hope someone finds this useful?

Ryan :)
이 평가가 유용한가요? 아니요 재미있음
47명 중 36명(77%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
61.9 시간 기록
게시 일시: 2014년 11월 26일
7/10.
A solid turn-based combat Roleplay game, with interesting fights, varying win scenarios, and no game-changing +50% damage trinkets.


The way the game played out for me.
  • First, customise your character with a wide variety of spells, talents, and stats. There are quite a few options, here.
  • Next, crawl through a vast variety of well-designed maps and interesting combat scenarios, in the turn-based strategy style.
  • Marvel at the lack of decent gear... even in the final chapters. :P
  • Get frustrated by missing 3x 90% (incorrectly labelled ~ more accurately 50% chance) hits in a row > adapt by using weaker abilities with 95% hit chance. Win.
  • Use reasoning skills to work out the win condition, when the game doesn't spoonfeed you how to succeed > Win.
  • Delve deeper into the well written storyline.
  • Contemplate right vs wrong, and the way human societies functions.
  • Watch a few thrown-together and anticlimactic final cutscenes.. (due credit to there being a few alternative endings).
  • Decide not to make another char and start again, because you're intimate knowledge of the skills/talents/stats would make you a God on 'normal'... and increasing the difficulty level would just cause the more annoying aspects of the game to become too much to be enjoyable.


--------------* See last paragraph for a list of helpful hints **--------------------

The pro's and con's:

Pro's:
  • Interesting maps, and scenario's.
  • Great range of character stats to customise. These stats actually made a significant difference to how your character could be played.
  • Sometimes required me to stop - think about why I just lost - adapt. Rather than just steamrolling through every scenario.
    Especially, when 2-star enemies start appearing.
  • Sometimes required me to work out the puzzle of how to win the map. (Despite some other reviewers' comments, this rarely required chain-learning trap locations *but even when it did I could have put points into Traps (talent) to over come this* - see above point about actually strategising instead of gratuitous wins).
  • Well written story, and voice acting. Particularly, the wide range of accents.
  • The overarching theme of the dialogue was thought provoking, with concepts of anarchism, liberalism, and competing social values.
  • No "+50% damage trinkets."

Con's:
  • No "+50% damage trinkets;" in fact, upgrades were very hard to come by, with the best gear in the game being only marginally better than the starting level gear.
  • The lack of gear-based character improvement makes Adventure Points essential for creating an effectively optimised end-game character. It's important to get it right on the Character Creation screen.
  • There's almost nothing worth buying, especially because main quests give you free full armor sets in Chapters 2 and 3. By the end of the game, I had over 1000gold and nothing to spend it on (the top level chest armor cost 50g) <- This was only exacurbated by the need to regularly clear your inventory of unnecessary weight
  • Around the second half of Chapter 3, 2-star enemies suddenly begun appearing - much stronger than 1-star enemies - receiving a huge buff to their stats and global buffs. (E.g. +8 attack, +2 dodge +20% Magic Resist buff for all enemies!!). their strength increased too much, too suddenly.
  • Melee Hit chances are too low. Even with maxed out Attack from stats, Weapon Skills, and weapons/shields.
  • By the end of the game, poorly scaled hit chance forced me to abandon my expensive big-hitting melee attacks (ie Hammer Blow - which I had spent over 3000 Adventure points in meeting these abilities' requirements). Was forced to use weak high hit chance abilities to even hit anything.
  • By the end of the game, the game forced me to abandon my dreams of a badass melee build; opting for 1Hander axe and sheild, instead.
  • Boss enemies in the 4th and 5th Chapters regularly potioned to full health when falling below ~30% health. Combined with the fact that I rarely hit melee attacks, it became frustratingly difficult to get through the last 10 or so damage in a single turn before they 100% healed.
  • The game kept messing with my team synergies by taking away one of spell casters for long periods of time , and killing off my ranger.
  • There are a few spells pretty much beat any enemy (example: Karnifilo Frenzy - the insane rage spell that makes groups of enemies kill each other)
  • Maps with many enemies became very slow due to the inability to skip enemy movement and attack animations. Even enemies that couldn't reach you due to blocked paths would run in this painfully time-consuming circle, in order to use up their movement points.
  • Back-to-the-past missions took away your well synergised gang of fighters; instead, leaving you with a lone character that wasn't optimised for solo play. (I felt sorry for any spell-casters, here).
  • In-game decisions make minimal differences to the actual gameplay - mostly just affect the cutscenes.

Helpful Hints:
- Probably wouldn't put points into Treat Wounds (talent). Instead, get 13 points on one of your party member's Healing (spell), because it heals all wounds as well as being much more convenient.
- Don't allow you characters to remain wounded. 3 wounds will severely weaken any character.
- Team buffing & enemy debuffing spells are game changers!
- Rangers are actully pretty decent in this game, so long as you have a tank or two to keep enemies 5 hexagons away.
- If melee, don't bother going for Hammer Blow (tier 3 Abilty), nor Death Blow (tier 3) as their hit chances are way too low to provide reliable damage in the second half of the game. Tier 1 melee abilities remain viable the whole game due to their high chance to hit.
- Minimum 8 points in Body control (talent) for every character is ESSENTIAL; 8+ points in Willpower (talent) are helpful for every character.
- 8 Points in Warfare (talents) and 8 points in Animal Lore (talents) are very useful for melee and ranged characters.
- Defensive characters & spell casters should have relevant Weapon Skills of at least 8 points, and set to full defensive mode (for example, Zurbaran with 8 points in staves, with the sliding bar all the way to the left).
- Gear is so hard to come by in this game, so you need Adventure Points in order to improve you characters. Didn't bother putting any points into Charisma as it seems counter-intuitive to effectively reduce your Adventure Points just for easy conversation options.
- Finally, using poisons on you weapons is a great way to get through some impressive damage.
이 평가가 유용한가요? 아니요 재미있음
55명 중 39명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
74.5 시간 기록
게시 일시: 2014년 11월 8일
I had a lot of fun playing this game. A lovely mix of turn based strategy and plain old rpg. --7/10
All pro´s and con´s are, ofcourse, from my viewpoint. (As an old school rpg player and fairly hardcore computer gamer.)

PRO´s:
* No over abundance of +5 Swords of the destroyer with bells, whistles and a blowtorch. A quite minimalistic level of "Magical" weapons and armor.

* Some great battlegrounds with nice scenery and interactive gadgets.

* Likable characters.


CON´s:
* Some dialouges seemed slapped together in a hurry with no "own" background and a lack of engageing content.

* Hexagon focus reacts to creatures. i.e. Animated inhabitants of said hexagons neighbour can interfer with what tile you click. Very frustrating ending up clicking the wrong tile while attacking. Forced me to rage quit 3-4 times. :) (Can be avoided by setting camera angle 90 degrees, but then the visual experience is lost.)

* Would have liked to be able to configure the apperance of my main character a lot more.
이 평가가 유용한가요? 아니요 재미있음
29명 중 19명(66%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
37.5 시간 기록
게시 일시: 2014년 11월 9일
A little difficult to get to grips with at the start but all in all a very enjoyable game (thus far). The game has managed to stay at a very good difficulty level so that it is challenging but not impossible which serves to keep it engaging. There are also lots of little quirks and a well written story which really adds to the experience and keeps things fresh. I feel like I'm part of a story when placing this game as opposed to just playing a game.

One small thing that annoys me is that there are no concequences of dying which I feel always takes away from the suspence of a game. Also comparing equipment with your current equipment or just reading the stats of things in general is a bit of pain. But apart from that it's a pretty darn good game.
이 평가가 유용한가요? 아니요 재미있음
27명 중 17명(63%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
52.2 시간 기록
게시 일시: 2014년 11월 17일
I enjoyed this game (hence the recommendation) but I really must caveat this, because this game is a cruel mistress.

Pros and cons as follows, because how much each point sways you will govern how much you get out of this game.

On the whole I enjoyed it.

Pros:
- Funny dialogue and interesting characters. Naurim might be the greatest character in Western RPG history
- Deep strategy. There are lots of environment effects, ways to optimise and spells to learn.
- Good voice acting. Genuinely good and a nice array of accents. Apart from the main characters female voice
- Dark, gritty artistic direction. Few games capture being and anti-hero so well, with murky non-binary decision making
- Challenge. Good god the challenge.

Cons
- It's a bit... broken. Little things that seem to have been left incomplete, or lack polish. This includes a few bugs with quests and achievements. A good example is that the combat controls list auto-save, but if you try to use it, the game says you can't.
- Not explaining things. Sometimes you will see environmental effects or objects, but have no idea what they are or do until they kill you. Sometimes it will drop you in a level with a special win condition, but it won't be clear what it is. This is fine once you work it out, but causes a bit of trial-and-error frustration
- The ending is, well, balls. Quite simply. There are apparently multiple endings, but to me the last chapter and ending felt a bit rushed.
이 평가가 유용한가요? 아니요 재미있음
16명 중 11명(69%)이 이 평가가 유용하다고 함
15.3 시간 기록
게시 일시: 2015년 1월 20일
I like Daedalic games, especially adventures, but I cannot recommend this one. The game is not so bad per se, but there are much better games in the similar genre. Battle is too dependent on RNG, and the story is just fantasy cliche and is very linear. If you want to play interesting RPG/TBS combo, you better try Expeditions: Conquistador - it's cheaper and more interesting.
이 평가가 유용한가요? 아니요 재미있음
18명 중 12명(67%)이 이 평가가 유용하다고 함
8.7 시간 기록
게시 일시: 2015년 1월 20일
This game have too much variables that it's confusing.
It really is a hard game because of that. You have to consider every step carefully. One wrong move and you can end up GAME OVER. Always save your game after battles.
Characters attribute vary through Base Values, Weapon Talents, Talents, Spells, and Special Abilities.
The environment also play a huge role in the battlefield.

As for the story this game, it's a plain linear story, not like what I expected from Daedalic Entertainment.
They usually managed to pull out a great plot but not with this game.

Well, I recommend this game if you're up to challenge.
이 평가가 유용한가요? 아니요 재미있음
56명 중 31명(55%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
34.9 시간 기록
게시 일시: 2014년 11월 17일
Much like Baldur’s Gate II, Oblivion, Dishonored, The Witcher II, and countless other fantasy and action games before it, Blackguards begins with the player character sobering up in a dingy dungeon. Said dungeon is especially mildew-y and uninspired, packed with boring old barred cells and dirt floors.Then the player meets a wizard with a voice so melodramatic and overacted that some will likely be put off the game almost immediately.But to strike off the game due to its weak opening alone would be shame, as Blackguards grows gradually into its own strategic combat system, and presents colourful and fantastical confrontations that escalate nicely as the game progresses.Blackguards is a turn-based RPG at heart, based within the universe and roleplaying system of enduring German Dungeons & Dragons-alike The Dark Eye. The story is simple and functional: the player character has been convicted of the murder of a noble’s daughter, with whom he or she was a close friend.Towns consist of little more than painted landscapes populated with stationary NPCs that can be clicked to begin a sparse dialogue tree.There’s no overworld to navigate, merely a series of interconnected nodes on a map. Building a game on the back of a pre-existing RPG has pros and cons, and perhaps because of its hardcore tabletop roots, the levelling and character progression system in Blackguards is immediately intimidating.The combat is easy to understand on a basic level. A player can move and use an action, or cover a greater distance by sacrificing an action. The number of actions that can be performed, including spells and attacks, quickly broaden the combat system into a rich tapestry of decisions.That combat is absolutely the core of Blackguards, both in a gameplay and aesthetic sense.An early assault of brown and grey doesn’t do it any favours, but the presence of large numbers of well-animated on-screen characters later on certainly do. The spell effects are similarly excellent, and there are some creative and terrifying monster designs.There may not be an overworld, and the friendly towns found in most RPGs are absent, but Blackguards does possess an extremely well-developed core combat system, and for that it deserves to be commended.Overall 7/10.
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6명 중 5명(83%)이 이 평가가 유용하다고 함
26.2 시간 기록
게시 일시: 2015년 3월 11일
Neutral: There is certainly enough to love in the story and roleplaying of Blackguards, but the combats are pretty painful. Drawn out mercilessly in some cases and filled with the occasional newbie trap, the tactical combat system is slow, clunky, and makes the game feel like much more of a grind than it needs to. Nonetheless, a high-production game that is worth picking up on a sale if the slow pace and high micro on the combat isn't something that turns you off (or indeed, appeals to you).

Read the full review here.
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13명 중 8명(62%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
6.6 시간 기록
게시 일시: 2015년 1월 23일

BLACKGUARDS!
Wonderful features such as:
-EXCLUSIVE SUPPORT FOR 16:9 ratio screens, anything else has massive letterbox black bars that ruin immersion!
-Total lack of a 360 degree camera - the visuals might be 3d, but every battle-screen and town is locked to one camera angle!
-Really bad itemization! I made my character a 2-handed sword focused warrior. Turns out 2-handed swords don't exist in the loot tables until the second act (1-2 hours in), holy ♥♥♥♥!
-No exploration whatsoever, anywhere that isn't a 2d city is a 2d battle or a load screen. NOTHING IN-BETWEEN.


The only draw of this game is that you play as a group of misfits and bad guys. Except you don't really play as bad guys or misfits at all - in fact, it seems very standard for a fantasy RPG. You are thrown into the utterly predictable universe of The Dark Eye - a German sort of more boring, more cliche version of the already awful pastiche the English world knows as "Forgotten Realms." The entire concept of this game was that you play as the baddies, a somewhat refreshing idea on the extremely tired fantasy adventure. Except you don't - at all. Your character - get ready - wakes up in a prison cell after being tortured, and goes on a mission of revenge against the EVIL badguy with the EVIL artifact. Holy ♥♥♥♥, how original. You spend most of your time doing stupid quests like rescuing a damsel in distress and healing the sick. Sorry, what was the title of this game again? Oh, Blackguards? Wait really?

Prepare for a long adventure of boring RNG-decided battles, random and arbitrary interactable objects, and extremely slow loot progression! Repetitive cities, awful dialogue, poor voice acting, and the same 5 load screens 400 times a session. Prepare to reload your game over and over again as your sound strategy falls apart as your heroes miss consistently despite an 85% chance to hit and your mages fizzle their spells due to the ♥♥♥♥♥♥ standard build that the developers gave them!

I don't even know what else to say about this game. It's an embarassment and a total waste of money. Luckily I got it as part of an inexpensive humble bundle, otherwise I'd be a bit more frustrated. ♥♥♥♥♥♥♥it just don't buy it. And probably don't buy the second one.
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19명 중 11명(58%)이 이 평가가 유용하다고 함
60.3 시간 기록
게시 일시: 2014년 12월 2일
Wow, what do you get when you combine an entertaining story, colorful characters, and turn based combat with absolutely BROKEN game mechanics? You get Blackguards!

Blackguards is another in a string of games recently that have such wonderful aspects about them and yet have some fatal flaw that sabotages every good experience you have with it. That flaw is that the game straight-up cheats. Now I'd normally be the first person to say "suck it up you sissy, it's meant to be challenging." But there's a big difference between something that is genuinely challenging, and something that cheats.

-I can't tell you how many times I laughed my butt off watching the number of ways the game abused my characters. Character killed before anyone can act in a battle. No problem, reload. Character recovers from knock down only to be knocked down once more with no apparent cause? No problem, reload. The game is full of this kind of stuff. Prepare to be "loved" in the most brutal way by this game. There's little else that you can do other than laugh about it...it's baked in.

-Ignore any percentages to succeed on anything you do. They're meaningless. You'll realize it's all BS after your 10th time of failing when it says you have a 100% chance of success. This will be driven home even harder when you see your character who has maxxed out stats in his chosen weapon, the champion of the arena, outfitted in the best gear, and still being unable to hit some highwayman in leather armor. And if you do, it will be a small percentage of the damage that guy can do to you. It's depressing, really.

-Forget tactics. They really have no place here. You'll find some style that works with your approach to games and work it over and over again (as best as the broken mechanics will let you of course). The game doesn't give you much reason to try anything else, and you won't want to because you're just trying desperately to win some battle.

It's like the designers were unable to find a way to make the game challenging besides giving the enemies a wholly unfair advantage. And that's what it feels like...cheap and dirty hits. That might be ok if it was built into the story and somehow made sense. But when it's the developers that are doing it, you really don't feel like supporting them again.

Which is a shame, because if they tweaked just that one thing...that one small thing...to play by the rules...it would be pretty enjoyable. There's a lot of content, some really funny breaking-the-4th-wall comedy, amazing production values in some areas (the world map), and combat with some moderate depth. But alas, it was not meant to be.

Frankly, as much as I want to I can't recommend this game. I got it super cheap as part of a Humble Bundle, and I still can't recommend it. I don't know if I'll ever return to the game again, but if the developers fix these problems, I'll certainly update my review.
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25명 중 14명(56%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
33.5 시간 기록
게시 일시: 2014년 11월 23일
Presupposition : I recommend preceding with extreme prejudice in regards to playing this game.

I want to tell you I really enjoyed this game. I want to tell you the story is fantastic. Filled with all the ups and downs of great storytelling. I want to tell you the mechanics are fun, challenging and rewarding. I want to, I really do.

What I will tell you though, is that music is very atmospheric and enjoyable. I found the characters likable and humorous with the exception of Aurelia. They all were perhaps a bit over the top in most aspects of their personality. However, that's what makes them a character isn't it?

Turn based strategy games are slow affairs to begin with for obvious reasons. This one however, in specific battles, has more enemies than can fit on the screen. Some examples, Slugs (Morfus) Zombies, skeletons, other dead things that move incredibly slowly. And you have to watch each one take their horrifically slow turns. Perhaps there was a way to skip this or have it resolve faster, however I was unable to find such amenities.

The tactics leave something to be desired as well. I don't really have a real complaint about them just that they don't feel rewarding. It doesn't feel you've out smarted anyone or overcome some great obstacle. It just feels like you've done your due diligence. So the game decides to let you win now.

I did experience “the feels” when Niam is killed for little to no reason. But I can't help but question the anti-drug undertone.

This is possibly one of my least favorite games I've ever completed. (Completed being defined as credits are rolling) I liked it enough to finish, yet I can only truly recommend if you absolutely love turn based games.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
7.0 시간 기록
게시 일시: 2015년 3월 26일
I wanted to like this game. I really did. But the extremely clunky UI, the complete lack of explanation of gameplay, and the lackluster story made it very hard to do so. Not a complete waste, but there are much better games out there.

Played a few more hours, and it wasn't any better. The game is still wildly uneven in difficulty and very obtuse on how certain mechanics actually work. Everything out of combat is a complete joke; the "dialouge" which consists of clicking your way down the dialouge box until you're done, the fact that you'll most likely still be using starting equipment 5 hours in, the fact that all spells (no matter how trivial) have a failure chance, to the final point that Final Fantasy 1 had more freedom than this game does. Seriously, every single thing out of combat is a single screenshot where floating chat boxes tell you what's going on. Save your money, buy a better game.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
48.8 시간 기록
게시 일시: 2015년 3월 21일
Near the end of the game - chapter five caves of Mok Pan Tohal - the game became totally unplayable for me thanks to the poisonous mist that gets me every time because the way gets blocked by an absurd number of enemies that position themselves before the 1 or 2 squares that are available to pass through. I'm so frustrated and angry that its NO FUN anymore, uninstall and play Bulletstorm to wind down.
Good story, up until this point batlles are ok if your party is well rested and if you are prepared to replay some batlles to think out a good tactic. A bit too linear and repetitive. Only buy if like me you're a huge fan of turnbased RPG's and want to complete your collection. My advise buy it cheap if you can.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
90.7 시간 기록
게시 일시: 2015년 4월 13일
TL/DR at the bottom.

Save Your Games Often. SYGO.

Lore: This games has a great story, or maybe just a good one, but with great soundtrack. Every time the action stops to give me some of the story, be it only with voice over or with a cinematic, it makes me feel like sitting back, dimming the light, lighting up a cigar (I don't smoke cigars, wtf) and just getting immersed in that world. It works. Oh and SYGO.

Graphics: Every graphics outside of the spells and backdrops are ok for a turn-based strategy game, cinematics or gameplay. The backdrops are nice. But the spells are one notch above that. They are cool. Let just say that after 80 hours, I'd gladly skip the crossbow animation in order to save 4 seconds every time, but I'd keep the spells any day of the week.

Gameplay: I recommend you name your character SYGO. I didn't. I should have. Now I need to restart from scratch. Don't just SYGO. Keep them. You'll need them. This game is unforgiving as it leads you to think that you'll need this skill and that skill in order to make it, yet it surprises you (too) many times with different tactics and resistance to particular damage. If you can finish this game without a single hint from the internet, a walkthrough or without ever needing to backtrack yourself once to change some skill points (let alone back track yourself 40 hours to change almost everything...) you are a God amongst humans.

TL/DR: One of the best turn-based game I've played, as enjoyable as your favorite HOMM or Civ. Poor DLC value, very good base value. If you don't want a good challenge (60 hours) that kinda forces you into restarting at least once the game from scratch (do I hear 120 hours?), then this might not be for you. Only negative thing is that I'm really dissapointed that the dev made a Blackguards 2 instead of adding more than one DLC to this game. Did I mentioned SYGO? Yeah, SYGO. Or cry. Like the people that wrote bad reviews for this game. They didn't SYGO. Clearly. But you will, right?
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2명 중 2명(100%)이 이 평가가 유용하다고 함
40.6 시간 기록
게시 일시: 2015년 4월 8일
A great game for lovers of turn based strategic RPGs. This game is probably not for everyone, but if you are the type of person that is into these kind of games, you will enjoy this one.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
146.5 시간 기록
게시 일시: 2015년 4월 10일
This is a great game. XCOM: Enemy Unknown meets Baldur's Gate.

Pro:
- Flexible character build
- Great story

Con:
- Some Steam achievements are broken
- To hit % is only that: to hit. After this come some additional defence rolls, which can negate your hit or nullify damage. A lot of people get frustrated after missing a lot of 90% to hit rolls.
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