InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
Évaluations des utilisateurs :
Globales :
plutôt positives (186 évaluation(s)) - 70% des 186 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 23 juil 2013

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Acheter InFlux

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet



“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

À propos de ce jeu

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features

  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

Configuration requise

    • Système d'exploitation : Windows XP SP3/Vista/7/8
    • Processeur : 2.0+ GHz processor
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : SM3-compatible video card
    • DirectX : Version 9.0
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows XP SP3/Vista/7/8 64-bit
    • Processeur : 2.0+ GHz multicore processor
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX : Version 9.0
    • Espace disque : 2 GB d'espace disque disponible
Évaluations des utilisateurs
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Globales :
plutôt positives (186 évaluation(s))
Publiées récemment
( 0.6 heures en tout )
Posté le : 26 juin
some reason when i choose first level it wont let me start the level whats the deal i wont too play this game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 0.5 heures en tout )
Posté le : 12 juin
Controls are slow and unresponsive, backgrounds are sad, gameplay is sad and pathetic. Some people claim "the music makes everything!" Uh... have you listened to the music? It's generic as hell. I once tried to exit this thing that people might call a game, and it took thirty minutes of wrestling with my operating system to end the process that the self-aggrandizing jerkface of a developer marked "highest priority." So that's life in InFlux World.

I don't know what life you might live where InFlux is worth your time compared to the many things you can get for free or low cost. If this is genuinely fun for you, all power to you. But there is nothing from the beginning to the end worth your time. Read a book from the library, even if you're in Nebraska and you have to drive one hundred miles to get to a library. Eat a taco from the taco truck that may or may not be at an intersection within one hundred miles of you. Get a pogo stick. Find a hearing put on by your local government, sit through it, and offer feedback to the certainly bemused local bureaucrats. Argue on the internet. Buy one of the $.50 bundles on Groupees, or something. Games ought to have something remotely resembling fun. No matter what you do that isn't InFlux, it's better than this.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 4.7 heures en tout )
Posté le : 27 mai
Chill and beautiful. Puzzles aren't too hard, and the mechanic of flipping cubes around is fun. The outside world is fun to explore. There's just enough story to keep you going. And the whale <3

It has some bugs here and there - enough that I put the game behind me for a year or two after getting stuck. But I'm glad I finished it - it's a lovely experience. I'm sure our heroic glow ball had important buisness to attend to in outer space.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 8.1 heures en tout )
Posté le : 4 mars
Great game, fun puzzles and nice atmosphere. Really loved the concept, and by the time I finished it I was really hoping to find a second version. Hope they come out with one soon!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 1.6 heures en tout )
Posté le : 21 février
natural views are great, but the puzzle and the control are pretty nasty
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 1.8 heures en tout )
Posté le : 10 janvier
I love the game, it has given me hours of soothing simple fun.

I recomend it highly.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 0.6 heures en tout )
Posté le : 27 décembre 2015
The orb you're piloting is always bouncing, making it impossible to move like you want and to use halfpipes properly.
Furthermore this game needs to load way too often (you're moving one minute to close an unsual distance and then the game loads new surroundings so that you're fps rate drops way too low to run fluently.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 4.7 heures en tout )
Posté le : 24 décembre 2015
Pretty little game. You go to and from natural landscapes and Portal-esque puzzle rooms. If you like relaxing puzzlers like Night Sky, you might enjoy this.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 5.4 heures en tout )
Posté le : 29 novembre 2015
Not a long game, but a well thought out physicis puzzle.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
( 4.9 heures en tout )
Posté le : 8 novembre 2015
Puzzle platformer where you're a ball. You can roll and boost to move and you can attract and repel certain objects to accomplish goals.
As a puzzle game it's pretty decent. The art and settings are nice, gamplay is fairly smooth, and the music fits the mood into a nicely relaxed atmosphere. The main menu is a bit obtuse. Some clipping and invisible walls (i've gotten stuck inside a boulder and shot myself into tree branches, though the latter I could escape from), plus your ball isn't big enough to get over some terrain types, so that can halt your momentum in some areas as you find ways around and sometimes in the later areas you can find yourself on small ledges that weren't meant to have paths to progress so you have to kill yourself.

You get generous checkpoints and don't have to reload if you fall somewhere and "die", but you can't save progress in the middle of an area and leave the game. If you come back you can go to the area you were in. but it will be as if you just got there for the first time and all puzzles need completing, so make sure you have time for 3-4 puzzles, at least.

If you want story about why you're a ball, what your goal is, why these puzzle places are around, I'm afraid the game gives nothing on that front, which is too bad. There's enough unique things about the setting and gameplay to interest you about the reason for it all.

Overall an enjoyable experience, though.
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 14 février 2015
Influx aurait pu être un très bon jeu de réflexion si son gameplay n'était pas si lourd. Visuellement enchanteur, le plaisir de la découverte laissera trop vite place à la frustration de mettre un temps fou à réussir des choses qui semblent simples en apparence. De bonnes idées sont tout de même à relever, comme le retournement des salles ou l'utilisation habile de l'impulsion pour certaines phases. L'expérience de jeu proposée par Impromptu Games n'est pas inintéressante, mais on ne saura la conseiller qu'aux grands adeptes du genre.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
Non recommandé
1.8 heures en tout
Posté le : 23 juin 2014
Comment vous expliquer que ce jeu est une bouse sans être trop méchant?

Pour commencer, nous avons une sorte de météorite qui tombe du ciel : il s'agissait en fait d'une boule que vous incarnerez tout au long du jeu. Premier point négatif : impossible de sauter manuellement... Pour un jeu de plate-forme, j'ai du mal à le tolérer....

Ensuite, qu'avons-nous : des zones "réalistes" (qui, graphiquement, sont inférieures à Spectraball, y'a quand même un problème pour un jeu venant de sortir) où vous devrez trouver des boules par vos propres moyens en vous aidant de votre pouvoir d'attraction pour passer à des zones parallèles qui dévoilent le côté réflexion du jeu.
Ainsi, avec votre pouvoir répulsif combiné à votre pouvoir attractif et divers mécanismes, vous allez devoir guider des boules colorées jusqu'à leur boîtes pour quitter la dimension et continuer dans des zones réalistes. Pourquoi? Je ne sais pas, on ne nous l'explique pas. D'ailleurs, on nous explique pas du tout comment ça fonctionne, on est livrés à nous-mêmes, avec juste un affichage des commandes en guise de tutoriel au début du jeu, à nous de comprendre comment progresser.

Par ailleurs, le jeu est bourré de bugs constants : passer à travers les murs est aussi aléatoire que fréquent, ce qui vous forcera de temps en temps à recommencer une énigme où vous ne pouvez normalement pas mourir, il m'est même arriver de passer au chapitre suivant ainsi, c'est dire ! De plus, les temps de chargements toutes les 5 secondes ruinent complètement la fluidité qu'on attend d'un tel jeu : ainsi, les pertes totales de frames sont monnaie courante, et ce n'est pas la faute de mon PC : Intel Core i7 + NVidia GeForce GT 635M, ce qui est largement supérieur à la configuration recommandée ! De plus, certains scripts sont complètement aléatoires, les checkpoints sont mal calibrés, et j'ai perdu tout le plaisir d'y jouer assez rapidement !

Bref, mettez votre argent dans un autre jeu qui en vaut la peine, parce que lui, j'ai presque l'impression de jouer à une version bêta tellement c'est puissant !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
Non recommandé
1.0 heures en tout
Posté le : 22 février 2014
InFlux has a really good concept. I use to like games with ball physics and puzzles, and that's why I wanted to give this one a try.

But after a few hours of gameplay, I faced a few problems :
-You're really not guided at all : It's not really annoying at the beginning beacuse there's almost a single way. But when you get further in the game, you can easily get lost. And yup, I got lost. The game tends to be minimalist in some ways, but I've played minimalist games before, and they got much more indications without "breaking the rules" of minimalism.
-The game is FAR from being optimized : My computer is more than decent, I can still play games with max settings without too many frames dropped - except this one. I really don't know what they did with their graphics and loading zones but it keeps lagging even on lower settings.
-It's a bit repetitive : Mostly, you're in the open world, you face a puzzle, then back to the open world, and so on. Welp.
-Invisible walls everywhere : Well, this is my little personal rant as a guy who loves breaking games. This one is not that easy to break. I saw speedruns of this lately, they used pretty obscure tricks to beat the game in only 15 minutes, but this isn't even enjoyable (the way I want it)

You can still have fun playing this, but really, the lack of optimization makes it annoying if you like to have your games run smooth.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 2 novembre 2015
InFlux est un jeu de réflexion et de platfome en 3D.
Dès le début on est surpris par un environnement naturel très beau (moteur Unreal 3), inhabituel pour un jeu de ce type qui offre généralement un univers épuré. Autre point surprenant pour ce type de jeu, qui justifie la complexité de l'environnement : l'exploration nécéssaire pour récolter les lucioles qui servent à débloquer le prochain puzzle.
On retrouve dans les puzzles l'environnement net et blanc habituel. Les mécaniques de jeu sont très intelligentes sans être insurmontables. La progression de difficulté est bien linéaire, même si des mécaniques demandent de plus en plus de réactivité et de précision au fil du jeu. Pour ce point, l'usage d'une manette sera appréciable.
Le dernier point qui surprend positivement dans ce titre est la présence d'un scénario discret avec des interactions particulières qui dépassent la simple exploration à la moitié du jeu pour mettre du puzzle dans cet environement naturel. Notons aussi une variété appréciable des environements au cours du jeu.
La bande son est très agréable, discrète et qui se mélange bien avec les sons ambiants.

En résumé : un très bon jeu, une direction artistique irréprochable. Un peu court mais très rentable si on le prend en promotion. Le fait que le jeu ne soit pas traduit n'est absolument pas un problème, à part l'interface tout n'est que visuel.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
39 personne(s) sur 42 (93%) ont trouvé cette évaluation utile
3.2 heures en tout
Posté le : 20 février 2014
This is a rather long review, so if you just want a brief summary of why I recommend this game skip to Results and read from there.

Impromptu Games creates a fantastic puzzle mystery which keeps the gears in your brain continually grinding. InFlux offers a serene ambience with melodic music that produces a peaceful environment that is calming.

Influx is the story of a small ball and its adventure to complete mazes, explore an island, and collect orbs. You must collect orbs in each area in order to unlock the maze that allows you to progress to the next section. The island continually grows as you progress through this amazing campaign and the emptiness keeps you wondering at every turn. I completed the game in about 3-hours, which means it’s not a very long game. You could spend more time exploring the landscape although because of the poor mechanics of the protagonist exploration can seem rather annoying at times.

The rhythmic music and simplicity of Influx creates at times a very peaceful experience. The game offers a very vivid environment without any traces of even the simplest story. Without a story to follow Influx produces something most games lack, answers. I found myself continually wondering why there were empty houses on the Island, how the modern maze structures formed, why I was even solving the puzzles, and the list goes on and on.

The protagonist, a small ball, is able to roll and boost in order to accomplish tasks. There is no point where this character can jump, but by using boosts correctly you can launch yourself into various places. An interesting feature behind controlling the character is that you can boost while in mid air allowing you to change direction. Boosting also slows down time which allows you to gain a view of your environment while deciding how to act in a fast paced situation. Although there are time where controlling the character can be tricky the overall experience is relatively easy.

If you like puzzles, modern graphics, beautiful scenery, and melodious music then this would be the game for you. Despite there being more cons than pros I would recommend this game, but only if you can find it on sale for at least 75% off. InFlux is a short, but very riveting puzzle game. If you are a fan of puzzle games then this is the game for you.

+Interesting puzzles and mazes
+Beautiful serene scenery
+Smooth loading transitions
+Peaceful and elegant music

-Poor controls (can be annoying to control the protagonist)
-Lack of explanation
-Listed control to boost, but doesn't unlock till half way through the game
-Attract ability can be infuriating as it forms an orbit rather than just pulling an object to you.
-Too short of a campaign
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
50 personne(s) sur 63 (79%) ont trouvé cette évaluation utile
Non recommandé
3.4 heures en tout
Posté le : 19 mars 2014
InFlux is a rather unique (from my experience) ambient exploration/puzzle game. You play as a ball exploring an island and completing puzzles to unlock new paths to continue on your journey. It seemed like a perfect fit for me and it is somewhat, but I can't help but feel like the game is a bit of a missed opportunity.

The island is a visually great place. While the game doesn't have cutting edge AAA graphics, and it shows, the visual design is very pleasing. The ball itself looks surprisingly good and the light generated from within adds a nice effect while you roll around. The puzzles themselves take place in a sort of virtual world which have a nice clean design that is unfortunately marred by some of the most poorly done motion blur I have ever seen with no way that I have found to turn it off.

Past the visuals, the rest of the game really isn't up to par. Rolling around the island can be a chore at times with lots of sudden changes in the ground surface that will stop you or send you awkwardly up into the air. The puzzles are for the most part quite simple and can be completed with ease, but the levitation fans and vents you come across often don't bring you as high as they're supposed to, and the game's own hint of aiming up in order to go higher when boosting simply doesn't work.

The other main issue is performance. While the game ran plenty fast for me, my framerate was amazingly low for the graphical quality and it makes me concerned about running this game on lower end hardware, even video cards that could manage newer AAA games just fine. Coupled with this, the game doesn't seem to take advantage of the Unreal engine's dynamic data loading so the game stutters badly whenever it needs to load new data, often at strange places while you move around. At one point the entire game froze for 2 seconds due to this.

So while I'd like to recommend this game, I really can't. With additional and more complex puzzles, a better controlling ball, and some work in the engine department it could be a really great game. Where it is now, I'm just disappointed that it isn't more.
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44 personne(s) sur 56 (79%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
1.6 heures en tout
Posté le : 29 septembre 2014
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
33 personne(s) sur 40 (83%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 18 novembre 2013
Very relaxing, very enjoyable. The zen vibe is palpable. Aided by a cool soundtrack, chill atmosphere, and beautiful landscape even at lower settings.

For some reason I had trouble installing it, but once I got it working it was totally worth it.

It's largely free roaming exploration and it's quite easy to understand what to do due to it's simplicity.

Due to how enraptured I was into the game, it was actually a little shorter than I anticipated. It could really benefit from an additional level or two under a different kind of landscape, like perhaps a snowy tundra, a space level, or a man made system of some kind.

Still if you need to relax, but you also want to have fun while doing it, then I highly recommend this game.
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115 personne(s) sur 185 (62%) ont trouvé cette évaluation utile
16 personnes ont trouvé cette évaluation amusante
7.2 heures en tout
Posté le : 18 juin 2014
best game ever 10/10 i'm totally not the developer (i am the developer)
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25 personne(s) sur 34 (74%) ont trouvé cette évaluation utile
5.2 heures en tout
Posté le : 1 décembre 2013
THis was a game unlike any other in my collection, something chill and relaxing that I could just throw on at the end of a long day and kind of fade away into. The puzzle engages just enough grey matter to be enjoyable, but are spread out enough that just exploring the world and finding neat landscapes in between breaks up the experience into a joyful take-at-your-own-pace eerie wonder. It's so rare to find a game which favours and rewards self-exploration for those of us who just like to meander through every nook and corner for idle amusement.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante