Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
사용자 평가: 대체로 긍정적 (평가 796 개)
출시 날짜: 2013년 12월 3일

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Draw A Stickman: EPIC 구매

Draw a Stickman: EPIC 3-Pack 구매

 

큐레이터의 추천

"공식한글화"
Read the full review here.

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2014년 5월 12일

Draw a Stickman: EPIC review by PewDiePie

Check out PewDiePie's sweet review of Stickman: EPIC here.

In honor of his amazing artistic ability, we've put the game on sale at 50% off for one week!

댓글 42 개 더 읽어보기

평가

“A fun, thought provoking, and unique game.”
9/10 – AppStorm

“Puzzles are well designed, and the drawing element really makes for a very unique and personalized game.”
AppAdvice

게임에 대해

연필맨을 그려서 환상적인 모험을 떠나세요! 여러가지 연필로 원소와 도구, 무기를 그려서 퍼즐을 풀고 시련을 극복하세요.

연필맨 모험편은 다른 어드벤처 게임이나 RPG, 퍼즐 게임과 비슷할지도 모릅니다. 하지만 독특한 그림만은 여태까지 해본 어떤 게임과도 다릅니다! 비구름을 그려서 식물을 키우고, 도끼를 그려서 문을 부수세요. 주변의 모든 사물을 다룰 수 있습니다.

14개 레벨에 숨겨진 보너스 레벨을 통해 모험을 그리며 다양한 땅을 탐험하고 기이한 생물들을 만나세요! 일직선 진행이 아니므로, 어떻게 길을 만드느냐에 따라 다음에 열릴 레벨이 결정됩니다. 레벨마다 숨겨진 비밀과 업적이 가득 차 있어서 몇 시간이고 다시 할 수 있는 재미를 줍니다.

연필을 잡고 모험의 세계로 뛰어드세요!

시스템 요구 사항

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 9.0c compatible
    • Hard Drive: 300 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
유용한 고객 평가
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
명절 때 온 사촌들에게 시켜주기 좋은 게임.
게시 일시: 2014년 7월 2일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
2.4 시간 기록
웃기게 그림을 그려도 재미가 없는 게임. 모바일에서 멈췄어야 했다.
게시 일시: 2014년 8월 12일
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
2.2 시간 기록
그림실력에 따라서 아기자기 한 캐릭터나 울룩불룩 한 근육캐,자기가 좋아하는 캐릭터 등등 탄생이 가능!
거기다 공략 모르고 하면 난이도가 조금 있어서 풀어나가는 맛이 재미있다! 물론 가끔 안 풀려서 공략 보기도 하지만..ㅋㅋ
이 게임을 동생,어머니에게도 시켜드렸는데 재미있게 즐기는 듯 ㅋㅋ

아무튼 추천추천~
게시 일시: 2014년 5월 31일
이 평가가 유용한가요? 아니요
108명 중 87명(81%)이 이 평가를 유용하다고 평가했습니다.
15.3 시간 기록
There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

The premise seems solid, but the final product will put you to sleep. Now that you’re vaguely familiar with the gameplay, let’s discuss what’s wrong with it. For starters, the drawing mechanic is kiddy-pool shallow. There are roughly 5 different things you can draw, in addition to the axe you can also draw fires, rain clouds, thunder clouds and keys. If you thought it would be a game like Okami where you draw bridges to progress, or Scribblenauts huge selection of drawings, you’re out of luck.

Drawing keys is completely redundant, it’s not a puzzle to put a key in a lock, it just wastes time to keep having to draw them and they simply aren’t necessary. Additionally, each thing you can draw has its own pencil. The game isn’t smart enough to know what you’re actually drawing, so it determines what object you’ve drawn based on the pencil you’ve chosen which brings up the question, why do you have to draw the object at all? You can draw anything from a straight line, to a Salvador Dali replica but if you did it with the “axe” pencil, it will only ever see it as an axe.

The next thing wrong with the gameplay is how monotonous it gets. One stage in particular stood out with this, where you had to use a key operated robot to plough through a wall. No clues were given on this, but there were a huge number of chests, barrels and boxes around, and yes you had to just keep breaking them all open one at a time until you found the right one (by drawing an axe, which breaks after 3 swings and needs to be drawn again). Once found, along with finding the control box in a similar way, you needed to use keys to turn the robot in 90 degree increments until it was facing the right direction (keys, again, get 3 uses before you need to draw a new one). Additionally, you needed keys to operate the control box to make the robot move forward, then turn it yet again after it moves to re-align it with the target. Dull as a butter knife, because it’s obvious what you have to do, it just takes so long to do it because of having to redraw all your tools, but then why couldn’t you have just made it so the robot can be turned around without keys at all?

This is the main issue the game has, in fact. Everything is so straightforward, but it’s made difficult and more time-consuming from having to stop every couple of steps to “draw” something. You can’t move while drawing, so it’s essentially little more than padding so that the game will last longer than 30 minutes.

Poor level design ensures that tedium is never far away, with most puzzles boiling down to destroying everything you can, looking for clues in the environment (such as using a lightning cloud over a gravestone with a lightning symbol on it) then clicking on any interactive objects until you find the exit. The best way to describe the gameplay is like a point-and-click adventure with no plot… or colour.

The graphics are abysmal and I don’t buy the “it’s the style” argument. If you set out to design a game that looks like this from the start, then you probably should have changed the concept before you began working on it. Justifying bad art does not make it any less bad.

Each level is a static, flat image completely devoid of colour or artistic talent. Everything that moves does so with animation tweening of a single frame in the same way bad Flash animations do. This would be excusable if any of these actually looked like some effort had been put into drawing them, but no. The style dictates that everything has to look like it was drawn by a 5-year old, but it’s not even doing that right, it looks like a game drawn by a grown man to LOOK like the drawings of a 5-year old.

Draw a Stickman EPIC barely qualifies as a game, being the digital equivalent of those baby toys with shapes that fit into specific holes. And just like those toys, I cannot possibly recommend this to anyone over the age of 3 due to choking hazards.

Pros:
~Doesn’t crash very often

Cons:
~Grotesque graphics and animation
~Painfully repetitive gameplay
~No replay value
~More time spent in the pencil UI than solving puzzles
~Drawing mechanics have the depth of a pancake
게시 일시: 2014년 6월 14일
이 평가가 유용한가요? 아니요
17명 중 12명(71%)이 이 평가를 유용하다고 평가했습니다.
9.3 시간 기록
All things considered, Draw a Stickman: Epic is quite an original puzzle game in its own right. The game’s narrative follows its protagonist (which you draw) to find and rescue your best friend (also drawn by you) from the clutches of a selfish miser who wants your magic pencil for his own diversion.

The Good:
+ Original puzzles
+ Sensible achievements
+ Casual puzzler
+ Personalized Story – your friend is even listed in the end credits

The Bad
- Drawing items is tiring after a while – especially with a mouse

Most of the puzzles revolve around the elements (rain, lightning, fire) while others involve keys and tree chopping. To successfully complete levels you will need to utilize all the pencils provided you at the start of that level in combinations to progress through the levels. The manner in which drawn elements are utilized by you is (to me) a very refreshing and major attraction to the game. There is just so much which doesn’t meet the eye at first but after a few hour of playtime you get those ‘ah-ha’ moments which make puzzles rewarding and worth it.

Draw a Stickman: Epic is a somewhat short game but well worth the time investment, Even if you don’t cheat you can net all the achievements within a day providing you are willing to do a small amount of grinding.
게시 일시: 2014년 6월 1일
이 평가가 유용한가요? 아니요
10명 중 9명(90%)이 이 평가를 유용하다고 평가했습니다.
1.6 시간 기록
엔딩
적절한 난이도 짧은 플레이타임 그리는게 귀찮아져서 나중엔 대충 선만그음.
세일할때 아니면 돈아깝다고 느낄수도 있음
게시 일시: 2013년 12월 4일
이 평가가 유용한가요? 아니요