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Gravi是一只紧张刺激的解谜拼图平台游戏,你对痛苦的忍耐将受考验!用射击和摆动让主角-Gravi,这可爱的蓝色球取得胜利!在你带领Gravi走向各种骇人的陷阱和摆脱地心吸力的同时,怒不可遏的原子球Anti-gravi会滚下阻止你。 当你迷失在充满危险陷阱的异形工厂,你要用才智和坚持解开各式各样复杂的谜团和拼图。
发行日期: 2013年10月8日
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注意:该抢先体验的游戏内容在开发进程中也许会发生大幅度的变化。如果您目前不是特别想玩这款游戏,那么您可以等待一段时间,直到游戏得到进一步开发。了解更多

开发者的话:

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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最近更新 查看所有(4)

Patch Update

9月6日

Hello Gravi-tier's,

It has been almost 10 months since I posted an update to you and for that I really appologize.

Our Gravi project has not progressed nearly as fast as we wanted. There is a lot of refactor that we have been involved with and there are a lot of issues with the game to address. We are aware of them and we do have the intention of fixing them.

Before I give you a full status update, I would like the opportunity to plead our case with all of you and hopefully you will have a better understanding of why the updates are taking so long.

Belive it or not, Gravi cost us roughly $60-70k to build. We had about 7 people working here at HBG at the time and while we were not paying anything near industry standard, it was still a fairly high burn rate and over the course of 7 months we spend about that amount. Gravi, thanks to all of you made some monies back, roughly about $7,500 on steam + some money from bundles which was about equal to steam sales. So in total we really only made back about $15k of our initial investment.

We had no other choice but to slow down on development of Gravi after we had re-invested the 15k into the game. We are down to a staff of 3, and we've been forced to take on other contract work in order to keep HBG alive.

What this means for you all, is that the updates that are coming , sadly, are just going to take a really long time. We have really good intentions, but without funds to keep HBG alive, we have to lay Gravi aside to priority & paying work. Sometimes this is contract work, sometimes it is going to be another game to help keep a revenue stream coming into HBG.

As for an actual update.
* Code refactor ( in progress)
* Gamepad Support fixes ( Complete )
* Replace new boss encounters with a much better experience. ( in progress )
* Fix flying through walls. ( fixed .. i think??? )

We have a list of about 85 bugs, some are fixed .. most are not.


Regarless of my & our excuses, we will be continuing this project and we will see it through. I hope you all can understand our situation and we aim to be more communicative with you all in the future. As always you can send an email to services@hashbanggames.com and we will respond promptly as always.

Thank you so much for your support & patiences!

HBT Team

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评测

“这不是我经常发现一个令人沮丧的努力,同时好玩的游戏。但是,重力正是这么做的”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“重力是一个严密的益智的一些成熟的经验,应提供该资产的难度和乐趣。”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“重力是一定要上诉到爱情动作和谜题的玩家谁在一个整洁的小包装。”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

关于游戏

Gravi是一只紧张刺激的解谜拼图平台游戏,你对痛苦的忍耐将受考验!用射击和摆动让主角-Gravi,这可爱的蓝色球取得胜利!在你带领Gravi走向各种骇人的陷阱和摆脱地心吸力的同时,怒不可遏的原子球Anti-gravi会滚下阻止你。

当你迷失在充满危险陷阱的异形工厂,你要用才智和坚持解开各式各样复杂的谜团和拼图。在过程中,你的极 限会受严重考验!

抓住收集品和击败Anti-gravi来获取自由!但你必先通过40个独特关卡和最强的Anti-gravi,你能逃出生天吗?

系统需求

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
抢先体验时期的评测
游戏难度相当高,唯一有亮点的就是游戏模式,你能分解自己,除此之外没有太大亮点.
发布于:7月1日
这篇评测是否有价值?
10 人中有 7 人(70%)觉得这篇评测有价值
0.4 小时(记录在案的)
抢先体验时期的评测
This game is just awful. I played through the first 20 levels in about 30 minutes before I couldn't take any more. And I'm a completionist who hates leaving games unfinished.
First off, the in-game graphics are bad, it's hard to see what things are, or which way the blue and red streams are flowing (it's not always the same way)
The controls are terrible and very floaty. The acceleration of your Gravi is already very tempermental (moving one platform at a time to avoid spikes is nearly impossible, and the fact that it changes a lot more (read: becomes worse) when you shoot your matter out, makes attempting complex series of moves in a time limit (like after hitting a switch) terribly frustrating.
The menu screens are also poorly designed. I understand you want to keep the mechanical aesthetic, but when I can't figure out where the buttons are to change screens or close something, you have a usability problem.
And the whole trailer shows of an Anti-Gravi? At what point does that show up? Is there a story? Why am I moving this guy around these ridiculous trap-laden areas.

Thankfully I got this with a bundle of other games. But I wouldn't recommend spending any time on it even if it were free.
发布于:5月18日
这篇评测是否有价值?
3 人中有 2 人(67%)觉得这篇评测有价值
4.5 小时(记录在案的)
抢先体验时期的评测
Awful, just glad I got it in a bundle and only lost out on a dollar or so. I like tough games, I don't mind being frustrated by a game that is well made and requires skill. This... is not one of those games. If you're looking for a Meat Boy or Mr. Bree like experience then keep on walking.

Gravi, the blue thing that is supposed to be the main character is lifeless and uninteresting. The controls are as loose as possible and worse yet, tapping in a direction will randomly yield nary more than a nudge or you'll shoot off like a rocket. Adding to this problem is that the ball never comes to a rest. So be prepared to roll into spikes or lava or be electrocuted at any and all times.

Level designs are just god awful. Incredibly generic and lacking in any sort of diversity to tell one apart from another.
发布于:6月28日
这篇评测是否有价值?
4 人中有 2 人(50%)觉得这篇评测有价值
1.7 小时(记录在案的)
抢先体验时期的评测
Very simple puzzle game, awkward controls. No real innovation. Disappointing, expected more.
发布于:5月22日
这篇评测是否有价值?
4 人中有 2 人(50%)觉得这篇评测有价值
1.2 小时(记录在案的)
抢先体验时期的评测
Lousy controls kill what could have been a fun game.
发布于:5月31日
这篇评测是否有价值?

奖项

提名最佳音效在游戏中
- Casual Connect 2013