Gravi是一隻緊張刺激的解謎拼圖平台遊戲,你對痛苦的忍耐將受考驗!用射擊和擺動讓主角-Gravi,這可愛的藍色球取得勝利!在你帶領Gravi走向各種駭人的陷阱和擺脫地心吸力的同時,怒不可遏的原子球Anti-gravi會滾下阻止你 。 當你迷失在充滿危險陷阱的異形工廠,你要用才智和堅持解開各式各樣複雜的謎團和拼圖。
使用者評論: 褒貶不一 (80 篇評論) - 80 個使用者中有 42% 為該遊戲做出正面評論。
發售日: 2013 年 10 月 8 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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在討論區回報錯誤並留下對於此遊戲的意見

評論

“這不是我經常發現一個令人沮喪的努力,同時好玩的遊戲。但是,重力正是這麼做的”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“重力是一個嚴密的益智的一些成熟的經驗,應提供該資產的難度和樂趣。”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“重力是一定要上訴到愛情動作和謎題的玩家誰在一個整潔的小包裝。”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

關於此遊戲

Gravi是一隻緊張刺激的解謎拼圖平台遊戲,你對痛苦的忍耐將受考驗!用射擊和擺動讓主角-Gravi,這可愛的藍色球取得勝利!在你帶領Gravi走向各種駭人的陷阱和擺脫地心吸力的同時,怒不可遏的原子球Anti-gravi會滾下阻止你 。

當你迷失在充滿危險陷阱的異形工廠,你要用才智和堅持解開各式各樣複雜的謎團和拼圖。在過程中,你的極限會受嚴重考驗!

抓住收集品和擊敗Anti-gravi來獲取自由!但你必先通過40個獨特關卡和最強的Anti-gravi,你能逃出生天嗎?

系統需求

    最低:
    • 作業系統: Windows XP, Windows Vista, or Windows 7 / 8
    • 處理器: Any - 1 core and up 1.5ghz and up
    • 記憶體: 2 GB 記憶體
    • 圖像: Any - Supports Direct X9 and up
    • DirectX: 版本:9.0
    • Storage: 500 MB 可用空間
    • 音效卡: Any Sound Card Device
    建議配備:
    • 作業系統: Windows XP, Windows Vista, or Windows 7 / 8
    • 處理器: Any - Dual Core or Quad Core 1.5ghz and up
    • 記憶體: 4 GB 記憶體
    • 圖像: Any - Supports Direct X9 and up
    • DirectX: 版本:10
    • Storage: 500 MB 可用空間
    • 音效卡: Any Sound Card Device
值得參考的用戶評論
4 人之中有 4 人(100%)認為這篇評論值得參考
0.2 記錄時數
張貼於:2015 年 10 月 24 日
搶先體驗的評論
Concept is alright, nothing too crazy.

Seriously let down by an overall clunkiness.
這篇評論值得參考嗎? 搞笑
3 人之中有 3 人(100%)認為這篇評論值得參考
2.3 記錄時數
張貼於:2015 年 10 月 27 日
搶先體驗的評論
With the tag "Puzzle/Platformer," I bought this thinking it was a game like Braid, Nihilumbria, etc., but I don't really feel like this is a "puzzle" game - it requires more action, twitch-type playstyle, with quick reaction time or you just die over and over and over until you stop playing... Sure, I know HOW to beat the level, but yea, I can't because I suck at twitchy games like this.

If you want a "Puzzle Platformer", go elsewhere, however, if you like games that are twitchy, difficult, and frustrating, you might like this game...

這篇評論值得參考嗎? 搞笑
41 人之中有 29 人(71%)認為這篇評論值得參考
1.3 記錄時數
張貼於:2013 年 12 月 19 日
搶先體驗的評論
I have a bit of a bone to pick with video games that rely on ball physics. For various reasons the act of rolling a spherical object around in a digital world almost always proves extremely frustrating to me, as there is a fine line between overt realism and cartoon looseness that is often stepped over one way or the other to make for an unsatisfying experience. Gravi personifies the bulk of my gripes with this style of game, a hodgepodge of bad design decisions, uninspired art and music, and soulless level design.

Gravi functions around a core mechanic: creating temporary gravity fields which suck you toward them, by which you make your way around the levels, flipping switches, avoiding traps, and getting to the end pipe. Actually creating these fields is not nearly as intuitive as it should be however, and the controls leave a great deal on the table with regards to movement and precision (whether using a controller or keyboard and mouse). Your ball is either rolling sluggishly or far too fast and shooting gravity fields is almost trial and error like with how quickly and erratically you have to place them to survive.

This is worsened by the almost instant difficulty spike which only grows higher with each passing level. Checkpoints are placed annoyingly far apart, certain switches are timed which calls for even faster movement than usual (and yet there is no distinction between timed and normal switches), and the developers even try to work in multiplane levels (ala LittleBigPlanet) which more often than not winds up breaking and glitching you into spikes or other hazards (I also experienced at least one glitch that put me inside a piece of the environment). Some will defend these problems because the game is listed as being "Early Access", but with how long it has been available elsewhere without a beta or otherwise incomplete label, I find it rather inexcusable and just inherent to the poor design.

I played about halfway through the game before deciding to quit, and was bored well before I reached that point. The art direction is so bland and the music so generic, that the whole experience feels lifeless and disconnected. Even had the gameplay been better (or even good, which I would certainly not consider it) nothing about the way it plays or is presented is at all compelling and although I didn't expect a to actually become attached or care about a little glowing ball, I found it impossible to become even somewhat interested in anything the game offered.

Gravi is derivative, at times almost broken, and just not fun. Despite my prejudice against ball physics and games that utilize them, I feel I gave it more than a fair chance to prove me wrong, and yet all it did was further affirm my original thoughts while disappointing me all the same with its own form of mediocrity.
這篇評論值得參考嗎? 搞笑
24 人之中有 18 人(75%)認為這篇評論值得參考
1.4 記錄時數
張貼於:2014 年 02 月 19 日
搶先體驗的評論
Avoid this game! Gravi is not really early access. The developers haven't updated any content in the game for more than a year and are entirely absent in the forums. It feels like they have given up on this game entirely.

Several things are broken in the game. 3 of the first 10 stages would not mark themselves as completed after I finished them, even after completing them several times each. Almost every level has serious bugs where you get stuck or get killed by nothing. You will need to replay most levels several times because of the bugs.

The volume control menu doesn't work and the game volume randomly changes while you play. The shrink power really doesn't respond most of the time. I dread when a level requires me to use the shrink power because I know I'll have to replay the level many times.

Playing this game felt like a chore. I cannot think of any redeeming factors, especially considering the developers abandoned the game before it was even completed.
這篇評論值得參考嗎? 搞笑
20 人之中有 15 人(75%)認為這篇評論值得參考
3.7 記錄時數
張貼於:2013 年 11 月 30 日
搶先體驗的評論
in short this game is a fun and challenging platformer but the controls could be improved since its a little loose, still the game is fun while the challenge increases as you progress and keep in mind that the game is still in early access form, i really hope with an update they could tighten the controls a little since the advanced levels requires precise movement
這篇評論值得參考嗎? 搞笑