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Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Releasedatum: 3 dec 2013
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Draw a Stickman: EPIC review by PewDiePie

12 mei

Check out PewDiePie's sweet review of Stickman: EPIC here.

In honor of his amazing artistic ability, we've put the game on sale at 50% off for one week!

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21 april

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Recensies

“A fun, thought provoking, and unique game.”
9/10 – AppStorm

“Puzzles are well designed, and the drawing element really makes for a very unique and personalized game.”
AppAdvice

Info over het spel

Teken een stokmannetje en leidt hem/haar vervolgens door een fantastiche wereld van avontuur! Gebruik een assortiment aan potloden om elementen, gereedschap en wapens te tekenen om puzzels op te lossen en obstakels te overkomen.

"Draw a Stickman Epic" kan vergeleken worden met Adventure games, RPGs, of puzzelspellen, maar het unieke tekensysteem is compleet anders dan wat je ooit eerder gespeeld hebt! Teken een regenwolk om planten te laten groeien, of teken een bijl om poorten neer te hakken. Alle aspecten van de omgeving liggen in jouw handen!

Verken diverse omgevingen en ontmoet ongewoonlijke wezens terwijl je je een weg door 14 levels (plus een verborgen bonuslevel) tekent! Dankzij de non-lineaire gameplay bepaalt hoe je een omgeving overkomt welk level je als volgende ontgrendelt. Elk level is gevuld met verborgen geheimen en achievements, voor uren en uren speelplezier.

Pak een potlood en duik in de wereld van "Epic"!

Systeemeisen

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 9.0c compatible
    • Hard Drive: 300 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
Nuttige klantrecensies
78 van de 98 mensen (80%) vonden deze recensie nuttig
15.3 uur in totaal
There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

The premise seems solid, but the final product will put you to sleep. Now that you’re vaguely familiar with the gameplay, let’s discuss what’s wrong with it. For starters, the drawing mechanic is kiddy-pool shallow. There are roughly 5 different things you can draw, in addition to the axe you can also draw fires, rain clouds, thunder clouds and keys. If you thought it would be a game like Okami where you draw bridges to progress, or Scribblenauts huge selection of drawings, you’re out of luck.

Drawing keys is completely redundant, it’s not a puzzle to put a key in a lock, it just wastes time to keep having to draw them and they simply aren’t necessary. Additionally, each thing you can draw has its own pencil. The game isn’t smart enough to know what you’re actually drawing, so it determines what object you’ve drawn based on the pencil you’ve chosen which brings up the question, why do you have to draw the object at all? You can draw anything from a straight line, to a Salvador Dali replica but if you did it with the “axe” pencil, it will only ever see it as an axe.

The next thing wrong with the gameplay is how monotonous it gets. One stage in particular stood out with this, where you had to use a key operated robot to plough through a wall. No clues were given on this, but there were a huge number of chests, barrels and boxes around, and yes you had to just keep breaking them all open one at a time until you found the right one (by drawing an axe, which breaks after 3 swings and needs to be drawn again). Once found, along with finding the control box in a similar way, you needed to use keys to turn the robot in 90 degree increments until it was facing the right direction (keys, again, get 3 uses before you need to draw a new one). Additionally, you needed keys to operate the control box to make the robot move forward, then turn it yet again after it moves to re-align it with the target. Dull as a butter knife, because it’s obvious what you have to do, it just takes so long to do it because of having to redraw all your tools, but then why couldn’t you have just made it so the robot can be turned around without keys at all?

This is the main issue the game has, in fact. Everything is so straightforward, but it’s made difficult and more time-consuming from having to stop every couple of steps to “draw” something. You can’t move while drawing, so it’s essentially little more than padding so that the game will last longer than 30 minutes.

Poor level design ensures that tedium is never far away, with most puzzles boiling down to destroying everything you can, looking for clues in the environment (such as using a lightning cloud over a gravestone with a lightning symbol on it) then clicking on any interactive objects until you find the exit. The best way to describe the gameplay is like a point-and-click adventure with no plot… or colour.

The graphics are abysmal and I don’t buy the “it’s the style” argument. If you set out to design a game that looks like this from the start, then you probably should have changed the concept before you began working on it. Justifying bad art does not make it any less bad.

Each level is a static, flat image completely devoid of colour or artistic talent. Everything that moves does so with animation tweening of a single frame in the same way bad Flash animations do. This would be excusable if any of these actually looked like some effort had been put into drawing them, but no. The style dictates that everything has to look like it was drawn by a 5-year old, but it’s not even doing that right, it looks like a game drawn by a grown man to LOOK like the drawings of a 5-year old.

Draw a Stickman EPIC barely qualifies as a game, being the digital equivalent of those baby toys with shapes that fit into specific holes. And just like those toys, I cannot possibly recommend this to anyone over the age of 3 due to choking hazards.

Pros:
~Doesn’t crash very often

Cons:
~Grotesque graphics and animation
~Painfully repetitive gameplay
~No replay value
~More time spent in the pencil UI than solving puzzles
~Drawing mechanics have the depth of a pancake
Geplaatst: 14 juni
Was deze recensie nuttig? Ja Nee
31 van de 51 mensen (61%) vonden deze recensie nuttig
0.3 uur in totaal
I'm too immature to play this properly
Geplaatst: 22 maart
Was deze recensie nuttig? Ja Nee
12 van de 16 mensen (75%) vonden deze recensie nuttig
9.3 uur in totaal
All things considered, Draw a Stickman: Epic is quite an original puzzle game in its own right. The game’s narrative follows its protagonist (which you draw) to find and rescue your best friend (also drawn by you) from the clutches of a selfish miser who wants your magic pencil for his own diversion.

The Good:
+ Original puzzles
+ Sensible achievements
+ Casual puzzler
+ Personalized Story – your friend is even listed in the end credits

The Bad
- Drawing items is tiring after a while – especially with a mouse

Most of the puzzles revolve around the elements (rain, lightning, fire) while others involve keys and tree chopping. To successfully complete levels you will need to utilize all the pencils provided you at the start of that level in combinations to progress through the levels. The manner in which drawn elements are utilized by you is (to me) a very refreshing and major attraction to the game. There is just so much which doesn’t meet the eye at first but after a few hour of playtime you get those ‘ah-ha’ moments which make puzzles rewarding and worth it.

Draw a Stickman: Epic is a somewhat short game but well worth the time investment, Even if you don’t cheat you can net all the achievements within a day providing you are willing to do a small amount of grinding.
Geplaatst: 1 juni
Was deze recensie nuttig? Ja Nee
7 van de 9 mensen (78%) vonden deze recensie nuttig
1.2 uur in totaal
A port from mobile devices — not that interesting to play on PC.
Geplaatst: 23 augustus
Was deze recensie nuttig? Ja Nee
5 van de 6 mensen (83%) vonden deze recensie nuttig
1.5 uur in totaal
I burnt down a tree with a drawing of Obama's face that took me 40 minutes
Geplaatst: 22 juni
Was deze recensie nuttig? Ja Nee
127 van de 143 mensen (89%) vonden deze recensie nuttig
2.1 uur in totaal
The game is great, the gameplay is great, the story is so fun, there is many hidden stuff to find, you have the oportunity to make your own character almost as you want and to edit it when you want.

Also the support team is very nice.

If you are unsure I guess there is a demo version in their website.
Geplaatst: 3 december 2013
Was deze recensie nuttig? Ja Nee

Prijzen

Webby awards: Handheld Game of the Year 2013
Webby awards: Tablet Game of the Year 2013
Included in the 100 best Apps by PC Mag
Ranked top 15 games by PC World