精选物品
游戏
软件 试玩 新闻 推荐
What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
发行日期: 2014年1月22日
该产品的热门用户自定义标签:
观看所有 3 段宣传片

购买 Blackguards - Standard Edition

含有此游戏的游戏包

购买 The Dark Eye Universe Bundle

包含 4 件物品: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

一周特惠! 8月4日 截止

购买 Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

最近更新 查看所有(26)

Localization Update – 3 new language packages now available

2014年6月25日




Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Best,
Your Daedalic-Team

30 条评论 了解更多

New localization patch upcoming, featuring 3 new language packages!

2014年6月16日

Hi guys,

there are three new loca kits upcoming for Blackguards. First there is the reworked Russian localization, and second we are proud to announce that there will be a Japanese and Korean localization, too!

The patch including the new localizations will be available by the end of June 2014.

Best,
Your Daedalic Team

51 条评论 了解更多

评测

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

关于游戏

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Play as a warrior, mage or hunter and customize your character's skills as you see fit. The challenging campaign delivers a story of doubt, treason and loss. You decide the course of the story at key turning points and determine its outcome.

Key Features


  • More than 180 unique battlemaps provide ever-evolving and novel challenges.
  • Make sure you have plenty of snacks, as this dark fantasy adventure has 40+ hours of exciting play time.
  • Lead up to five characters in your party to glorious victory or devastating defeat.
  • Enjoy enchanting hand drawn backdrops. They're beautiful even when your party members get their asses handed to them.
  • Your choice of spells, skills and abilities determine your battlefield tactics. Aggressive? Defensive? Tactical? It's your call how to tackle each challenging encounter!
  • Use interactive objects like bee hives or barrels to your advantage in combat, or blow yourself up by carrying a torch into flammable swamp gas.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated.

系统需求(PC)

    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

系统需求(MAC)

    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
有价值的用户评测
40 人中的 34 人(85%)觉得这篇评测有价值
帐号内拥有 528 项产品
191 篇评测
2.1 小时(记录在案的)
Daedalic公司的第一款 次魔幻 -战棋- 剧情游戏。
这个公司擅长制作卡通冒险解谜游戏,有很多成功的作品,但这部作品却一改其萌萌的卡通风格,里面的人物写实、粗犷,开场饿狼啃食公主尸体那一幕让人印象深刻,主角成为杀害公主的嫌疑人这个悬念,立刻把你带入剧情中去。

战斗中各种技能的搭配设计的很好。右键出列表,简洁明了,还可以把常用技能拖到左上角用数字键直接释放。战斗中可以利用各种陷阱机关带有点解谜性质,这样让战斗多了一些趣味。后期有些战斗开始变得具有挑战性,可能有一些战斗中的随机事件会让战斗变得困难。

剧情刚玩了开头部分,感觉还是蛮不错的,最主要是转场自然,镜头合理,故事叙述不紧不慢。对白有语音,要是神界原罪对白也有语音就好了。

缺点:战斗比较固定,可探索性欠佳。对白选项没有太大意义,聊完就是聊完,不像神界原罪那样可以说不同的话来达到目的,甚至直接杀了npc来完成任务,你有创意怎么玩都行。这点有点可惜,本来解谜游戏工作室,至少在剧情设计上弄个多线路应该没问题的 ,可是他们只是把故事讲完了,就算功德圆满了。

ign的评测讲到的培养系统我还没仔细研究,所以只是转一下给大家看看,也许我玩到后面会再更一下自己的评测。
=================
以下为ign评测:
评分:7.8
  除了角色培养系统,这款战略RPG游戏亮点很多。
  本作优点:
  + 聪明的关卡设计
  + 次魔幻设定
  + 扣人心弦的战术
  本作缺憾:
  + 令人迷惑的角色培养系统
  + 难度起伏稍大

总评:
《黑色守卫》是一款以战斗为主,只有谈话选项而没有探索的游戏,所以几乎每次的谈话的结果都是回合制的战斗。但是游戏的战斗设计非常出色。战斗的节奏,远程近战魔法之间的平衡,关卡的设计都完美的相互结合。游戏在角色培养的部分稍显不足,但是除此以外,几乎游戏其他所有方面都很有趣。

虽然游戏以战斗为主,但是游戏最大的长处就是设定在了暗瞳世界,这是一个德国非常流行的RPG系统。这是一个次魔幻世界,其中的角色都不能算是拯救世界的大英雄,有时候甚至都算不上是英雄。但是这个设定对于游戏非常重要,因为这种类型的游戏并不单单取决于故事和游戏世界,同时还取决于设计和游戏机制。

但是,《黑色守卫》确实在表现上可以给玩家很多动力。对于战略RPG来说,游戏的节奏非常好。游戏的长度对于每个人都不同,但是基本上都会有20-30小时的游戏内容。游戏的画面非常清晰,艺术风格也同游戏的设定相辉映。同时游戏也提供试装的选项,让你可以看到装备和武器在你身上的样子。配音也良萎不齐,偶尔还会变得非常糟糕。

不幸的是,角色培养系统却同游戏其他部分格格不入。升级点数分配被5个角色信息页面分隔开。每个角色的升级时面对的都是一些令人迷惑的选择。而同时你经常会因为一些小错误而毁掉整个队伍。通常RPG中角色培养是最有趣的的部分,但是这款游戏的系统让角色培养变得令人难以满足和迷惑。
发布于:2014年4月12日
这篇评测是否有价值?
9 人中的 8 人(89%)觉得这篇评测有价值
帐号内拥有 136 项产品
5 篇评测
2.9 小时(记录在案的)
非常好的游戏,玩最近就晚这个和原罪了
发布于:2014年2月16日
这篇评测是否有价值?
111 人中的 87 人(78%)觉得这篇评测有价值
帐号内拥有 1,642 项产品
36 篇评测
16.3 小时(记录在案的)
I reserve words for certain games. Words which define the game itself and help encapsulate what I'm trying to get across. This game merits one such word, and that word is :

"Chewy"

Here's the deal. Blackguards is a strategy game which has been dipped, liberally, in the world of The Dark Eye, think Dungeons and Dragons germanic cousin and you'll be in the right area. It's got a wonderful, thick, rich backstory, with a lot of history, gods, cults, personalities, politics and intrigue. This is a world that over the course of several games (Check out Drakensang when you get the chance if you find yourself a fan of Blackguards, it's worth the time invested) has become every bit as nuanced and subtle as the more accessible DnD counterpart. The operative word though is accessible.

The Dark Eye is to Pen and Paper roleplay what Dark Souls is to videogames. A stern, rock faced, cold hearted, unyielding dominatrix who seems impenetrable and who demands your complete and total servitude, and at the slightest folly will beat you bloody and raw and tell you to start over again. You will, multiple times, due to a flaw in your build that down the line results in your character ending up stunted and a fight proving a little beyond your reach or poor choices when you level your character.

But each time, you will learn, through the beatings and the whippings, much like Dark Souls, you will learn, and you will improve. Eventually once you get past the gatekeeper and once you've survived the rite of passage that is the near vertical learning curve of the games mechanics, you'll find a world that richly rewards, and deserves every minute you spend within it.

The graphics finally have shaken off a lot of the shoddiness and rough edges that have pervaded a lot of the TDE games, Blackguards is slick, smooth, and carries a glossy sheen with it, it's not QUITE melt your eyes gorgeous, but it's certainly pleasing to look at, and the spell effects certainly carry with them a definite sense of satisfaction as they connect and fly about the battlefield. So too has the voice acting and musical score improved, as presentation goes, Blackguards has matured TDE into a strong, and at last truly sellable product.

But it's not for novices. Noooooooo sir. This is not a new player friendly game. So far to date no actual "Roleplaying game" set in the TDE universe has managed to be even -remotely- new player friendly, this is not about to buck that trend, not when your character sheet runs to five seperate tabbed pages with more numbers to make sense of than the US Federal Budget. Not when the wheel that surrounds your character can offer dozens of possible options as to what action you might wish to take during a turn. Not when a conversation option can turn a story down a route that results in a fight you may not have been prepared for. This game does not go lenient on people who are not careful, not methodical, or not thoughtful.

The main story arc I'm going to leave spoiler free and focus on the mechanical side, the game follows a two-beat system, the world map, being a parchment map overworld that you zip around and visit static settlements to partake in various pleasantly rendered towns and villages, which offer side quests, conversation dialogs, healing and merchants. Then there's the meat of the game, a mix of single encounter and multi-encounter dungeons.

These take place on hex based maps which are closer to things like Kings Bounty : The Legend, however in this case, we're dealing with -single units-, and in this case the strategic rendering is done with TDE levels of detail. Characters are solid, so you can't shoot or cast spells through them, ditto for static objects and moveable objects. This means positioning becomes a factor, you can't just layer your melee in front of your casters, you need to play smart and ensure people are in the right place. Equipment too has significant impacts overall on the fight, with bows having minimum and maximum ranges before major penalties are applied. Spells have granular levels of "to hit" based on the casters skill... you get the idea. We're talking pen and paper levels of detail, rendered lovingly in the game.

Once you set up hotbars for your most frequently used abilities, fights run pretty smooth and fast, and the strategy element is as the word I used to begin with implies - "Chewy" - you'll be constantly thinking and rethinking your moves, and the AI puts up a respectable fight even at default difficulty. Environmental hazards too present a real and significant problem, and throw in an extra layer, thankfully there's no time constraint, so feel free to get a coffee as you ponder each move.

Do I recommend it? Yes. With the caveat. This is not a game that will appeal to everyone. It's a niche game. I celebrate it's existence. It's a strategy game for strategy gamers. If hexes, math, and stats excite you, get stuck in.
发布于:2014年2月6日
这篇评测是否有价值?
50 人中的 42 人(84%)觉得这篇评测有价值
帐号内拥有 67 项产品
1 篇评测
68.9 小时(记录在案的)
For Blackguards, the whole is less than the sum of its parts.

I wanted to wait until I beat the game to review it. I felt obligated to do this. If you’re like me you bought in to all the good reviews this game had on Steam. A mature, turn-based rpg, starring anti-heroes? How could it be bad?

Well, for starters, the “Key Features” that Blackguards lauds itself on are deeply flawed. Character choice and combat tactics are undermined by balancing issues - certain abilities and spells are clearly better than others to the point where your characters will be at a severe disadvantage if specced the wrong way and beating some of the harder fights will be near impossible if you don’t have one or two specific spells.

Additionally, the game suffers from sudden spikes in difficulty that leave the game almost unplayable. Battles go from challenging and needing strategy to just plain unfair and needing luck to win out.

Outside of combat, Blackguards doesn’t fair much better. The story is piecemeal and uneven - with the whole second chapter being nothing but a combat-only reenactment of “Gladiator” that only seems to be put in place to fill time. The rest of the main quest is further hampered by a multitude of random side quests that hold no weight in the game world and only serve to distract you from your objective. Narrative elements and choices are frequently brought up only to never be talked about again. And finally, when the story actually manages to come together, it’s a rushed case of too little too late - leaving you with an ending that is worse than Mass Effect 3. Because despite what the game says, you don’t decide the course of the story at key points - nothing you do matters.

Characters are also largely underdeveloped and remain that way. Although, the voice acting, for the most part, is passable aside from one annoying companion. However, the male protagonist is the clear winner between the two gender choices (think the opposite of Mass Effect).

When the game asks, “What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals?”. It turns out the exact same thing that would happen if it were heroes in shining armor - because for a game starring “criminals”, you spend most of your time helping people and doing the right thing.

Blackguards has so much potential. It’s just like that really cool looking kid that has tattoos and fashionable clothes but when they open their mouth you realize that looking cool doesn’t mean you have substance. And as much as I wanted to like Blackguards, I can only recommend it to someone if it were deeply on sale.
发布于:2014年2月12日
这篇评测是否有价值?
13 人中的 12 人(92%)觉得这篇评测有价值
帐号内拥有 840 项产品
40 篇评测
71.0 小时(记录在案的)
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you sjhow a 95% chance to hit (actually, it isnt inexplicable..you fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and defintiely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles withut copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they dont do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the foirst few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldnt get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grnd out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they dont call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they dont carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldnt need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumberance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty simple...you have your various clothing slots (which equate to pants, shoes, gloves, shrt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one dispoible item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strenght, courage, dexterity, charisma, etc...), talents (such as suvival, warfare, traps, healing, willpower, and so on), weapon skills (spefic weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
发布于:2014年7月7日
这篇评测是否有价值?

奖项