We have pushed our recent patch from our beta version to our live version. The beta will remain a new factor in our workflow as we make more changes to the game we will be now pushing them there first and any one can use the password (if you've acquired it via the forums) to participate in our beta & patch release testing.
All is back to normal now, and you can enjoy the fixed controller features as well as no more crashing :)
Upcoming fixes after the new years we are looking to fix the achievements. There are a couple that are not triggering when they are supposed to and we'll be fixing some visual bugs in the game as well.
We are planning to remove Gravi from early access in February.
Thanks all for your patience while we were fixing the game.
Update as of 2:00 (my time PST ) -
Crash bug is fixed.
I think I've fixed the achievements bug. On top of that, I fixed a bug with the keyboard not working when a controller is plugged in but not being used.
I have implemented our new Gamepad Kit. This should fix controller compatibility issues. Please test it out and let me know if your controllers are still having issues with the game.
In theory, and tested locally, everything should be working.
NOTE: There are still some visual bugs that need to be fixed, which our team will address this upcoming week.
I have pushed this new update to the Beta branch. To access the beta branch do the following:
• In the Steam main menu select: Library > Games
• Right-click on Gravi and select Properties
You should see a tab for "Betas" and select it. (Note this may require a Steam restart if you do not see the Betas tab)
• In the Dropdown select: Beta > Invite-only
• Enter GRAVIRULES4EVER in the access code field
• Then click "Check Code"
NOTE: You may need to restart Steam in order to get the download to start.
If you find any bugs that you wish to report on this build, send an email to firstname.lastname@example.org and put "Gravi Bug" in the subject line. If you can, please provide a description of how to reproduce the issue and give details on the problem. The more detail, the better!