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Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Date de parution: 3 déc 2013
Tags populaires des utilisateurs pour ce produit :
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Draw a Stickman: EPIC review by PewDiePie

12 mai

Check out PewDiePie's sweet review of Stickman: EPIC here.

In honor of his amazing artistic ability, we've put the game on sale at 50% off for one week!

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21 avril

Our next game, Battlepillars Gold Edition, launches exclusively for Steam in 7 days! https://www.youtube.com/watch?v=xz-_dnywTpI

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“A fun, thought provoking, and unique game.”
9/10 – AppStorm

“Puzzles are well designed, and the drawing element really makes for a very unique and personalized game.”

À propos du jeu

Dessinez un bonhomme bâton, et guidez-le à travers un monde d'aventures fantastiques ! En utilisant un assortiment de crayons, vous pourrez dessiner des éléments, des outils et des armes, pour résoudre des puzzles et passer les obstacles.

Dessine-moi un bonhomme pourrait être comparé à un jeu d'aventure, un RPG ou un jeu de puzzle, mais son mécanisme unique autour du dessin n'a rien à voir avec aucun jeu auquel vous avez pu jouer avant ! Vous pouvez contrôler tous les aspects de votre environnement de différentes manières, comme en dessinant un nuage de pluie pour faire pousser des plantes, ou une hache pour détruire une barrière.

Explorez de nombreux endroits et faites face à de drôles de créatures, en dessinant à travers 14 niveaux (plus un caché) ! Comme le jeu n'est pas linéaire, la manière que vous aurez de choisir de traverser un niveau déterminera celui que vous débloquerez ensuite ! Chaque niveau possède plein de secrets et de succès à débloquer, ce qui vous offre des heures et des heures de jeu en perspective.

Attrapez un crayon, et plongez dans le monde de "Epic" !

Configuration requise

    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 9.0c compatible
    • Hard Drive: 300 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Un jeu partant d'une bonne idée, mais en quelques minutes on se rend compte de a redondance du jeu. Bref, un jeu plutôt plat que je déconseille. f
Posté le : 30 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
78 personne(s) sur 98 (80%) ont trouvé cette évaluation utile
15.3 heures en tout
There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

The premise seems solid, but the final product will put you to sleep. Now that you’re vaguely familiar with the gameplay, let’s discuss what’s wrong with it. For starters, the drawing mechanic is kiddy-pool shallow. There are roughly 5 different things you can draw, in addition to the axe you can also draw fires, rain clouds, thunder clouds and keys. If you thought it would be a game like Okami where you draw bridges to progress, or Scribblenauts huge selection of drawings, you’re out of luck.

Drawing keys is completely redundant, it’s not a puzzle to put a key in a lock, it just wastes time to keep having to draw them and they simply aren’t necessary. Additionally, each thing you can draw has its own pencil. The game isn’t smart enough to know what you’re actually drawing, so it determines what object you’ve drawn based on the pencil you’ve chosen which brings up the question, why do you have to draw the object at all? You can draw anything from a straight line, to a Salvador Dali replica but if you did it with the “axe” pencil, it will only ever see it as an axe.

The next thing wrong with the gameplay is how monotonous it gets. One stage in particular stood out with this, where you had to use a key operated robot to plough through a wall. No clues were given on this, but there were a huge number of chests, barrels and boxes around, and yes you had to just keep breaking them all open one at a time until you found the right one (by drawing an axe, which breaks after 3 swings and needs to be drawn again). Once found, along with finding the control box in a similar way, you needed to use keys to turn the robot in 90 degree increments until it was facing the right direction (keys, again, get 3 uses before you need to draw a new one). Additionally, you needed keys to operate the control box to make the robot move forward, then turn it yet again after it moves to re-align it with the target. Dull as a butter knife, because it’s obvious what you have to do, it just takes so long to do it because of having to redraw all your tools, but then why couldn’t you have just made it so the robot can be turned around without keys at all?

This is the main issue the game has, in fact. Everything is so straightforward, but it’s made difficult and more time-consuming from having to stop every couple of steps to “draw” something. You can’t move while drawing, so it’s essentially little more than padding so that the game will last longer than 30 minutes.

Poor level design ensures that tedium is never far away, with most puzzles boiling down to destroying everything you can, looking for clues in the environment (such as using a lightning cloud over a gravestone with a lightning symbol on it) then clicking on any interactive objects until you find the exit. The best way to describe the gameplay is like a point-and-click adventure with no plot… or colour.

The graphics are abysmal and I don’t buy the “it’s the style” argument. If you set out to design a game that looks like this from the start, then you probably should have changed the concept before you began working on it. Justifying bad art does not make it any less bad.

Each level is a static, flat image completely devoid of colour or artistic talent. Everything that moves does so with animation tweening of a single frame in the same way bad Flash animations do. This would be excusable if any of these actually looked like some effort had been put into drawing them, but no. The style dictates that everything has to look like it was drawn by a 5-year old, but it’s not even doing that right, it looks like a game drawn by a grown man to LOOK like the drawings of a 5-year old.

Draw a Stickman EPIC barely qualifies as a game, being the digital equivalent of those baby toys with shapes that fit into specific holes. And just like those toys, I cannot possibly recommend this to anyone over the age of 3 due to choking hazards.

~Doesn’t crash very often

~Grotesque graphics and animation
~Painfully repetitive gameplay
~No replay value
~More time spent in the pencil UI than solving puzzles
~Drawing mechanics have the depth of a pancake
Posté le : 14 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
31 personne(s) sur 51 (61%) ont trouvé cette évaluation utile
0.3 heures en tout
I'm too immature to play this properly
Posté le : 22 mars
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
9.3 heures en tout
All things considered, Draw a Stickman: Epic is quite an original puzzle game in its own right. The game’s narrative follows its protagonist (which you draw) to find and rescue your best friend (also drawn by you) from the clutches of a selfish miser who wants your magic pencil for his own diversion.

The Good:
+ Original puzzles
+ Sensible achievements
+ Casual puzzler
+ Personalized Story – your friend is even listed in the end credits

The Bad
- Drawing items is tiring after a while – especially with a mouse

Most of the puzzles revolve around the elements (rain, lightning, fire) while others involve keys and tree chopping. To successfully complete levels you will need to utilize all the pencils provided you at the start of that level in combinations to progress through the levels. The manner in which drawn elements are utilized by you is (to me) a very refreshing and major attraction to the game. There is just so much which doesn’t meet the eye at first but after a few hour of playtime you get those ‘ah-ha’ moments which make puzzles rewarding and worth it.

Draw a Stickman: Epic is a somewhat short game but well worth the time investment, Even if you don’t cheat you can net all the achievements within a day providing you are willing to do a small amount of grinding.
Posté le : 1 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
1.2 heures en tout
A port from mobile devices — not that interesting to play on PC.
Posté le : 23 août
Cette évaluation vous a-t-elle été utile ? Oui Non
19 personne(s) sur 24 (79%) ont trouvé cette évaluation utile
0.2 heures en tout
Décevant. Ce jeu est décevant. J'ai toujours rêvé d'un jeu où on devrait dessiner pour avancer et quand j'ai vu celui-ci j'ai cru avoir trouvé ce que j'avais tant cherché. Eh bien non.
Quand on voit l'aspect de ce jeu, on se dit que le monde va évoluer selon ce que l'on dessine, selon les formes. Je me suis toujours demandé comment on pouvait programmer ça et me suis toujours dit que ça devait être diablement compliqué, et que c'était assez étonnant de trouver quelqu'un qui avait réussi cet exploit à ce prix là.
Tout simplement, si c'est si peu cher, c'est que l'aspect "dessin" du jeu n'est que simulé. Quand on vous dit "dessinez du feu", certes, vous aller dessiner du feu, essayer de faire des petites flammes (un peu ratées parce que vous avez une souris, mais bon soit), puis vous aller vous rendre compte que vous utilisez l'outil feu. Et vous pouvez dessiner ce que vous voulez, ça fonctionnera quand même. Un exemple ? Essayez d'enflammer un arbre en dessinant un bonhomme ça fonctionnera. Même en dessinant un seau d'eau. Même en faisant un trait. Pour avancer, vous ne dessinez pas, vous placez là où il le faut les outils à utiliser, et non seulement ça rend le jeu atrocement simple (mais chiant parce que les mouvements du personnage sont pas hyper rapides) mais en plus ça le rend totalement dénué d'intérêt puisque l'aspect vendu - "draw" - n'a pas lieu d'être.
En résumé, ce jeu est une suite de tableaux où vous devez faire avancer un sprite de bonhomme bâton raté et placer des objets là où il faut les mettre. Rien de plus.
Posté le : 10 janvier
Cette évaluation vous a-t-elle été utile ? Oui Non


Webby awards: Handheld Game of the Year 2013
Webby awards: Tablet Game of the Year 2013
Included in the 100 best Apps by PC Mag
Ranked top 15 games by PC World