InFlux is a rather unique (from my experience) ambient exploration/puzzle game. You play as a ball exploring an island and completing puzzles to unlock new paths to continue on your journey. It seemed like a perfect fit for me and it is somewhat, but I can't help but feel like the game is a bit of a missed opportunity.
The island is a visually great place. While the game doesn't have cutting edge AAA graphics, and it shows, the visual design is very pleasing. The ball itself looks surprisingly good and the light generated from within adds a nice effect while you roll around. The puzzles themselves take place in a sort of virtual world which have a nice clean design that is unfortunately marred by some of the most poorly done motion blur I have ever seen with no way that I have found to turn it off.
Past the visuals, the rest of the game really isn't up to par. Rolling around the island can be a chore at times with lots of sudden changes in the ground surface that will stop you or send you awkwardly up into the air. The puzzles are for the most part quite simple and can be completed with ease, but the levitation fans and vents you come across often don't bring you as high as they're supposed to, and the game's own hint of aiming up in order to go higher when boosting simply doesn't work.
The other main issue is performance. While the game ran plenty fast for me, my framerate was amazingly low for the graphical quality and it makes me concerned about running this game on lower end hardware, even video cards that could manage newer AAA games just fine. Coupled with this, the game doesn't seem to take advantage of the Unreal engine's dynamic data loading so the game stutters badly whenever it needs to load new data, often at strange places while you move around. At one point the entire game froze for 2 seconds due to this.
So while I'd like to recommend this game, I really can't. With additional and more complex puzzles, a better controlling ball, and some work in the engine department it could be a really great game. Where it is now, I'm just disappointed that it isn't more.