InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
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대체로 긍정적 (평가 183 개) - 이 게임에 대한 사용자 평가 183개 중 70% 가 긍정적입니다.
출시 날짜: 2013년 7월 23일

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InFlux 구매

이 게임의 다운로드할 수 있는 콘텐츠



“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

게임에 대해

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features

  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

시스템 요구 사항

    • 운영체제: Windows XP SP3/Vista/7/8
    • 프로세서: 2.0+ GHz processor
    • 메모리: 2 GB RAM
    • 그래픽: SM3-compatible video card
    • DirectX: 버전 9.0
    • 저장공간: 2 GB 사용 가능 공간
    • 운영체제: Windows XP SP3/Vista/7/8 64-bit
    • 프로세서: 2.0+ GHz multicore processor
    • 메모리: 4 GB RAM
    • 그래픽: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: 버전 9.0
    • 저장공간: 2 GB 사용 가능 공간
Customer reviews
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대체로 긍정적 (평가 183 개)
Recently Posted
( 4.7 시간 기록 )
게시 일시: 2016년 5월 27일
Chill and beautiful. Puzzles aren't too hard, and the mechanic of flipping cubes around is fun. The outside world is fun to explore. There's just enough story to keep you going. And the whale <3

It has some bugs here and there - enough that I put the game behind me for a year or two after getting stuck. But I'm glad I finished it - it's a lovely experience. I'm sure our heroic glow ball had important buisness to attend to in outer space.
( 8.1 시간 기록 )
게시 일시: 2016년 3월 4일
Great game, fun puzzles and nice atmosphere. Really loved the concept, and by the time I finished it I was really hoping to find a second version. Hope they come out with one soon!
( 1.6 시간 기록 )
게시 일시: 2016년 2월 21일
natural views are great, but the puzzle and the control are pretty nasty
( 1.8 시간 기록 )
게시 일시: 2016년 1월 10일
I love the game, it has given me hours of soothing simple fun.

I recomend it highly.
( 0.6 시간 기록 )
게시 일시: 2015년 12월 27일
The orb you're piloting is always bouncing, making it impossible to move like you want and to use halfpipes properly.
Furthermore this game needs to load way too often (you're moving one minute to close an unsual distance and then the game loads new surroundings so that you're fps rate drops way too low to run fluently.
( 4.7 시간 기록 )
게시 일시: 2015년 12월 24일
Pretty little game. You go to and from natural landscapes and Portal-esque puzzle rooms. If you like relaxing puzzlers like Night Sky, you might enjoy this.
( 5.4 시간 기록 )
게시 일시: 2015년 11월 29일
Not a long game, but a well thought out physicis puzzle.
( 4.9 시간 기록 )
게시 일시: 2015년 11월 8일
Puzzle platformer where you're a ball. You can roll and boost to move and you can attract and repel certain objects to accomplish goals.
As a puzzle game it's pretty decent. The art and settings are nice, gamplay is fairly smooth, and the music fits the mood into a nicely relaxed atmosphere. The main menu is a bit obtuse. Some clipping and invisible walls (i've gotten stuck inside a boulder and shot myself into tree branches, though the latter I could escape from), plus your ball isn't big enough to get over some terrain types, so that can halt your momentum in some areas as you find ways around and sometimes in the later areas you can find yourself on small ledges that weren't meant to have paths to progress so you have to kill yourself.

You get generous checkpoints and don't have to reload if you fall somewhere and "die", but you can't save progress in the middle of an area and leave the game. If you come back you can go to the area you were in. but it will be as if you just got there for the first time and all puzzles need completing, so make sure you have time for 3-4 puzzles, at least.

If you want story about why you're a ball, what your goal is, why these puzzle places are around, I'm afraid the game gives nothing on that front, which is too bad. There's enough unique things about the setting and gameplay to interest you about the reason for it all.

Overall an enjoyable experience, though.
( 0.3 시간 기록 )
게시 일시: 2015년 11월 3일
I really liked the idea of this game, but it started to punch me in the face as soon as I discovered how many glitches there are. The pysics are a little shaky but not laughingly funny either. The first time I played, I didn't see a save button so I assumed it would auto-save as soon as I completed a level. haha. hahaha. nope. I quit and had to replay the first three levels again. I came up to the fourth level and I somehow managed to convince the game I already finished it, without even entering it. That would seem nice, but I couldn't get past it in any way, so I was basically stuck. right. reboot the game. start all over again. oh no wait, I didn't. I stopped.

Oh and the tutorial at the beginning does not explain how to enter a level, and it leaves you to figure that out too. (Hint: It's the little floating thingies, you'll need three of those)

I do seriously not recommend the game. sorry.
2015년 11월 4일 오전 2시 50분 에 개발자가 답변함
(답변 보기)
Thaxs (Axel)
( 0.7 시간 기록 )
게시 일시: 2015년 10월 16일
Balling! But beware! do not play next to a dog!
( 2.8 시간 기록 )
게시 일시: 2015년 9월 4일
This game is incredible. It is a soothing, simple exploration puzzle game that only took a total of 3 hours to beat, but it was a great 3 hours.
( 0.3 시간 기록 )
게시 일시: 2015년 7월 18일
Rolling around collecting orbs is just really dull. I encountered graphical bugs from the start, and alt tabbing seemed to cause the ground to turn invisible. Shortly after that, the orbs I needed to collect disappeared, making progress impossible. I just didn't have any fun and couldn't recommend it unless you really, really enjoy rolling a ball around.
( 3.2 시간 기록 )
게시 일시: 2015년 7월 5일
You control a ball which you roll through the landscape, collecting a few blue bulbs that follow you around which you use to unlock a glass building. This building is a puzzle where you have to put another ball into a box by pushing it around and rotating the building. Repeat this a dozen times. That's the game pretty much.
A few things:
  • It's short; 3 hours without rushing.
  • The puzzles are easy and can be solved by just trying a few things.
  • The exploring is restricted to small parts of the island at a time.
  • The game lags a lot when loading an area, which is pretty often at the beginning but became less later on (or I got used to it).
  • There is a hint towards a story, but we're talking about a ball here.
  • No replay value.
  • Definitely not worth the full € 9,99!
It's not great. Get it at discount if you enjoy casual exploring/puzzling and don't have a slow hard drive.
Corpulent Catastrophe
( 4.8 시간 기록 )
게시 일시: 2015년 6월 21일
Beautiful game with interesting and fun puzzles.
( 4.7 시간 기록 )
게시 일시: 2015년 6월 13일
I am a little hesitant to recommend this game.

It is fun and the environments are pretty awesome, but you'll also get stuck and have no clue where to go at least once or twice.

I also came across a bug that was pretty frustrating. The path to the next area was blocked so I assumed it was part of the puzzle of the game to unblock it. After wasting a lot of time experimenting and then looking online for a solution, I found out that the area was just blocked because of a bug. You fix it by simply exiting the game and resuming.

Anyway, I suggest buying this game if you catch it during a good sale.
The puzzles and environments are cool!
( 0.3 시간 기록 )
게시 일시: 2015년 6월 3일
Feels very clunky.
I feel handifcapped from the movement controls, and from having to drag along a thing all the time.
( 1.1 시간 기록 )
게시 일시: 2015년 5월 31일
Saved a whale.
( 0.3 시간 기록 )
게시 일시: 2015년 5월 26일
I have got to say, this is a both relaxing and challenging game. I fell in love with the lovable ball character and can't wait to play more. Although there might be a few cracks in the textures, InFlux can be described as a hands down beautiful game! Bravo!
( 3.3 시간 기록 )
게시 일시: 2015년 5월 22일
Great scenery graphics but Using High RAM
The Optimization of the GTX560 is not
( 4.1 시간 기록 )
게시 일시: 2015년 5월 19일
Holy hell! This game was amazing. I got so emotionaly invested in a ball (and a whale). My god. If you just need a game to sit back and relax to, buy this, play this, experience this, love this
Most Helpful Reviews  In the past 180 days
15명 중 13명(87%)이 이 평가가 유용하다고 함
1.6 시간 기록
게시 일시: 2016년 2월 21일
natural views are great, but the puzzle and the control are pretty nasty
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9명 중 8명(89%)이 이 평가가 유용하다고 함
0.6 시간 기록
게시 일시: 2015년 12월 27일
The orb you're piloting is always bouncing, making it impossible to move like you want and to use halfpipes properly.
Furthermore this game needs to load way too often (you're moving one minute to close an unsual distance and then the game loads new surroundings so that you're fps rate drops way too low to run fluently.
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9명 중 7명(78%)이 이 평가가 유용하다고 함
4.7 시간 기록
게시 일시: 2015년 12월 24일
Pretty little game. You go to and from natural landscapes and Portal-esque puzzle rooms. If you like relaxing puzzlers like Night Sky, you might enjoy this.
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5명 중 3명(60%)이 이 평가가 유용하다고 함
1.8 시간 기록
게시 일시: 2016년 1월 10일
I love the game, it has given me hours of soothing simple fun.

I recomend it highly.
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Most Helpful Reviews  Overall
14명 중 14명(100%)이 이 평가가 유용하다고 함
0.6 시간 기록
게시 일시: 2014년 11월 1일
처음에 공굴릴때 조금 신선하고 재밌다가 바로 지루해지면서 핵노잼됨
이 평가가 유용한가요? 아니요 재미있음
42명 중 39명(93%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2014년 2월 20일
This is a rather long review, so if you just want a brief summary of why I recommend this game skip to Results and read from there.

Impromptu Games creates a fantastic puzzle mystery which keeps the gears in your brain continually grinding. InFlux offers a serene ambience with melodic music that produces a peaceful environment that is calming.

Influx is the story of a small ball and its adventure to complete mazes, explore an island, and collect orbs. You must collect orbs in each area in order to unlock the maze that allows you to progress to the next section. The island continually grows as you progress through this amazing campaign and the emptiness keeps you wondering at every turn. I completed the game in about 3-hours, which means it’s not a very long game. You could spend more time exploring the landscape although because of the poor mechanics of the protagonist exploration can seem rather annoying at times.

The rhythmic music and simplicity of Influx creates at times a very peaceful experience. The game offers a very vivid environment without any traces of even the simplest story. Without a story to follow Influx produces something most games lack, answers. I found myself continually wondering why there were empty houses on the Island, how the modern maze structures formed, why I was even solving the puzzles, and the list goes on and on.

The protagonist, a small ball, is able to roll and boost in order to accomplish tasks. There is no point where this character can jump, but by using boosts correctly you can launch yourself into various places. An interesting feature behind controlling the character is that you can boost while in mid air allowing you to change direction. Boosting also slows down time which allows you to gain a view of your environment while deciding how to act in a fast paced situation. Although there are time where controlling the character can be tricky the overall experience is relatively easy.

If you like puzzles, modern graphics, beautiful scenery, and melodious music then this would be the game for you. Despite there being more cons than pros I would recommend this game, but only if you can find it on sale for at least 75% off. InFlux is a short, but very riveting puzzle game. If you are a fan of puzzle games then this is the game for you.

+Interesting puzzles and mazes
+Beautiful serene scenery
+Smooth loading transitions
+Peaceful and elegant music

-Poor controls (can be annoying to control the protagonist)
-Lack of explanation
-Listed control to boost, but doesn't unlock till half way through the game
-Attract ability can be infuriating as it forms an orbit rather than just pulling an object to you.
-Too short of a campaign
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63명 중 50명(79%)이 이 평가가 유용하다고 함
3.4 시간 기록
게시 일시: 2014년 3월 19일
InFlux is a rather unique (from my experience) ambient exploration/puzzle game. You play as a ball exploring an island and completing puzzles to unlock new paths to continue on your journey. It seemed like a perfect fit for me and it is somewhat, but I can't help but feel like the game is a bit of a missed opportunity.

The island is a visually great place. While the game doesn't have cutting edge AAA graphics, and it shows, the visual design is very pleasing. The ball itself looks surprisingly good and the light generated from within adds a nice effect while you roll around. The puzzles themselves take place in a sort of virtual world which have a nice clean design that is unfortunately marred by some of the most poorly done motion blur I have ever seen with no way that I have found to turn it off.

Past the visuals, the rest of the game really isn't up to par. Rolling around the island can be a chore at times with lots of sudden changes in the ground surface that will stop you or send you awkwardly up into the air. The puzzles are for the most part quite simple and can be completed with ease, but the levitation fans and vents you come across often don't bring you as high as they're supposed to, and the game's own hint of aiming up in order to go higher when boosting simply doesn't work.

The other main issue is performance. While the game ran plenty fast for me, my framerate was amazingly low for the graphical quality and it makes me concerned about running this game on lower end hardware, even video cards that could manage newer AAA games just fine. Coupled with this, the game doesn't seem to take advantage of the Unreal engine's dynamic data loading so the game stutters badly whenever it needs to load new data, often at strange places while you move around. At one point the entire game froze for 2 seconds due to this.

So while I'd like to recommend this game, I really can't. With additional and more complex puzzles, a better controlling ball, and some work in the engine department it could be a really great game. Where it is now, I'm just disappointed that it isn't more.
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55명 중 43명(78%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
1.6 시간 기록
게시 일시: 2014년 9월 29일
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
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40명 중 33명(83%)이 이 평가가 유용하다고 함
5.9 시간 기록
게시 일시: 2013년 11월 18일
Very relaxing, very enjoyable. The zen vibe is palpable. Aided by a cool soundtrack, chill atmosphere, and beautiful landscape even at lower settings.

For some reason I had trouble installing it, but once I got it working it was totally worth it.

It's largely free roaming exploration and it's quite easy to understand what to do due to it's simplicity.

Due to how enraptured I was into the game, it was actually a little shorter than I anticipated. It could really benefit from an additional level or two under a different kind of landscape, like perhaps a snowy tundra, a space level, or a man made system of some kind.

Still if you need to relax, but you also want to have fun while doing it, then I highly recommend this game.
이 평가가 유용한가요? 아니요 재미있음
183명 중 113명(62%)이 이 평가가 유용하다고 함
13명이 이 평가가 재미있다고 함
7.1 시간 기록
게시 일시: 2014년 6월 18일
best game ever 10/10 i'm totally not the developer (i am the developer)
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34명 중 25명(74%)이 이 평가가 유용하다고 함
5.2 시간 기록
게시 일시: 2013년 12월 1일
THis was a game unlike any other in my collection, something chill and relaxing that I could just throw on at the end of a long day and kind of fade away into. The puzzle engages just enough grey matter to be enjoyable, but are spread out enough that just exploring the world and finding neat landscapes in between breaks up the experience into a joyful take-at-your-own-pace eerie wonder. It's so rare to find a game which favours and rewards self-exploration for those of us who just like to meander through every nook and corner for idle amusement.
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31명 중 23명(74%)이 이 평가가 유용하다고 함
5.7 시간 기록
게시 일시: 2013년 10월 31일
Do you remember that joy of discover you had when playing Portal? This game has that. No obvious tutorials, it's a fascinating and weird landscape where mechanics are gently added to your repertoire. Absorbing and fascinating.

It's not going to be for everyone, sure. And it does have a few quirky things. But there's just something about it that I found to be compelling.
이 평가가 유용한가요? 아니요 재미있음
15명 중 14명(93%)이 이 평가가 유용하다고 함
2.8 시간 기록
게시 일시: 2013년 12월 19일
So, this game really is loads of awesomeness. It has an incredibly calm atmosphere, lush graphics, ridiculously smooth gameplay, and aims to bring a new light to problem-solving and virtual puzzles. Its originality in terms of both puzzles and overall gameplay really gives off a great vibe, and in my opinion, it feels like the developers really knew what they wanted from this game. They executed this indie game extremely well and it really shows.

I have not had the chance to play this game with a controller, but for a mouse and keyboard(which feels more natural to me than a controller), the controls are perfect. The developers really struck a beautiful balance in terms of how you control the gameplay, and subsequently, how the gameplay controls you. They left the complexity and problem-solving to the puzzles of the game and made the controls simplistic. Perfection.

On the topic of the puzzles, they also match this game perfectly. As you can see from the teaser video clips, the puzzles take on this abstract form of obstacles within multi-dimensional cubes of glass and steel. Without spoiling anything(or too much anyways), at first glance you would figure this combination to clash with the original atmosphere of the game, but it's quite the opposite; the transfers are done so seamlessly that the player remains undisturbed, and continues to flow through the calm, dream-like gameplay that is InFlux. Most of the puzzles are simple, a couple of them frustrating, but not so frustrating that you want to turn the game off or bang your head against a wall. They always keep you coming back.

At the end of the day, this is a fantastic game with an amazing atmosphere that keeps you coming back for more; and honestly, that is the kind of result you want from a problem-solving game of this caliber. If you are on the edge about whether to buy this game or not, just go ahead and buy it and thank me later. For its miniscule price, you get an experience easily worth ten times the amount(was on-sale for $2.99 when I wrote this review).
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33명 중 24명(73%)이 이 평가가 유용하다고 함
6.1 시간 기록
게시 일시: 2014년 7월 10일
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic. Some puzzle areas are well put together, but inaccurate controls bring about a lot of frustration. On top of that one half of the game lacks challenge, while the other half lacks surprise. Add those together and you’ll get a game that never becomes more than the sum of its parts.There are some puzzles worth cracking, but as the scheme behind most challenges can hardly be made out at the get-go, most solutions are revealed by annoying trial&error.Overall 6/10.
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49명 중 32명(65%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.6 시간 기록
게시 일시: 2013년 11월 29일
What baffles me is how developers who clearly had the time and resources to make such beautiful visuals and ambience managed to screw EVERYTHING ELSE up this horribly.

Multiple times I had to replay portions because the game is, as much as I hate to say it, too open world. It's way too easy to get stuck somewhere you shouldn't be and have to restart. And surprise, the game saves itself very rarely and there's no way to manually save it. It's utterly ridiculous. Several of the settings options also seemed to flat out not work.

The game has a lot of those little flaws where they're not big enough to cite for a review, but they pile up. A few examples: Before each puzzle you need to collect an unknown number of arbitrary glowing blue dots lying around the area. ...Why? What's the point of this? It's not like getting them is a challenge or something. They're just lying there. Another example, they give you the ability to gain up speed and "boost" forward, yet the collision is so accurate that the bumps in the ground will usually send you hurtling in some odd direction if you ever dare boost across the ground. Yet another "hyper-specific" example: There's a point in the game where you activate a thermal vent that serves as a natural cannon. It's right next to you, you get in it, go flying, aaaaaaand- slam into a stalactite. Upon further examination, when you activate the first vent it also activates a second vent slightly back from where you activate them. You have to enter that one. What? Why is the giant vent that EXPLODES right next to me not the correct path? Why do I have to go backwards? It's a pointless waste of time. And I could go on and on about little nitpicks like these.

The puzzles themselves aren't awful but they tend to be very straight forward and bland. What's awful with them are the underlying mechanics. Citing Portal as the obvious comparison, in that game you pick up, easily move, and place cubes. Since they're square, they stay where you want them. But that would be too simple for this game. You have to use your magnetism powers to attract or repel spheres that just roll around everywhere. I can't for the life of me conceive a good reason for this awkward and frustrating control scheme.

In the end, Influx is visually and thematically beautiful, but not enough so to excuse the incredibly poor gameplay and massive amount of bugs.
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13명 중 12명(92%)이 이 평가가 유용하다고 함
6.1 시간 기록
게시 일시: 2013년 12월 22일
As a fan of marble games like Marble Blast Ultra, and Switchball, it's an interesting blend of the two. It's broken apart into six different hub worlds, each containing 3 puzzle areas. These hub worlds are wide open natural vistas, whereas the puzzle rooms look a lot like those Marble Blast Ultra. Most of the puzzles deal with world rotation, and getting other marbles to designated areas.

The movement feels pretty different than Marble Blast Ultra, mostly in that you carry much more momentum, and you don't have a button to jump. They introduce a charge boost though, that accomplishes similar goals. It has a small story being told organically through the world, and it's just a really satisfying time. I'd highly recommend it to dudes that dug Marble Blast Ultra/Switchball/Spectraball.
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17명 중 13명(76%)이 이 평가가 유용하다고 함
0.9 시간 기록
게시 일시: 2014년 10월 10일
After compelting the second puzzle-cube I must have exited out of the wrong side of it, because the game locked my progress. I could no longer enter the cube (there were not enough 'blue orbs' left to activate the torch), I could not get around the cube. After jumping into the ocean the game reloaded me back onto the wrong side of the cube; my progress was completely haulted.
Up until this point I found the game boring and full of perplexing design decisions. More than half of my time investment consisted of "non-game" elements: rolling the ball through long boring forest corridors, collecting blue orbs with no explanation, no decision-making, and no challenges to be found. I can't comment on the difficulty of the puzzle elements because the game broke on me so early, but what I experienced was a frustrating camera and somewhat janky controls. The two puzzles were uninteresting.
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14명 중 11명(79%)이 이 평가가 유용하다고 함
102.6 시간 기록
게시 일시: 2014년 12월 10일
Amazing environment and love the interactions with objects. If you are a bang bang shooter up type you won't like it. If you are of the MYST genre and like atmospheric environments, you will love it.

That being said, there is a lot of inconsistency in the game saves and it's down right frustrating. I don't understand why the developers made this feature so user unfriendly since the ability to save your progress is probably the most important feature of any game.

Be warned that unless you just leave the game running on your computer, you won't be able to save any progress that you have made on your own. Rather, it seems mostly random. For a while it seemed like it was saving at each glass building once you entered. But I found that NOT to always be true. Occasionally after you have finished in the glass building and are dumped into the next environment, thinking that your progress has been saved, you exit, you find upon reentering you are back at the beginning of a glass house puzzle, and not necessarily the one you were last in.

Also, if when bouncing around and playing in an environment, you land "inside" a rock or piece of graphic, you often can't get out, even with the power surge. And if you bounce into a section of the game you've already completed (because they sometime run side by side) you more than likely can't get out. Murphy's law dictates that these are the times when the game chooses to save for you.

So I would rate the in game exerience an A+ but the whole saving thing a big fat "F".

Oh, there is a feature called go to last checkpoint. But that again is up to the game to choose and not you.
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22명 중 15명(68%)이 이 평가가 유용하다고 함
1.1 시간 기록
게시 일시: 2014년 5월 21일
I really wanted to like this game because it looks great and has some awesome ambient music but the platform obstacles and the game in general is just so poorly designed you'll quickly find yourself too frustrated to move on.

A real Shame/10
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24명 중 16명(67%)이 이 평가가 유용하다고 함
0.8 시간 기록
게시 일시: 2013년 12월 28일
Intriguing but ultimatly pointless game. Racing a ball in an open world environment sounds fun. Unfortunatly, the execution is flawed. The open world is full of bugs (I played 10 minutes, I got stuck about 5 times) -you cannot explore the world per say, you have to follow a path from one puzzle house to the other, any sort of deviation and you will either stay stuck bugged out and reset, or you will drown and reset; in other words the open-world feature is useless, very demanding and moslty left unseen- and the camera/controls feel unatural (I played with a PS3 controller).

Now that I purchased it, I wonder what's the point. Oh well.
If you want rolling balls, don't get InFlux, buy Rock of Ages instead !
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