Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Évaluations d'utilisateurs : Très positive (1,305 évaluation(s))
Date de parution: 19 août 2013

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19 juin

Today's 1.2 Patch Fixes Some Things

Hello!

Just a very minor patch today fixing menu bugs and implementing 5.1 sound.

With regards to multiplayer, it's still a long way off, unfortunately. While we've got it wired up for networking there's a lot of things that were never really designed for multiplayer to be fixed, and some design stuff to be worked through. We're going to be a bit quiet on that until we've got it all nailed down, but we'll explain the plan as soon as we've been able to apply some serious time and focus over the summer. Thanks for your patience!

And so:

Fixes

- Inventory now closes with Esc key properly (second tap required to open menus)
- Menus optimised, will produce a performance boost on some systems.
- Logging reduced, will produce a performance boost on some systems.
- Error on credits screen exit button resolved.

Changes

- NEW 5.1 support in game options. Click "Stereo" to cycle audio setup. This will only restart sound on a session change, ie loading a level.

Cheers!

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29 mai

The 1.1 Patch Has Arisen!

Hello, all!

Today we're serving up the 1.1 patch for you all, which fixes a bunch of minor issues but also adds a custom biome and a global robot manager.

Here's a video to explain more:

<iframe width="600" height="360" src="//www.youtube.com/embed/8rqi1URcSAw" frameborder="0" allowfullscreen></iframe>

The robot manager allows you to select global values for how enemies appear in the world, which should allow you to make it harder or easier as you prefer. You can even remove all hostile NPCs from the world (the pheasants and rabbits stay!) and consequently add a "Walking Simulator" mention to our Steam tags...

The custom biome means that you can create some non-standard worlds that go way beyond what the five standard biomes allow. You can switch that on in Game Options. But wait! We know that the first thing you'll do is make the maddest worlds you can, so it's important to stress that the permutations this world generator provides are so extreme that they might make teleporter fragments inaccessible to you, which means there's a chance the crazier levels can't be completed.

If you don't want to risk that for a proper playthrough, then stick to the standard templates or spend some time experimenting with a myriad of valid worlds. If you're happy just to see what you can make, however, that's what the custom biome is for. Remember that with the robot manager you can also now tour these worlds in safety. There's even a world code function in Game Options so you can share your creations with others. (Paste these codes in the Custom biome editing screen to get that exact world!)


Changes

- NEW: Custom Biome (activated in Game Options.)
- NEW: Global robot spawn manager.
- NEW: Added graphics option to disable God Rays.
- NEW: Colour picker for robot visors (Colour blindness support).
- Robot step height tweaked.
- Fences no longer appear over seriously sloped terrain.

Fixes

- Audio-based distraction of robots now more reliable.
- Robots can no longer spawn inside pylons.
- Shots Fired stat now accurate.
- Starting gear item count now matches menu list.

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Articles

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

À propos de ce jeu

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

Configuration requise

PC
Mac
Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
11.0 heures en tout
Comment dire.. ce jeu est assez hors du commun en gardant des mécaniques assez classiques du jeux vidéo, je m'explique:
Tout d'abord vous l'aurez compris vous êtes larguez en rase campagne en pleine chasse a cours dont vous êtes la proie et pour vous en sortir il vous faudras recolté differents fragments de météorite (WTF non?)
donc niveau gameplay : ici pas d'affrontement frontal et autres tactiques de "je rentre dans le tas" non et vous allez en faire rapidement les frais! il faut jouez la carte de la discrétion et de la survie, préparez judicieusement vos affrontements et jouez de diversions pour arrivez a vos fin.
graphiquement: une autre force du jeu pour moi, purement graphique c'est pas la folie car de proche les textures son assez laides mais c'est sur l'aspect de la direction artistique qu'il est crédible et qui immerge le joueur dans cet univers fantastique et assez angoissant.
pour finir la durée de vie est bonne due a son challenge élevé.
seul bémol niveau scénario où il vous faudra un très bon niveau de la langue anglaise

bref je recommande ce jeu a tout joueur expérimenté en matière de survie et amateur d’univers atypique.

Posté le : 26 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 20 (40%) ont trouvé cette évaluation utile
1.6 heures en tout
Sir, You Are Being Hunted es un jeu pour ceux qui aiment les jeu de survie un bon melange dans le furtif et le shoot em Up assez tendu a des moment quand on agro et que on a peu de stuff fun et drole a mon gout un petit jeu bien foutu que l'on peu pas ignoré : Secretement Je suis un Pingouin survival player :SWAP:
www.twitch.tv/imrpinguzz pour des live sur des survival
amitié france et sodomie <3
Posté le : 3 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
866 personne(s) sur 1,110 (78%) ont trouvé cette évaluation utile
5.1 heures en tout
It turns out that a field of grass isn't a very interesting place to hide.

Although Sir, You Are Being Hunted bills itself as a stealth game, in reality you will spend most of your time avoiding your robotic foes altogether as you trudge over empty hills in search of the macguffins you need to escape the islands.

This is no accident: interaction has been designed out of the game in several ways.

Foremost is the lack of any player motivation to approach the robots (save for those which guard each macguffin – more on that later). The best the game musters is its hunger system, which encourages scavenging the abandoned settlements where robots are more likely to patrol. Alas, early on in my game I shot and cooked two rabbits. This simple task, plus occasional visits to unguarded buildings, led to me finishing the game with enough rabbit in my trousers to feed a poorhouse.

The wide open terrain also works against interaction by giving the player too much information and too many choices. There is always plenty of warning of approaching bots, and there is always more than enough space to hide in until they pass. When the player is spotted, running and hiding in the open are both farces.

The game compounds all of this with a thinly-spread checkpoint save system, punishing experimentation and killing curiosity. Developers: please stop doing this.

With the player relegated to an observer it’s just as well that the bots are fun to watch. Pathfinding AI is robust, with sensible group dynamics, and the designs are imaginative and distinctive riffs on various aristocratic stereotypes.

Procedural island generation is also reliable. Yet despite each biome having one special feature (Castle and Industrial, added later in development, shine in this regard) they otherwise all merge into one brown lump. The slightly different items sprinkled on top aren’t enough to create anything memorable and it doesn’t help that they offer no apparent variation in robot behaviour, type or numbers.

Which brings me to the subject of pacing. Here it is in one sentence: the more macguffins you collect, the more robots there are. You will otherwise finish the game in the same way you started: avoiding bands of robots until you find a macguffin, then killing or distracting the two (always two!) low-level robots guarding it, then scurrying back to the nearest checkpoint while again avoiding all contact with anything.

The letters scattered about try to hang a wider narrative on these bones, but they are so rare that multiple play-throughs are required to join any dots together – and that is not a prospect I relish.
Posté le : 4 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
167 personne(s) sur 248 (67%) ont trouvé cette évaluation utile
4.1 heures en tout
I like the concept of being hunted, but the execution left me disappointed. I expected the rush of being the target of a manhunt, but got a scavenger hunt with a heavy emphasis on inventory management. The procedurally generated worlds look nice, but are often repetitive and mostly empty. Optimizing a limited, grid-based inventory can be time consuming enough to break immersion. Having limited inventory for a game like this is great, but having to reorganize a grid-based inventory to pick up an item when enough space is availabe is annoying (has anyone ever felt like they were being hunted when playing with Tangrams?). Buildings break immersion since they function as treasure chests instead of buildings. (I knew that going into the game and thought it wouldn't bother me, but I was incorrect).

Unfortunately, Sir, You Are Being Hunted fails to make me feel like I am being hunted and breaks immersion too often to maintain my interest.
Posté le : 4 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
94 personne(s) sur 148 (64%) ont trouvé cette évaluation utile
10.8 heures en tout
Sir, You Are Being Hunted is a great game for those that like to play a survival/stealth shoot 'em up. It can be quite tense at times and you will sometimes find your self in some tricky situations like you are pinned down in a corner by three robots with no bandages and one more shell in your shot gun, do you shoot one and get lucky and get some bulets or do you run and try and hide for no more than your life and a bag of mints

9/10
Highly recomended
Posté le : 8 avril
Cette évaluation vous a-t-elle été utile ? Oui Non