メゾン・ド・魔王/Unholy Heightsは、 アパート経営・モンスター生活・防衛シミュレーションゲームです。 モンスターが住むアパートを経営し、迫り来る勇者たちをやっつけましょう。 『アパート経営』 魔王となってアパートを経営し、入居したモンスター達から家賃を集めます。 家賃を上げすぎれば不満が溜まったり滞納したりします。 モンスターが好む家具を買ってあげれば喜んだりします。 『モンスター生活』 アパートに住むモンスター達は、好き勝手に生活しています。 寝たり起きたり風呂に入ったり、仕事に行ったりします。 また、恋をしたり愛を語ったり、子供を作ったりします。 『防衛シミュレーション』 襲い来る冒険者たちを、入居したモンスター達に撃退してもらいます。
ユーザーレビュー: 非常に好評 (714 件のレビュー)
リリース日: 2013年8月16日

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キュレーターによりおすすめされています

"A nice little and cute management game. Grab during sale for some relaxed fun."

レビュー

“Unholy Heights is a 2D game that perfectly blends the freedom of an indie game with the notorious creativity of Japanese developers. The basic concept is simply wonderful and is backed up with fun, refreshing gameplay.”
7/10 – DarkZero

“Unholy Heights is bound to put a smile on nearly everyone’s face”
4/5 – Video Game Writers

“At the end of the day, it's a cutesy fun experience . . . and horribly murdering adventurers is really quite satisfying.”
Total Biscuit

このゲームについて

メゾン・ド・魔王/Unholy Heightsは、
アパート経営・モンスター生活・防衛シミュレーションゲームです。
モンスターが住むアパートを経営し、迫り来る勇者たちをやっつけましょう。


『アパート経営』

魔王となってアパートを経営し、入居したモンスター達から家賃を集めます。
家賃を上げすぎれば不満が溜まったり滞納したりします。
モンスターが好む家具を買ってあげれば喜んだりします。

『モンスター生活』

アパートに住むモンスター達は、好き勝手に生活しています。
寝たり起きたり風呂に入ったり、仕事に行ったりします。
また、恋をしたり愛を語ったり、子供を作ったりします。

『防衛シミュレーション』

襲い来る冒険者たちを、入居したモンスター達に撃退してもらいます。
魔王(のお金)を目指してくる冒険者を殲滅するのです。
戦い続けて、そしていつか・・・世界を征服するのです!

システム要件

    Minimum:
    • OS: Windows XP(SP3以降) / vista(SP1以降) / 7
    • Processor: Pentium III 1.0GHz以上
    • Memory: 1 GB RAM
    • Graphics: シェーダモデル 2.0 以上
    • Hard Drive: 50 MB available space
参考になったカスタマーレビュー
36 人中 35 人 (97%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 11.8 時間
投稿日: 1月9日
金!(命がけの戦いを毎日強要し家賃を搾取する)
暴力!(人間共をアパートにわざとおびき寄せ挟み撃ちにして息の根を止める)
SEX!(回転ベッドで性欲を煽り交配させる)
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13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 9.4 時間
投稿日: 2月26日
6/10

ゆるふわ系カジュアルタワーディフェンスゲーム。
モンスターの住むアパートを経営し、やってくる勇者その他を住人の力で撃退するのだ。

モンスターの種類も多く、見た目も戦闘能力にも特徴がある。
種族間で仲が悪かったりもするので、ご近所問題が発生したりもする。
住人たちにはそれぞれの生活があり、仕事に行ったり、同棲を始めたり、夜逃げしたりする。
こんなモンスターたちの妙な仕事の変遷や、生まれた子供の成長を見ているだけでも楽しい。

反面、TDのゲーム性は正直かなり低いと言わざるを得ない。
敵の進行も一本道で、相性合わせて盾と飛び道具をタイミングよく配置するくらいしか考えることはない。
非戦闘時の家具の購入や、家賃の調整なども、戦略的と言う程のものではない。
何より、クエストを始めない限り延々ファーム出来ることに気付いてしまうと作業感が出てしまう。
(ステージ制ではないので、途中で詰まないための仕様であることは理解できる)
敵と味方の体力ゲージの色が同じで見づらい等、ちょっと不親切な箇所があるのも気になる。

そのため本格的なTDがやりたい人は、他ゲーを遊ぶ方がいいと思う。
TD初心者や、モンスター達の生活をニヤニヤして眺める楽しみ方が出来る人にはお勧め。
あ、音楽も結構良い。

公式日本語対応。
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.8 時間
投稿日: 1月6日
一通りクリアーしたのでレビュー。

プレイヤーが魔王(マンションの管理人)になり、モンスター(住民)を操って世界征服をするほのぼのマンション経営ゲームである。
色んな種族のモンスターがおり、それぞれに特徴があり中には種族間で仲が悪かったり、性格がいいモンスター悪いモンスターと個性豊かな住人達の生活が垣間見れます。
男と女の概念があり、カップルになり「ムフフ」な事が行われるとベイビーが誕生し家族が形成されるなど無性に愛着が沸いたりします。

初見殺しな場面がいくつかありますが、全体的に可愛い世界観と難しいアクションを要求しない点からゲーム慣れしていない方でも、じっくりやればクリアー出来るので興味が沸いた方は是非プレイして頂きたい一作です。
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 6.6 時間
投稿日: 2014年12月19日
タワーディフェンスと呼ぶにはちょっくら亜流のゲームです。
アパート経営をする魔王となって部下と言う名の入居者を住まわして自分を守らせます。
貸すんですから当然家賃を頂き、それで得られた資金で部屋の内装を整えたり建物を改築したりします。
入居者も入居者とて仕事に行ったり恋愛したり子供作ったりと忙しく動き回ります。
割と長く居たりして代替わりしていくのを見ると愛着が湧いてきますが、そういうやつに限って家賃を滞納したりして困ったりする事も多々あります。
基本的には時間をかけてだらだらやってればそれなりにクリア出来ていくぐらいには易しい難易度です。

ゲーム自体はまぁ面白いねってぐらいなもんですが、テキストが割と気に入ってます。
独特でくだけた言い回しが多いので、そういうのが好きな自分なんかはツボにはまりました。

手塩にかけて育てた入居者が戦死するとちょっと落ち込んだり、子供を冒険者に殺されて復讐に燃える入居者夫婦を応援したりするのは中々に楽しいです。

総じて面白い上にお安いので、あまり肩肘張って遊びたくないなぁなんて時に手を出してみると良い感じに楽しめると思います。
Buy now
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 28.2 時間
投稿日: 2014年12月7日
■オススメ
のんびりしたゲーム感のタワーディフェンス
スマフォアプリのような容易さに、意外と深いゲーム性や遊びの幅
サクッとプレイできて とっても満足ピヨ

■いいとこ
日本産なのでどことなく馴染みやすい可愛いキャラクターたち
シュールさとは裏腹にオトナな説明文や各種設定(元ネタ探しが楽しいかも)
かわいい音楽
無双プレイから縛りプレイまで自由自在
ゲームが軽いのでPCへの負荷がほとんど無い
ゲームクリア後に自動戦闘モードが追加されるので、その時は放置プレイも可能

■気になるとこ
BGMの種類が少ない
冒険者(敵)が現れたときの効果音がうるさい
雨天時(天候)の雷の音がうるさい
ゲームクリア後の遊びが無い(終わったらまた始めから遊ぶタイプのゲーム)
バックグラウンドで動作しない(ネット見ながらのプレイが出来ぬぁい)
画面サイズが800*450、1152*648、1280*720の三種類のみ(フル/ウィンドウ有り)
主人公の魔王をもう少し眺めていたい
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37 人中 34 人 (92%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
記録時間: 2.7 時間
投稿日: 4月3日
This game is too emotional for me

This is game is cute and cruel at the same time. All the reviews about those cruel and ridiculous events are all true.

A tower defense game where you are a landlord, taking care of monsters... or so I thought.

You have an absolute power over the occupants. My first playthrough I read every details of the game. The jobs my occupants have. Their satisfactory meter. I always check how they feel and what they want, trying my best to fulfill all of their wishes. There is an option to evict them, but I don't intend to use it at all. Later on, my cheepy is the first one to find his lover. And the first one to have a child/chick. I am so happy for them. I max out their satisfaction. And try my best not to increase the rent too high.

To my ignorance, this is not how you play the game. This is not sims! It's a tower defense game! You need money to upgrade your 'fort'. But my progress is really slow because I care too much about them. Those cheepies are extremely poor as they have low-income works. As time goes on, I accidentally kill the cheepy's lover. I fast-foward the time but I was too careless. For that, a cheepy lost his wife... and the child/chick lost his mother. Killed by those filthy humans that try to attack the building. I feel so bad about this. The early feeling of happiness has gone in the blink of an eye. Sorrow creeps into my heart.

To make things worse, the father-cheepy and the daugter-cheepy didn't say anything. But at least, I wanted them to complain, to at least blame me for I have done. They did none of that... as though they understand what was at stake.

Perhaps, they think that I am already kind enough to give them shelters against those dangerous humans. It could have been worse. The enemies only get much stronger with each quest.

I was quite shocked by the incident so I paused the game for a while.

Something must be done in order to fight against those vicious humans.

After much deliberation, I, the kindly landlord, evicted those remaining cheepies... They both pack things and leave obediently. They are both crying, yet firm and understanding. They know I need to make rooms for the stronger monsters.

Father and daughter.... now homeless... without wife or mother... Both of them... Hobos lol

The situation alleviates for a while. Stronger monsters now occupy the tragic-filled room of those cheepies. Completely unaware of the sacrifices I have to make.

Despite all this, the lesson I have learnt is not 'sacrifice have to be made' but rather 'Guilt can comsume the sanity of a man'. Unwilling to bear the emotional pain much longer, I seek the easy way out. Knowing only cowards would choose such a path. But at the time, believe it or not, I do not care. I just want to end the pain. Therefore, I committed suicide... (Or what one might call 'uninstalling the game')

One </3 heart out of One ❤

3/5 Would get stupidly emotional again.
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43 人中 37 人 (86%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 1.3 時間
投稿日: 2014年12月5日
I don't have much to say, I had an army of water people, they were "Pillow talking" in my apartments, made some babies, babies grew up and helped fight off evil humans.
Then I found out that most of these ♥♥♥♥s were unemployed, so I evicted each and every one.

More monsters came, and more people behind on rent, so I sent them to their deaths. I now run an apartment complex that houses demons.

They pay, they kill, ♥♥♥♥ all else.
Being Satan the landlord is kind of fun.

Standard Game Rating
  • Story: 10/10
  • Gameplay: 9/10 (Tower Defense and Evicting Tenets Sim)
  • Presentation: 10/10 (Game looks good, like really good, I love the art style even if it's pretty simple.)
  • Soundtrack: 9/10 (it fit, it was cute)
  • Replayability: 8/10 (would come back to it late one night if I feel like playing a tower defense kind of game.)
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35 人中 24 人 (69%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 7.3 時間
投稿日: 2014年12月18日
The monsters can find gfs and here I am. No gf
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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 6.2 時間
投稿日: 2014年12月1日
I lost two families to a single boss. It left me in tears 10/10.
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26 人中 16 人 (62%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 32.6 時間
投稿日: 1月8日
The Raid: Redemption The Unholy Heights

A S.W.A.T. team group of farmers become trapped in an apartment run by a ruthless bald middle-aged mobster and his army of killers and thugs magical chickens.
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.2 時間
投稿日: 2014年12月8日
I lead parents to thier death and evicted small children because they couldn't pay rent, I then brought my house snail a skipping rope. Didin't know they could jump rope.
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11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 5.4 時間
投稿日: 2014年12月26日
Pretty addictive and charming management sim/tower defense hybrid.

Like the fact you play as the villains not the generic good guys.

Gameplay is simple but fun, with intuitive controls.

For little over a dollar (SGD), you can't go wrong with this game if you like these two genres.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 26.6 時間
投稿日: 2014年12月19日
If you tell people about a game where you play as satan, they’ll probably think of torturing innocent souls, razing cities, fighting against god… You know, wreaking havoc on an untold scale. That could work, but it probably wouldn’t be nearly as fun as what Unholy Heights’ developers thought of.

"The Devil’s spent his savings on a place in the projects!" is the line that opens the game. Satan now owns an apartment building, and has to bring monsters in as tenants to not only get some cash, but also to protect the place from foolish adventurers looking to slay him. Priorities, see, after all those folks are dead, and we’ve some money in the bank, then we’ll talk about that havoc, and about world domination.

You have a side view of the building. Whenever you’re attacked, the adventurer party will climb floor by floor, attempting to reach The Devil’s room, and you have to call on his tenants to prevent that from happening. When you're not under attack, you’ll need to recruit more tenants and keep them happy, so they’ll fight better and pay more rent. Of course, you aren’t above evicting them if they fail at either of those things.

It’s very engaging, not only because of the gameplay, but the cute cartoon-ish presentation keeps you attached to each monster as they form their families and advance in their careers. It’s hard not to like them, or not feel slightly saddened when they die or leave. But, back to mechanics, the engagement also owes a lot to the surprising amount of depth to the game.

Higher tier monsters have to be unlocked, and each has its own demands for that to happen, demands which aren’t always simple to meet. As you unlock those monsters, you’ll also need to mind the room allocation for battle: some monsters can tank more hits while others work better shooting from afar. To say nothing of the stat growth mechanics.

Still, you can learn most of it in a few hours, without worry. It is truly a gem of an indie game, bringing together management, tower defense and real-time strategy, and still remaining quite accessible. You will need to read guides if you go for 100% completion, but whether or not you decide to, Unholy Heights still offers incredible value for its low asking price of four dollars.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 35.2 時間
投稿日: 2014年12月3日
This is a fun apartment management sim where you rent to monsters and have realtime battles and a quest board. Quite fun.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 4.6 時間
投稿日: 5月13日
""you can find lover in tenement building'' - Monster"", 9/10 moving to tenement building to find lover - ZHORAST
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10 人中 6 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 2.6 時間
投稿日: 1月12日
Cute flash game but has very shallow game mechanics and little replay value. Monsters are cute and presentation is acceptably straightforward. The strategy system is very arbitrary and cumbersome. Controlling your monsters in battle can be frustratingly tough because of the lack of any overlap, identical health bars for friendly and enemy, lack of hotkeys/hotgroups, stupid/unpredictable AI behavior, and no strategy interface to coordinate your forces or do anything complex. Upgrading apartments manually takes forever and often is counterintuitive because monsters will demand things they don't actually want or need and frequently when you satisfy requirements and make a really nice apartment the monster you just spent a lot of money pleasing will stop paying rent because now he can't afford it. These kinds of unnatural hurdles are everywhere in this game. Unique nouns in the game generally reference internet games and meme culture, as seems to be the popular tactic of late for flash games where the author doesn't want to do any creative work.

Overall Unholy Heights is not really worth spending money on unless it is VERY cheap and you've got nothing better to do than explore simple flash games. This one is charming at times, with an interesting premise, it just isn't very good.
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22 人中 12 人 (55%) がこのレビューが参考になったと投票しました
記録時間: 3.8 時間
投稿日: 2014年12月21日
This initially seemed like an interesting concept, but it got old quickly. Even at max speed, too much of play time is spent just sitting around waiting for things to happen, and it soon becomes clear that the best way to increase your fighting strength is to spend even more time sitting around waiting for things to happen. In short, it's grindy in the most boring way imaginable, without even a story to redeem it.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 10.1 時間
投稿日: 2014年12月14日
Unholy Heights is a fun, casual . . . apartment-combat-simulator? Well, it's got some bits of micromanagement and a tad bit of combat mechanics. I'll go into much better detail below.

TLDR here and at the bottom for convience \/

TLDR; Overall, Unholy Heights is a fun micromanagement game with moderately deep but easy to understand combat mechanics (RTS), quirky (and sometimes adult) humor, and cute simplistic graphics. Despite a small language barrier, with a small amount of time the game is easily understood. Later parts of the game can get a bit grindy, so it's better suited for small bouts of play for some casual fun.

-----------------------------------------------------
Just as a forewarning, the original developers' first language is not English. While the game is understandable and funny at times, this will be prevelant throughout the game. Some descriptions for items won't make sense. Explanations for important parts of the game are sometimes vague. I had to figure out a LOT by myself, and you will too since the Wiki (the only one I could find) is unfinished and doesn't shed much more light than the game. Luckily, it's not too hard but you will be scratching your head at first.
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In Unholy Heights, you are . . . well, Satan himself. And you run apartments. Ironically, you hardly ever see yourself in this game apart from the beginning and a picture when you hover over your manager room. Immediately, you get monsters that want to move in. Just move in all the cute little monsters and you'll be fine, right?

Well, sorta. Other than taking care of these monsters, you have to fight off pesky humans that wander into your land. While the combat is a HUGE part of the game, it's fairly simple. Cilck on a door to bring out the monster you want to fight. If they're there, they'll come out. Of course, each monster has their own attributes to contribute to the fight (Range, attack type, and physical and magical defense).

Some monsters have 'perks' with different positives, the most common with "Stronger at -insert day/night/weather". While this sounds like it makes battles more interesting, you can't predict the weather or when the humans arrive so relying on this will screw you over. Improving your 'strategy' (when and where you release your monsters when you have attackers) is what you'll be doing most of the time in concerns to combat. Once you have a solid one down, it's just boosting up your monsters to match the enemies and hoping the ones you need are there when you need them.

This is where the apartment bits come into play. To get stronger monsters, you have to improve their apartments and make them happy. The happier they are, the stronger they get. Other than the obviously stronger higher tier monsters (unlocked through raising your interest/respect/like for the Devil and through completing 'Quests'), you can get stronger monsters through a couple having a baby. Randomly, one of your monsters will get a lover, and after a random number of 'Pillowtalks' they'll have a baby. When the baby grows up, they'll have significantly stonger stats then their parents.

"Reputation" with certain monster factions/races will play a part in what monsters you can use, house, and unlock. Some can't stand each other. Others worry about how well your treating your residents, while others focus on how often your resident die/how long they live. This means you may have to sacrifice one for the other, since their requirements will be the opposite of another. Once one faction hates you, don't expect to see them again unless you do something huge to get them to like you again. Once a faction likes you and you complete the quest, you unlock new and stronger tiers that have a new set of attributes and likes and dislikes on their apartment. It's very satisfying to unlock these new creatures able to use them and just brings new life to the game after you've played for a long while.

However, getting the stronger monsters to match the quests you have available can take some time. The difficulty increase is moderately steep, so even if you have a solid strategy you'll be grinding small random encouters to make money, waiting for rent to be paid, satisfy your monsters, and hopefully have them have babies. It's all random, so you'll be sitting there with the highest speed on waiting for things to happen. Hopefully you have a second monitor to watch things on; the game 'pauses' when you alt tab in both Fullscreen and Windowed mode. Luckily, watching your residents as they go about their life can be pretty entertaining, but even then you should probably take a break from this game every once and awhile to not get burned out on it.
-----------------------------------------------------

TLDR; Overall, Unholy Heights is a fun micromanagement game with moderately deep but easy to understand combat mechanics (RTS), quirky (and sometimes adult) humor, and cute simplistic graphics. Despite a small language barrier, with a small amount of time the game is easily understood. Later parts of the game can get a bit grindy, so it's better suited for small bouts of play for some casual fun.
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記録時間: 8.4 時間
投稿日: 2014年12月22日
Unholy Heights is a cute little management sim, coupled with defending your building from attackers.

Keeping residents happy is simple enough, give them what they want and don't charge them too much for the room. Getting the residents to actually pay you is tougher, you have to balance not doing quests to give them time for work with doing quests for the big rewards. Sometimes even that won't lead them to pay you as particular monsters are just bad with money.

Residents find partners and can have babies with increased stats, making balancing the items in the room a bit more challenging, but still simple enough.

The combat is simple too, enemies come, you knock on the doors to call residents to fight. But they can't pass each other in the halls, so the order and timing of the door knocks is important.

A good time waster that will eat away the day.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.7 時間
投稿日: 2014年12月2日
This game is really cute but beyond that it has elements of RTS, micromanagement, and killing things. Guilty pleasure for some because of the cuteness factor but for me this game is really awesome.
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