InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
Análisis de usuarios: Variados (118 análisis)
Fecha de lanzamiento: 23 de Jul, 2013
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"Because it was made in Australia."

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4 de Junio

InFlux Original Soundtrack Now Available On Steam

The soundtrack to InFlux, by composer Jonathan Yandel, is now available on Steam! The soundtrack is one element of the game that has been universally praised by players and press, and it's now available on here, with all proceeds from it going straight to Jonathan. Help him out and buy a copy!

The DLC includes the InFlux Original Soundtrack with music by compser Jonathan Yandel in MP3 format, an hour-long album featuring longer and more elaborate versions of the tracks found in the game.

The soundtrack will be downloaded to your InFlux game folder in Steam - for instance, Steam\SteamApps\Common\InFlux\Soundtrack.

Track listing:

1. Glass Lotus
2. The Valley
3. Joyous Particulate Responses
4. Megaptera Novaeangliae
5. Below and Above
6. The Forest
7. Volcano Dance
8. Crystal Lotus
9. Water Lotus
10. The Message
11. Shores of Eternity

Thanks, and enjoy!

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Análisis

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

Acerca de este juego

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

Requisitos del sistema

    Minimum:
    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Análisis útiles de usuarios
A 2 de 3 personas (67%) les ha sido útil este análisis
1.3 h registradas
Un juego en el que manejas a una arielita que va por ahí rodando, explorando y resolviendo puzzles. Nostá mal.
Publicado: 20 de Junio
¿Te ha sido útil este análisis? No
A 86 de 138 personas (62%) les ha sido útil este análisis
4.3 h registradas
best game ever 10/10 i'm totally not the developer (i am the developer)
Publicado: 18 de Junio
¿Te ha sido útil este análisis? No
A 24 de 34 personas (71%) les ha sido útil este análisis
1.2 h registradas
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic.
Publicado: 16 de Agosto
¿Te ha sido útil este análisis? No
A 15 de 19 personas (79%) les ha sido útil este análisis
6.1 h registradas
Beautiful and mysterious, though more for lovers of tranquil exploration and spherical geometry than serious puzzle fantastic. Some puzzle areas are well put together, but inaccurate controls bring about a lot of frustration. On top of that one half of the game lacks challenge, while the other half lacks surprise. Add those together and you’ll get a game that never becomes more than the sum of its parts.There are some puzzles worth cracking, but as the scheme behind most challenges can hardly be made out at the get-go, most solutions are revealed by annoying trial&error.Overall 6/10.
Publicado: 10 de Julio
¿Te ha sido útil este análisis? No
A 9 de 11 personas (82%) les ha sido útil este análisis
1.6 h registradas
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
Publicado: 29 de Septiembre
¿Te ha sido útil este análisis? No