Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.
사용자 평가: 복합적 (평가 68 개)
출시 날짜: 2013년 10월 8일
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알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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Gravi 구매

 

최신 업데이트 모두 보기 (4)

2014년 9월 6일

Patch Update

Hello Gravi-tier's,

It has been almost 10 months since I posted an update to you and for that I really appologize.

Our Gravi project has not progressed nearly as fast as we wanted. There is a lot of refactor that we have been involved with and there are a lot of issues with the game to address. We are aware of them and we do have the intention of fixing them.

Before I give you a full status update, I would like the opportunity to plead our case with all of you and hopefully you will have a better understanding of why the updates are taking so long.

Belive it or not, Gravi cost us roughly $60-70k to build. We had about 7 people working here at HBG at the time and while we were not paying anything near industry standard, it was still a fairly high burn rate and over the course of 7 months we spend about that amount. Gravi, thanks to all of you made some monies back, roughly about $7,500 on steam + some money from bundles which was about equal to steam sales. So in total we really only made back about $15k of our initial investment.

We had no other choice but to slow down on development of Gravi after we had re-invested the 15k into the game. We are down to a staff of 3, and we've been forced to take on other contract work in order to keep HBG alive.

What this means for you all, is that the updates that are coming , sadly, are just going to take a really long time. We have really good intentions, but without funds to keep HBG alive, we have to lay Gravi aside to priority & paying work. Sometimes this is contract work, sometimes it is going to be another game to help keep a revenue stream coming into HBG.

As for an actual update.
* Code refactor ( in progress)
* Gamepad Support fixes ( Complete )
* Replace new boss encounters with a much better experience. ( in progress )
* Fix flying through walls. ( fixed .. i think??? )

We have a list of about 85 bugs, some are fixed .. most are not.


Regarless of my & our excuses, we will be continuing this project and we will see it through. I hope you all can understand our situation and we aim to be more communicative with you all in the future. As always you can send an email to services@hashbanggames.com and we will respond promptly as always.

Thank you so much for your support & patiences!

HBT Team

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평가

“그것은 종종 나는 절망적 열심히하고 동시에 플레이하는 재미를 모두 게임을 찾을 수 있습니다. 그러나 Gravi은 정확히 수행”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“Gravi 어려움과 즐거움의 균형을 제공해야 꽉 퍼즐 플랫 포머 경험이다.”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“Gravi 한 깔끔한 작은 패키지에 액션과 퍼즐 러 (Puzzler)를 사랑하는 게이머들에게 어필해야합니다.”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

게임에 대해

Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.​

After losing yourself in the ridiculously trap-filled underbelly of an alien test facility, you must use your wits and perseverance to solve a series of perplexing puzzles. Along the way, your limits will be put to the test by all sorts of absurdly dangerous hazards.

Snatch up collectibles and fight off Anti-Gravi on your path to freedom. If you can survive Gravi’s 40 unique levels and best Anti-Gravi at his own game, you just might make it out alive.

시스템 요구 사항

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
유용한 고객 평가
9명 중 7명(78%)이 이 평가를 유용하다고 평가했습니다.
2.6 시간 기록
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After reading bad reviews i decided to take a closer look at this game. now after less than two hours and 40%+ complete i must say it's time to say a few words about the game.

Game works well technically. It has not crashed yet and game pad works just fine.

Game character rolls around very loosely but i dont see that as a bug. i think it's designed this way to force the player to balance your gravi all the time near edges. See those curved slopes with spikes at either the top and maybe a flame at the bottom? Coincidence for sure.

Menus look goofy with their cartoonish looks but i dont see any more need to spill more ink about that. They work and thats it.

Not much backstory. Who or what is this anti-gravi seen in the pics?

Biggest problem i see with this game is that it has painted itself into a game genre niche corner of a sorts: the only people i can recommend this are people who have beaten Super Meat Boy and are looking for a challenge. If you are new to this genre then this game is not a very good starting point. Not as polished as SMB and not as fun as Escape Goat.

It is pointless to bash this game for what it represents. it is quite simple with limited content, maschocistic as hell and you need good pain tolerance and good nerves to proceed in the levels. But so are the much better known SMB and others.

I had some fun with this - but now i must probably rest as the game pad will probably be smashed into the wall soon next to the pulp formerly known as Meat Boy. I'll give this a careful thumbs up since the game is just fine and the buyer really needs to understand that this game is not casual in any way. It is just as hardcore as it's predecessors in the genre. Game is also often found in bundles and sales so it's unlikely that you will pay too much for this.

edit: collectable count stopped working after awhile so there really is no point going forward until they fix this. After all this IS a game where you progress and try to achieve hard to get items/achievements.
게시 일시: 2014년 9월 18일
이 평가가 유용한가요? 아니요
14명 중 7명(50%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
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This game is just awful. I played through the first 20 levels in about 30 minutes before I couldn't take any more. And I'm a completionist who hates leaving games unfinished.
First off, the in-game graphics are bad, it's hard to see what things are, or which way the blue and red streams are flowing (it's not always the same way)
The controls are terrible and very floaty. The acceleration of your Gravi is already very tempermental (moving one platform at a time to avoid spikes is nearly impossible, and the fact that it changes a lot more (read: becomes worse) when you shoot your matter out, makes attempting complex series of moves in a time limit (like after hitting a switch) terribly frustrating.
The menu screens are also poorly designed. I understand you want to keep the mechanical aesthetic, but when I can't figure out where the buttons are to change screens or close something, you have a usability problem.
And the whole trailer shows of an Anti-Gravi? At what point does that show up? Is there a story? Why am I moving this guy around these ridiculous trap-laden areas.

Thankfully I got this with a bundle of other games. But I wouldn't recommend spending any time on it even if it were free.
게시 일시: 2014년 5월 18일
이 평가가 유용한가요? 아니요
6명 중 2명(33%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
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Very simple puzzle game, awkward controls. No real innovation. Disappointing, expected more.
게시 일시: 2014년 5월 22일
이 평가가 유용한가요? 아니요
6명 중 2명(33%)이 이 평가를 유용하다고 평가했습니다.
0.1 시간 기록
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I managed to get stuck 5 times in the first minute I played this game. Add a not-working "retract" option and status text that go offscreen, you've got an unplayable game. Pity, it looked fun.
게시 일시: 2014년 6월 23일
이 평가가 유용한가요? 아니요
6명 중 2명(33%)이 이 평가를 유용하다고 평가했습니다.
1.2 시간 기록
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Lousy controls kill what could have been a fun game.
게시 일시: 2014년 5월 31일
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23명 중 18명(78%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
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Who knew an OUYA game got a greenlight it deserved. Even though it's on Early Access, the game feels complete. The controls are fine, while the XBOX 360 Controller plays perfectly with the game. The game was meant to be hard. The game is quite frustrating on the later levels (at least you get infinite lives). Though the devs didn't release the game on Mac or Linux yet, but they know how to keep a promise on these, especially the upcoming release of SteamOS. Music is very fitting for the lab theme (not if repetive), so does the background. The achievements aren't too shabby either. They give challenge and will stump even the cleverest of the puzzle-platformer boffins. Though the graphics resemble more of an actual OUYA game, (in fact, it was previously released on OUYA). Though there are only 40 levels right now (with more added soon), but getting 4 stars and collectibles will crank the challenge up a notch or two.

Gameplay: 8/10
Music: 7/10
Graphics: 6/10
Lasting Appeal: 9/10
Price Opinion: 7/10

Overall: 8/10
You can't go wrong about this Early Access platformer that gives you that sciencific feeling.
게시 일시: 2013년 11월 25일
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