위협을 받고 있는 세계의 유일한 희망이 빛나는 갑옷에 있는 것이 아니라 부적응자와 범죄자 무리의 손아귀에 있다면 어떤 일이 벌어질까요? 새로운 회전 기반 전략 RPG인 블랙가드가 바로 이 질문을 탐구합니다. 범죄, 마약 및 살인의 어둡고도 성숙한 이야기 속에서 180개 이상의 고유한 마법 기반의 전장을 발견하게 될 것입니다. 전사, 마법사 또는 사냥꾼으로 활동하면서 자신의 캐릭터 기술을 적합하다고 생각하는 것으로 마음껏 설정하십시오. 도전적인 캠페인은 의심, 반역죄 및 손실의 이야기를 전달합니다. 주요 전환점에서 이야기의 과정을 결정하고 그 결과를 알아냅니다.
사용자 평가: 복합적 (평가 1,145 개)
출시 날짜: 2014년 1월 22일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

Blackguards - Standard Edition 구매

휴일 세일! 종료일: 2015년 1월 2일

-66%
$39.99
$13.59

이 게임이 포함된 패키지

Blackguards - Deluxe Edition 구매

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

휴일 세일! 종료일: 2015년 1월 2일

The Daedalic Hamburger Bundle 구매

4개 아이템 포함: Blackguards, Chaos on Deponia, Journey of a Roach, Munin

휴일 세일! 종료일: 2015년 1월 2일

The Dark Eye Universe Bundle 구매

4개 아이템 포함: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

휴일 세일! 종료일: 2015년 1월 2일

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"An interesting combat-centric RPG in The Dark Eye setting. Great character build variety and handcrafted combat encounters - no generic rat murder here!"
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (27)

2014년 8월 21일

Localization update & patch release



We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Best,
Your Team Daedalic

댓글 15 개 더 읽어보기

평가

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

게임에 대해

위협을 받고 있는 세계의 유일한 희망이 빛나는 갑옷에 있는 것이 아니라 부적응자와 범죄자 무리의 손아귀에 있다면 어떤 일이 벌어질까요? 새로운 회전 기반 전략 RPG인 블랙가드가 바로 이 질문을 탐구합니다. 범죄, 마약 및 살인의 어둡고도 성숙한 이야기 속에서 180개 이상의 고유한 마법 기반의 전장을 발견하게 될 것입니다.

전사, 마법사 또는 사냥꾼으로 활동하면서 자신의 캐릭터 기술을 적합하다고 생각하는 것으로 마음껏 설정하십시오. 도전적인 캠페인은 의심, 반역죄 및 손실의 이야기를 전달합니다. 주요 전환점에서 이야기의 과정을 결정하고 그 결과를 알아냅니다.

주요 기능

  • 180개 이상의 고유한 전투 지도는 진화를 거듭하면서도 새로운 도전을 제공합니다.
  • 이 어두운 판타지 모험의 흥미진진한 게임 시간이 40시간 이상이므로 스낵이 많이 있는지 확인하십시오.
  • 일행 중 최대 5개의 캐릭터를 영광의 승리 또는 황폐한 패배로 이끄십시오.
  • 손으로 그린 멋진 백드롭을 즐기십시오. 이 백드롭은 일행의 일원이 자신의 몸을 그들에게 넘겨줄 때에도 아름답습니다.
  • 주문, 기술 및 능력을 선택함으로써 전장의 전술을 결정합니다. 공격적입니까? 방어적입니까? 전략적입니까? 도전적인 만남을 마주할 때마다 헤쳐나갈 방법은 여러분이 결정할 일입니다!
  • 자신의 전투 장점에 벌통 또는 대형 통과 같은 상호적인 물체를 사용하거나 횃불을 인화성 습지 가스로 운반하여 스스로를 폭파하십시오.
  • 40개의 특수 능력과 90개 이상의 주문으로 일부 심각한 손상을 분배하거나 자신을 상대편에서 찾은 후 흔적을 지우십시오.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
유용한 고객 평가
9명 중 9명(100%)이 이 평가를 유용하다고 평가했습니다.
2.2 시간 기록
게시 일시: 2014년 11월 22일
턴제 게임 특유에 중독성이 있어서 한번 하면 놓을줄을 모르겠다.
근데 확률이 제대로 되있는 의심이 될정도로 적과 나의 확률 싸움이 극명하다

내가 때릴 확률이 90%라고 안심하지 마라. 어차피 3대중 한대 때린다
상대방이 때릴 확률이 30%라고 안심하지 마라. 어차피 2대중 한대 때린다.

마법사는 믿지마라. 마법 확률은 믿을게 못되니까. 마법사는 궁수로 키워라.

확률 때문에 화나는게 한둘이 아니더군요 그래서 저는 비추드립니다.
이 평가가 유용한가요? 아니요
10명 중 7명(70%)이 이 평가를 유용하다고 평가했습니다.
13.3 시간 기록
게시 일시: 2014년 7월 1일
엑스컴 이후 오랜만에 현지화 되서 제공되는 머리쓰는 SRPG입니다.

플레이 소감은 단언컨데

추천!

지형지물과 마법을 적절히 이용하는게 대단히 재밌습니다.

특유의 빗나감과 방어시스템과 더불어서요!
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
50.5 시간 기록
게시 일시: 2014년 8월 1일
어.. 켜놓고 딴짓하는 시간이 있어서 50시간 기록되어 있는데 사실 전투가 너무 지루해서 트레이너쓰고 클리어 했습니다. 스토리는 생각보다 괜찮았습니다. 인터페이스는 정말 고전 게임에서나 쓰던 방식이었고 그래픽 또한 비슷했습니다. 도시내에 들어가서 다른 동내로 이동할때 로딩은 왜 있는지 모르겠고 로딩조차 길었습니다.잡로딩이죠. 이게임은 50점 밑으로 평가하여 비추전. 한글화는 좋았지만 게임이 망친사례로 평가 되겠네요. 가격은 12달러로 구입했던걸로 기억하고 12달러보단 7.49 or 4.99 달러가 어울리는 게임입니다.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
게시 일시: 2014년 7월 5일
예전 TOEE 와 비슷하게 착각하고 구매하였는데., 실망이 크네요. 아무튼 공식한글화는 좋지만 게임자체는 그다지 입니다 . 꼭 데모 플레이해보시고 구매하시길 바랍니다.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
8.7 시간 기록
게시 일시: 2014년 7월 7일
우선 만들다만 게임같다는 느낌을 많이 받았습니다. 그패릭, 스토리, 시스템 전반적으로 ♥♥♥입니다. 선물받아서 플레이 했지만 9시간째 플레이하였고 빌어먹을 확률놀이에 gg치고 봉인시켰습니다.턴제 RPG를 좋아하시면 세일할때 꼭 스탠다드 에디션으로 사세요! 디럭스에디션 구성품이 초라합니다. 사시면 눈물을 흘릴지도 ㅋㅋㅋ
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
1.4 시간 기록
게시 일시: 2014년 11월 20일
반복 전투도 없는데, 적들은 너무 넘사벽으로 강해짐. 39.99달러 주고 사느니 데이즈+@ 를 사던가 킹스 바운티를 구입하겠다.
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
4.0 시간 기록
게시 일시: 2014년 7월 26일
턴제 알피지 한글화
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
77.8 시간 기록
게시 일시: 2014년 7월 23일
저만 그런지 몰르겠는데 한글판이라고 해서 샀는데 한글에서 '이'와 '씨'가 깨져서 나옵니다.

한글에서 '이'가 얼마나 자주 쓰이는지 이번에 새삼 깨달았습니다.

게임 자체는 완전히 제 스타일인데 액트2까지 진행해본 결과 글자 두개가 깨져서 나온다는게 얼마나 큰 스트레스인지...

아마도 폰트 문제가 아닌가 합니다.

열받아서 윈도우7을 다시 깔고 혹시 제 컴퓨터가 문제가 있나 했지만 다시 깔아도 마찬가지군요..ㅠㅠ

그리고 통합패키지판은 사지 마세요..2개는 블랙가드랑 크게 관련이 없어보이는데다가 영문판입니다.

블랙가드만 사서 하세요.

알피지는 내용모르고 하면 재미가 없는데 영문판은 해석하면서 해야해서 겜하면서 즐길려고 하는건데 몰입도 안되고 그냥 단품으로 사세요.

참고로 저같이 폰트깨지시는분 게임회사에 문의 좀 해주세요..

영어를 잘 못해서 인지 제가 분명 문의를 했지만 답장도 없네요. 폰트 패치 좀 부탁한다고 글자 두개 깨진다고 했는데....ㅠㅠ
이 평가가 유용한가요? 아니요
221명 중 196명(89%)이 이 평가를 유용하다고 평가했습니다.
71.0 시간 기록
게시 일시: 2014년 7월 7일
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you sjhow a 95% chance to hit (actually, it isnt inexplicable..you fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and defintiely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles withut copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they dont do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the foirst few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldnt get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grnd out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they dont call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they dont carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldnt need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumberance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty simple...you have your various clothing slots (which equate to pants, shoes, gloves, shrt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one dispoible item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strenght, courage, dexterity, charisma, etc...), talents (such as suvival, warfare, traps, healing, willpower, and so on), weapon skills (spefic weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
이 평가가 유용한가요? 아니요
389명 중 315명(81%)이 이 평가를 유용하다고 평가했습니다.
62.1 시간 기록
게시 일시: 2014년 11월 13일
Daedalic's Blackguards........Where to begin......I like so many others was rather excited by this title from the content shown here on steam. As a result i purchased this in the sale at 1/3 of its retail price for £10.99. So a turn based dungeon crawler with rpg character development. Right now the nitty gritty there are some details of gameplay but i shall not spoiler you on plot etc

Shortfalls in my opinion

1) The Overall story of the game is linear there are very few opertunities to drastically alter the outcome of the game, there are a bunch of side quests which are optional? (but not completing these for the extra loot, gold and items will make your playthrough a nightmare in its own right! as enemies will be VASTLTY superior to your party of characters. I completed all the side quests and optional dungeon choices.

2) Character Creation is shallow at best you have a choice of TWO classes! the game does suggest three but its a joke you have the choice between spellcasters and non spell casters! There are no merchants, no stealth options, just pick a close combat weapon or a ranged weapon, or spells if your the former mage class. oh and all chracters can basically become cookie cut clones if you want them to be exactly the same.

3) At Certain points your party composition will be radically altered i.e random members of your party will be unavailble to you for fights following the storyline (so all that time and effort spent developing a character for a specific niche, those skills to help your party become less brittle will be for nothing making certain fights hellish to complete.

4) The world map has a mere dozen locations for you to explore consisitng of the exact same format towns with the same vendors selling almost identical gear! Black guards is not like diablo where you can expect hoards of loot and mindlesss array of weapons, there are so few it makes you wonder if your ever going to have a badass looking character.

5) Most of my game time was spent on loading screens........ugh i cannot stress how mind numbing this was!
The Aquisition of items and gear is extremely tedious especially at the start of the game those life saving potions are almost unobtainable and forces you to either sacrifce weapon and armour or go to battle injured. Later those same items become useless which makes you wonder why you invested so much in the first place. The interface is clunky and at times often difficult to direct your actions.


6) The variety of enemies was also sparse to say the least the same foes cropping up again and again made killing them a real chore, I should also mention that there is NO level grinding in this game to improve your characters stats for that fight you are having trouble with.

7) THIS IS THE BIGGY The chance to hit modifier is The MOST ANNOYING PART OF THIS GAME!!! YOU WILLL NEVER BE MORE FRUSTRATED, NEVER MISS AS MANY ATTACKS OR FAILED CASTING ATTEMPTS AS YOU WILL ENCOUNTER IN THIS GAME, It has rusulted in me personally restarting hundreds of encounters because this game is COMPLETLY GOVERNED BY RANDOM CHANCE! it will try to break you!!!!!!

8) There are multiple battles linked together re♥♥♥♥ing in sometimes impossible to win situations as you have been thumped so bad due to unlucky attacks you've misseed ten times in a row or the enemy lads a whole slew of critical hits forcing you to use all your recovery items. (but....i hear you say what about your inventory?? yeah invent items can only be equiped outside of combat, also quicksaving is the same! only outside the dungeon!

Basically the ENTIRE game is fight, FAST TRAVEL to location, distribute stats, rinse, repeat, load, load, load, load, get lucky, Save.

Positives

The Dungeon maps are varied and are pretty to look at, there are interactive objects to help you, most maps have a stratagy behind them to make things a wee bit easier but a couple of crucial misses will send that plan right out the window.

There are moments of satisfaction when you drop that enemy who has forced you to load a dozen times and you complete the fight in no time flat.

The Dialogue can be entertainig at times and you do find your characters personalities are pretty unique.

Im Struggling to come up with more positive points! in all honesty i personally thought this was going to be a bit like a fantasy version of x-com enemy unknown (which is a fantastic game i do highly reocmmend) needless to say i was sorely dissapointed! only die hard fans will see any replay out of this title. even at £10.99 i felt robbed and yes i did pour 60 hours into it but most of this was due to the snails pace of the combat system.

Brutally Honest review Hope someone finds this useful?

Ryan :)
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84명 중 75명(89%)이 이 평가를 유용하다고 평가했습니다.
30.3 시간 기록
게시 일시: 2014년 10월 10일
Blackguards is a flawed game. But one that I have thoroughly enjoyed my time with so far.

Let's go over the problems first.

1. Difficulty. Particularly early on, the difficulty of each encounter can be horribly inconsistent. There's a reason why there is a "try again" button during fights - you're going to use it. Quite a lot. A lot of the more difficult fights have some kind of trick to them that might a try or two to figure out, and a lot of the time said fights require an element of luck too. One or two bad rolls or a few fizzled spells and it's time to try again. Anyone familiar with D&D probably knows that it's hard to create a balanced party with only three characters, which is all you start off with in this game: A mage, a fighter, and your main character who you can build as you wish. After a few hours you pick up a ranger too, who happens to be pretty good with traps, but until I acquired her, any map with hidden traps was a real pain to deal with. There was one fight where I had to memorise the location of the traps through multiple attempts before I could succeed. Additionally, sometimes quests force you through multiple fights with no escapes, and no warning beforehand, which can catch you off-guard if unprepared. In summary: Save often, and be prepared to try again.

2. The interface. The combat system is excellent, but the controls are a little clunky. There's some oddity to the character models which can make it hard to target enemies at times, and the camera is rather awkward at times too. It can get quite frustrating, but it's not so bad that I find myself making accidental moves or anything like that.

3. Information. The game can be very unclear about things. If you're not familiar with the RPG system the game is based on, trying to figure out how it all works is awkward, and the game basically only tells you things once. Being able to mouse over raw stats to see how they affect things would be nice. I have a parry rating of 7 on a character, what sort of parry chance does that actually equate to? How are these stats modifying dice rolls? You can get a rough idea of how things work over time, but I'd like to be able to see exactly what's going on. Contrast with, say, the original neverwinter nights, where if you wanted you could see every single roll being made.

So those are the negatives.

And the positives? Well, the combat system is fantastic, the RPG system, while incredibly deep and unclear, is also very flexible, you have a lot of freedom to let your characters grow in any way you want them to. The quests are enjoyable, the story is simple but engaging, the characters have some actual personality to them.

If you're willing to get over the initial hurdles of an incredibly complex system and some very frustrating battles, there is a deep and enjoyable game with a wealth of content available for you. The world itself is pretty unique, it does a good job of avoiding a lot of fantasy tropes and creating something a little more engaging, and there's something rather refreshing about having a party that aren't a bunch of do-gooders.

You're blackguards. My party consists of a wrongfully imprisoned warrior, a dwarf arsonist obsessed with dragons, a pompous upper-class noble from the south, and an elf who got high on drugs and owes everyone money. You're not evil, but you're certainly not good either. You're labelled scum by the people around you and hunted across a kingdom, adding to your list of crimes on the way.

I've completed chapter 1 and am partway through chapter 2. I'm eager to see how the game develops from here. If you can handle some difficulty and frustration at the start, this game is well worth it.
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160명 중 114명(71%)이 이 평가를 유용하다고 평가했습니다.
44.0 시간 기록
게시 일시: 2014년 10월 19일
The story is simple and not very inventive, but the gameplay is decent and a good adaptation of the classic P&P RPG system. The biggest problem is that the whole game only consists of fights, the world map and city screens. It gets repetitive fast and leaves the player with the feeling that something is missing. Most of the achievements are bugged, some of them just pop up for no reason and others are not even included in the game. Thus, I cannot recommend investing time and money in this product.
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56명 중 46명(82%)이 이 평가를 유용하다고 평가했습니다.
91.4 시간 기록
게시 일시: 2014년 7월 3일
First off, AMAZING design and detail on every battle map, no 2 battles ever look or feel the same, and there are plenty. Thats a huge factor for these type of games and its evident they invested alot of time and effort into that area of the game.

Also, Difficulty is so so critical for lasting entertainment in turn based rpgs and this one NAILS it. Without giving too much away, its not too difficult, not too easy, but theres a splash of both extremes at times which makes for genuine gaming fun. Dont know too many other TBRPG where each and every character in your party becomes and remains so vital to your strategy and success. Well thought out and well executed.

Voice acting, storyline and humor all get a solid A. All subjective but bottomline is that its detailed enough so you care, written well enough so you laugh, and it progresses well enough so you're always looking forward to more.

I see bad reviews based on bugs and price.
In all fairness, there was an early freezing bug, 5 second fix, 30 gameplay hours later. forgot all about it.
I got this for less than what I spend on a night at the movie theater.
2 entertainment hours vs 30+ and counting entertainment hours.
Guess it just depends on how you see it, right?
Not selling. just sharing.

Fully enjoying and recommending Blackguards and looking forward to hearing more about Blackguards 2!
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89명 중 63명(71%)이 이 평가를 유용하다고 평가했습니다.
33.0 시간 기록
게시 일시: 2014년 10월 18일
Blackguards would be an overall very good game if it wasn't for a few but very impactfull flaws.

I wont indulge in the pros, you can read on for that, I'll just briefly explain why I abandoned a game that I mostly enjoyed at the beginning of the final chapter.

First it lacks an element that should be at the very core of a game of this genre: character/team customization.

You get a very limited number of characters which is 4, one of them will be swapped with another at a point in the story leaving you with an underpowered character as well. You don't really have a real choice on how to develop them, there is a few things you can decide but since mages are defined by their magic and one of the fighters comes in already half trained the tactical phisionomy of your team is pretty much decided before you start the game. You can customize your main character a bit more but you'll realize that the only role lacking in your team will be an archer which is also the stronger dps in the game...

Second and most important: everytime a loading screens appears cross your fingers because there's a good chance the game is gonna crash. This is most definetly something that can be fixed and it's also something that didn't affect every player, but given how frequent and long the loading screens generally are it really ruined my experience with this game.

Third: devs brag a lot a about the depth of the story, they also use it as an alibi to justify things like killing fresh characters for no reason and the impossibility to farm. But the truth is there is not much of a story at all, the most of the game is a barely engagefull hunt for clues to unveil the mistery of what happened at the beginning, very linear, not interactive at all, if you really dig powerfull story-driven stuff this will also strike you as trivial and stupid at some points.

Also given the price nowadays there's plenty more games of the same genre you might wanna give a shot to on steam that look much more promising.
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20명 중 18명(90%)이 이 평가를 유용하다고 평가했습니다.
61.9 시간 기록
게시 일시: 2014년 11월 26일
7/10.
A solid turn-based combat Roleplay game, with interesting fights, varying win scenarios, and no +50% damage trinkets.


The way the game played out for me.
  • First, customise your character with a wide variety of spells, talents, and stats. There are quite a few options, here.
  • Next, crawl through a vast variety of well-designed maps and interesting combat scenarios, in the turn-based strategy style.
  • Marvel at the lack of decent gear... even in the final chapters. :P
  • Get frustrated by missing 3x 90% hits in a row > Learn your lesson; adapt. Win.
  • Use reasoning skills to work out the win condition, when the game doesn't tell you how > Win.
  • Delve deeper into the well written storyline.
  • Contemplate right vs wrong, and the way human societies functions.
  • Watch a few thrown-together and anticlimactic final cutscenes.. (due credit to there being a few alternative endings).
  • Decide not to make another char and start again, because you're intimate knowledge of the skills/talents/stats would make you a God on 'normal'... and increasing the difficulty level would just cause the more annoying aspects of the game to become too much to be enjoyable.

The pro's and con's:

Pro's:
  • Interesting maps, and scenario's.
  • Great range of character stats to customise. These stats actually made a significant difference to how your character could be played.
  • Sometimes required me to stop - think about why I just lost - adapt. Rather than just steamrolling through every scenario.
    Especially, when 2-star enemies start appearing.
  • Sometimes required me to work out the puzzle of how to win the map. (Despite some other reviewers' comments, this rarely required chain-learning trap locations *but even when it did I could have put points into Traps (talent) to over come this* - see above point about actually strategising instead of gratuitous wins).
  • Well written story, and voice acting. Particularly, the wide range of accents.
  • The overarching theme of the dialogue was thought provoking, with concepts of anarchism, liberalism, and competing social values.
  • No "+50% damage trinkets."

Con's:
  • No "+50% damage trinkets;" in fact, upgrades were very hard to come by, with the best gear in the game being only marginally better than the starting level gear.
  • The lack of gear-based character improvement makes Adventure Points essential for creating an effectively optimised end-game character. It's important to get it right on the Character Creation screen.
  • There's almost nothing worth buying, especially because main quests give you free full armor sets in Chapters 2 and 3. By the end of the game, I had over 1000gold and nothing to spend it on (the top level chest armor cost 50g) <- This was only exacurbated by the need to regularly clear your inventory of unnecessary weight
  • Around the second half of Chapter 3, 2-star enemies suddenly begun appearing - much stronger than 1-star enemies - receiving a huge buff to their stats and global buffs. (E.g. +8 attack, +2 dodge +20% Magic Resist!! Buff for all enemies). I didn't mind adjusting to the challenge, just that their strength increased too much, too suddenly.
  • Melee Hit chances are too low. Even with maxed out Attack from stats, Weapon Skills, and weapons/shields.
  • By the end of the game, poorly scaled hit chance forced me to abandon my expensive big-hitting melee attacks (ie Hammer Blow - which I had spent over 3000 Adventure points in meeting these abilities' requirements). Forced to use weak high hit chance abilities to even hit anything.
  • By the end of the game, the game forced me to abandon my dreams of a badass melee build; opting for 1Hander axe and sheild, instead.
  • Boss enemies in the 4th and 5th Chapters regularly potioned to full health when falling below ~30% health. Thrown in the fact that I rarely hit melee attacks and it's frustratingly difficult to get through the last 10 or so damage in a single turn.
  • The game kept messing with my team synergies by taking away one of spell casters for long periods of time, and killing off my ranger.
  • You discover a few spells that pretty much beat any enemy (example: Karnifilo Frenzy - the insane rage spell that makes groups of enemies kill each other)
  • Maps with many enemies became very slow due to the inability to skip enemy movement and attack animations. Even enemies that couldn't reach you due to blocked paths would run in this painfully time-consuming circle, in order to use up their movement points.
  • Back-to-the-past missions took away your well synergised gang of fighters; instead, leaving you with a lone character that wasn't optimised for solo play. (I felt sorry for any spell-casters, here).
  • In-game decisions make minimal differences to the actual gameplay - mostly just affect the cutscenes.

A few hints for playing this game:
- Probably wouldn't put points into Treat Wounds (talent). Instead, get 13 points on one of your party member's Healing (spell), because it heals all wounds as well as being much more convenient.
- Don't allow you characters to remain wounded. 3 wounds will severely weaken any character.
- Team buffing & enemy debuffing spells are game changers!
- Rangers are actully pretty decent in this game, so long as you have a tank or two to keep enemies 5 hexagons away.
- If melee, don't bother going for Hammer Blow (tier 3 Abilty), nor Death Blow (tier 3) as their hit chances are way too low to provide reliable damage in the second half of the game. Tier 1 melee abilities remain viable the whole game due to their high chance to hit.
- Minimum 8 points in Body control (talent) for every character is ESSENTIAL; 8+ points in Willpower (talent) are helpful for every character.
- 8 Points in Warfare (talents) and 8 points in Animal Lore (talents) are very useful for melee and ranged characters.
- Defensive characters & spell casters should have relevant Weapon Skills of at least 8 points, and set to full defensive mode (for example, Zurbaran with 8 points in staves, with the sliding bar all the way to the left).
- Gear is so hard to come by in this game, so you need Adventure Points in order to improve you characters. Didn't bother putting any points into Charisma as it seems counter-intuitive to effectively reduce your Adventure Points just for easy conversation options.
- Finally, using poisons on you weapons is a great way to get through some impressive damage.
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35명 중 26명(74%)이 이 평가를 유용하다고 평가했습니다.
74.5 시간 기록
게시 일시: 2014년 11월 8일
I had a lot of fun playing this game. A lovely mix of turn based strategy and plain old rpg. --7/10
All pro´s and con´s are, ofcourse, from my viewpoint. (As an old school rpg player and fairly hardcore computer gamer.)

PRO´s:
* No over abundance of +5 Swords of the destroyer with bells, whistles and a blowtorch. A quite minimalistic level of "Magical" weapons and armor.

* Some great battlegrounds with nice scenery and interactive gadgets.

* Likable characters.


CON´s:
* Some dialouges seemed slapped together in a hurry with no "own" background and a lack of engageing content.

* Hexagon focus reacts to creatures. i.e. Animated inhabitants of said hexagons neighbour can interfer with what tile you click. Very frustrating ending up clicking the wrong tile while attacking. Forced me to rage quit 3-4 times. :) (Can be avoided by setting camera angle 90 degrees, but then the visual experience is lost.)

* Would have liked to be able to configure the apperance of my main character a lot more.
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29명 중 22명(76%)이 이 평가를 유용하다고 평가했습니다.
35.4 시간 기록
게시 일시: 2014년 10월 18일
A solid strategy RPG that focuses on the combat and doesn't weigh you down with walking back and forth through the same areas. Cities, dungeons, and world are travelled by point and click and I enjoyed the simplicity of it.

Combat is done with an isometric view on hexes. Each combat area is unique. Melee combat is fairly straight forward. The magic combat really shines with up to 4 levels of each spell, each level unique, allowing you to pick any level you have unlocked. So later in the game, a mage can have quite the variation of spells to choose from.

I felt the game started a little slow, took off and didn't slow down until the anticlimactic ending. I was able to beat the game with over 30 hours which included the DLC. The DLC was integrated into the main campaign, which was nice. I like a game that doesn't overstay it's welcome.

Regarding difficulty, I felt many previous The Dark Eye games were much more difficult and appreciated the fact that I was able to get through this game with minimal issues. It is a strategy game, so if you pick poor weapon and spell combinations,you will hit a brick wall you can't pass. If you are having difficulty with the game, lower the difficulty. I like that difficulty can be changed.

Another bonus is the game starts up quick and you can skip the intro and get right to the menu. It is worth mentioning with so many games forcing you to wait through minutes of unskippable logos.
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32명 중 23명(72%)이 이 평가를 유용하다고 평가했습니다.
11.5 시간 기록
게시 일시: 2014년 11월 4일
BLACKGUARDS is a turn-based strategy game with strong RPG elements. It is actually the closest thing to the JAGGED ALLIANCE games that has happened in years: Most strategy games will have you move nameless armies on maps, in BLACKGUARDS you will have to rely on a band of adventurers, all of whom have clear-cut personalities. This adds a lot of flavour to the game, as you will grow to like this bunch. Just like the mercenaries of the olden JAGGED ALLIANCE series, your BLACKGUARDS crew is a shady and shifty bunch. Daedalic, the German studio behind this game, used to specialize in point and click adventures and they certainly applied their writing skills here: All characters speak with characteristic voices and have oppinions and attitudes that never seem out of place or unexpected. BLACKGUARDS is not a bleak game, though - there are some goofy laughs to be had as well and the story soon develops into a fairly generic, yet highly enjoyable fantasy romp.

Gameplaywise, you will be moving up to four characters around the hexes of smallish arenas and duking it out with lizardmen, skeletons, dragons and the like. You have two areas of movement: One within which you are able to follow up with an action (like an attack or a spell) and a larger one that consumes your action. Anybody who played Firaxis' XCOM reboot should feel right at home here - it is pretty basic stuff. The fun part ist the RPG foundation that calculates pretty much all of your actions on the battlefield: BLACKGUARDS is a game situated in "The Dark Eye" universe, which is a pen and paper RPG system that is quite popular in Germany (it even originated from a failed attempt to license D&D stuff for Germany). You get the unadultered real deal: You will have to level stats, weapon skills, special talents, magic schools and spells for each and every of your characters and because "The Dark Eye" system allows for a lot of freedom in regards to development of characters, you might find yourselves a bit overwhelmed at first. Should you level your mage's staff fighting skills as well? Should you try to improve his skills with bows so he can keep on dishing out damage even when he runs low on mana? Should you ignore his weapon skill entirely and concentrate on beefing up his bread and butter stuff like fireballs and shockwaves? You could do either of these! My tip for you is to specialize your crew members during your first run and start experimenting on the second! There are some excellent guides on steam, too, so make sure to check those out as well.

BLACKGUARDS has received some rather harsh and negative reviews due to its complexity and difficulty. These two are closely related and once you start understanding the basic RPG mechanics, the battles will become significantly less challenging. The game has been thoroughly patched up and there is an excellent tutorial in place now. It will teach you 80% of the stuff you need to know - the rest can be found in guides or through experimentation.

To sum it up: This is a fairly complex and tough game but also an immensely rewarding one. If you consider yourself experienced with RPGs and turn based strategy, then chances are good that you will love BLACKGUARDS!
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46명 중 30명(65%)이 이 평가를 유용하다고 평가했습니다.
36.8 시간 기록
게시 일시: 2014년 10월 13일
Really interesting story with many choices when it comes to weapons and spells, but that's also the biggest downside. All attacks and spells success rates are dependent on how many points you put into the spell. This makes you not want to spend any points on more than one spell unless you want poor hit rates.

You also can't grind in this game. I managed to finish the story first time without much thought into where I put my points, but I can see how someone can squander their upgrade points in a way where they are too weak to finish the story. I think a new game plus would be nice for those of us that would like to go back through the game choosing alternate story options and destroying enemies with new unused spells.

I only played the base version of the game so maybe the expansions add more than what I've experienced. I'd say it's worth playing but not for $40. Wait for it to be on sale. I wouldn't spend more than $20.
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20명 중 15명(75%)이 이 평가를 유용하다고 평가했습니다.
37.5 시간 기록
게시 일시: 2014년 11월 9일
A little difficult to get to grips with at the start but all in all a very enjoyable game (thus far). The game has managed to stay at a very good difficulty level so that it is challenging but not impossible which serves to keep it engaging. There are also lots of little quirks and a well written story which really adds to the experience and keeps things fresh. I feel like I'm part of a story when placing this game as opposed to just playing a game.

One small thing that annoys me is that there are no concequences of dying which I feel always takes away from the suspence of a game. Also comparing equipment with your current equipment or just reading the stats of things in general is a bit of pain. But apart from that it's a pretty darn good game.
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