Gravi是一只紧张刺激的解谜拼图平台游戏,你对痛苦的忍耐将受考验!用射击和摆动让主角-Gravi,这可爱的蓝色球取得胜利!在你带领Gravi走向各种骇人的陷阱和摆脱地心吸力的同时,怒不可遏的原子球Anti-gravi会滚下阻止你。 当你迷失在充满危险陷阱的异形工厂,你要用才智和坚持解开各式各样复杂的谜团和拼图。
用户评测: 褒贬不一 (77 篇评测)
发行日期: 2013年10月8日
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开发者的话:

“We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!”
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由鉴赏家推荐

"It is a fiendishly difficult puzzle platformer that will test the agility of gamer’s fingers."
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评测

“这不是我经常发现一个令人沮丧的努力,同时好玩的游戏。但是,重力正是这么做的”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“重力是一个严密的益智的一些成熟的经验,应提供该资产的难度和乐趣。”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“重力是一定要上诉到爱情动作和谜题的玩家谁在一个整洁的小包装。”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

关于这款游戏

Gravi是一只紧张刺激的解谜拼图平台游戏,你对痛苦的忍耐将受考验!用射击和摆动让主角-Gravi,这可爱的蓝色球取得胜利!在你带领Gravi走向各种骇人的陷阱和摆脱地心吸力的同时,怒不可遏的原子球Anti-gravi会滚下阻止你。

当你迷失在充满危险陷阱的异形工厂,你要用才智和坚持解开各式各样复杂的谜团和拼图。在过程中,你的极 限会受严重考验!

抓住收集品和击败Anti-gravi来获取自由!但你必先通过40个独特关卡和最强的Anti-gravi,你能逃出生天吗?

系统需求

    Minimum:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - 1 core and up 1.5ghz and up
    • Memory: 2 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
    Recommended:
    • OS: Windows XP, Windows Vista, or Windows 7 / 8
    • Processor: Any - Dual Core or Quad Core 1.5ghz and up
    • Memory: 4 GB RAM
    • Graphics: Any - Supports Direct X9 and up
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Sound Card: Any Sound Card Device
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:5月22日
抢先体验版本评测
Neat idea but poorly executed. Gameplay is frustrating and just not fun.
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3 人中有 3 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年7月1日
抢先体验版本评测
游戏难度相当高,唯一有亮点的就是游戏模式,你能分解自己,除此之外没有太大亮点.
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41 人中有 29 人(71%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2013年12月19日
抢先体验版本评测
I have a bit of a bone to pick with video games that rely on ball physics. For various reasons the act of rolling a spherical object around in a digital world almost always proves extremely frustrating to me, as there is a fine line between overt realism and cartoon looseness that is often stepped over one way or the other to make for an unsatisfying experience. Gravi personifies the bulk of my gripes with this style of game, a hodgepodge of bad design decisions, uninspired art and music, and soulless level design.

Gravi functions around a core mechanic: creating temporary gravity fields which suck you toward them, by which you make your way around the levels, flipping switches, avoiding traps, and getting to the end pipe. Actually creating these fields is not nearly as intuitive as it should be however, and the controls leave a great deal on the table with regards to movement and precision (whether using a controller or keyboard and mouse). Your ball is either rolling sluggishly or far too fast and shooting gravity fields is almost trial and error like with how quickly and erratically you have to place them to survive.

This is worsened by the almost instant difficulty spike which only grows higher with each passing level. Checkpoints are placed annoyingly far apart, certain switches are timed which calls for even faster movement than usual (and yet there is no distinction between timed and normal switches), and the developers even try to work in multiplane levels (ala LittleBigPlanet) which more often than not winds up breaking and glitching you into spikes or other hazards (I also experienced at least one glitch that put me inside a piece of the environment). Some will defend these problems because the game is listed as being "Early Access", but with how long it has been available elsewhere without a beta or otherwise incomplete label, I find it rather inexcusable and just inherent to the poor design.

I played about halfway through the game before deciding to quit, and was bored well before I reached that point. The art direction is so bland and the music so generic, that the whole experience feels lifeless and disconnected. Even had the gameplay been better (or even good, which I would certainly not consider it) nothing about the way it plays or is presented is at all compelling and although I didn't expect a to actually become attached or care about a little glowing ball, I found it impossible to become even somewhat interested in anything the game offered.

Gravi is derivative, at times almost broken, and just not fun. Despite my prejudice against ball physics and games that utilize them, I feel I gave it more than a fair chance to prove me wrong, and yet all it did was further affirm my original thoughts while disappointing me all the same with its own form of mediocrity.
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24 人中有 18 人(75%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:2013年11月25日
抢先体验版本评测
Who knew an OUYA game got a greenlight it deserved. Even though it's on Early Access, the game feels complete. The controls are fine, while the XBOX 360 Controller plays perfectly with the game. The game was meant to be hard. The game is quite frustrating on the later levels (at least you get infinite lives). Though the devs didn't release the game on Mac or Linux yet, but they know how to keep a promise on these, especially the upcoming release of SteamOS. Music is very fitting for the lab theme (not if repetive), so does the background. The achievements aren't too shabby either. They give challenge and will stump even the cleverest of the puzzle-platformer boffins. Though the graphics resemble more of an actual OUYA game, (in fact, it was previously released on OUYA). Though there are only 40 levels right now (with more added soon), but getting 4 stars and collectibles will crank the challenge up a notch or two.

Gameplay: 8/10
Music: 7/10
Graphics: 6/10
Lasting Appeal: 9/10
Price Opinion: 7/10

Overall: 8/10
You can't go wrong about this Early Access platformer that gives you that sciencific feeling.
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24 人中有 18 人(75%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:2014年2月19日
抢先体验版本评测
Avoid this game! Gravi is not really early access. The developers haven't updated any content in the game for more than a year and are entirely absent in the forums. It feels like they have given up on this game entirely.

Several things are broken in the game. 3 of the first 10 stages would not mark themselves as completed after I finished them, even after completing them several times each. Almost every level has serious bugs where you get stuck or get killed by nothing. You will need to replay most levels several times because of the bugs.

The volume control menu doesn't work and the game volume randomly changes while you play. The shrink power really doesn't respond most of the time. I dread when a level requires me to use the shrink power because I know I'll have to replay the level many times.

Playing this game felt like a chore. I cannot think of any redeeming factors, especially considering the developers abandoned the game before it was even completed.
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