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Gravi est un jeu intense de plate-forme et de casse-têtes qui mettra à l'épreuve votre tolérance à la douleur. Lancez et balancez-vous sur le chemin de la victoire en tant que Gravi, une adorable boule d’énergie bleue.
Date de parution: 8 oct 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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Articles

“Ce n'est pas souvent que je trouve un jeu à la fois frustrant difficile et amusant à jouer en même temps. Mais Gravi exactement ce que fait”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“Gravi est une expérience de jeu de plateforme puzzle serré qui devrait prévoir que l'équilibre de difficulté et le plaisir.”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“Gravi est sûr de faire appel aux joueurs qui aiment l'action et casse-tête dans un petit paquet soigné.”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

À propos du jeu

Gravi est un jeu intense de plate-forme et de casse-têtes qui mettra à l'épreuve votre tolérance à la douleur. Lancez et balancez-vous sur le chemin de la victoire en tant que Gravi, une adorable boule d’énergie bleue. Alors que vous vous lancez à travers de terrifiants pièges et faites plier la gravité à votre volonté, Anti-Gravi, une boule atomique de rage, dévale vers votre position.

Après vous être perdu dans le ventre d’un laboratoire extra-terrestre truffé de pièges, vous devrez compter sur votre débrouillardise et votre persévérance pour résoudre une série de casse-têtes déconcertants. En cours de route, vos limites seront mises à l’épreuve par toutes sortes d’obstacle ridiculement dangereux.

Collectez divers items et combattez Anti-Gravi pour retrouver votre liberté. Si vous parvenez à survivre aux 40 tableaux uniques de Gravi et à battre Anti-Gravi à son propre jeu, vous aurez peut-être une chance de vous en sortir.

Configuration requise

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
Évaluations intéressantes des utilisateurs
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1,089 produits enregistrés
191 évaluations
1.5 heures en tout
Avis donné pendant l'accès anticipé
"On aurait tellement aimé y trouver plus de folie… Gravi est “plan-plan”, ennuyant, réellement quelconque et pourtant vraiment bien conçu. Le boulot réalisé sur le level-design, sa montée en difficulté principalement, est assez remarquable. Néanmoins, passé le premier chapitre, on a vu tout ce que pouvait offrir le jeu et c’est d’une tristesse assez redoutable." - GameSideStory.com - http://www.gamesidestory.com/2014/01/24/gametest-gravi-pc/
Posté le : 26 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
1,049 produits enregistrés
13 évaluations
1.4 heures en tout
Avis donné pendant l'accès anticipé
I would have to recommend against this game, even considering it is labeled as early access. The developers haven't delivered an update in almost six months (update: make that more than 9 months) and it feels like they have given up on this game.

Several things are broken in the game. Within the first 10 levels I found 3 that would not count getting the hidden object--even after completing the stages several times each. Almost every level has bugs and because of this you'll find yourself needing to restart the level several times in order to complete it.

The volume control menu doesn't work and the game volume randomly changes while you play. The ninja rope/grapple control seems to work okay, albeit rather clunky. The shrink power really doesn't seem to work at all. I dread when a level requires me to use the shrink power because I know I'll be dying a lot of times due to the shrink power not working like it should.

Playing the game felt like a chore.
Posté le : 19 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 11 (73%) ont trouvé cette évaluation utile
255 produits enregistrés
12 évaluations
2.9 heures en tout
Avis donné pendant l'accès anticipé
Too hard and stressful for me.
Posté le : 1 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
551 produits enregistrés
60 évaluations
0.4 heures en tout
Avis donné pendant l'accès anticipé
This game is just awful. I played through the first 20 levels in about 30 minutes before I couldn't take any more. And I'm a completionist who hates leaving games unfinished.
First off, the in-game graphics are bad, it's hard to see what things are, or which way the blue and red streams are flowing (it's not always the same way)
The controls are terrible and very floaty. The acceleration of your Gravi is already very tempermental (moving one platform at a time to avoid spikes is nearly impossible, and the fact that it changes a lot more (read: becomes worse) when you shoot your matter out, makes attempting complex series of moves in a time limit (like after hitting a switch) terribly frustrating.
The menu screens are also poorly designed. I understand you want to keep the mechanical aesthetic, but when I can't figure out where the buttons are to change screens or close something, you have a usability problem.
And the whole trailer shows of an Anti-Gravi? At what point does that show up? Is there a story? Why am I moving this guy around these ridiculous trap-laden areas.

Thankfully I got this with a bundle of other games. But I wouldn't recommend spending any time on it even if it were free.
Posté le : 18 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
213 produits enregistrés
9 évaluations
0.1 heures en tout
Avis donné pendant l'accès anticipé
I managed to get stuck 5 times in the first minute I played this game. Add a not-working "retract" option and status text that go offscreen, you've got an unplayable game. Pity, it looked fun.
Posté le : 23 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses

Nominée meilleure qualité audio dans un jeu
- Casual Connect 2013