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Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons. Sir is a stealth and survival game unlike any other.
Veröffentlichung: 19 Aug. 2013
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Early Access-Spiel

Erhalten Sie sofortigen Zugang und fangen Sie an zu spielen; bringen Sie sich in die Entwicklung des Spiels ein.

Erfahren Sie mehr über Early Access.

Was die Entwickler sagen:

“Sir is still in development, which means there's lots of content still to come, and a few bugs and glitches to smooth out. By purchasing now, you not only help support the development of the game, but your feedback will also help shape it. We're aiming for monthly updates until it hits that final version. Please check out our roadmap below for more information!”
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Kürzliche Updates Alle anzeigen (14)

Calling (Some) Linux Users!

21 April 2014

Are you using the Linux version of Sir, You Are Being Hunted and having some problems? More importantly, are you using Linux with AMD and finding the game doesn't run properly? We want to hear from you!

It would be just fantastically helpful if you could swing by the official forums and let us having any game logs you're able to provide. We're super keen to nail down the issues some users have been having with Linux, and we're going to need lots of feedback and systems spec detail to do that.

Thanks in advance for any and all help.

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One More Update Before The Big Day!

10 April 2014

Hello!

We're pushing out an update with a bunch of small fixes and tweaks today, but really big news is that Sir's single player mode will hit v1.0 on May 1st. This, therefore, is the final patch of our Early Access period. Oh yes, it's the end of a long road.

There will still be a few things to come after v1.0, as well as ongoing fixes and support, including multiplayer (no, no date on that yet, we've still got a way to go!) and also a customisation patch that will allow you mess with the game generation in-menu, rather than just in the back-end XML files. But we'll get to those later!

For now, the big message of this latest update is: help us bug hunt!

We need as many people as possible to pile in, find problems, share logfiles, and help us get this game into the best shape it can be. There's a bunch of changes up today, including major performance improvements. Go and try it out!


Changes

  • NEW - End sequence and credits. The closing voice-over and credit page now play before you get to your stats.

  • NEW - Tooltips on all items, plus roll-over instructions for inventory slots.

  • NEW - Fragment counter in inventory revamped to show fragment count per island, plus current location.

  • NEW - State indicators for bleeding, trapped, and starving.

  • Changed some textures and vegetation detail on Rural biome.

  • Major optimisation pass, up to 30% performance increase on some machines.

Fixes

  • Walters' voice clips now no longer wait for each other to finish (so you don't miss any!)

  • Toy train can no longer fly into the sky on cliffs/slopes.

  • Opening inventory or map with control no longer conflicts with mouse and keyboard controls.

  • Landowner gets stuck less frequently.

  • Background music levels fixed.

  • Ruins stonework lightened.

  • Bog creature sounds don't last too long.

  • Flashlight no longer appears to be made of stone.

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Reviews

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

Über das Spiel

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Three biomes to explore: rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Can You Get Home In Time For Tea?

Sir, You Are Being Hunted is set on a mysterious archipelago generated by you, and unique for each game. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive.

Search the islands for a means to get home, or die trying. You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Early Access Roadmap


Sir is already in pretty good shape, and you can play through the game beginning to end. It's not a traditional linear FPS, and instead is a big sandbox where lots of systems interact. The alpha will see us putting more and more of those systems - mainly in the form of robot AI - into the game. We're aiming for monthly updates, but they might be even more regular than that as we stress test some of the big systems. As an early access player we'll want you to help us with questions like: are there enough resources in the world? Does the world-generation feel right? How do new robots change the dynamics of the world? Your feedback will shape the direction the game goes in, and even help define the features we implement.

These are some of the features lined up for the coming weeks and months:

  • The industrial biome: a bleak new landscape based on post-industrial northern Britain
  • Hunter-gatherer systems: hunt wildlife and exploit the native plants to survive.
  • The poacher robot: with his traps, blunderbuss, and stealth attacks
  • The gigantic landowner: a terrifyingly alien robot stalking the islands for blood
  • The castle biome: the shattered remains of a medieval castle where tourists are welcome to flee in terror from the heavily armed locals.
  • Character customisation and unlocks: set up your character before braving the archipelago, with new starting equipment and fresh tweeds
  • The riders, the bog creature, and the scarecrow: three grim new enemies.
  • Full audio pass: adding even more atmosphere to our bleak islands.
  • Generation tools: more control over island generation exposed to you guys, the players.
  • Multiplayer: more than one hunted on the island, but only one can escape! A free expansion for all.

We'll be ironing out bugs and improving gameplay systems as we go, too, so make sure you post your thoughts and findings the forums. One of the great challenges of a game like this is that the permutations of the procedural, sandbox systems are near infinite: we need the power of thousands of gamers to help us identify everything that the game can do, and everything it can do wrong!

Help Us Complete Our Vision!


We believe that freeform games which allow the player to decide what they want to do, and give them the tools to do it, represent the most exciting avenue of game development. Between our use of procedural tools to create the world, and the implementation of a proactive independent AI system, we want you to feel like the world is alive, and not simply triggering the scripts we laid out in front of you. We believe freedom and choice are the most exciting aspects of gaming, and it's our mission to put those at the forefront of the games we make. With your help, we can make that a reality.

Systemvoraussetzungen (PC)

    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space

Systemvoraussetzungen (Linux)

    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
214 Produkte im Account
4 Reviews
9.2 Std. insgesamt
feels like a mix in between dayz in singleplayer and some weird british robot horror. kinda strange but feels good.
ooooow yeeee feels very good hmmmmmmm
Verfasst: 12 Februar 2014
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
57 Produkte im Account
2 Reviews
0.8 Std. insgesamt
Daumenhoch. das Spiel ist cool. Steam Punk Look und Spannung pur. Survival mal ohne Zombies. Ja das geht auch.
Verfasst: 7 Dezember 2013
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
143 Produkte im Account
21 Reviews
5.1 Std. insgesamt
A Full Bunch of true,Big Britishness.

Verfasst: 26 Dezember 2013
War dieses Review hilfreich? Ja Nein
5 von 6 Personen (83%) fanden dieses Review hilfreich
38 Produkte im Account
1 Review
2.1 Std. insgesamt
its the money worth ;)
Verfasst: 8 Dezember 2013
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
118 Produkte im Account
2 Reviews
2.9 Std. insgesamt
Selbst für die Alpha-Phase schon ziemlich gut, macht unheimlich spaß sich zu verstecken und heimlich Sachen zu looten. Ich steh' ja sowieso auf Schleichspiele. ;p Das Einzige, das mich noch etwas/sehr nervt, ist das Abgeschmiere des Spiels nach einiger Zeit... bleibt einfach hängen, muss danach den Prozess killen.
Verfasst: 8 Dezember 2013
War dieses Review hilfreich? Ja Nein