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Gravi es un rompecabezas de plataforma que examinará tu tolerancia del dolor. Dispara y columpia hacia la victoria como Gravi, una pelota de energía adorable. Mientras te lanzas por trampas terroríficas y modificando la gravedad a tu dispocición, Anti-Gravi, una bola atómica de furia, te persigue hasta tu posición.
Fecha de lanzamiento: 8 Oct 2013
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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Análisis

“No es frecuente que encuentro un tanto frustrante juego duro y divertido de jugar al mismo tiempo. Pero Gravi hace exactamente eso”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“Gravi es una experiencia de juego fantástico apretado que debe proporcionar el equilibrio de dificultad y placer.”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“Gravi es seguro para atraer a los jugadores a quienes les gusta la acción y puzzles en un pequeño paquete.”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

Acerca del juego

Gravi es un rompecabezas de plataforma que examinará tu tolerancia del dolor. Dispara y columpia hacia la victoria como Gravi, una pelota de energía adorable. Mientras te lanzas por trampas terroríficas y modificando la gravedad a tu dispocición, Anti-Gravi, una bola atómica de furia, te persigue hasta tu posición.

Después de perderte en el estómago lleno de trampas ridículas, debes utilizar tu ingenio y perseverancia para resolver una serie de acertijos. A travez de esto, tus limites serán puesto en juego por varios peligros.

Recoje coleccionables y pelea contra Anti-Gravi durante tu camino a la victoria. Si puedes sobrevivir los 40 niveles únicos que contiene Gravi y ganarle a Anti-Gravi en su propio juego, debes salir con vida.

Requisitos del sistema

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
Análisis útiles de usuarios
A 10 de 13 personas (77%) les ha sido útil este análisis
1,049 productos en la cuenta
13 análisis
1.4 h registradas
Análisis de acceso anticipado
I would have to recommend against this game, even considering it is labeled as early access. The developers haven't delivered an update in almost six months (update: make that more than 9 months) and it feels like they have given up on this game.

Several things are broken in the game. Within the first 10 levels I found 3 that would not count getting the hidden object--even after completing the stages several times each. Almost every level has bugs and because of this you'll find yourself needing to restart the level several times in order to complete it.

The volume control menu doesn't work and the game volume randomly changes while you play. The ninja rope/grapple control seems to work okay, albeit rather clunky. The shrink power really doesn't seem to work at all. I dread when a level requires me to use the shrink power because I know I'll be dying a lot of times due to the shrink power not working like it should.

Playing the game felt like a chore.
Publicado: 19 febrero 2014
¿Te ha sido útil este análisis? No
A 8 de 11 personas (73%) les ha sido útil este análisis
255 productos en la cuenta
12 análisis
2.9 h registradas
Análisis de acceso anticipado
Too hard and stressful for me.
Publicado: 1 febrero 2014
¿Te ha sido útil este análisis? No
A 5 de 6 personas (83%) les ha sido útil este análisis
551 productos en la cuenta
60 análisis
0.4 h registradas
Análisis de acceso anticipado
This game is just awful. I played through the first 20 levels in about 30 minutes before I couldn't take any more. And I'm a completionist who hates leaving games unfinished.
First off, the in-game graphics are bad, it's hard to see what things are, or which way the blue and red streams are flowing (it's not always the same way)
The controls are terrible and very floaty. The acceleration of your Gravi is already very tempermental (moving one platform at a time to avoid spikes is nearly impossible, and the fact that it changes a lot more (read: becomes worse) when you shoot your matter out, makes attempting complex series of moves in a time limit (like after hitting a switch) terribly frustrating.
The menu screens are also poorly designed. I understand you want to keep the mechanical aesthetic, but when I can't figure out where the buttons are to change screens or close something, you have a usability problem.
And the whole trailer shows of an Anti-Gravi? At what point does that show up? Is there a story? Why am I moving this guy around these ridiculous trap-laden areas.

Thankfully I got this with a bundle of other games. But I wouldn't recommend spending any time on it even if it were free.
Publicado: 18 mayo 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
213 productos en la cuenta
9 análisis
0.1 h registradas
Análisis de acceso anticipado
I managed to get stuck 5 times in the first minute I played this game. Add a not-working "retract" option and status text that go offscreen, you've got an unplayable game. Pity, it looked fun.
Publicado: 23 junio 2014
¿Te ha sido útil este análisis? No
A 5 de 8 personas (63%) les ha sido útil este análisis
481 productos en la cuenta
7 análisis
3.3 h registradas
Análisis de acceso anticipado
Annoying. simple as that.
Publicado: 19 febrero 2014
¿Te ha sido útil este análisis? No
A 22 de 30 personas (73%) les ha sido útil este análisis
875 productos en la cuenta
138 análisis
1.3 h registradas
Análisis de acceso anticipado
I have a bit of a bone to pick with video games that rely on ball physics. For various reasons the act of rolling a spherical object around in a digital world almost always proves extremely frustrating to me, as there is a fine line between overt realism and cartoon looseness that is often stepped over one way or the other to make for an unsatisfying experience. Gravi personifies the bulk of my gripes with this style of game, a hodgepodge of bad design decisions, uninspired art and music, and soulless level design.

Gravi functions around a core mechanic: creating temporary gravity fields which suck you toward them, by which you make your way around the levels, flipping switches, avoiding traps, and getting to the end pipe. Actually creating these fields is not nearly as intuitive as it should be however, and the controls leave a great deal on the table with regards to movement and precision (whether using a controller or keyboard and mouse). Your ball is either rolling sluggishly or far too fast and shooting gravity fields is almost trial and error like with how quickly and erratically you have to place them to survive.

This is worsened by the almost instant difficulty spike which only grows higher with each passing level. Checkpoints are placed annoyingly far apart, certain switches are timed which calls for even faster movement than usual (and yet there is no distinction between timed and normal switches), and the developers even try to work in multiplane levels (ala LittleBigPlanet) which more often than not winds up breaking and glitching you into spikes or other hazards (I also experienced at least one glitch that put me inside a piece of the environment). Some will defend these problems because the game is listed as being "Early Access", but with how long it has been available elsewhere without a beta or otherwise incomplete label, I find it rather inexcusable and just inherent to the poor design.

I played about halfway through the game before deciding to quit, and was bored well before I reached that point. The art direction is so bland and the music so generic, that the whole experience feels lifeless and disconnected. Even had the gameplay been better (or even good, which I would certainly not consider it) nothing about the way it plays or is presented is at all compelling and although I didn't expect a to actually become attached or care about a little glowing ball, I found it impossible to become even somewhat interested in anything the game offered.

Gravi is derivative, at times almost broken, and just not fun. Despite my prejudice against ball physics and games that utilize them, I feel I gave it more than a fair chance to prove me wrong, and yet all it did was further affirm my original thoughts while disappointing me all the same with its own form of mediocrity.
Publicado: 19 diciembre 2013
¿Te ha sido útil este análisis? No

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- Casual Connect 2013