Gravi er et intenst puzzle-platform spil, som vil teste din tolerance for smerte. Skyd og sving din vej til sejr som Gravi, en bedårende blå energi bold. Alt imens du farer igennem skrækindjagende fælder og bøjer tyngdekraften til din vilje, vil Anti-Gravi, en rasende atom bold, fare af sted imod dig.
Udgivelsesdato: 8 Okt 2013
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“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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Patches coming soon.

15 Januar 2014

Hello Gravi-tier's

I know you all have been wondering what is going on and why you have not seen any patches for Gravi yet. Let me assure you that they are coming!

The Gravi experience is very important to us. While we have been just as anxious as you to get updates pushed out to you, we feel that it is important that we do it right.

We have been addressing some serious issues that you all have been expressing to us. Including, better controller support, fixes to the achievement system, cloud storage of player preferences, Linux & Mac support and many more.

Before I go into what is complete and what is not, I wanted to give you a little bit of background about Gravi. Gravi was first designed in the KillScreen OUYA Create Game Jam. We didn't win any prizes, though I thought we should have, but we did end up with a solid game concept that we could build off of and has formed into the Gravi you see today.

Part of this story proposed a problem for us moving onto the steam platform. Since the game was initially designed on the android platform ( which is what OUYA runs on ) we had a lot of unused and unwanted code that is floating around that is pointless to have on steam. The other major issue is that we designed the game and code in 10 days and built off of it from there, which means that our code was a little sloppy because we were rushing to get the game done for the contest. Essentially some key components of Gravi were not deisgned the way we wanted them to be designed and have been the cause of some of the bugs we see in Gravi today.

We are working very hard to re-write parts of Gravi so to fix the game so that we can improve upon it and make it the best game Gravi can be.

We have completed a lot of the bug fixes, including new Gamepad support, I am pleased to say that Gravi now works with every controller. We also have put in place a new popup that if your gamepad is not recognized by our Gamepad support, you can select what type of controller it is (XBOX, PS etc..) and it will remember that you've selected that for future use. We've also fixed some of the achivement support and various other reported and non reported issues.

We do have a patch coming soon! Once we complete a few more fixes we will release a preliminary patch. This patch will be fairly un-noticable to you, but the first patch paves the way for our future bug fixes. It will put in place a new architecture that will help us release patches and fixes faster and we'll be working off of a cleaner codebase.

Thank you all so much for your support, and thank you for being so patient with us as we are hammering away to make Gravi totally awesome!

-Hashbang Games Team

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Mac & Linux Deadline Pushed

20 Oktober 2013

Hey y'all,

I hate to be the bearer of bad news, and for that I'm very sorry. We are not going to make our deadline of 22nd for MAC & Linux Release. We've been trying, but with the bugs reported and trying to get the steampipe setup properly on those platforms it is just too much to handle for our small team. We are going to have to extend the deadline for about two weeks.

Again, on behalf of our entire team we appologize for getting your hopes up for the 22nd. We will continue to keep you updated and will get MAC & Linux support for you A.S.A.P!

With bad news comes good news, and the good news is that you all have done such a wonderful job reporting minor glitches within Gravi and we've compiled a nice bug list which we've been working through. We think that it's important to get all these bugs worked out before we start adding our features list. So were "roughly" 1 to 2 weeks away from releasing our first patch and with it comes lots of improvements.

Here are a list of improvements slotted, these are not all of them, just a few;

1.3.1 - Fixes Collectable counter to be accurate
1.3.1 - New Audio system implemented
1.3.1 - Audio Volume can be adjusted and saved at Master, Music & SFX
1.3.1 - Fixes Mouse Out of Screen, mouse will no longer move out of the screen with multiple monitors in fullscreen mode
1.3.1 - Added: Press "R" on your keyboard or "Y" on your Xbox gamepad to instantly Restart the level
1.3.1 - Player Prefs will be stored in the Cloud & are specific to your Steam User ID; therefore, game progress is bound to the player and not the computer

There you have it, just a few of the important ones, there are lots more that we are fixing, like better prevention of going through walls (man that is a tough cookie to crack)...

The plan is that once we fix the little bugs 'n stuff, then we will focus on new content and features.

Thanks,
- Marco
Hashbang Games

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Anmeldelser

“Det er ikke ofte jeg finder et spil både frustrerende hårdt og sjovt at spille på samme tid. Men GRAVI gør netop dette”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“GRAVI er en stram puzzle platformspil oplevelse, der skal give denne balance af problemer og fornøjelse.”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“GRAVI er sikker på at appellere til gamere, der elsker action og puslere i en pæn lille pakke.”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

Om spillet

Gravi er et intenst puzzle-platform spil, som vil teste din tolerance for smerte. Skyd og sving din vej til sejr som Gravi, en bedårende blå energi bold. Alt imens du farer igennem skrækindjagende fælder og bøjer tyngdekraften til din vilje, vil Anti-Gravi, en rasende atom bold, fare af sted imod dig.

Efter at været faret vild i en latterligt fælde fyldt underverden i en udenjordisk facilitet, må du bruge din forstand og udholdenhed til at løse en række af forvirrende gåder. Dine grænser vil undervejs blive testet, af alle mulige absurd farlige farer.

Find samleobjekter og bekæmp Anti-Gravi på din vej til frihed. Hvis kan vil overleve Gravis 40 unikke baner og overvinde Anti-Gravi på hans egen hjemmebane, så kommer du måske levende ud på den anden side.

Systemkrav

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
Helpful customer reviews
16 af 18 personer (89%) fandt denne anmeldelse brugbar
177 products in account
2 reviews
1.7 timer bogført
Who knew an OUYA game got a greenlight it deserved. Even though it's on Early Access, the game feels complete. The controls are fine, while the XBOX 360 Controller plays perfectly with the game. The game was meant to be hard. The game is quite frustrating on the later levels (at least you get infinite lives). Though the devs didn't release the game on Mac or Linux yet, but they know how to keep a promise on these, especially the upcoming release of SteamOS. Music is very fitting for the lab theme (not if repetive), so does the background. The achievements aren't too shabby either. They give challenge and will stump even the cleverest of the puzzle-platformer boffins. Though the graphics resemble more of an actual OUYA game, (in fact, it was previously released on OUYA). Though there are only 40 levels right now (with more added soon), but getting 4 stars and collectibles will crank the challenge up a notch or two.

Gameplay: 8/10
Music: 7/10
Graphics: 6/10
Lasting Appeal: 9/10
Price Opinion: 7/10

Overall: 8/10
You can't go wrong about this Early Access platformer that gives you that sciencific feeling.
Indsendt: 25 November 2013
Fandt du denne anmeldelse brugbar? Ja Nej
16 af 21 personer (76%) fandt denne anmeldelse brugbar
664 products in account
87 reviews
1.3 timer bogført
I have a bit of a bone to pick with video games that rely on ball physics. For various reasons the act of rolling a spherical object around in a digital world almost always proves extremely frustrating to me, as there is a fine line between overt realism and cartoon looseness that is often stepped over one way or the other to make for an unsatisfying experience. Gravi personifies the bulk of my gripes with this style of game, a hodgepodge of bad design decisions, uninspired art and music, and soulless level design.

Gravi functions around a core mechanic: creating temporary gravity fields which suck you toward them, by which you make your way around the levels, flipping switches, avoiding traps, and getting to the end pipe. Actually creating these fields is not nearly as intuitive as it should be however, and the controls leave a great deal on the table with regards to movement and precision (whether using a controller or keyboard and mouse). Your ball is either rolling sluggishly or far too fast and shooting gravity fields is almost trial and error like with how quickly and erratically you have to place them to survive.

This is worsened by the almost instant difficulty spike which only grows higher with each passing level. Checkpoints are placed annoyingly far apart, certain switches are timed which calls for even faster movement than usual (and yet there is no distinction between timed and normal switches), and the developers even try to work in multiplane levels (ala LittleBigPlanet) which more often than not winds up breaking and glitching you into spikes or other hazards (I also experienced at least one glitch that put me inside a piece of the environment). Some will defend these problems because the game is listed as being "Early Access", but with how long it has been available elsewhere without a beta or otherwise incomplete label, I find it rather inexcusable and just inherent to the poor design.

I played about halfway through the game before deciding to quit, and was bored well before I reached that point. The art direction is so bland and the music so generic, that the whole experience feels lifeless and disconnected. Even had the gameplay been better (or even good, which I would certainly not consider it) nothing about the way it plays or is presented is at all compelling and although I didn't expect a to actually become attached or care about a little glowing ball, I found it impossible to become even somewhat interested in anything the game offered.

Gravi is derivative, at times almost broken, and just not fun. Despite my prejudice against ball physics and games that utilize them, I feel I gave it more than a fair chance to prove me wrong, and yet all it did was further affirm my original thoughts while disappointing me all the same with its own form of mediocrity.
Indsendt: 19 December 2013
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5 af 5 personer (100%) fandt denne anmeldelse brugbar
1,295 products in account
3 reviews
2.1 timer bogført
Playing this game I did not realize it was early access, I ran into a couple bugs where I got stuck in the walls and that was about it for bugs (this game either does not have a suicide key or it is not listed in the controls)

It took me a little over 2 hours to beat the current 40 levels. Most of these levels posed some form of a challenge and I enjoyed them all.

One part I found odd is the lack of presence of Anti-Gravi though I suppose we will see more of him once the game is complete.

I honestly would recommend this game, even if the devs did no more work on it and called it complete as is. A nice challenging platformer.
Indsendt: 26 December 2013
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4 af 5 personer (80%) fandt denne anmeldelse brugbar
1,515 products in account
10 reviews
3.7 timer bogført
in short this game is a fun and challenging platformer but the controls could be improved since its a little loose, still the game is fun while the challenge increases as you progress and keep in mind that the game is still in early access form, i really hope with an update they could tighten the controls a little since the advanced levels requires precise movement
Indsendt: 30 November 2013
Fandt du denne anmeldelse brugbar? Ja Nej
4 af 5 personer (80%) fandt denne anmeldelse brugbar
162 products in account
4 reviews
1.8 timer bogført
Fun platformer with somewhat unique mechanic in that you basically grapple around the levels. The ball of matter that's your character does suffer from a lot of inertia though, and takes practice to get used to. This, coupled with the fact that the difficulty level ramps up fast may cause some frustration.
Indsendt: 10 December 2013
Fandt du denne anmeldelse brugbar? Ja Nej

Priser

Nomineret Best Audio i et spil
- Casual Connect 2013