Unholy Heights is like a proposal for a game: a combination of scaled-down elements from Dungeon Keeper (RTS) and Sim Tower (Management Sim). The entirety of it is short, combat is simple, and you'll be managing a smaller amount of units (48 at most) and always in the same area, but this game gives the enjoyment of building up an unconquerable core of trusted tenant-minions for a very reasonable price, more so during steam sales.
You are the landlord of an apartment of minions, and must manage their happiness to bolster their effectiveness against hordes of incoming adventurers. You start off small with one floor of four apartments. Each can have a single tenant who can eventually become part of a family of three, and as the game progresses, you can have a maximum of four floors with 48 tenants in your care and functioning as your defense. And if you want these tenants to be good at defending you, you have to keep them happy with appropriate furniture and compatible neighbours.
The RTS elements come into play when looting adventuring march straight for your landlord's office. To safeguard your money, you can call out your tenants who'll then head straight for the closest enemy and fight until A: he dies; B: it dies; or C: you tell it to retreat. You can apply advanced tactics with positioning (call out tenants at the right time to attack fragile supporting enemies) and attrition tactics (summon and recall tenants to wear down larger enemies). But ultimately, combat boils down to having a meaty tenant as a tank and throwing as many ranged and long-ranged tenants behind him to supply additional damage.
However, this feels more like an experiment than a game: to test if the developer could make a game like this, and to test if a game like this can be enjoyed. Parts of the game are ambiguous (how happy will this furniture make this monster? how important is breeding in making stronger tenants?). Also, your tenants' movements (especially when they leave the building for work or play) are uncontrollable beyond calling them out of their apartments during invasions. As such, you may find frustration in unpredictably becoming shorthanded.
In the end, I still enjoyed Unholy Heights, though much more as a Sim than a RTS. The appeal in this game is building up your apartment army like a deck of cards, trying to keep your tenants alive and happy so your building becomes more attractive to stronger kinds of tenants. The payoff comes when you have built up a full army so strong that no invading hero can ever best you, and you watch on in satisfaction when the world cedes control to your unstoppable forces.
If you want an affordable low-PC-requirements game to while away a few hours offline or on a long trip, and have a taste for simulation games with a monster-management twist, then I heartily recommend Unholy Heights as a delightful demonic diversion.
Addendum: The game boasts a lot of mildly amusing flavor text (sometimes due to the random generation) as well: Big hairy yeti dominatrixes, werewolf chefs becoming culinary geniuses, and of course, many behind-closed-doors instances of your tenants "making" more tenants.
Geplaatst: 19 januari 2014