Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Análises de usuários: Muito positivas (1,970 análises)
Data de lançamento: 19/ago/2013

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"Sir, You Are Being Hunted is a dynamic and atmospheric stealth game that'll kill you politely."
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Atualizações recentes Ver todos (22)

17 de julho

MP: We Have Trombones, Dogs

Update!

Dogs and trombones are now working in multiplayer. The trombone is networked up so that you can play "tunes" for multiplayer friends (the mouse wheel controls pitch.)

Yes.

An exceptionally productive week has resulted in some great new features and a tonne of bugfixes. Version 0.1.48 will now be LIVE on your Steam library if you've opted in to the beta. As always the full patch notes are below but some stand out features include: The return of the Dog NPC, higher damage from Players and most pleasingly of all, the playable trombone. You've always been able to adjust the pitch of this in singleplayer (with the scrollwheel), but seeing a group of chums trying to hold a tune on rusty digital instruments in a big multiplayer brass band is the clear high-watermark for the whole project...

It's worth emphasising that the damage received from other players is now much higher (a common request). We're expecting to roll out server controls for this in the next update so that server operators will be able to set the % of damage from players per-server however they want (including 0% to facilitate non-pvp servers) but this week we're testing out the upper levels. Shotguns to the face aren't just flesh wounds anymore...

As always we've been reading your comments on the Steam and BR forums and have implemented some requests (the higher player damage for one, chat history etc) but we're still hungry for your feedback and bug reports so keep them coming.

Thanks once again for your continued support and we'll see you on the islands!

Patch Notes

  • New - Chat notification when a Player changes their name.
  • New - Damage from other Players increased. Now in line with damage dealt to bots.
  • New - Chat log history (PageUp/PageDown to scroll through message history).
  • Fixed - Stop clients running worldgen when they start an in-progress game on an incompatible server.
  • New - Server browser improvements.
  • New - Lobby now shows the state of the game you are trying to join (i.e. in Lobby or in Progress).
  • New - Indicate & prevent connection to incompatible servers (i.e. incompatible versions).
  • Fixed - Stop client hanging if server password is incorrect.
    New - Player Location Pings on the compass now make a noise ( default key “Y” to reveal position).
  • Fixed - Clientside lodding improved
  • Fixed - Better performance generally
  • Fixed - No more dropped sounds (e.g. sometimes robot beepboops could be missing, no more getting sneaked-up on by bots...)
  • Fixed - Guards no longer guard empty fragment caches.
  • Fixed - Wisps no longer head to empty fragment caches
  • Fixed - Connecting window retooled, cancellable window added instead.
  • New - Trombones now visible on other Players (including note change with Scrollwheel!) We demand some brass-band videos...
  • New - Robo-Dogs are back...
  • Fixed - An issue with animation weighting that lead to some glitchy anims
  • Fixed - An issue where walking footsteps where heard more loudly by AI than running footsteps...
  • Fixed - Server uses less CPU after returning to lobby
  • New - Servers now republish on the master list periodically (should stop long-running servers dropping off the browser)
  • Plus - Sundry minor tweaks and fixes (performance improvements, click sound for torch, reduced verbose logging, similarly minor-but-pleasing stuff...)

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9 de julho

And Here's: An Update To Multiplayer Test

We're here with the first of a (hopefully) weekly series of updates to the Sir Multiplayer Test. The new version is v0.1.45. If you've opted into the Multiplayer Branch on Steam you should get the new update automatically.

The first week of testing went smoother than we could have hoped for with our official servers more or less constantly populated and only one short outage all week. It's all been remarkably stable and we're very pleased. It's also been fantastic to see so many of you hosting your own servers for friends and the general public, and to that end we've spent a good deal of this week adding some more controls for server operators. The full release notes are below but the long and short of it is there's now a proper voting system for electing and replacing admins, kicking grumpy ne'er-do-wells, voting to start maps if someone is idle in the lobby and won't ready up...

There are of course a number of bugs found and squashed - thanks to your feedback - so keep those reports coming in. We've been listening to feature feedback too and have added a new system for locating and identifying other players. You can now 'ping' your location onto the compass with a keypress (default “Y”) so friends can find each other or mark areas of interest like good loot. This marker will last for 10 seconds and for the duration the player's name will also appear above their head if you are within a certain distance. It's essentially the visual equivalent of shouting “Oi! I'm over here!”

Thanks from the whole team for your enthusiastic uptake of Multiplayer Sir, it's been fantastic to watch your streams and videos, and even better to play alongside you all.

More to come!


Patch Notes:


Server Controls.

1. Server operators can now optionally add an Admin Password during set up.

Use #admin password to log in as admin with this password.

2. Admins can make other players the admin with #makeadmin playername.

3. You can now vote to use admin commands even if there is no admin.

Use #callvote command to start the vote (e.g #callvote kick playername to kick someone or #callvote new to start a new map. Clients then use #vote yes or #vote no to vote on this request.


Command list:

#new – starts new map.

#restart - restarts current map.

#kick playername – kicks playername.

#admin password – logs in as admin if an admin password is set up on the server (note that admins logged in in this way override voted admins).

#makeadmin playername – makes playername the admin.

#lobby - returns players to the lobby.


Fixes & Additions

- Improvements to server browser (including auto-refresh, summary, and an alphabetised list).

- No more smashing/exploding sounds when joining lobbies.

- Reveal your name & position to other players by pressing a key (“Y” by default).

- Miscellaneous small bugfixes (rider volume, UI tweaks, similar sundries).

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Análises

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

Sobre este jogo

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Análises úteis de usuários
92 de 96 pessoas (96%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.1 hrs registradas
Publicada: 13 de março
This game provides a good challenge to those that enjoy a methodical and patient approach to solving a problem. The problem in this case is gathering 15 parts of a device that will allow you to escape the archipelago of death you're currently stranded on.

It all starts swimmingly well with the first piece right next to you but the closer you get to victory, the more persistent and diabolical the automate that besets you becomes. For you are not just being hunted, it seems like the whole of the species is in season and you're the only one left in the vicinity so other than the supplies you can scavenge, you are very much alone against what at first seem insurmountable odds.

It's not so bad after some practice but it takes the patient and persistent sort. If that's you then you are in for a treat. Enjoy.

ADDENDUM: MULTIPLAYER IS HERE... taste old british steel up your ♥♥♥♥ in fine co-op style! Don't forget the Scones!
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44 de 48 pessoas (92%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.6 hrs registradas
Publicada: 6 de junho
A nerve-wracking survival experience, guaranteed to make you terrified of robots, the British, and British robots.
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45 de 50 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.3 hrs registradas
Publicada: 11 de junho
I was hungry

With 75% of my inventory occupied by bottles and empty guns, but no food or rags, I need to find a source of food. a house to loot, perhaps. I scurry into a forest after the sound of a squadron falls upon my ears; I am in no condition to fight. I wander the forest for a little bit, helplessly watching my vitality droop into the low thirties. I need food, drink, anything.

And fast.

After crawling through the forest for a few minutes, I hear humming. There is a lone robot here. I scope out the immediate area, hoping to set course away from certain doom. Upon laying eyes on the beast, however, I sit in place, carefully calculating where it was traveling.

For it was passing an unlooted shack.

I watch the shack and robot from above, for I was stationed on a hill just out of sight. My vitality is hitting the low teens. This shack was is last shot at life, for any village would be too far to not starve. This is my last chance, and I need to spend it wisely. I note the robot's steady patrol around the shack, and sprint when he rounds the corner away from the door. I do not care if I am seen; I could run after I retrieved any food in the shack, and any other course of action would leave me dead.

A meter or so away, I note that I can no longer hear the robot humming. This was either my lucky day, or my last. I got within a few decimeters of the door, so close to life once more.

Snap

That is all I hear, and all I need to hear. I am dead. The abrupt and loud snap and accompanying crunch can only mean one thing.

I quickly look down to inpect my injured shin, shattered by a perfectly placed bear trap. I quickly try to undo the traps mechanisms, to free myself and run. I am interupted by a loud click above my head, to which I stand up to identify. I am greeted by the barrel of a large gun, and then by a bright light and darkness. I can feel the ground as I land, I feel it welcome me to a long, peaceful slumber. As I fall into eternal sleep, I am greeted with a lullaby, a familiar song that I am unable to name. It was unsettling, however in the way it was sung, or rather, hummed.

And it sounded oddly robotic.
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37 de 42 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.0 hrs registradas
Publicada: 13 de junho
Go to new fresh island
Set bear traps near the boat so I can collect some juicy rabbits when I come back
Search the island
Collect all magical rocks
Decide to just sprint back to the boat
Big spooky landowner robot sees me
The chase is on
Getting close to boat
Step in one of my own bear traps
Landowner is getting close
Open inventory, use plyers to get out of bear trap
Landowner is pretty close
Running for boat
So close to boat
Step in another bear trap
Try to use plyers
It's too late
Landowner kills me with his magic stick of stun

Good game, do recommend.
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28 de 28 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.0 hrs registradas
Publicada: 22 de julho
Sir, You Are Being Hunted is definitely unique in the genre of procedurally-generated survival games. Yes, there's a procedurally-generated landscape for you to explore making each game unique but there's a clear goal in the game: you've to retrieve various scattered fragments of a machine spread over five islands and bring them back to a stone circle on the center island. Each island is a randomly-generated landscape but you select a theme for them individually like Mountain, Castle, or Industrial. It helps making each island visually unique as it can become tricky later on in the game remembering which areas you've visited.
Actually finding scattered fragments is tricky; despite a white plume of smoke emanating from them, they'll be spread over a wide area and if the weather is overcast or foggy, then you're going to be searching for a long time.A compass point at the top of the screen will show you where the stone circle is located, along with boats which act as save points as well as transport to the other islands. The fragments themselves aren't marked so you've got to start surveying the landscape as best you can while avoiding detection and keeping yourself well fed.
What's also interesting is the game gives you a range of starting classes. Although there's no mechanical differences between them, each has a unique set of starting items. The Aristocrat (the default option), Officer, and Gamekeeper have a lot of immediately useful items, like bandages, traps and weapons. The Cook, Inventor, the Old Soak, and Artist are more orientated towards either food or esoteric items.
In truth, you could pick any class you wanted because you'll have to scavenge and forage as soon as possible. Your vitality is always dropping and in order to keep it up, you'll need to eat or drink what you can find in various buildings across all the islands. Whether it's some dubious eggs, marmalade, or some nourishing stout ale, keeping your vitality will allow your health to regenerate; if it drops too low then you're going to die quickly in a skirmish.
However, Sir, You Are Being Hunted reveals itself to be a mixed bag when it comes to the actual business of being hunted. Often times you'll see a small posse of hunters stroll past not too far from you without worry; others, you'll see a pair simply loitering around some buildings. While initially worrying, you'll soon learn to simply stick to some long grass and avoid them.
What's more inconvenient are times where you find hunters sticking really close to a fragment that you've spotted from a distance. It's possible to distract them with a flying bottle, but it's frustrating when the fragment is located on an open patch of ground which means you'll be spotted anyway.
Even more annoying is when the landscape works against you and puts a fragment in a really hard-to-reach spot; I found out one of the last fragments I was searching for was on top of a rocky outcrop by the shore. It was inaccessible on all sides, there were two robots patrolling the area, and a big tentacle monster killed me after I spent too much time in the water. Rare as this may be, these situations essentially halt all progress you've made and require a total restart.
When it does all come together, Sir, You Are Being Hunted delivers a tense atmosphere that's unlike anything else. When you get close to any robotic hunter, you'll hear gentle music cues that really make you feel the pressure; even just the quirky robotic warbling you hear emanating from your hunters is nerve-racking.
As you collect fragments, you'll start to see enemies like the Landowner on the horizon and feel the urgency rise. Finding those fragments as fast as possible suddenly becomes the most important thing you can do. Unlike many games, even though you can pick up lots of items and weapons, you never feel truly empowered and the enemies are never a push over. A pair of basic hunters can still pick you off without too much trouble and believe me, they will.
With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.
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