Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
用户评测: 多半好评 (815 篇评测)
发行日期: 2013年12月3日
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购买 Draw A Stickman: EPIC

秋季大特卖!12月2日 截止

-80%
$4.99
$0.99

购买 Draw a Stickman: EPIC 3-Pack

秋季大特卖!12月2日 截止

-80%
$9.99
$1.99
 

评测

“A fun, thought provoking, and unique game.”
9/10 – AppStorm

“Puzzles are well designed, and the drawing element really makes for a very unique and personalized game.”
AppAdvice

关于这款游戏

画个火柴人,带着他在梦幻世界冒险!各种各样的铅笔、绘图元素、工具以及武器任你使用,解决谜题,攻克障碍。

《画个火柴人:EPIC》可以媲美任何一款冒险游戏、角色扮演游戏亦或是益智游戏,其独一无二的绘图机制是你在其他游戏中从未体验过的!从画朵雨云滋润植物生长到画把斧头砍倒大门,周围的环境尽在你的掌握之中。

随着你一路画着勇闯14关(外加一个隐藏奖励关卡),你将会探索各种不同环境,遭遇非同寻常的生物!由于玩法的非线性规则,下一个解锁的关卡将取决于你攻克当前环境的方法。每一关都充斥着各种隐藏的秘密和成就,使得玩家百玩不厌。

拿起铅笔,进入传奇冒险世界!

系统需求

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 9.0c compatible
    • Hard Drive: 300 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
有价值的用户评测
12 人中有 11 人(92%)觉得这篇评测有价值
7.1 小时(记录在案的)
发布于:11月27日
很有意思的一款小游戏,全成就还算ok
pc和手机上都能玩的到
有几个收集任务,不是很难找,有些关卡不看攻略我真的想不到=A=
9/10
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:11月10日
This is actually quite an entertaining game so long as you're creative and a solid artist. I was really entertained playing this up until I accidentally saved a charactr that looked awful and was agitated seeing this abomination constantly on screen.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:11月17日
This is a pretty fun game just for casual play. I haven't beaten the whole thing yet but it's fun enough to goof around on for a little while. Nothing too special about it, I would recommend picking it up in a bundle or on sale.
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
4.0 小时(记录在案的)
发布于:11月1日
Great adventure where you draw yourself, draw the person you're going to save, then the tools need to do so. Simple fun gameplay that keeps you wanting more. Drawing the initial characters was one of the highlights of the game and I would have liked to see more of that in some form. Not sure of many other games where you can go on an epic adventure to save Alyson Hannigan (The person I drew to save).

Full Review
这篇评测是否有价值?
4 人中有 1 人(25%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:11月26日
very nice but sometime its hard to find the wayout
这篇评测是否有价值?
7 人中有 1 人(14%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:11月4日
Awesome
这篇评测是否有价值?
8 人中有 1 人(13%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:11月1日
Awesome game!
这篇评测是否有价值?
10 人中有 0 人(0%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:11月23日
Bad game. Not worth any money.
这篇评测是否有价值?
15 人中有 1 人(7%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:11月19日
No.
It's crap.
这篇评测是否有价值?
16 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:10月30日
I guess it's not awful... no wait yes it is what a waste of a dead bunny and £1.
这篇评测是否有价值?
11 人中有 11 人(100%)觉得这篇评测有价值
1.6 小时(记录在案的)
发布于:8月22日
一款把手绘和解谜结合到一起的游戏。
创造一个只属于你自己的人物,闯过重重关卡,解救他的基友。
当然要和基友在一起,可不会那么简单哦。
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:6月17日
断断续续的玩终于通关了,非常棒的一款小游戏,最后两关简直把我耐心都磨破了,不过好歹终于过了。。

(好吧,我不会说最后两关我可耻的看了下攻略才过了的= =)

还有很多成就没解开,看了下想全成就还是有点难度的= =

这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:7月13日
又是一款创意满满的游戏!~自己画的主角自己画的道具(虽然是只要画出来就能用 不管画得多猎奇也可以 但是)这种设定很让人眼前一亮 画把钥匙开箱子 画朵云就能下雨 有种神笔马良的感觉> > 推荐!
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:8月20日
创意不能再棒 不过flash游戏的机能限制 操作很蹩脚玩的很累...
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
15.4 小时(记录在案的)
发布于:10月12日
类似蜡笔物理学,很好玩。
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:6月4日
很好玩的游戏
这篇评测是否有价值?
118 人中有 97 人(82%)觉得这篇评测有价值
15.3 小时(记录在案的)
发布于:6月14日
There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

The premise seems solid, but the final product will put you to sleep. Now that you’re vaguely familiar with the gameplay, let’s discuss what’s wrong with it. For starters, the drawing mechanic is kiddy-pool shallow. There are roughly 5 different things you can draw, in addition to the axe you can also draw fires, rain clouds, thunder clouds and keys. If you thought it would be a game like Okami where you draw bridges to progress, or Scribblenauts huge selection of drawings, you’re out of luck.

Drawing keys is completely redundant, it’s not a puzzle to put a key in a lock, it just wastes time to keep having to draw them and they simply aren’t necessary. Additionally, each thing you can draw has its own pencil. The game isn’t smart enough to know what you’re actually drawing, so it determines what object you’ve drawn based on the pencil you’ve chosen which brings up the question, why do you have to draw the object at all? You can draw anything from a straight line, to a Salvador Dali replica but if you did it with the “axe” pencil, it will only ever see it as an axe.

The next thing wrong with the gameplay is how monotonous it gets. One stage in particular stood out with this, where you had to use a key operated robot to plough through a wall. No clues were given on this, but there were a huge number of chests, barrels and boxes around, and yes you had to just keep breaking them all open one at a time until you found the right one (by drawing an axe, which breaks after 3 swings and needs to be drawn again). Once found, along with finding the control box in a similar way, you needed to use keys to turn the robot in 90 degree increments until it was facing the right direction (keys, again, get 3 uses before you need to draw a new one). Additionally, you needed keys to operate the control box to make the robot move forward, then turn it yet again after it moves to re-align it with the target. Dull as a butter knife, because it’s obvious what you have to do, it just takes so long to do it because of having to redraw all your tools, but then why couldn’t you have just made it so the robot can be turned around without keys at all?

This is the main issue the game has, in fact. Everything is so straightforward, but it’s made difficult and more time-consuming from having to stop every couple of steps to “draw” something. You can’t move while drawing, so it’s essentially little more than padding so that the game will last longer than 30 minutes.

Poor level design ensures that tedium is never far away, with most puzzles boiling down to destroying everything you can, looking for clues in the environment (such as using a lightning cloud over a gravestone with a lightning symbol on it) then clicking on any interactive objects until you find the exit. The best way to describe the gameplay is like a point-and-click adventure with no plot… or colour.

The graphics are abysmal and I don’t buy the “it’s the style” argument. If you set out to design a game that looks like this from the start, then you probably should have changed the concept before you began working on it. Justifying bad art does not make it any less bad.

Each level is a static, flat image completely devoid of colour or artistic talent. Everything that moves does so with animation tweening of a single frame in the same way bad Flash animations do. This would be excusable if any of these actually looked like some effort had been put into drawing them, but no. The style dictates that everything has to look like it was drawn by a 5-year old, but it’s not even doing that right, it looks like a game drawn by a grown man to LOOK like the drawings of a 5-year old.

Draw a Stickman EPIC barely qualifies as a game, being the digital equivalent of those baby toys with shapes that fit into specific holes. And just like those toys, I cannot possibly recommend this to anyone over the age of 3 due to choking hazards.

Pros:
~Doesn’t crash very often

Cons:
~Grotesque graphics and animation
~Painfully repetitive gameplay
~No replay value
~More time spent in the pencil UI than solving puzzles
~Drawing mechanics have the depth of a pancake
这篇评测是否有价值?
14 人中有 9 人(64%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:8月23日
A port from mobile devices — not that interesting to play on PC.
这篇评测是否有价值?
5 人中有 4 人(80%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:9月12日
I created Phil Fish and lost Zoe Quinn on my way to find Fez.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:6月24日
This game is absolutely fun and hilarious! I've played both the Android and PC versions; each offers their own bit of fun while keeping with the story. My favourite thing to do is draw myself and then draw one of my friends as the person I'm going to save. Play this game; it will make your day infinitely better.
这篇评测是否有价值?