In Viscera Cleanup Detail, you step into the boots of a space-station janitor tasked with cleaning up after various horrific sci-fi horror events. Instead of machineguns and plasma-rifles, your tools are a mop and bucket. That hero left a mess, and it's up to you to deal with the aftermath.
用户评测: 极度好评 (1,574 篇评测)
发行日期: 2014年4月4日






“So you've elected to support development of Viscera Cleanup Detail by getting the Early Access build, great! There are a few things to keep in mind however, as we continue development, fix bugs, add content and polish it all up.
  • It's still in development, so it has issues, especially regarding network.
  • You might want to think twice about buying this now if you're looking for a polished product. However, if you want to support us and provide feedback for the game's development, we'd be super grateful!
  • The price will increase as it gets closer to the finished game.
  • Everything is subject to change; your favourite feature could be eradicated.

As we proceed with development, the major improvements you will see will be relating to new and improved maps, bug fixes and polish. New content will primarily be focused on creating interesting environments for our players to experience.

And on a final note, mod support will be coming very soon! So you'll be able to craft your own space-station massacres; hooray!”

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From v0.35 to v1.0: tentative roadmap

Greetings everyone!

So here is our tentative roadmap for VCD from v0.35 (coming Friday probably) to v1.0 (hopefully in January). This is very much subject to change!

  • General fixes [too many to list specifically]
  • General tweaks [adjustments that will make themselves apparent as we go]
  • Office tweaks and improvements that might be required

  • Robotics facility [fancy new map and environment with new things to deal with]
  • Paintenance [smaller map, theme shall remain secret for now!]
  • Zero-G - MAY NOT HAPPEN! [this will be a design and environment reworking of the Zero Gravity map]

  • J-HARM lift tool [for those hard to reach places!]
  • Broom tool [it'll make it easier to sweep objects together]
  • Artifact [muhaha!]
  • Lightning scars [fix with Plasma tool]
  • Radio [this depends very much on my ability to craft enough funky janitorial tunes!]
  • Foetus' for tanks [decorative]

  • General audio pass:
    This will be an overall pass of VCD audio, where we'll add new sounds where lacking, or repeat too often across multiple objects (eg: all the crates). Expect a few dozen new ones.
  • Hand animations [add more animations for the hands as needed, such as opening and closing, switching things on and off, palm scanner, etc]

  • Trading cards
  • Achievements
  • Mod support / Steam Workshop
  • Mac support [this is not a guarantee! we are not yet certain if it's possible, but we will try our best!]
  • Launch/Release video

This is how this roadmap should go down over updates. This is by no means complete or definite however, rather a general guide. We will aim to get things in in that order, and as quick as we can.
Fixes and tweaks aren't listed here, as they will be spread widely across the whole lot as we go :)

v0.35 [potential]
Trading cards
New map [Paintenance]
Hand animations
First few Achievements

v0.36 [potential]
Audio pass
More Achievements

v0.37 [potential]
Lightning scars
More Achievements

v0.40 [potential]
Robot Facility
More Achievements

v1.00 [potential]
Mac build
Launch video

And there we have it for now! We'll keep on doing as much as we can and get through the updates as quickly as possible for ya'll :) The only long gap might be when we take a couple weeks off over Christmas, but we aim to have most of it all done by that point.


8 条评论 了解更多


Update 0.34 live!


Well, it's been a while since the last one, as we attempted to get the Mac build working and focused a bit more time on Rooks Keep (due out very soon!). As the Mac build didn't behave, we'll keep going with normal updates, and hopefully slot a working Mac build in somewhere.

Also, there is some funk going on with the pricing increase to $10, so that will be delayed for a bit longer.. (YAY right??)

Anyway, v0.34 is now live and here are the changes. Major changes include better note/PDA holding, new anims for hands and the janitor(3rd person) and fixes! Changelog below:

  • Fixed Greenhouse lift not saving any data.
  • Improved disposal hatch in Janitor Office.
  • Improved Janitor Office door collision, you can now fit bins through them.
  • Improved visibility of 'pus-pod' splats in the Greenhouse.
  • The keypad pass-codes in the Janitor Office are now randomized on your first visit.
  • Fixed seed-beds in Greenhouse from accepting seeds in buckets and bins.
  • Added new a note to the Office and Greenhouse level.
  • Changed punchout reports when playing Cryogenesis.
  • Optimized Hydroponic Hell map (the particles specifically).

  • Prevented machines spitting out gibs in speedrun mode.
  • Changed office level to now save automatically when you exit or quit.
  • Fixed empty buckets having sand in them after loading a saved game.
  • Added a visual cue to interactive keypads to aid in hacking.
  • Changed Bob's notes.
  • Added new third-person janitor movement animations.
  • Added new first-person hand animations.
  • Added Spam to the Supply Machine...uh oh!
  • Gave Flares the ability to burn small weak items such as papers and soda cans.
  • Fixed Sand Piles in digsite not being saved.
  • Made Goo-Jars spread an infection to dead things!
  • Fixed Mutant viscera using the wrong stump blood colour.
  • Added new note handling + anims, the hands now actually hold them just right!
  • Fixed draw depth of notes in multiplayer, they are no longer drawn over the player who's holding them.

  • Added some basic map info to the Main Menu.
  • Fixed changing resolution and then turning off windowed mode causing the wrong resolution to be used.
  • Finally fixed Gamma setting not working!

  • Gave all Viscera Cleanup Detail classes their own class-group in the editor, should be easier to find now.

And there we go! Also of note, is this thread where we will talk about our daily development tasks for VCD. Also, this handy guide will help out with level creation for VCD.

Thanks ya'll and pleasant janitoring!

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在讨论版中为这款游戏汇报 BUG,并留下反馈


“You know what I really love about violence? Dealing with the consequences! That’s why I’m so excited to see that Viscera Cleanup Detail, the space station janitor simulation, is now available on Steam Early Access.”

“By setting its mundane stall in the days after events that would be taken oh-so-seriously in another game, Viscera Cleanup Detail manages to be morbidly hilarious without ever telling a single joke.”


Disaster! An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were unstoppable. All hope was lost until one survivor found the courage to fight back and put the aliens in their place!
It was a long and horrific battle as the survivor duelled with all manner of terrifying life-forms and alien mutations, but our hero won out in the end and destroyed the alien menace! Humanity was saved!

Unfortunately, the alien infestation and the heroic efforts of the courageous survivors have left rather a mess throughout the facility. As the janitor, it is your duty to get this place cleaned up.
So grab your mop and roll up your sleeves, this is gonna be one messy job.
Today, you're on Viscera Cleanup Detail!

Key Features

  • Janitorial Simulation - Step into the boots of a space-station sanitation technician and deal with the horrific aftermath of a sci-fi horror event. Blood, viscera, spent cartridges, worker bodies and other messes litter the facilities.
  • Clean - It's your job to clean up the mess, so clean it up you shall! Use your trusty mop, gloves, dispenser machines, plasma laser and sniffer tool to help you get all that blood out of the floor and off the ceiling! You can even try and punch-out if you think you've done your job.
  • Sandbox Gameplay - Don't want to clean? Just want to make more of a mess and play around with the physics? Go ahead! You can save your game as well; that's kind of us!
  • Multiplayer - Note: MP is still being worked out and may have issues still.
    You can even enlist some friends/coworkers to come and help you clean up (or make even more mess).


Buying Viscera Cleanup Detail also gets you our spin-off titles, 'VCD: Shadow Warrior' and 'Santa's Rampage' free! And if you already own Santa's Rampage on Steam, you get a discount on this game!


    • OS: Win XP SP3, Win 7
    • Processor: 2.4GHz Dual core CPU
    • Memory: 2 GB RAM
    • Graphics: 512MB Shader Model 3.0 Nvidia GeForce 8800 GT or AMD Radeon HD 3870
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Win XP SP3, Win 7
    • Processor: 2.6GHz Quad core CPU
    • Memory: 4 GB RAM
    • Graphics: GB Nvidia GeForce GTX 560 or AMD Radeon HD 5850
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
16 人中有 16 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)


其次,如果玩惯突突突的,也最好别玩 。。这个游戏会恶心死你



更蛋疼的是,游戏的物理引擎使得这个情况更加糟糕了。。在这个时候, 你居然发现你需要用场景内的物品去堆一个梯子来到达你无法到达的平台上清理尸体和血迹时,你会感觉整个人的不好了;而想必这个时候你已经玩了不少分钟,3D眩晕症应该也要来了。。

这个时候各种细节只会让你头大:很容易踢翻的水桶(于是我打一桶新的就把脏的那桶给烧了) 非常非常细的尸体块(尸体别乱丢,一丢一血迹。。)不时跟你开玩笑的提水机(吐几个尸体块给你。。)然后就是蛋疼的物理引擎



我靠。。都到未来的居然还用那种拖把 (╯‵□′)╯︵┻━┻
还有那该死的水桶 (╯‵□′)╯︵┻━┻

楼下的清洁工大妈都不如啊。。 (╯‵□′)╯︵┻━┻
7 人中有 7 人(100%)觉得这篇评测有价值
5.5 小时(记录在案的)

- 果冻一般的物体材质
- 莫名其妙的BUG门
- 飞来飞去的叠加水桶
- 毫无美感的UI
- 不完善的菜单与联机模式
- 没有教程
- 没有清扫进度,不知怎样才算扫完一间房
4 人中有 4 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
4 人中有 4 人(100%)觉得这篇评测有价值
6.8 小时(记录在案的)
3:pizza slicer、first rid supplies这俩货是干啥用的、刚开始还以为pizza slicer是切尸体用的、后来发现是我想多了··剩下的灯还比较有用、小心地(de)滑也是个不明觉厉的东西··
话说怎么把箱子扔出去?我看视频里能把箱子给扔出去、按右键就是原地放下啊- -

3 人中有 3 人(100%)觉得这篇评测有价值
5.1 小时(记录在案的)

和朋友一起当清洁工 根本停不下来!
24 人中有 23 人(96%)觉得这篇评测有价值
6.2 小时(记录在案的)