Gravi是一只紧张刺激的解谜拼图平台游戏,你对痛苦的忍耐将受考验!用射击和摆动让主角-Gravi,这可爱的蓝色球取得胜利!在你带领Gravi走向各种骇人的陷阱和摆脱地心吸力的同时,怒不可遏的原子球Anti-gravi会滚下阻止你。 当你迷失在充满危险陷阱的异形工厂,你要用才智和坚持解开各式各样复杂的谜团和拼图。
发行日期: 2013年10月8日
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开发者的话:

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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由鉴赏家推荐

"It is a fiendishly difficult puzzle platformer that will test the agility of gamer’s fingers."
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最近更新 查看所有(6)

2014年12月23日

Beta changes are now Live.

Hello Gravi'ers,

We have pushed our recent patch from our beta version to our live version. The beta will remain a new factor in our workflow as we make more changes to the game we will be now pushing them there first and any one can use the password (if you've acquired it via the forums) to participate in our beta & patch release testing.

All is back to normal now, and you can enjoy the fixed controller features as well as no more crashing :)

Upcoming fixes after the new years we are looking to fix the achievements. There are a couple that are not triggering when they are supposed to and we'll be fixing some visual bugs in the game as well.

We are planning to remove Gravi from early access in February.

Thanks all for your patience while we were fixing the game.

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2014年11月23日

Gravi Beta - Patch 1

Update as of 2:00 (my time PST ) -

Crash bug is fixed.

I think I've fixed the achievements bug. On top of that, I fixed a bug with the keyboard not working when a controller is plugged in but not being used.

I have implemented our new Gamepad Kit. This should fix controller compatibility issues. Please test it out and let me know if your controllers are still having issues with the game.

In theory, and tested locally, everything should be working.

NOTE: There are still some visual bugs that need to be fixed, which our team will address this upcoming week.

I have pushed this new update to the Beta branch. To access the beta branch do the following:

• In the Steam main menu select: Library > Games
• Right-click on Gravi and select Properties

You should see a tab for "Betas" and select it. (Note this may require a Steam restart if you do not see the Betas tab)

• In the Dropdown select: Beta > Invite-only
• Enter GRAVIRULES4EVER in the access code field
• Then click "Check Code"

NOTE: You may need to restart Steam in order to get the download to start.

If you find any bugs that you wish to report on this build, send an email to services@hashbanggames.com and put "Gravi Bug" in the subject line. If you can, please provide a description of how to reproduce the issue and give details on the problem. The more detail, the better!

Thanks!

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评测

“这不是我经常发现一个令人沮丧的努力,同时好玩的游戏。但是,重力正是这么做的”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“重力是一个严密的益智的一些成熟的经验,应提供该资产的难度和乐趣。”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“重力是一定要上诉到爱情动作和谜题的玩家谁在一个整洁的小包装。”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

关于这款游戏

Gravi是一只紧张刺激的解谜拼图平台游戏,你对痛苦的忍耐将受考验!用射击和摆动让主角-Gravi,这可爱的蓝色球取得胜利!在你带领Gravi走向各种骇人的陷阱和摆脱地心吸力的同时,怒不可遏的原子球Anti-gravi会滚下阻止你。

当你迷失在充满危险陷阱的异形工厂,你要用才智和坚持解开各式各样复杂的谜团和拼图。在过程中,你的极 限会受严重考验!

抓住收集品和击败Anti-gravi来获取自由!但你必先通过40个独特关卡和最强的Anti-gravi,你能逃出生天吗?

系统需求

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
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