I've played this for about 15 minutes in early access, completing 25% of the levels, and I'm surprised at how disappointing the experience has been.
I bought it because the core mechanic seemed interesting. You basically throw a projectile against a surface and, if you're within range, you're drawn to it like a magnet. I figured this would allow for some clever level design, but the ten stages I finished were short, cramped, straightforward, and filled with generic hazards like spikes. Level 11 introduced reverse-gravity spots as you would find in some Super Mario Galaxy stages, but I couldn't progress because they made me clip into the ceiling, making it nigh impossible to avoid a spike hazard. Maybe later stages are more interesting, but what I've seen so far makes me wary regardless.
I also feel like left/right movement has too much momentum, especially when you're required to land neatly in between two spike hazards, or something of that nature. I'm fine with high difficulty, but I don't like when games ask me to do precise things with imprecise movement.
I would watch a gameplay video or two before committing to this one. Maybe the game will improve upon full release, but I've lost interest.