The Devil has converted a tenement building into monsters-only housing in Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation. Sucker monsters into moving into your building, charge them rent and keep them happy by buying them furniture.
Évaluations des utilisateurs : Très positive (477 évaluation(s))
Date de parution: 16 août 2013

Connectez-vous pour ajouter ce jeu à votre liste de souhaits ou indiquer que vous n'êtes pas intéressé

Acheter Unholy Heights


Recommandé par les curateurs

"A nice little and cute management game. Grab during sale for some relaxed fun."


“Unholy Heights is a 2D game that perfectly blends the freedom of an indie game with the notorious creativity of Japanese developers. The basic concept is simply wonderful and is backed up with fun, refreshing gameplay.”
7/10 – DarkZero

“Unholy Heights is bound to put a smile on nearly everyone’s face”
4/5 – Video Game Writers

“At the end of the day, it's a cutesy fun experience . . . and horribly murdering adventurers is really quite satisfying.”
Total Biscuit

À propos de ce jeu

The Devil has converted a tenement building into monsters-only housing in Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation. Sucker monsters into moving into your building, charge them rent and keep them happy by buying them furniture.

Unfortunately, heroes have caught wind of the Devil's plan, and will stop at nothing to wipe him out. Knock on residents' doors to call them to battle, trap heroes in devious pincer formations, and command your troops to victory. Monsters get jobs, fall in love, have children, and even skip out on their rent. Keep them happy or you might not have anyone to fight for you when heroes come knocking.

Being a landlord is a difficult job, but it can't be harder than running Hell...right?

Key Features

  • Every monster is different. Some are lazy. Some are strong. Some are perverts.
  • Use an intuitive mouse-based control scheme to command your troops into battle.
  • Encounter more than 20 different monster species, and take their money.
  • Build a reputation with different monster families based on your performance and play style.
  • Take on quests at your pace to unlock new monsters and furniture.
  • Build a stronger army as residents have children far stronger than themselves.
  • Get monsters in the mood for love with inappropriately shaped erotic cakes.
  • Look on in horror as lovingly hand-drawn monsters and humans horribly slaughter each other over money.
  • Monster occupations, hobbies and desires are all procedurally generated to keep you on your toes.

Configuration requise

    • OS: Windows XP (SP3 or newer) / Vista (SP1 or newer) / 7
    • Processor: Pentium III 1.0GHz or faster
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or better
    • Hard Drive: 50 MB available space
Évaluations intéressantes des utilisateurs
64 personne(s) sur 68 (94%) ont trouvé cette évaluation utile
6.7 heures en tout
Simple and fun; Unholy Heights puts a new twist on the Tower Defense genre. Play as an apartment manager (The Devil) and experience what's it like to manage an apartment complex full of monsters.

I had a lot of fun building up my apartment. As my tenement grew, more monsters moved in, each with different stats, jobs, likes, and dislikes. I had to keep my tenants happy by fulfilling their special needs and buying them furniture. In return, they defend the apartment from invading adventurers and heroes.

Everything in this game has character; from the funny text descriptions of monsters and furniture to the cutesy 2D art design. Tenants will go about their day, some will go to work, others will hang around in their apartment; some monsters don't get along with others. I found myself chuckling often to the various activities of my tenants. Also, the soundtrack is super catchy and light-hearted, which fits the game perfectly.

There's something satisfying about watching your tenants grow; you might feel a peculiar attachment. They can get job promotions, fall in love, and eventually make babies! There's nothing like unleashing a family of Cheepies on an unsuspecting hero.

Unholy Heights is a very casual game. Fun and enjoyable, easily worth the price of purchase. It definitely merits our attention.
Posté le : 6 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
32 personne(s) sur 34 (94%) ont trouvé cette évaluation utile
15.9 heures en tout
Welcome to Unholy Heights, a cutesy 2D tower defense game with a lot of personality and charm. You are the devil that has just purchased a tenement. Just one tenement, there are no scenarios or anything, just this one tenement in the game. As time goes by, creatures will stop by to visit your apartment building, then they'll want to rent a room assuming you have free rooms. If you take them in, they'll take up residence.

This diverse array of creatures will then go about life. They'll head to work, sleep, eat, fall in love, have babies. You really have no control over what they do. The real game comes into play when at the end of the day and night cycle when a hero comes to your apartment to rob it and or kill your creatures. So what do you do to defend your building? Click on your doors to knock on them and they'll come out to fight. The only catch is will they might be at work and not in the apartment. Eventually, the creatures will come back from work and be able to fight if not start fighting when they bump into someone.

Each enemy has one of three types of attacks: melee, mid range and long range. Your foes will have the same style of attacks. Its a nice system and since each creature lives in a different room, you can wait for the enemies to get to the center of your building, then call the first and last apartment to pinch them where they can't run away. They can also do the same to you of course. If one of your creatures gets weak, simply click them again and they'll run away to their room, to your devil headquarters or away from the building.

These daily attacks are more and less a grind. They won't give you much gold. Instead your tenants will give you daily gold in rent. If you want the most gold, you'll take on quests by clicking the sign on your screen. These quests result in larger enemy amounts in usually 3 waves. These 3 waves take place in short amount of times, so make sure your creatures are healthy. Each of these quests has a star / difficulty rating and bonus gold for completing it. Some quests are mandatory in red, and others are optional, but the optional quests seem more like steps to the red quests.

If an enemy gets to the top of your building, they steal gold and try to get away with it. If an enemy makes it out alive, you'll fail the quest and can do it again. It is a very forgiving system that keeps you in the game with no real way to lose. You'll always have creatures wanting to move in if you have an empty building.

So what do you do with all of this gold? When you're not being attacked, you can click on a room and see the inhabitants of the room, along with everything in the room. The tenants will want specific things like CD Players, fans, playing cards, plants and so on. You'll need to buy them things and by doing so, your creatures will be able to gain defense, attack and so on.

You'll also be tasked with keeping your residents happy, which really seems easy enough. Every type of creature has different needs to become happy. Such as skeletons need to defeat enemies, one type needs to live amongst plants or it'll get sick and other creatures become happy or sad based on the overall joy of the tenement. Some of your creatures will become sad if there are creatures they hate living in the building. The bestiary shows everything.

You can raise or lower the rent, and creatures each have jobs, so if they can't meet the rent, they can fall behind. Then it is your choice, do you evict them? Lower their rent? Or just make rent free to keep the good creatures you've worked into deadly killers. When new creatures arrive you can see their job so you know if they're some deadbeat cigarette butt collector or just unemployed in general. That doesn't stop paying tenants from falling in love with unemployed creatures that do nothing.

Eventually, you'll be able to add more floors to your tenement, along with unlocking more types of creatures and objects for their homes. Not just that, but you'll see the creatures fall in love and later have babies. What does this all mean for you? When there are 2 creatures living together, that's just more attackers for you. Their babies will grow into adults and be able to fight as well. Creatures can only fall in love and breed with creatures of the same species. There are consumable items such as balloons that will help a resident find love, and erotic cakes that will help a couple make a baby. Of course there are less funny consumable items like health potions as well. Your creatures will gain health when they eat, so you don't really need to micromanage anything.

In all, this is a really quirky, one of a kind game that I can highly recommend. The only down side is there seems to be a lot of grinding before you can get through the quests. The game does a great job of explaining things especially compared to other sim games. The game also seems underpriced, but if they had different scenarios, I could understand them having a higher price. The game has the right amount of depth to keep me interested, without overwhelming me.
Posté le : 10 août
Cette évaluation vous a-t-elle été utile ? Oui Non
14 personne(s) sur 16 (88%) ont trouvé cette évaluation utile
19.7 heures en tout
So Unholy Heights is a strange yet addictive amalgamation of RPG, time management, tower defense strategy game. You manage a building full of monster tenants who also fight heroes that try to rob you. It reminds me of one of those Kairosoft mobile games only with fighting. While this game does have that casual flavor as you are trying to make a profit and of course keep your monsters happy they work, get sick, fall in love and make babies. But if you want to spice things up you can always play one of the many quests to fight heroes and gain cash to spend money upgrading your apartments.

With each upgrade you attract a a higher breed of monster tenant all with different streengths and weaknesses. Housing placement also plays a factor as not all monsters get along and if you have two neighbors next to each other that don't get along one might end up leaving or skipping out on the rent if they can't pay.

I found this game to be charming. Everything from the cute cartoonish graphics to the strange melody. For the price it's well worth the time I spent playing.
Posté le : 27 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
8.3 heures en tout

Well satan since you screwed up, you are being demoted to manager of a hotel in the middle of the desert congratulations!

Your hotel is called Unholy Heights, in which keeping the residents happy and defending against heros who dare to trespass is top priority. Heros will attempt to sneak in and steal your gold, to counter them you will use the monsters who reside in your hotel. You’re residence is perfectly safe as long as they reside in the room and don’t come out to face the heros. Resources will deplete as a result, though there is no way to game over.


+ Hotel Room placement matters
+ Monsters give clear indicators of needs
+ Monsters have families/jobs

Separating enemies by using the positions of hotel rooms is a good way to separate their forces and prevent tanks from protecting the glass-cannon type enemies. The monsters have a numerous weaknesses and strengths depending on how you use them, for example a long-range caster can be good for taking hits from magical spells with enough vitality since they have more magic resistance than your knights.

Monsters will get a bonus to their stats depending on their mood. Clicking on their rooms will provide you feedback on how to improve their residence. The amount you can tax them depends on the value of the room itself. The higher the room value the more you can tax without them feeling like they are getting ripped off. Once you hit a certain point you will notice that the monsters cannot afford the hotel with the job occupations they have, so you will either have to lower it, until they can get a promotion or find more prominent monsters.

Monsters can find lovers, and eventually make babies. Which also factors into how much they can afford apartment wise. So lowering it a bit after they make a baby until he becomes an adult and can hold a job is a recommended idea. Babies generally have superior stats to their parents so wanting to breed over and over again is recommended.

Gym equipment and combat both help increase the stats of your monsters. Increasing their happiness by fulfilling their needs and increasing the value of the apartments also lead to bonuses highlighted in blue that will give you big advantages.


The quests are arranged in 3 colors, red for main quest, green for unlocking monsters, and yellow for unlocking furniture. Only one quest will ever be red at any given time since its a single main quest, with various side quests you can accomplish. There are repeatable quests per hotel floor stage so you don’t have to worry about hitting a wall.
Posté le : 9 août
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1.7 heures en tout
I've played quite a few flash games that involved hotel management, and Unholy Heights does a good job of incorporating new mechanics to a classic genre.

If you like hotel simulators, monster themes, defense-based gameplay, and fairly casual pacing, then you will enjoy this game.

The aesthetics are nice - the detail in the characters is decent, and any upgrades you purchase for each room is never shown. The music and sounds are okay, nothing too special, although I personally like to mute the sounds in favor of my own.

The tutorial is quick and very helpful at showing you how every mechanic works. The learning curve is minimal to moderate, and it is easy to understand everything about the game with one or two short playthroughs. The pacing for the game is completely up to the player, as you can continue grinding until you wish to increase the difficulty (by purchasing the next floor for your apartment).

In the game, you play as the Devil, acting landlord of the Unholy Heights apartments. You can accept different monsters as tenants, and these units are called upon whenever you are attacked by adventurers. The monster types you can add as tenants increases as you progress through the game and build more floors (this also increases the overall difficulty).

Each monster has different desires, and purchasing their requests (room upgrades, like better computers, fridges, etc) will result in a satisfaction boost. This is useful because you can then increase the rent a little without incurring a penalty. At high levels of satisfaction, monsters will have bonuses to their abilities.

During battles, you can knock on doors to ask tenants to fight for you (this is an interesting mechanic, because monsters at work will be unavailable, however, monsters that are unemployed are also less likely to pay rent on time). Your monsters will fight in a line, so clicking on a monster who is about to die will allow them to retreat (and bring the next monster in line to the front). You can purchase one-time consumables (like health potions) that are used during battle and when a monster returns to his/her room. If you fail to kill an adventurer, he/she will take a percentage of your money - and escape with it if you are unable to kill them by the time they exit the screen. Saving often is encouraged, since you can have your entire tenant list destroyed if you make a mistake and/or do not plan accordingly.

Monsters can also meet mates (usually if they are employed and have better rooms), adding another person to your defense cue. Eventually, the couple can reproduce, earning you a third monster for a single room. Being able to keep families alive and happy is a great way to increase both your revenue and defense rating.

By default, adventures will appear fairly infrequently, however, you can access missions for gold rewards - a difficulty rating and brief description gives you an idea of what to expect. In order to build the next floor for your apartment, you must defeat a boss mission and have enough gold (quite expensive, so grinding is recommended).

Overall, the game is a nice, casual time filler. If you are interested in hotel management and/or defense games, definitely give this game a try (or at least take a look at the demo).


DJSF @DJSF's Rogue Reviews
Posté le : 14 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2.9 heures en tout
La première fois que j'ai vu ce jeu en vente sur steam, ma réaction s'est résumée à un grand haussement de sourcil interrogatif : comment, un jeu de gestion où on loue des appartements à des monstres et où on tabasse des aventuriers ? Cela ne ressemble pourtant pas à ma référence du genre, l'antique (mais génial) Dungeon Keeper !
Ma curiosité piquée au vif, je me suis laissé tenter lors de soldes... pour m'apercevoir que non, il s'agissait de quelque chose de très différent de la bible selon saint Bulfrog. Très différent mais pensé avec brio.

Comme je l'ai précisé, le principe de ce jeu est extrêmement simple : vous incarnez un seigneur du mal (ici un petit gros à lunettes et en robe de chambre) qui s'est retrouvé propriétaire d'un petit bâtiment à un étage et qui arrondit ses fins de mois en louant des appartements tandis que lui-même habite sous une tente sur le toit. Il n'y a pas de scénario, pas de justification plus ou moins burlesque à cette situation. Il n'y a que vous, vos locataires et les nuisibles.
Car nuisibles il y a ! Entre les aventuriers amateurs qui veulent grapiller votre or durement amassé, les villageois voisins qui ne supportent plus le parage de votre repaire de monstres ou les évènements que vous aurez choisi de déclencher pour renflouer vos caisses et attirer de nouveaux genres de créatures, vous aurez amplement de quoi faire.

Les mécaniques de jeu sont donc très simples à prendre en main : chaque jour, vos locataires vous verseront leur loyer que vous utiliserez pour aménager vos appartements en fonction de leurs demandes... ou pas, si ils décident de partir à la cloche de bois parce qu'ils ont perdu leur travail et qu'ils ne peuvent plus payer leurs arriérés (sachant que vous pouvez les mettre de vous-même à la porte à n'importe quel moment, vu qu'il y aura toujours du monde pour répondre aux petites annonces).
Mais est-ce que le côté gestion s'arrête là ? Pas du tout ! Non seulement les nombreuses créatures à débloquer permettront une certaine flexibilité au niveau des combats en temps réel, mais chacune d'entre elles aura des préférences en matière de décoration d'intérieur et de voisinage. Quel intérêt ? Celui de voir leur moral grimper, ce qui influera sur l'ampleur du loyer qu'elles accepteront de vous payer sans s'offusquer ainsi que sur leurs statistiques, leur envie de trouver un travail mieux payé, de trouver l'amour et même d'avoir un rejeton. Un monstre bien dans sa peau est un monstre motivé pour défendre son chez-soi et casser des crânes !
Qu'ajouter, sinon qu'à défaut de scénario, ce jeu s'articule tout de même autour de "chapitres", ou plus précisément d'une progression qui se fait à chaque fois que vous abattez un boss et que vous ajoutez un nouvel étage à votre hôtel.

A présent, passons aux points noirs pointés habituellement.
Le moindre d'entre eux est la rejouabilité qui est pour ainsi dire inexistante, car vous pouvez à tout moment changer complètement de politique de gestion, expulser les créatures que vous souhaitez et attendre que celles que vous attendez signent leur bail sans que cela vous porte réellement préjudice, d'autant plus que vous pouvez sauvegarder à n'importe quel moment.
La direction artistique, tant visuelle que musicale, peut être qualifiée de minimaliste : les animations sont réduites à leur plus faible expression, les musiques sont peu variées quoique entrainantes... mais cela participe à mon sens au charme de ce jeu, qui joue volontairement la carte du côté répétitif du jeu de gestion et qui jongle avec, si bien qu'on ne s'ennuie que rarement (et si tel est le cas, les phases hors-combats peuvent être accélérées).

En conclusion, ce jeu vaut-il la peine d'y investir du temps et de l'argent ?
Absolument, tant que vous gardez en tête qu'il s'agit d'un modeste jeu de gestion indépendant, nécessairement répétitif, pas forcément drôle (hors description des monstres et des "quêtes), mais addictif et sympathique. Une vraie bouffée d'air frais dépaysante.

Le ciel vous tienne en joie.
Posté le : 28 février
Cette évaluation vous a-t-elle été utile ? Oui Non