The Devil has converted a tenement building into monsters-only housing in Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation. Sucker monsters into moving into your building, charge them rent and keep them happy by buying them furniture.
用户评测: 特别好评 (639 篇评测)
发行日期: 2013年8月16日

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由鉴赏家推荐

"A nice little and cute management game. Grab during sale for some relaxed fun."

评测

“Unholy Heights is a 2D game that perfectly blends the freedom of an indie game with the notorious creativity of Japanese developers. The basic concept is simply wonderful and is backed up with fun, refreshing gameplay.”
7/10 – DarkZero

“Unholy Heights is bound to put a smile on nearly everyone’s face”
4/5 – Video Game Writers

“At the end of the day, it's a cutesy fun experience . . . and horribly murdering adventurers is really quite satisfying.”
Total Biscuit

关于这款游戏

The Devil has converted a tenement building into monsters-only housing in Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation. Sucker monsters into moving into your building, charge them rent and keep them happy by buying them furniture.

Unfortunately, heroes have caught wind of the Devil's plan, and will stop at nothing to wipe him out. Knock on residents' doors to call them to battle, trap heroes in devious pincer formations, and command your troops to victory. Monsters get jobs, fall in love, have children, and even skip out on their rent. Keep them happy or you might not have anyone to fight for you when heroes come knocking.

Being a landlord is a difficult job, but it can't be harder than running Hell...right?

Key Features

  • Every monster is different. Some are lazy. Some are strong. Some are perverts.
  • Use an intuitive mouse-based control scheme to command your troops into battle.
  • Encounter more than 20 different monster species, and take their money.
  • Build a reputation with different monster families based on your performance and play style.
  • Take on quests at your pace to unlock new monsters and furniture.
  • Build a stronger army as residents have children far stronger than themselves.
  • Get monsters in the mood for love with inappropriately shaped erotic cakes.
  • Look on in horror as lovingly hand-drawn monsters and humans horribly slaughter each other over money.
  • Monster occupations, hobbies and desires are all procedurally generated to keep you on your toes.

系统需求

    Minimum:
    • OS: Windows XP (SP3 or newer) / Vista (SP1 or newer) / 7
    • Processor: Pentium III 1.0GHz or faster
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or better
    • Hard Drive: 50 MB available space
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:2014年8月24日
中文名是:《房东是魔王大人》,应该算是模拟经营类塔防游戏吧~ ~这游戏基本就是招租,然后防御勇者进攻~ ~玩了两天之后,我才知道有汉化补丁~ ~orz,终于通关了,大魔王房东终于出动出租客去征服世界了~ ~我用的最多的就是亚人族,最开始只有人马。到后面会有熊猫,雪人和天使。基本上只要这种族就能通关了。让他们不停的生孩子,然后把能力低的同性赶出去,让他们乱伦,生出强大的孩子之后再和自己的孩子乱伦,再让他们不停的生孩子,哎呦我去!我现在才知道干了些什么~ `雪人那组最高的攻击力有一百多,我还没培育到顶。熊猫的防御力最高是99,加上加成,会有一百多。那天使就是个穷逼,房租高于20他不会租房子!天使的平均值最高,都是五十多~ 但是天使满意度升的好慢,不如培育骷髅武士,骷髅武士的平均值也有四十多` ·
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2014年10月17日
还有什么比这更可爱的?
日式画风,简单而有卖萌的画风这就是玩这款游戏第一个感受到的。
游戏基本是种田流派的游戏,你作为魔王要为了魔物提供房间好抵御勇者的进攻、
看似简单其实不然,每个房间的物品对于魔物的属性都有影响。
还要考虑相性,谁与谁住在一起有加成,性别的问题,还有魔物的房间站位。
小小的游戏却五脏俱全。
评分:8/10
这篇评测是否有价值? 有趣
8 人中有 6 人(75%)觉得这篇评测有价值
26.2 小时(记录在案的)
发布于:2014年10月4日
这是一款比较可爱的类酒店管理和塔防的混搭FLASH小游戏。

我个人的理解是这样的:塔防游戏有几大要素,包括敌人,环境,迷宫,防御塔(包含了与塔和科技息息相关的资源系统设计)和玩家。我最早接触的塔防是星际争霸1的RPG地图,大概就是在一个S型的迷宫里造人族防空,有科技员不断刷新让你购买英雄(比如刀锋女王,塔撒达)同你也可以升级科技,最后一波敌人会攻击你的塔。可以看到,那个年代的理念是敌人不还手只是走迷宫(除了最终一波),环境不可交互,迷宫是地图预设,防御塔就是可以升级攻防的机器而已,玩家只管操作升级……

随着塔防游戏不断的发展,各个要素都已经逐渐被开发,甚至在几大要素之外引入其他类型游戏的理念。几个明显的例子比如兽人必须死系列,它把环境革新成三维,并且加入了可交互的内容(悬崖,岩浆,炸药桶,硫酸罐);同时玩家也不是上帝视角点鼠标,而是亲自上阵打兽人。还有一个例子是Sanctum系列,它的特点也是引入了玩家的参与性,比起兽人这个系列更像是融合了FPS;同时这个游戏的迷宫不再是预设,而是玩家自己通过建造BLOCK来设计。最后一个例子是大名鼎鼎的植物大战僵尸,我个人认为它借鉴了类似于万智牌的理念,资源牌(太阳花/蘑菇),仆从牌(各种豆子),防御牌(坚果,大蒜),法术牌(磁铁,土豆)和即时魔法牌(樱桃炸弹,辣椒,大倭瓜),而你的对手是用的僵尸牌组和你在多路草坪上的多路对战……我相信,塔防类游戏远远没有走到尽头,它的创新还会继续。

来到这款游戏,它的创新主要体现在融合了酒店管理和重视“塔”这个角色,而其他方面比如环境,迷宫和玩家角色都是很常规的塔防设计。

酒店管理:游戏中你是作为一个房东出现的,虽然是个大魔王。你的主要任务是管理你的租房并且不被好奇来打探的各种正义人士打劫甚至消灭。为了保证你能赚到黑心钱并且利用可怜的房客帮你卖命,你就得学会管理你的租房。比如让什么样的怪物入住(有些类型的怪物相互仇恨,有些怪物很强可是总拖欠房租直到卷铺盖走人,傻乎乎的小鸡人傻钱多但是关键时刻不怎么给力等等),怎样装饰房屋来让租客满意(怪物们都有自己对装饰理念的独特要求),榨取房客的钱包到什么程度(收房租太多他们可能交不起跑路,收太少自己入不敷出)和怎么安排入住(要考虑敌人来袭时房客们的站位问题)。虽然总体来说并不复杂,而且设计上有许多不合理和小瑕疵,但总归要稍微动点心思的。

“塔”:这个游戏里没有传动意义上死气沉沉的塔,有的只是一个个有着自己真实生活的房客。他们每天都会出去工作上班,在家里也会做各种各样千奇百怪的事情,他们会生孩子,孩子会长大,他们交不起房租会跑路,他们也会嚷嚷着要色情画墙纸……而你呢,可以选择静静的看他们每天平凡而又有趣的生活,也可以拆散家庭把父母踢出去让孩子们自己长大重新组建家庭生下更强大的孩子,更需要在正义人士来临之际敲开他们的房门,让他们出来应战(什么,都出去工作了不在家#¥&*!……)

总归来讲,游戏的小创意基本都实现的很好。日本人做游戏也是非常注重细节,结尾的时候每一个住过的房客都会出现,记录他们的生死和未来的去向。如果你不纠结于成就,玩上一遍真的是很悠闲娱乐!
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2014年9月11日
一款很厉害的塔防?!游戏,游戏要素基本就是招人住房子,升级,打任务。是一款极其轻松的游戏,游戏的音乐异常的轻快。
游戏要素不是很理想,在前期是非常缺钱的,然而到了后期钱又没有用处。
顺便恭喜入包。
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
11.2 小时(记录在案的)
发布于:2014年8月8日
挺好玩的一个经营类小游戏,画面萌萌哒
这篇评测是否有价值? 有趣
62 人中有 58 人(94%)觉得这篇评测有价值
15.9 小时(记录在案的)
发布于:2014年8月10日
Welcome to Unholy Heights, a cutesy 2D tower defense game with a lot of personality and charm. You are the devil that has just purchased a tenement. Just one tenement, there are no scenarios or anything, just this one tenement in the game. As time goes by, creatures will stop by to visit your apartment building, then they'll want to rent a room assuming you have free rooms. If you take them in, they'll take up residence.

This diverse array of creatures will then go about life. They'll head to work, sleep, eat, fall in love, have babies. You really have no control over what they do. The real game comes into play when at the end of the day and night cycle when a hero comes to your apartment to rob it and or kill your creatures. So what do you do to defend your building? Click on your doors to knock on them and they'll come out to fight. The only catch is will they might be at work and not in the apartment. Eventually, the creatures will come back from work and be able to fight if not start fighting when they bump into someone.

Each enemy has one of three types of attacks: melee, mid range and long range. Your foes will have the same style of attacks. Its a nice system and since each creature lives in a different room, you can wait for the enemies to get to the center of your building, then call the first and last apartment to pinch them where they can't run away. They can also do the same to you of course. If one of your creatures gets weak, simply click them again and they'll run away to their room, to your devil headquarters or away from the building.

These daily attacks are more and less a grind. They won't give you much gold. Instead your tenants will give you daily gold in rent. If you want the most gold, you'll take on quests by clicking the sign on your screen. These quests result in larger enemy amounts in usually 3 waves. These 3 waves take place in short amount of times, so make sure your creatures are healthy. Each of these quests has a star / difficulty rating and bonus gold for completing it. Some quests are mandatory in red, and others are optional, but the optional quests seem more like steps to the red quests.

If an enemy gets to the top of your building, they steal gold and try to get away with it. If an enemy makes it out alive, you'll fail the quest and can do it again. It is a very forgiving system that keeps you in the game with no real way to lose. You'll always have creatures wanting to move in if you have an empty building.

So what do you do with all of this gold? When you're not being attacked, you can click on a room and see the inhabitants of the room, along with everything in the room. The tenants will want specific things like CD Players, fans, playing cards, plants and so on. You'll need to buy them things and by doing so, your creatures will be able to gain defense, attack and so on.

You'll also be tasked with keeping your residents happy, which really seems easy enough. Every type of creature has different needs to become happy. Such as skeletons need to defeat enemies, one type needs to live amongst plants or it'll get sick and other creatures become happy or sad based on the overall joy of the tenement. Some of your creatures will become sad if there are creatures they hate living in the building. The bestiary shows everything.

You can raise or lower the rent, and creatures each have jobs, so if they can't meet the rent, they can fall behind. Then it is your choice, do you evict them? Lower their rent? Or just make rent free to keep the good creatures you've worked into deadly killers. When new creatures arrive you can see their job so you know if they're some deadbeat cigarette butt collector or just unemployed in general. That doesn't stop paying tenants from falling in love with unemployed creatures that do nothing.

Eventually, you'll be able to add more floors to your tenement, along with unlocking more types of creatures and objects for their homes. Not just that, but you'll see the creatures fall in love and later have babies. What does this all mean for you? When there are 2 creatures living together, that's just more attackers for you. Their babies will grow into adults and be able to fight as well. Creatures can only fall in love and breed with creatures of the same species. There are consumable items such as balloons that will help a resident find love, and erotic cakes that will help a couple make a baby. Of course there are less funny consumable items like health potions as well. Your creatures will gain health when they eat, so you don't really need to micromanage anything.

In all, this is a really quirky, one of a kind game that I can highly recommend. The only down side is there seems to be a lot of grinding before you can get through the quests. The game does a great job of explaining things especially compared to other sim games. The game also seems underpriced, but if they had different scenarios, I could understand them having a higher price. The game has the right amount of depth to keep me interested, without overwhelming me.
这篇评测是否有价值? 有趣
40 人中有 38 人(95%)觉得这篇评测有价值
33.6 小时(记录在案的)
发布于:2014年10月4日
This is not a genre I tend to enjoy... I'd say tower defence (which is not a perfect description of the game, but it is fairly close) is one of my least enjoyed genres. Unholy Heights is something special though.

Unholy Heights gets me far more invested in the morality of my actions than pretty much any other game. In a game like Fable which toutes its morality focused gameplay, I will just shrug off the ultimatums. "Will you let most of the kingdom die?!" Yeah; they were all carbon copies of each other anyway. "Will you let your beloved get killed by the evil guy?!" Yeah... her hair is kinda weird.

But this game...

I have some families that I accidently let the parents die, and now the child doesn't have enough money to pay the rent, but I feel so bad that I let her keep her room for free as a means of apologizing for her loss.
And another family which has been falling behind on rent, but I don't want to kick them out because they just had a kid.
And another family that keeps telling me to change the wallpaper back and forth and they're great at defending the place but I just can't stand their implied bickering, so I send them out as soon as there's an assault with the hopes that one of them will perish and I can finally either leave the room with smutty wall paper or plain wall paper...
这篇评测是否有价值? 有趣
54 人中有 43 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1.8 小时(记录在案的)
发布于:2014年10月20日
Two demons were renting a room. they had a child together. Then the parents died. The child had no job and couldn't pay me for the room, it was all alone on the world and it had only me to look after him. But i need money, so i evicted him. I was honestly surprised the game allowed that.

10/10
这篇评测是否有价值? 有趣
15 人中有 13 人(87%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2014年12月5日
I don't have much to say, I had an army of water people, they were "Pillow talking" in my apartments, made some babies, babies grew up and helped fight off evil humans.
Then I found out that most of these ♥♥♥♥s were unemployed, so I evicted each and every one.

More monsters came, and more people behind on rent, so I sent them to their deaths. I now run an apartment complex that houses demons.

They pay, they kill, ♥♥♥♥ all else.
Being Satan the landlord is kind of fun.

Standard Game Rating
  • Story: 10/10
  • Gameplay: 9/10 (Tower Defense and Evicting Tenets Sim)
  • Presentation: 10/10 (Game looks good, like really good, I love the art style even if it's pretty simple.)
  • Soundtrack: 9/10 (it fit, it was cute)
  • Replayability: 8/10 (would come back to it late one night if I feel like playing a tower defense kind of game.)
这篇评测是否有价值? 有趣
15 人中有 12 人(80%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:2014年8月9日
Summary

Well satan since you screwed up, you are being demoted to manager of a hotel in the middle of the desert congratulations!

Your hotel is called Unholy Heights, in which keeping the residents happy and defending against heros who dare to trespass is top priority. Heros will attempt to sneak in and steal your gold, to counter them you will use the monsters who reside in your hotel. You’re residence is perfectly safe as long as they reside in the room and don’t come out to face the heros. Resources will deplete as a result, though there is no way to game over.

Mechanics

+ Hotel Room placement matters
+ Monsters give clear indicators of needs
+ Monsters have families/jobs

Separating enemies by using the positions of hotel rooms is a good way to separate their forces and prevent tanks from protecting the glass-cannon type enemies. The monsters have a numerous weaknesses and strengths depending on how you use them, for example a long-range caster can be good for taking hits from magical spells with enough vitality since they have more magic resistance than your knights.

Monsters will get a bonus to their stats depending on their mood. Clicking on their rooms will provide you feedback on how to improve their residence. The amount you can tax them depends on the value of the room itself. The higher the room value the more you can tax without them feeling like they are getting ripped off. Once you hit a certain point you will notice that the monsters cannot afford the hotel with the job occupations they have, so you will either have to lower it, until they can get a promotion or find more prominent monsters.

Monsters can find lovers, and eventually make babies. Which also factors into how much they can afford apartment wise. So lowering it a bit after they make a baby until he becomes an adult and can hold a job is a recommended idea. Babies generally have superior stats to their parents so wanting to breed over and over again is recommended.

Gym equipment and combat both help increase the stats of your monsters. Increasing their happiness by fulfilling their needs and increasing the value of the apartments also lead to bonuses highlighted in blue that will give you big advantages.

Visuals

The quests are arranged in 3 colors, red for main quest, green for unlocking monsters, and yellow for unlocking furniture. Only one quest will ever be red at any given time since its a single main quest, with various side quests you can accomplish. There are repeatable quests per hotel floor stage so you don’t have to worry about hitting a wall.
这篇评测是否有价值? 有趣
9 人中有 8 人(89%)觉得这篇评测有价值
5.4 小时(记录在案的)
发布于:2014年12月26日
Pretty addictive and charming management sim/tower defense hybrid.

Like the fact you play as the villains not the generic good guys.

Gameplay is simple but fun, with intuitive controls.

For little over a dollar (SGD), you can't go wrong with this game if you like these two genres.
这篇评测是否有价值? 有趣
8 人中有 7 人(88%)觉得这篇评测有价值
34.1 小时(记录在案的)
发布于:2014年11月18日
Having never played any tower defense or micromanagement games, this is an amazing introduction to the genre. It's fun and witty. This is actually one of the most addictive games I've ever played.

Pros:

You actually get attached to your characters and feel like the best landlord in the world even though you're Satan and your plans are actually to raise an army to destroy civilazation.
It makes you reflect on how you judge people in real life: You're not going to let an unemployed, cigarette butt collecting cheep cheep bird rent your property without some sort of social assistance.
The demons and monsters have kids, get promotions, etc.

Cons

If I was a real landlord, I wouldn't be giving into the creatures' unrealistic expectations. ie: Giving them a 3D TV.

This is actually some of the most fun I've had on my PC in the past month, Highly reccommended.

这篇评测是否有价值? 有趣
10 人中有 8 人(80%)觉得这篇评测有价值
31.1 小时(记录在案的)
发布于:2014年11月1日
Fun game that has you managing an apartment complex...as the devil. You fill rooms with different types of creatures(demons, elementals, etc.) to pay you rent while they live their daily lives... until the noble heroes show up to slay the devil(that's you!)! Then you need to send your minions out to protect you! It gets pretty difficult later on, so you have to make your minions mate to have stronger children. It still stays fresh though, it never gets old sending adorable chicks out to their death mwahahahaha...
这篇评测是否有价值? 有趣
11 人中有 8 人(73%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2014年12月21日
This initially seemed like an interesting concept, but it got old quickly. Even at max speed, too much of play time is spent just sitting around waiting for things to happen, and it soon becomes clear that the best way to increase your fighting stength is to spend even more time sitting around waiting for things to happen. In short, it's grindy in the most boring way imaginable, without even a story to redeem it.
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
32.6 小时(记录在案的)
发布于:1月8日
The Raid: Redemption The Unholy Heights

A S.W.A.T. team group of farmers become trapped in an apartment run by a ruthless bald middle-aged mobster and his army of killers and thugs magical chickens.
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:2014年8月14日
Hidden gem!
The only downside about this game is the guilt of having your cute tenants die
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:1月12日
Cute flash game but has very shallow game mechanics and little replay value. Monsters are cute and presentation is acceptably straightforward. The strategy system is very arbitrary and cumbersome. Controlling your monsters in battle can be frustratingly tough because of the lack of any overlap, identical health bars for friendly and enemy, lack of hotkeys/hotgroups, stupid/unpredictable AI behavior, and no strategy interface to coordinate your forces or do anything complex. Upgrading apartments manually takes forever and often is counterintuitive because monsters will demand things they don't actually want or need and frequently when you satisfy requirements and make a really nice apartment the monster you just spent a lot of money pleasing will stop paying rent because now he can't afford it. These kinds of unnatural hurdles are everywhere in this game. Unique nouns in the game generally reference internet games and meme culture, as seems to be the popular tactic of late for flash games where the author doesn't want to do any creative work.

Overall Unholy Heights is not really worth spending money on unless it is VERY cheap and you've got nothing better to do than explore simple flash games. This one is charming at times, with an interesting premise, it just isn't very good.
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
4.4 小时(记录在案的)
发布于:2014年8月31日
Recommended: This is definitely an example of a game where the art direction and that design will just brush some people the wrong way, being very "twee" in that strange sort of Japanese way, but if that doesn't bother you, what you'll find is a fairly well-designed and moderately-deep tower defense game.

Full review is available here
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:2014年9月14日
I've played quite a few flash games that involved hotel management, and Unholy Heights does a good job of incorporating new mechanics to a classic genre.

If you like hotel simulators, monster themes, defense-based gameplay, and fairly casual pacing, then you will enjoy this game.

The aesthetics are nice - the detail in the characters is decent, and any upgrades you purchase for each room is never shown. The music and sounds are okay, nothing too special, although I personally like to mute the sounds in favor of my own.

The tutorial is quick and very helpful at showing you how every mechanic works. The learning curve is minimal to moderate, and it is easy to understand everything about the game with one or two short playthroughs. The pacing for the game is completely up to the player, as you can continue grinding until you wish to increase the difficulty (by purchasing the next floor for your apartment).

In the game, you play as the Devil, acting landlord of the Unholy Heights apartments. You can accept different monsters as tenants, and these units are called upon whenever you are attacked by adventurers. The monster types you can add as tenants increases as you progress through the game and build more floors (this also increases the overall difficulty).

Each monster has different desires, and purchasing their requests (room upgrades, like better computers, fridges, etc) will result in a satisfaction boost. This is useful because you can then increase the rent a little without incurring a penalty. At high levels of satisfaction, monsters will have bonuses to their abilities.

During battles, you can knock on doors to ask tenants to fight for you (this is an interesting mechanic, because monsters at work will be unavailable, however, monsters that are unemployed are also less likely to pay rent on time). Your monsters will fight in a line, so clicking on a monster who is about to die will allow them to retreat (and bring the next monster in line to the front). You can purchase one-time consumables (like health potions) that are used during battle and when a monster returns to his/her room. If you fail to kill an adventurer, he/she will take a percentage of your money - and escape with it if you are unable to kill them by the time they exit the screen. Saving often is encouraged, since you can have your entire tenant list destroyed if you make a mistake and/or do not plan accordingly.

Monsters can also meet mates (usually if they are employed and have better rooms), adding another person to your defense cue. Eventually, the couple can reproduce, earning you a third monster for a single room. Being able to keep families alive and happy is a great way to increase both your revenue and defense rating.

By default, adventures will appear fairly infrequently, however, you can access missions for gold rewards - a difficulty rating and brief description gives you an idea of what to expect. In order to build the next floor for your apartment, you must defeat a boss mission and have enough gold (quite expensive, so grinding is recommended).

Overall, the game is a nice, casual time filler. If you are interested in hotel management and/or defense games, definitely give this game a try (or at least take a look at the demo).

Recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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5 人中有 4 人(80%)觉得这篇评测有价值
8.0 小时(记录在案的)
发布于:2014年11月17日
I was skeptical that this game would be like one of those diner simulation games, but the devs have found a way to combine real-time combat, leveling up, and economy management into a really unique, fun, and addictive game. I'm at work right now and I can't stop thinking about this game!
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