InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
用户评测:
总体:
多半好评 (185 篇评测) - 185 篇用户的游戏评测中有 70% 为好评。
发行日期: 2013年7月23日

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-80%
$9.99
$1.99
 

评测

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

关于这款游戏

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

系统需求

    最低配置:
    • 操作系统: Windows XP SP3/Vista/7/8
    • 处理器: 2.0+ GHz processor
    • 内存: 2 GB RAM
    • 图形: SM3-compatible video card
    • DirectX 版本: 9.0
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Windows XP SP3/Vista/7/8 64-bit
    • 处理器: 2.0+ GHz multicore processor
    • 内存: 4 GB RAM
    • 图形: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX 版本: 9.0
    • 存储空间: 需要 2 GB 可用空间
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总体:
多半好评 (185 篇评测)
最近发布
captainktainer
( 0.5 小时(记录在案的) )
发布于:6月12日
Controls are slow and unresponsive, backgrounds are sad, gameplay is sad and pathetic. Some people claim "the music makes everything!" Uh... have you listened to the music? It's generic as hell. I once tried to exit this thing that people might call a game, and it took thirty minutes of wrestling with my operating system to end the process that the self-aggrandizing jerkface of a developer marked "highest priority." So that's life in InFlux World.

I don't know what life you might live where InFlux is worth your time compared to the many things you can get for free or low cost. If this is genuinely fun for you, all power to you. But there is nothing from the beginning to the end worth your time. Read a book from the library, even if you're in Nebraska and you have to drive one hundred miles to get to a library. Eat a taco from the taco truck that may or may not be at an intersection within one hundred miles of you. Get a pogo stick. Find a hearing put on by your local government, sit through it, and offer feedback to the certainly bemused local bureaucrats. Argue on the internet. Buy one of the $.50 bundles on Groupees, or something. Games ought to have something remotely resembling fun. No matter what you do that isn't InFlux, it's better than this.
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Brainst0rm
( 4.7 小时(记录在案的) )
发布于:5月27日
Chill and beautiful. Puzzles aren't too hard, and the mechanic of flipping cubes around is fun. The outside world is fun to explore. There's just enough story to keep you going. And the whale <3

It has some bugs here and there - enough that I put the game behind me for a year or two after getting stuck. But I'm glad I finished it - it's a lovely experience. I'm sure our heroic glow ball had important buisness to attend to in outer space.
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unoriginal
( 8.1 小时(记录在案的) )
发布于:3月4日
Great game, fun puzzles and nice atmosphere. Really loved the concept, and by the time I finished it I was really hoping to find a second version. Hope they come out with one soon!
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5可奉告
( 1.6 小时(记录在案的) )
发布于:2月21日
natural views are great, but the puzzle and the control are pretty nasty
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connordestes
( 1.8 小时(记录在案的) )
发布于:1月10日
I love the game, it has given me hours of soothing simple fun.

I recomend it highly.
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-EVF-Gurkenflieger
( 0.6 小时(记录在案的) )
发布于:2015年12月27日
The orb you're piloting is always bouncing, making it impossible to move like you want and to use halfpipes properly.
Furthermore this game needs to load way too often (you're moving one minute to close an unsual distance and then the game loads new surroundings so that you're fps rate drops way too low to run fluently.
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xen
( 4.7 小时(记录在案的) )
发布于:2015年12月24日
Pretty little game. You go to and from natural landscapes and Portal-esque puzzle rooms. If you like relaxing puzzlers like Night Sky, you might enjoy this.
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BlackLionBrewery
( 5.4 小时(记录在案的) )
发布于:2015年11月29日
Not a long game, but a well thought out physicis puzzle.
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Jakale
( 4.9 小时(记录在案的) )
发布于:2015年11月8日
Puzzle platformer where you're a ball. You can roll and boost to move and you can attract and repel certain objects to accomplish goals.
As a puzzle game it's pretty decent. The art and settings are nice, gamplay is fairly smooth, and the music fits the mood into a nicely relaxed atmosphere. The main menu is a bit obtuse. Some clipping and invisible walls (i've gotten stuck inside a boulder and shot myself into tree branches, though the latter I could escape from), plus your ball isn't big enough to get over some terrain types, so that can halt your momentum in some areas as you find ways around and sometimes in the later areas you can find yourself on small ledges that weren't meant to have paths to progress so you have to kill yourself.

You get generous checkpoints and don't have to reload if you fall somewhere and "die", but you can't save progress in the middle of an area and leave the game. If you come back you can go to the area you were in. but it will be as if you just got there for the first time and all puzzles need completing, so make sure you have time for 3-4 puzzles, at least.

If you want story about why you're a ball, what your goal is, why these puzzle places are around, I'm afraid the game gives nothing on that front, which is too bad. There's enough unique things about the setting and gameplay to interest you about the reason for it all.

Overall an enjoyable experience, though.
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BurningIce2
( 0.3 小时(记录在案的) )
发布于:2015年11月3日
I really liked the idea of this game, but it started to punch me in the face as soon as I discovered how many glitches there are. The pysics are a little shaky but not laughingly funny either. The first time I played, I didn't see a save button so I assumed it would auto-save as soon as I completed a level. haha. hahaha. nope. I quit and had to replay the first three levels again. I came up to the fourth level and I somehow managed to convince the game I already finished it, without even entering it. That would seem nice, but I couldn't get past it in any way, so I was basically stuck. right. reboot the game. start all over again. oh no wait, I didn't. I stopped.

Oh and the tutorial at the beginning does not explain how to enter a level, and it leaves you to figure that out too. (Hint: It's the little floating thingies, you'll need three of those)

I do seriously not recommend the game. sorry.
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一名开发者在 2015年11月4日上午2:50 作出回复
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最有价值的评测  在过去的 30 天内
3 人中有 3 人(100%)觉得这篇评测有价值
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4.7 小时(记录在案的)
发布于:5月27日
Chill and beautiful. Puzzles aren't too hard, and the mechanic of flipping cubes around is fun. The outside world is fun to explore. There's just enough story to keep you going. And the whale <3

It has some bugs here and there - enough that I put the game behind me for a year or two after getting stuck. But I'm glad I finished it - it's a lovely experience. I'm sure our heroic glow ball had important buisness to attend to in outer space.
这篇评测是否有价值? 欢乐
最有价值的评测  总体
21 人中有 18 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
推荐
1.4 小时(记录在案的)
发布于:2014年5月22日
我记得我写过这游戏的评测……怎么没了……再写一次。

我是一个球……是个挺好玩的解谜游戏,虚幻引擎打造,效果调高画面还是很不错的。操作:wsad滚动,左键吸引物体,右键排斥物体。利用空间和惯性来解决各种谜题。

可惜剧情貌似贫乏了些,解谜感觉难度上比传送门还要略难一些。

最近也出卡牌了,推荐大家玩玩。
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3 人中有 3 人(100%)觉得这篇评测有价值
推荐
0.4 小时(记录在案的)
发布于:2015年8月15日
我艹啊我玩到的第一款让我觉得我晕3d了的游戏。。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
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0.9 小时(记录在案的)
发布于:2015年5月1日
在PC滚球游戏界里,继Ballance(平衡球)、Switchball(置换魔球)、Marble Blast系列等元老级作品之后,这两年唯一能算作大作的一款滚球。
最关键的是,官方到2015年都没有弃坑,还在用UE4开发新版本。
8/10 良心作。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
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1.3 小时(记录在案的)
发布于:2014年9月27日
这游戏就是一个球滚来滚去空间解密的游戏,偶尔换一下口味拿来玩一下还不错的~
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
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3.5 小时(记录在案的)
发布于:2014年9月7日
解密类的游戏,球有推和吸两个能力,没事消磨时间还行,没耐心也玩不了
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
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3.1 小时(记录在案的)
发布于:2014年2月12日
玩着有些头晕 不过 挺好玩的 !!
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42 人中有 39 人(93%)觉得这篇评测有价值
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3.2 小时(记录在案的)
发布于:2014年2月20日
This is a rather long review, so if you just want a brief summary of why I recommend this game skip to Results and read from there.

Impromptu Games creates a fantastic puzzle mystery which keeps the gears in your brain continually grinding. InFlux offers a serene ambience with melodic music that produces a peaceful environment that is calming.

Campaign:
Influx is the story of a small ball and its adventure to complete mazes, explore an island, and collect orbs. You must collect orbs in each area in order to unlock the maze that allows you to progress to the next section. The island continually grows as you progress through this amazing campaign and the emptiness keeps you wondering at every turn. I completed the game in about 3-hours, which means it’s not a very long game. You could spend more time exploring the landscape although because of the poor mechanics of the protagonist exploration can seem rather annoying at times.

Ambience:
The rhythmic music and simplicity of Influx creates at times a very peaceful experience. The game offers a very vivid environment without any traces of even the simplest story. Without a story to follow Influx produces something most games lack, answers. I found myself continually wondering why there were empty houses on the Island, how the modern maze structures formed, why I was even solving the puzzles, and the list goes on and on.

Gameplay:
The protagonist, a small ball, is able to roll and boost in order to accomplish tasks. There is no point where this character can jump, but by using boosts correctly you can launch yourself into various places. An interesting feature behind controlling the character is that you can boost while in mid air allowing you to change direction. Boosting also slows down time which allows you to gain a view of your environment while deciding how to act in a fast paced situation. Although there are time where controlling the character can be tricky the overall experience is relatively easy.

Results:
If you like puzzles, modern graphics, beautiful scenery, and melodious music then this would be the game for you. Despite there being more cons than pros I would recommend this game, but only if you can find it on sale for at least 75% off. InFlux is a short, but very riveting puzzle game. If you are a fan of puzzle games then this is the game for you.

Pros:
+Interesting puzzles and mazes
+Beautiful serene scenery
+Smooth loading transitions
+Peaceful and elegant music

Cons:
-Poor controls (can be annoying to control the protagonist)
-Lack of explanation
-Listed control to boost, but doesn't unlock till half way through the game
-Attract ability can be infuriating as it forms an orbit rather than just pulling an object to you.
-Too short of a campaign
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63 人中有 50 人(79%)觉得这篇评测有价值
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3.4 小时(记录在案的)
发布于:2014年3月19日
InFlux is a rather unique (from my experience) ambient exploration/puzzle game. You play as a ball exploring an island and completing puzzles to unlock new paths to continue on your journey. It seemed like a perfect fit for me and it is somewhat, but I can't help but feel like the game is a bit of a missed opportunity.

The island is a visually great place. While the game doesn't have cutting edge AAA graphics, and it shows, the visual design is very pleasing. The ball itself looks surprisingly good and the light generated from within adds a nice effect while you roll around. The puzzles themselves take place in a sort of virtual world which have a nice clean design that is unfortunately marred by some of the most poorly done motion blur I have ever seen with no way that I have found to turn it off.

Past the visuals, the rest of the game really isn't up to par. Rolling around the island can be a chore at times with lots of sudden changes in the ground surface that will stop you or send you awkwardly up into the air. The puzzles are for the most part quite simple and can be completed with ease, but the levitation fans and vents you come across often don't bring you as high as they're supposed to, and the game's own hint of aiming up in order to go higher when boosting simply doesn't work.

The other main issue is performance. While the game ran plenty fast for me, my framerate was amazingly low for the graphical quality and it makes me concerned about running this game on lower end hardware, even video cards that could manage newer AAA games just fine. Coupled with this, the game doesn't seem to take advantage of the Unreal engine's dynamic data loading so the game stutters badly whenever it needs to load new data, often at strange places while you move around. At one point the entire game froze for 2 seconds due to this.

So while I'd like to recommend this game, I really can't. With additional and more complex puzzles, a better controlling ball, and some work in the engine department it could be a really great game. Where it is now, I'm just disappointed that it isn't more.
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56 人中有 44 人(79%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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1.6 小时(记录在案的)
发布于:2014年9月29日
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
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