Draw a stickman, then guide him through a fantastic world of adventure! Using an assortment of pencils, draw elements, tools, and weapons to solve puzzles and overcome obstacles.
Análises de utilizadores: Praticamente positivas (776 análises)
Data de lançamento: 3 Dez, 2013
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12 Maio

Draw a Stickman: EPIC review by PewDiePie

Check out PewDiePie's sweet review of Stickman: EPIC here.

In honor of his amazing artistic ability, we've put the game on sale at 50% off for one week!

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21 Abril

Battlepillars Gold Edition is out in one week!

Our next game, Battlepillars Gold Edition, launches exclusively for Steam in 7 days! https://www.youtube.com/watch?v=xz-_dnywTpI

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Análises

“A fun, thought provoking, and unique game.”
9/10 – AppStorm

“Puzzles are well designed, and the drawing element really makes for a very unique and personalized game.”
AppAdvice

Acerca deste jogo

Desenhe um stickman, depois o guie por um fantástico mundo de aventura! Usando uma variedade de lápis, desenhe elementos, ferramentas e armas para resolver os quebra-cabeças e obstáculos a frente.

Desenhar um Épico Stickman poderia ser o mesmo que comparado com um jogo de aventura, RPG ou jogos de quebra-cabeças, mas a mecânica de desenhar única é diferente de qualquer jogo que você já tenha jogados antes! Desde desenhar uma nuvem de chuva para criar plantas até desenhar um machado para derrubar um portão, você controla todos os aspectos de seu ambiente.

Explore diversos ambientes e encontre criaturas esquisitas ao desenhar seu caminho por 14 níveis (mais um nível de bônus escondido)! Com o jogo não-linear, dependendo de como você passar um nível, determinará qual nível será o próximo nível a ser destravado. Cada nível é cheio de segredos escondidos e tarefas, oferecendo horas e horas de jogo.

Segure o lápis e mergulhe no mundo de "Epic"!

Requisitos do Sistema

    Minimum:
    • OS: XP/Vista/Windows 7/Windows 8
    • Processor: Dual-core processor (Intel Dual Core 2.0 GHz or AMD Athlon X2 5200+ 2.6 GHz)
    • Memory: 1.5 GB RAM
    • Graphics: DirectX 9.0c compatible
    • Hard Drive: 300 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
Análises úteis de clientes
0 de 1 pessoas (0%) acharam esta análise útil
0.3 hrs em registo
♥♥♥♥AAAAA
Publicada: 16 Setembro
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81 de 102 pessoas (79%) acharam esta análise útil
15.3 hrs em registo
There are games created to simply make money, there are games created simply to go viral on Youtube. There are also games that are created, with the most innocent of intentions, to just be a game. Draw a Stickman EPIC is certainly the latter, and for that I give them credit as it’s becoming harder and harder to find a game you can just buy once and play all the way through. Unfortunately, this is where the positive points about the game end.

The game will start you off drawing a rudimentary stickman which you will then guide around a series of levels in a top-down view, looking for the exit to unlock the next one. The levels can branch in different directions, meaning that you could end up unlocking a different level depending on which exit you took during your time playing the last one. Each level has various environmental puzzles that can be solved by drawing a specific object to use such as drawing an axe will let you chop down trees.

The premise seems solid, but the final product will put you to sleep. Now that you’re vaguely familiar with the gameplay, let’s discuss what’s wrong with it. For starters, the drawing mechanic is kiddy-pool shallow. There are roughly 5 different things you can draw, in addition to the axe you can also draw fires, rain clouds, thunder clouds and keys. If you thought it would be a game like Okami where you draw bridges to progress, or Scribblenauts huge selection of drawings, you’re out of luck.

Drawing keys is completely redundant, it’s not a puzzle to put a key in a lock, it just wastes time to keep having to draw them and they simply aren’t necessary. Additionally, each thing you can draw has its own pencil. The game isn’t smart enough to know what you’re actually drawing, so it determines what object you’ve drawn based on the pencil you’ve chosen which brings up the question, why do you have to draw the object at all? You can draw anything from a straight line, to a Salvador Dali replica but if you did it with the “axe” pencil, it will only ever see it as an axe.

The next thing wrong with the gameplay is how monotonous it gets. One stage in particular stood out with this, where you had to use a key operated robot to plough through a wall. No clues were given on this, but there were a huge number of chests, barrels and boxes around, and yes you had to just keep breaking them all open one at a time until you found the right one (by drawing an axe, which breaks after 3 swings and needs to be drawn again). Once found, along with finding the control box in a similar way, you needed to use keys to turn the robot in 90 degree increments until it was facing the right direction (keys, again, get 3 uses before you need to draw a new one). Additionally, you needed keys to operate the control box to make the robot move forward, then turn it yet again after it moves to re-align it with the target. Dull as a butter knife, because it’s obvious what you have to do, it just takes so long to do it because of having to redraw all your tools, but then why couldn’t you have just made it so the robot can be turned around without keys at all?

This is the main issue the game has, in fact. Everything is so straightforward, but it’s made difficult and more time-consuming from having to stop every couple of steps to “draw” something. You can’t move while drawing, so it’s essentially little more than padding so that the game will last longer than 30 minutes.

Poor level design ensures that tedium is never far away, with most puzzles boiling down to destroying everything you can, looking for clues in the environment (such as using a lightning cloud over a gravestone with a lightning symbol on it) then clicking on any interactive objects until you find the exit. The best way to describe the gameplay is like a point-and-click adventure with no plot… or colour.

The graphics are abysmal and I don’t buy the “it’s the style” argument. If you set out to design a game that looks like this from the start, then you probably should have changed the concept before you began working on it. Justifying bad art does not make it any less bad.

Each level is a static, flat image completely devoid of colour or artistic talent. Everything that moves does so with animation tweening of a single frame in the same way bad Flash animations do. This would be excusable if any of these actually looked like some effort had been put into drawing them, but no. The style dictates that everything has to look like it was drawn by a 5-year old, but it’s not even doing that right, it looks like a game drawn by a grown man to LOOK like the drawings of a 5-year old.

Draw a Stickman EPIC barely qualifies as a game, being the digital equivalent of those baby toys with shapes that fit into specific holes. And just like those toys, I cannot possibly recommend this to anyone over the age of 3 due to choking hazards.

Pros:
~Doesn’t crash very often

Cons:
~Grotesque graphics and animation
~Painfully repetitive gameplay
~No replay value
~More time spent in the pencil UI than solving puzzles
~Drawing mechanics have the depth of a pancake
Publicada: 14 Junho
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12 de 16 pessoas (75%) acharam esta análise útil
9.3 hrs em registo
All things considered, Draw a Stickman: Epic is quite an original puzzle game in its own right. The game’s narrative follows its protagonist (which you draw) to find and rescue your best friend (also drawn by you) from the clutches of a selfish miser who wants your magic pencil for his own diversion.

The Good:
+ Original puzzles
+ Sensible achievements
+ Casual puzzler
+ Personalized Story – your friend is even listed in the end credits

The Bad
- Drawing items is tiring after a while – especially with a mouse

Most of the puzzles revolve around the elements (rain, lightning, fire) while others involve keys and tree chopping. To successfully complete levels you will need to utilize all the pencils provided you at the start of that level in combinations to progress through the levels. The manner in which drawn elements are utilized by you is (to me) a very refreshing and major attraction to the game. There is just so much which doesn’t meet the eye at first but after a few hour of playtime you get those ‘ah-ha’ moments which make puzzles rewarding and worth it.

Draw a Stickman: Epic is a somewhat short game but well worth the time investment, Even if you don’t cheat you can net all the achievements within a day providing you are willing to do a small amount of grinding.
Publicada: 1 Junho
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8 de 10 pessoas (80%) acharam esta análise útil
1.2 hrs em registo
A port from mobile devices — not that interesting to play on PC.
Publicada: 23 Agosto
Achaste esta análise útil? Sim Não
6 de 7 pessoas (86%) acharam esta análise útil
1.5 hrs em registo
I burnt down a tree with a drawing of Obama's face that took me 40 minutes
Publicada: 22 Junho
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2 de 2 pessoas (100%) acharam esta análise útil
5.4 hrs em registo
Jogo de puzzle, muito bom e bem divertido. Recomendo (:
♥♥♥: TheGustavoBr
Publicada: 6 de Dezembro de 2013
Achaste esta análise útil? Sim Não