InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.
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Veröffentlichung: 23. Juli 2013
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Von Kuratoren empfohlen

"Because it was made in Australia."

Reviews

“The music is perfect, the visuals are nice…everything just comes together beautifully.”
Indie Game Magazine

“It’s a game that has a clear principle of design behind it, supported by almost idyllic aesthetics”
Screen Shaped Eyes

“While exploring the island, the player triggers certain changes, some of which are potentially unexpected.”
Objectively 7.5/10 – Objective Game Reviews

Steam Big Picture

Über dieses Spiel

InFlux is a puzzle game that mixes exploration and puzzle platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved.

Key Features


  • Sit in a comfy chair and become as relaxed as you have ever been while playing a video game
  • Solve a series of mind-bending cubic puzzle structures connected by...
  • A series of beautiful, naturalistic hub world environments to roll around
  • Meet a majestic and enigmatic humpback whale
  • Works great with keyboard and mouse or your Xbox 360 controller
  • A completely original soundtrack by musical genius Jonathan Yandel

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP SP3/Vista/7/8
    • Processor: 2.0+ GHz processor
    • Memory: 2 GB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows XP SP3/Vista/7/8 64-bit
    • Processor: 2.0+ GHz multicore processor
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 1024MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
Hilfreiche Kundenreviews
2 von 3 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.2 Std. insgesamt
Verfasst: 28. September 2014
Influx ist ein optisch "okay`er" Platformer in dem man meist einmal eine kurze Entdeckungsrollerei durch optisch schöne Landschaften hat, gefolgt von einem Abschnitt in dem man Rätsel lösen muss.

Schön entspannend mit einem atmosphärischem Soundtrack. Aber aus irgendeinem Grund möchte ich die Landschaft lieber mit nem Gewehr erforschen....
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32 von 43 Personen (74%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.6 Std. insgesamt
Verfasst: 29. September 2014
The entire time I spent playing InFlux, I kept wondering to myself and trying to discern just what about it was causing me to dislike it so much. But ultimately it became clear that there was no one thing that was so abhorrent as to destroy the game, but a long list of mediocre mechanics, frustrating moments, and missed potential stacked upon each other to create a game that is not fun to play.

And you really wouldn't notice this from the outside, so much is the subtlety of InFlux's deeply permeated problems. What appears to be an average, but solid physics based ball puzzle game is instead a amalgamation of poor design decisions and tedious level designs.

The most easily called out of these issues is the sluggish and clunky controls of your ball. There is such an absurd amount of momentum attached to movement that it's nearly impossible to retain any control even when moving slowly. It's as if there's a second invisible player playing beside you which constantly wants to go in the opposite direction, and you are left to try and wrestle control back away from them as you try to move forward with anything resembling precision.

This of course bleeds into the actual puzzle designs, which naturally require excessive amounts of control and constrained movements in order to complete, something which is nigh impossible given the previous paragraph. Compounded upon this is the astounding amount of tedium built into each and every puzzle, often placing you back at the beginning of long sequences for the slightest mistake, and making completion feel like a brief relief before you're put right back into an even more aggravating level. There's nothing clever or satisfying to find here, just an abundance of cheap failures and unrefined design.

This finally ties all the way back around to the clash of styles presented with the presentation. The game is split into two parts: that of navigating a realistic, occasionally rather pretty world ripe with nature, and that or completing the actual puzzles in a sterile white box floating somewhere in the cosmos. The transitions are glaring and abrupt, and turn the parts of the environment that are actually interesting to look at into little more than glorified conduits to carry you from one stale puzzle to the next. This isn't to say the overworld (for lack of a better term) is actually a compelling place to explore, as it feels as barren and underdeveloped as anything in the game, but in comparison to the drab color pallet of the puzzles at least presents an occasional bit of eye candy to counteract the monotony of constantly being in the same room.

There might have been some point where InFlux was coming along into something decent (I'd like to think so at least), but if so something went terribly wrong at some point and sent the entire game careening down the crapper. No matter how hard I tried to enjoy it, every single moment I spent with it was nothing but dull and frustrating, leaving me feeling like the game was just waiting for me to give up on it so it could roll over and die like the lifeless creation it is.
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11 von 15 Personen (73%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 10. Oktober 2014
After compelting the second puzzle-cube I must have exited out of the wrong side of it, because the game locked my progress. I could no longer enter the cube (there were not enough 'blue orbs' left to activate the torch), I could not get around the cube. After jumping into the ocean the game reloaded me back onto the wrong side of the cube; my progress was completely haulted.
Up until this point I found the game boring and full of perplexing design decisions. More than half of my time investment consisted of "non-game" elements: rolling the ball through long boring forest corridors, collecting blue orbs with no explanation, no decision-making, and no challenges to be found. I can't comment on the difficulty of the puzzle elements because the game broke on me so early, but what I experienced was a frustrating camera and somewhat janky controls. The two puzzles were uninteresting.
1/5
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4 von 4 Personen (100%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 10. Dezember 2014
Amazing environment and love the interactions with objects. If you are a bang bang shooter up type you won't like it. If you are of the MYST genre and like atmospheric environments, you will love it.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
5.1 Std. insgesamt
Verfasst: 9. Dezember 2014
The puzzle levels by themselves would have made for a decent puzzle game, but the lush overworld that ties it all together, and provides a sort of action/adventure game on the side make this a must-have indie title. Graphically sound, tight controls, fun while it lasts. Not too much replay value though.
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6 von 9 Personen (67%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 10. Oktober 2014
The main problem with InFlux is that it doesn't matter that you're a ball. Rolling physics games, like Marble Madness, rely heavily on conservation of momentum as a game mechanic. InFlux does not. You have very good control over your movements and can arrest your forward momentum at any time.

Moving slowly often makes the uneven ground difficult to traverse, but that's more an annoyance than a gameplay mechanic. There's no incentive to dash madly through levels, not in the least because you spend the navigation levels searching for hard to spot motes of light that you need to unlock the next puzzle.

The game has some ramps, but you don't so much roll up them as you hit them at speed and bounce into the air. Once the game introduces the boost mechanic all semblance of ball relevance goes right out the window, as you can use it to easily turn on a dime at tight angles and even essentially freeze time in mid air to target perfect landings. Overshot your mark? No problem, just boost again and turn yourself around.

There are some puzzles that involve rolling a ball into a receptacle but that ball is not you. It's a different ball. And you don't manipulate it by hitting it like a cue ball or a bowling ball -- you have telekinetic powers. These puzzles would have been much better if you were the "scoring" ball and the game actually forced you to behave like a ball.

But instead, InFlux is just a mediocre first-person puzzle game with some reasonably pretty landscaping that is in no way relevant to navigation by a ball. You might as well be a tiny person with a gun that fires attracting and repulsing waves -- in fact, I have definitely played games where I was a person and my momentum was more difficult to control than it is in InFlux. At the end of the day you are a character with a motor skills deficiency trying to solve spatial puzzles. The net result comes across as unfortunately frustrating.

It's obvious that the developers put a lot of work and care into this, but it suffers badly from some poor design choices. I can't in good conscience recommend it to anyone but the most diehard of spatial puzzle fanatics. I definitely don't recommend it to anyone looking for a ball physics game.
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9 von 15 Personen (60%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 10. November 2014
The visuals are decent, but everything else is bad. I really wanted to give up on this game mid way, but I was hoping something interesting would happen. I completed the game after 5 hours and was very disappointed. I felt it was tedious, boring, and pointless. You just move a ball around through the world and complete short mini puzzles that are a slight variation of the same thing every time.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
6.7 Std. insgesamt
Verfasst: 13. Februar
Not a bad little game. Graphics and atmosphere are nice. The platforming is fun, I only wish there was more and a little less puzzle solving. People are right, control of the ball is pretty poor. Sometimes just from moving a bit you go flying forward and you can usually never stop your momentum which is annoying. Trying to attract and move the other ball can be kind of annoying and isn't super realistic or done well. There is no story at all. The developer is cool because he's involved on forums and talked about how the game did and how money went before and after the game, which was a cool perspective to have from the developer. 6.5/10.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 4. Februar
A mysterious adventure puzzle game, which works quite well. Not too short but also not so long to complete. Have some gameplay issues (mostly lagging in some levels) but it's a quite good game.

81/100
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1 von 1 Personen (100%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 31. Januar
InFlux is the equivalent of a drop-dead beautiful girl who charms you with her wit before tripping over nothing and falling down a flight of stairs.

I can't really describe the game--it's a weird mix of abstract puzzle-solving and gorgeous outdoor environments. The puzzles themselves are clever but never venture into crazy difficult territory. I do wish the game relied less on me accidentally coming across the solution rather than letting me look around and solve it myself. That said, most puzzles still give a very pleasing "aha!" reward.

Navigating the world that links the puzzles is, for the most part, pleasing, but the ball you play as controls awfully. Expect to fall off cliffs, get stuck in the level geometry, or lose control numerous times. Overall, the controls are sluggish and, at times, unresponsive, which hampers the experience when you're starting to get into the game. Also, the camera is awful, sticking to walls as you rotate puzzle chambers and generally being a nusiance.

The environments are large and a joy to speed through, and the game even gives a word-free story that is surprisingly well-paced. It's very weird to see a game like this not only include a story, but do it in a way that feels surreal and captivating, rather than forced in. For me, the drive to explore this beautiful world was what kept me playing, and the game rewarded me with jaw-dropping vistas and a beautiful ambient score.

In short, InFlux is GORGEOUS and a great buy for puzzle and non-puzzle fans alike, as long as you can put up with the awful controls. Also, the game is taxing on lower- to mid-range machines.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 26. November 2014
This was an incredibly good game as an interactive piece of art!

The gameplay is also fun and casual, but by the end, I felt a deep and lingering sense of attachment to the ball, the whale and the setting - despite the lack of dialogue or any obvious displays of narrative. It may be the fact that the ball had no way to communicate and no one to communicate with, and must therefore keep the experience of its journey internalized throughout the game, that you feel for it more: the silent protagonist. But this feeling may depend on the sensitivity of the player.

Another point of praise goes to the soundtrack, which was beautiful, relaxing and fitting to the game.

Technically, the game was sound, with some areas left for improvement. The camera reaction to world collisions can be jarring, and coupled with the strong motion blur used by the game, may cause a few people eye strain or motion sickness. Loading models sometimes caused momentary pauses in the middle of gameplay; and jumps in model level-of-detail are sometimes incongruent.

Overall, I recommend you in buying this game. :)
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1 von 2 Personen (50%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 19. Dezember 2014
yeah good
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6 von 12 Personen (50%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 2. Oktober 2014
A game about rolling.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
4.2 Std. insgesamt
Verfasst: 7. März
Amazing game. A must have for pc gamers.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 29. November 2014
Its marble madness all over again in 3d, nice recreation of of a throwback and its crazy fun with a trackball.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 29. September 2014
Great fun.

Puzzles aren't terribly challenging, but enough so so that one must analyze and think about the challenge.

Bugs are a tad common, but not horribly game-changing.

Overall, good game, worth $7 for sure.

7/10
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2 von 4 Personen (50%) fanden dieses Review hilfreich
3.4 Std. insgesamt
Verfasst: 18. Oktober 2014
Great little game to chill out to if you like puzzles and exploration. :^)
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10 von 14 Personen (71%) fanden dieses Review hilfreich
4.8 Std. insgesamt
Verfasst: 24. Februar 2014
Bin ein Fan von Puzzle-Plattformern, aber habe selten ein so ambivalentes Spiel gespielt. Die Grafik ist funktional, ohne jemals schön zu sein. Die Musik hinterlegt das Spiel ganz ordentlich, ist aber zu Fahrstuhl um positiv aufzufallen. Die Steuerung kommt etwas träge und schwammig daher, reicht aber fürs Gameplay aus und ist schnell erlernt.
Und so geht es mit allem weiter:
Nichts ist schlecht genug, um es zu tadeln.
Und nichts ist gut genug, um gelobt zu werden.

Warum ich es dennoch nicht empfehlen kann liegt an folgendem:
Die Rätsel sind eigentlich keine, sie bestehen eher aus Versuch & Irrtum. Man hat keinerlei Vorstellung vom Rätselraum und seinen Elementen, aber das Abarbeiten des nächstmöglichen Schalters reicht meist zur Lösung. Das Gefühl, mit Überlegung etwas gelöst zu haben, fehlt.
Alle Sprungpassagen sind nervtötend, da mekt man die schwache Ballphysik und das noch schlechtere Leveldesign an der Stelle. Und einige Bugs tummeln sich auch in dem Spiel, zum Teil fällt man durch den Levelboden durch. Die kurze Spielzeit ist da schon fast erfreulich.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
5.3 Std. insgesamt
Verfasst: 17. März 2014
InFlux ist ganz klar ein schönes Spiel mit netter entspannender Musik und Super Rätseln :) . Es hat zwar einige Bugs über die ich jetzt hinwegsehen konnte und bekam dadurch ein gesamtes gutes Paket welches durchaus die 8.99 € wert ist . Wichtig ist das man Geduld hat weil man sonst nicht vorankommt und viel Rumprobieren ist dort angesagt bis die Lösung einem Förmlich Trifft :) . Die Grafik geht völlig in Ordnung und ist Stimmig und passt zur Musik und den Tönen . Die Erkundung der unbekannten Welt fand ich auch sehr schön und es gab immer was schönes zu Entdecken :) . Traurig war ich nur als das Spiel vorbei war :( ich hoffe auf einen 2ten Teil ! Alle die Puzzle|Rätsel Spiele mögen und auch gerne mal was Entdecken wollen sind hier genau Richtig !! Falls nicht überzeugt geht auf meinen Youtube account dort gibt es ein ganzes LP zu :) . Freundlich Gruß DARKDOUBLE23
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0 von 1 Personen (0%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 16. Dezember 2014
Just something to Relax..
Its nothing special but if u need something to relax play this
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