NEOTOKYO° is a multiplayer first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.
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Date de parution: 1 mai 2014

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"(Free) NEOTOKYO° is a multiplayer first person shooter Cyber-Punk style set in Japan 30 years in the future, after of the WWIII. 8/10"
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À propos de ce jeu

This is a stand alone mod and does not require SDK BASE or any other dependency such as HL2. It will run on it's own.

NEOTOKYO° is a multi-player first person shooter that provides a visceral & realistic combat experience in a rich futuristic setting.

NEOTOKYO° takes place about 30-40 years from now in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese military to engage in offensive actions outside of the country) leads to an attempted military coup by members of Japan's armed forces (GSDF). The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's National Security Forces (NSF) called GROUP SIX. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the GSDF Special Forces (JINRAI) maneuvering for a second coup attempt. These JINRAI are Special Operations Group 43 (SOG43), fierce nationalist loyal to their love of country, and a desire to put Japan back into a position of strength and power.

This begins the war in the shadows between the NSF and JINRAI.

Configuration requise

    • Système d'exploitation: Windows® 7 (32/64-bit)/Vista/XP
    • Processeur: 1.7 GHz Processor
    • Mémoire vive: 512 MB de mémoire
    • Graphiques: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: Version 8.1
    • Réseau: Connexion internet haut débit
    • Espace disque: 4 GB d'espace disque disponible
    • Système d'exploitation: Windows® 7 (32/64-bit)/Vista/XP
    • Processeur: Pentium 4 processor (3.0GHz, or better)
    • Mémoire vive: 1 GB de mémoire
    • Graphiques: DirectX® 9 level Graphics Card
    • DirectX: Version 9.0
    • Réseau: Connexion internet haut débit
    • Espace disque: 4 GB d'espace disque disponible
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
24.5 heures en tout
Posté le : 18 octobre
This Game <3
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
342.8 heures en tout
Posté le : 27 novembre
Best game ever !
Play it.
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87 personne(s) sur 100 (87%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
668.1 heures en tout
Posté le : 4 août
Fast-paced team shooter set in near future Japan, where players either take control of Government security forces or a rogue special forces unit within the military. With pushBAK's distinct cyberpunk style and accompanied by a two album OST by Ed Harrison

While often compared with Counter-Strike, the only things these two games share is an engine and round format for its primary game mode (Capture the Ghost). NEOTOKYO's complexity and depth derives from its in-game features (invisibility, vision modes, etc...) and engine functionality, and less from its weapon handling (which is basic at best). Old Source rules here, 6 years past its initial release players have adopted playstyles that make the most of how Source engine used to deal with movement; bunnyhopping, wall-strafing, air-strafing, wiggle-walking are commonly deployed situationally alongside the game's core features. Positioning and movement is key and a heightened situational awareness is required (which can be greatly helped by a little teamwork). The game can be played at a blistering pace between as little as 6 players on many of its deeply dynamic maps.

Unfortunately to some, the majority of NEOTOKYO's depth and learning curve comes from the aforementioned points. While it may have never been the original developers intention for these "exploits" to manifest themselves in common meta, the game would have very little depth without it. The gun mechanics are next to non-existant, working simply as a random cone of dispersion effective immediately after a first shot. Pace would be dictated solely by the limitations put upon each class in terms of sprint speed, duration and map accessibility. Essentially leaving the skill cieling to peak as far as map knowledge and basic situational awareness, with little room for individual player ability to flourish without these "exploits".

However, if what you're looking for is a fast-paced, cerebral game where raw-input finesse is as important as it would be within an Arena Shooter, but with added scenarios for team work. Neotokyo just about manages that, even amongst its many flaws.
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29 personne(s) sur 32 (91%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
341.2 heures en tout
Posté le : 5 novembre
I can't believe that I forgot to write a review about NT° up until now.
That said... Changing this now! This game stuck to me for pretty much 4-5 years, so I might aswell add my few cents to this.

First things first. We're looking at a Source-mod based on the SDK from 2006, so I warn you in advance that it's of course not free from any flaws. Those flaws, so we say, are called the "Authentic NEOTOKYO° Experience" - Last through those, and you are battle-hardened to enjoy this game.

Now, going down to the core. The game itself offers a pretty straight-forward style of gameplay, you boot it up, join a server and play, just like it was with HL 2 Deathmatch back in the day. You join a team, either NSF or Jinrai, which both function the same way, no different weapons or skills, just different skins.
The objective of the game is either to eliminate the enemy team or capture an item called the "Ghost", which functions as a kind of flag to deliver to the enemy's spawn which is also known as your cap-zone. The Ghost allows the holder to see enemies on a range of 45 meters, which means that he can give his team a great advantage by calling out location and range.

Both teams have three classes: Recon, Assault and Support, which obviously have different attributes to them.

Recon - Unlimited sprint, longest cloaking duration, fastest moving speed, Nightvision mode, a remote detpack at 4 points, a low-dmg silenced pistol, a super-jump (Uses "Aux-Power", makes you leap a greater distance), low HP as a trade-off, comes with mostly SMGs early on. Usually recommended to more experienced players.

Assault - Limited sprint, medium cloaking duration, medium moving speed, Motionvision mode, a grenade by default, a semi- or full-auto pistol (can alternate), medium HP, comes with SMGs and ARs early on. It basically is the all-rounder to start with.

Support - No sprint, no cloak, slow moving speed, Thermalvision mode, two smokegrenades by default, a heavy-cal. revolver, high HP + no headshot dmg modifier when hit, comes with medium to heavy weaponary early on. It's beginner-friendly, yet sometimes impractical when you try to retreat.

Having that explained, there's one or two dozen of maps to try out these classes on. Some are community made, some are not - that said, we always encourage mappers to create some of their own battlefields to spice things up, every admin would be open to give it a test run.

As for the gameplay, it feels a little slower than other games, yet is quite fast-paced. There's no iron sights, bunnyhopping is encouraged, you can use E and Q to lean around corners to gain an advantage and like mentioned in the class descriptions, there's also cloaking to gain an advantage over the enemy. To top this off a bit more: When a team is also willing to actively communicate, you can get very good coordinated and tactical play going aswell. This can be enforced by locking down areas, defending the ghost, or using it to gain valuable intel that can win the round.
... That said, don't expect much on a Friday, because that's where the bizzarre side of the game comes out... I speak of experience here, I am part of the problem.

With all the good out of the way, there obviously are flaws, which I hinted at as the first thing in my review. Time to get to those aswell!

The engine: Yes, it's dated. Knowing this, the game won't perform in a way it should at times, also making the game crash on map-change or when joining a server. My advice would be to set the textures to medium, that fixed crashing for me. Besides that, it may also make maps run a bit less fluid than they should. My rig for example should run source-games just fine, but there's two maps that still cause my FPS to slide down by a fair amount. It's overseeable, but not optimal of course.

The gameplay: The game is a rough diamond, so the gameplay is far from perfect. There's things such as the "sprint-bug/no-shooting bug". It's a bug that appears when you reload and then follow up with sprinting right after, causing the weapon to still remain empty until the sprinting has been ended. It doesn't happen often, but it is there. Then there's other bugs like your camera spazzing sometimes when throwing a nade, or your vision tweaking out when scoping in with a sniper. Tabbing out can also be a murderous thing for the game, so beware. And the last bit is that the movement and certain other aspects just are not fully-optimized, so I advise you to go into the game with that mindset.

Team-attacking: It's on. Permanently. There's anti-TK measures in form of plugins, but people yet always try to abuse the idea of being able to kill mates. Though, to cure that warning a little, we have a lot of admins that spread across all current servers, making it an easy problem to deal with. Just.... keep in mind that it might happen, even when it's not unintentional.

That said, I think that sums up the general idea, I personally can say that I love the game to bits ever since I picked it up. Not only that, I also do think that it's the only community that I ever dedicated so much time to. It's a great community to be in, wonderful people and memories to be had. If you want more info on what shenanigans can be discovered behind this game, check out this video, which also comes with a stat-rundown with a few things!

That said... Enjoy the game if you decide to pick it up, I am also open for any sort of questions related to it! Thanks RADI-8 for this rough, yet wonderful gem.
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70 personne(s) sur 108 (65%) ont trouvé cette évaluation utile
46 personnes ont trouvé cette évaluation amusante
459.2 heures en tout
Posté le : 30 juillet

Diverse and chaotic community. From the mature, competetive and sweaty veterans, to the late night casuals in to catch a buzz and have a couple laughs. The snobbish europeans, to the middle easterns with several indivual air conditioners in their sweaty ♥♥♥♥ing room. You'll find it all, and you'll find your place.
I am very greatful for the good times the NT community has given me
Time must be put into this game before it gives you something in return
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