Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
User reviews: Mostly Positive (964 reviews) - 78% of the 964 user reviews for this game are positive.
Release Date: Dec 3, 2013

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“A fun, thought provoking, and unique game.”
9/10 – AppStorm

“Puzzles are well designed, and the drawing element really makes for a very unique and personalized game.”

About This Game

Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.

Draw a Stickman Epic could be compared to an adventure game, RPG, or puzzle game, but the unique drawing mechanic is unlike any game you've ever played before! From drawing a rain cloud for growing plants to drawing an axe for chopping down a gate, you control all aspects of your environment.

Explore diverse environments and encounter unusual creatures as you draw your way through 14 levels (plus a hidden bonus level)! With the non-linear gameplay, how you overcome one environment will determine which level you unlock next. Each level is filled with hidden secrets and achievements, offering hours and hours of replay value.

Grab a pencil and dive into the world of Epic!

Exclusive Features for Steam
  • Improved visuals and audio
  • New hidden content exclusive to Steam
  • More challenging puzzles
  • Steam-specific content including 42 Steam Achievements, Steam Stats, Steam Cloud, and Steam Trading Cards!

Awards and Recognition for Draw a Stickman: EPIC
  • Downloaded 5 million times!
  • Played over 100 million times!
  • 5 Total Webby awards for the entire Stickman series!
  • Included in the 100 best Apps by PC Mag!
  • Ranked top 15 games by PC World!

System Requirements

    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 9.0c compatible
    • Storage: 300 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
Helpful customer reviews
2 of 2 people (100%) found this review helpful
5.6 hrs on record
Posted: October 17
Although relatively a short game, I would definitely recommend buying IF on sale. The puzzles are fun, the crayon art is charming and you get to see your creations come to life. It doesn't even judge you if you accidentally draw a phallus shaped key! :)
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8 of 15 people (53%) found this review helpful
2 people found this review funny
7.6 hrs on record
Posted: August 26
After completing this game. This is fun game with story to save your be loved one. All your drawing can use to be tools or burn anything. Although, if u only make draw straight line for 1cm or tape tangle. But control to character is worse, suddenly get burn even if fire you draw not to close to you, and very worse if you hold axe and control with mouse click button. Have trouble while suddenly click bush or tree and enemy chase you, can't undo that action.

I think this game same as tv cartoon nickelodeon... who's can draw with chalk :D
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135 of 159 people (85%) found this review helpful
2.9 hrs on record
Posted: December 3, 2013
The game is great, the gameplay is great, the story is so fun, there is many hidden stuff to find, you have the oportunity to make your own character almost as you want and to edit it when you want.

Also the support team is very nice.

If you are unsure I guess there is a demo version in their website.
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125 of 158 people (79%) found this review helpful
3 people found this review funny
15.3 hrs on record
Posted: June 14, 2014
There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

The premise seems solid, but the final product will put you to sleep. Now that you’re vaguely familiar with the gameplay, let’s discuss what’s wrong with it. For starters, the drawing mechanic is kiddy-pool shallow. There are roughly 5 different things you can draw, in addition to the axe you can also draw fires, rain clouds, thunder clouds and keys. If you thought it would be a game like Okami where you draw bridges to progress, or Scribblenauts huge selection of drawings, you’re out of luck.

Drawing keys is completely redundant, it’s not a puzzle to put a key in a lock, it just wastes time to keep having to draw them and they simply aren’t necessary. Additionally, each thing you can draw has its own pencil. The game isn’t smart enough to know what you’re actually drawing, so it determines what object you’ve drawn based on the pencil you’ve chosen which brings up the question, why do you have to draw the object at all? You can draw anything from a straight line, to a Salvador Dali replica but if you did it with the “axe” pencil, it will only ever see it as an axe.

The next thing wrong with the gameplay is how monotonous it gets. One stage in particular stood out with this, where you had to use a key operated robot to plough through a wall. No clues were given on this, but there were a huge number of chests, barrels and boxes around, and yes you had to just keep breaking them all open one at a time until you found the right one (by drawing an axe, which breaks after 3 swings and needs to be drawn again). Once found, along with finding the control box in a similar way, you needed to use keys to turn the robot in 90 degree increments until it was facing the right direction (keys, again, get 3 uses before you need to draw a new one). Additionally, you needed keys to operate the control box to make the robot move forward, then turn it yet again after it moves to re-align it with the target. Dull as a butter knife, because it’s obvious what you have to do, it just takes so long to do it because of having to redraw all your tools, but then why couldn’t you have just made it so the robot can be turned around without keys at all?

This is the main issue the game has, in fact. Everything is so straightforward, but it’s made difficult and more time-consuming from having to stop every couple of steps to “draw” something. You can’t move while drawing, so it’s essentially little more than padding so that the game will last longer than 30 minutes.

Poor level design ensures that tedium is never far away, with most puzzles boiling down to destroying everything you can, looking for clues in the environment (such as using a lightning cloud over a gravestone with a lightning symbol on it) then clicking on any interactive objects until you find the exit. The best way to describe the gameplay is like a point-and-click adventure with no plot… or colour.

The graphics are abysmal and I don’t buy the “it’s the style” argument. If you set out to design a game that looks like this from the start, then you probably should have changed the concept before you began working on it. Justifying bad art does not make it any less bad.

Each level is a static, flat image completely devoid of colour or artistic talent. Everything that moves does so with animation tweening of a single frame in the same way bad Flash animations do. This would be excusable if any of these actually looked like some effort had been put into drawing them, but no. The style dictates that everything has to look like it was drawn by a 5-year old, but it’s not even doing that right, it looks like a game drawn by a grown man to LOOK like the drawings of a 5-year old.

Draw a Stickman EPIC barely qualifies as a game, being the digital equivalent of those baby toys with shapes that fit into specific holes. And just like those toys, I cannot possibly recommend this to anyone over the age of 3 due to choking hazards.

~Doesn’t crash very often

~Grotesque graphics and animation
~Painfully repetitive gameplay
~No replay value
~More time spent in the pencil UI than solving puzzles
~Drawing mechanics have the depth of a pancake
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81 of 113 people (72%) found this review helpful
1.8 hrs on record
Posted: December 22, 2013
Draw a Stickman attempts to occupy an area between Scribblenauts and Drawn to Life, but by subsidizing its biggest selling point with a plethora of terrible design decisions it completely misses the mark. This is not a game for those looking to flex their creativity as there is little needed or allowed, and it is not a game for fans of point-and-click adventures as the puzzles are anything but and the story non existent. So who exactly is this intended for? Well, I would have to say nobody as it is just not fun and far more trouble than it is worth.

For a game seemingly based around drawing there is a shockingly low amount of it here. You begin the game by creating your own stickfigure, a task which somehow evolved from a mundane diversion on restaurant napkins into a frustratingly imprecise procedure, as the pencil takes on a mind of its own and places itself at random several points from where you intended. Considering MS Paint did it better more than a decade ago, I have no idea how the developers managed to screw up such a basic and integral part of the game.

Once you have your character you are placed into a sketched out world and given a handful of different markers with which to get past obstacles and enemies. The problem is that while you are encouraged to draw something resembling the item that will come out of your chosen marker (for example a raincloud or key) the game makes no qualms about what shape you actually end up with. This was disappointing as I was hoping for something a little more involving, but when you have to draw the same four items dozens of times it becomes trivial to actually flesh them out when a simple straight line acts much the same way. Worsening this is the speed at which you must draw to stay alive, as you can withstand but two hits from the numerous enemies, and a death means restarting the level from the very beginning.

This in itself would be annoying and the terrible controls only escalate the problem. I frequently got stuck on the environment and has animations break, as well as often getting hit by my own creations. Despite the backgrounds being drawn with an illusion of depth the markers don't adhere to it, acting more like stickers placed on a glass pane than something being drawn into the picture. It makes drawing even more of a chore than it already was, forcing you to frame the screen at awkward angles, and adding an unfair challenge to the challenges which are never explained in the first place. A repeated task involves making yourself bait to lure enemies toward certain areas, which is neither fun nor often works correctly and usually ends up with you getting killed and repeating the process several dozen more times.

Whatever I expected out of Draw a Stickman it didn't deliver on any front. The controls and gameplay butchered any potential it could have had and left me with a sour taste in my mouth when I beat it in about two hours. Not because of the short length, but for how quickly I grew tired of it and wanted out. There are hidden levels and collectibles to find which may extend your playtime, but I can in no way recommend it in the first place.

As yet another example of what happens when a good idea doesn't get off the ground, Draw a Stickman in no way lives up to its exaggerated subtitle which given the quality of the game, almost writes the joke itself.
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