Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Потребителки рецензии: Много положителни (1,464 рецензии)
Дата на излизане: 19 август 2013

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Закупуване на Sir, You Are Being Hunted

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""AAAAUUUGGGGHHHHHHHHHHHHHHHH...So yeah I recommend this...AUUUUGGGGHHHHHHHHHHHHH""
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Скорошни обновления Всички (18)

6 ноември

Quick Controller Update Today, v1.3

Hello!

We've just deployed an update to fix some issues with controller support, and that means it should work fine on your Big Screen setup, and indeed on the Steam Box you are getting for Christmas. Oh man, was that a secret? We shouldn't have looked in the present cupboard!

Anyway, there will be another small patch soon to fix a couple of other issues reported recently, we'll say hi and explain when those go up.

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Рецензии

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

Относно тази игра

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

Системни изисквания

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Полезни рецензии от клиенти
300 от 339 човека (88%) сметнаха тази рецензия за полезна
8.2 изиграни часа
Публикувани: 19 октомври
Sir is a game I really want to like, and have enjoyed parts of it, as it has a number of great ideas going for it: the wacky and creepy setting, the committed focus on stealth survival, the great variety of items, environmental biomes, & enemies, and of course, the ambitious randomly generated world. There's a lot to like on paper with Sir, and even once you are in the game some of that potential shines through gloriously.

However, of this never quite comes together in a cohesive whole. The game feels incomplete, and seems to lack some more substance and depth, in terms of gameplay, goals, and story. The AI of the robots ruthlessly hunting you down is actually quite good, but the process of evasion, distriction, fleeing, and/or fighting them quickly becomes tedious and uninteresting; and this interaction is supposed to be the focus of the gameplay! Often times the best strategy is to just sprint around grabbing your objectives and ignoring the thoughful stealthy approach, which should not really be possible, and essentially breaks the way the game is clearly designed to be played. Also, after the initial cutscene, there is next to no story or world development, which is a somewhat bizarre decision, as the setting is one of the most compelling aspects of the game. Where the hell am I, and what is the backstory of these tweed clad robo-gentlemen? Who is my character, and who is this myserious Butler who speaks at the game's beginning? Why are all these houses abandoned? None of your questions will ever even be acknowledged by the game, let aloned answered, which is a major cop-out for an incrediblely unique and interesting set-up. Additionally, the random world generation, while ambitious and great in theory, doesn't always work out well, and leads to really weird and hard to navigate terrain and towns at times, which also helps to undermine alternative playstyles and the believability of these strange islands actually being a real place.

Much of this seems to stem from the sudden jump in development from late Alpha to full release earlier this year; as someone who was supporting the game from almost day one, it seemed somewhat inconsistent with the planned development of the game, and the final product is proof of that. I feel that development dragged on internally, and once a workable build without significant bugs was finished, with enough development bullet points technically checked off, and a decent existing player base, the developers pushed the game out, without actually confirming if the game actually worked like they had intended it to. I hesitate to say it, but I would argue it does not.

If there are any more large updates for Sir to bring some fullness to the package (such as the often promised, but as of yet undelivered exciting competitive/cooperative multiplayer mode), this may still become realized as a great game. And I hope it does because many of the pieces are here, and I would be lying if I said I didn't have good fun with it at times. However I cannot recommend the game in its current and sadly, final state (if the developers are to be believed), and have taken Sir as a lesson in the dangers of supporting overly ambitious early access games, even if the developers are genuine in their intentions.
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106 от 141 човека (75%) сметнаха тази рецензия за полезна
10.4 изиграни часа
Публикувани: 28 септември
THIS GAME IS:
10% luck
20% SKILL
15% CONCENTRATED POWER OF WILL
5% PLEASURE
50% PAIN

AND 100% REASON TO PURCHASE THE GAME.
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72 от 92 човека (78%) сметнаха тази рецензия за полезна
32.5 изиграни часа
Публикувани: 30 октомври
I have no idea why this has such a bad metacritic score. Maybe im fanboying here, but this game is awesome if you play it the right way.
I've started without watching any trailer, without knowing anything about the game. Just after a few minutes I got into the system and immediately felt the survival aspect. After gathering some orbs, a new robot comes into play, which is a cool feature itself, but the discovery of it is the main thing. Wandering through the woods and seeing just a glimpse of a robot you have never seen before, wanting to get a closer look but without risking your life.
I have to mention, I don't use the save-function. I play 'hardcore' which adds some more of the survival instinct and makes me overthink my actions. As the maps are all random generated, it makes sense to start over from a whole new map.
As there are 5 different Islands and each one has its own theme, it is again all about the discovery, still in mind that some robot could spot you while you are admiring an interesting building or strucuture. The balance between "I really want to see what that is" and "I hope it doesn't kill me though" is perfect.
Like I said, it might be the fanboy effect I'm suffering from, but I got this from various chases through the woods, resulting in a firefight in a small village, while trying to get some robots into a trap I originally set up just to gather another one of these crystals.
This game is brilliant. You really, really should try it if you like the thrill of survival and discovering the mysterious unknown.
Беше ли полезна тази рецензия? Да Не
36 от 45 човека (80%) сметнаха тази рецензия за полезна
12.1 изиграни часа
Публикувани: 26 октомври
I give this game thumbs up because I appreciate the idea of it, and want to support developers trying to do something different. Yet, it was a mixed experience overall. My biggest issues were;

1)The trailer is quite misleading. The game has pretty gloomy and dark atmosphere, not comical as the trailer was. So my initial feeling was disappointment, because game was nothing that the trailer made it look to be. But eventually, the atmosphere of the game stands on its own. Just be prepared that the game is not as funny as the trailer.

2)I didnt feel that the procedural system adds anything to the game. The environments are made randomly for each playthrough, but there is not enough variery in the landscape patterns to make any worthwhile differences via procedural system. Its the same barren lands, and having the same trees in little different places doesnt really enchant the gameplay. The game is not a roguelike either. When you die (and you die very easily), you dont start the game from a 0, but just load a checkpoint. This imho kills the point of randomly generated world, since you dont need to really adapt into new world every time you play it, like you would do in Binding of Isaac, Rogue Legacy, Spelunky, etc. In this game, I kept thinking that it would be much better, if the open world was well planned solid world full of unique situations, instead of a procedural world.

3)Sneaking is too hard, and too punishing. The distances in the game are very very long, and most of the gametime you will be running from point A to B, without really sneaking. But when you reach a point where you "must" sneak, often its better just to shoot the enemy who is in your way, and run away as fast as you can. Doing proper sneaking can take a lot, lot of time, and getting spotted by enemy when too near to them is almost 100% death to you, which will mean a lot and lot of time wasted due to rare checkpoints. If you run and gun instead, you will lose only a 1-2 minutes of your time (most spent on running), instead of 10-20 minutes you would spend trying to sneak properly.

Overall I was somewhat disappointed with the game, but liked the idea and style of it enough, that I wish the developers move into a new interesting and unique projects soon. Apparently this game is getting a multiplayer someday, but IMHO its waste of time of the devs, and they should just make a new game instead. For time being, I can still recommend this game to the people who are fascinated by the idea, even though it has its share of problems.
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37 от 49 човека (76%) сметнаха тази рецензия за полезна
8.7 изиграни часа
Публикувани: 11 юли
Tweedpunk for people who want S.T.A.L.K.E.R.y scary sneaky stealth survival scavenging s...gameplay. It's funny when you find alarm clocks and trombones more useful than firearms. It plays kind of like a hybrid of Don't Starve and FPS sneakers. The procedural landscape generator is neat for exploration fans and the lonely hostile atmosphere is excellent. The difficulty of the world ramps up as you progress and more twisted robot surprises join the hunt.

It's not an AAA-budget title, so some people might be disappointed by compromises like you can't enter buildings, only loot them from outside. At full price it might not appeal to everyone but discounted it's a very nice grab. Apparently it's going to get multiplayer modes in the future.
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39 от 58 човека (67%) сметнаха тази рецензия за полезна
5.0 изиграни часа
Публикувани: 7 ноември
This game doesn't hold back.
You will run into robots and die.
You will have dogs hunt you down, and die.
You will think the water is safe, until you die.
You will starve and eat anything, and you will die.

10/10 I would die again.
Беше ли полезна тази рецензия? Да Не
26 от 37 човека (70%) сметнаха тази рецензия за полезна
21.0 изиграни часа
Публикувани: 19 ноември
The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I'd like to step back and review the game, the developers, and the history of both in their entirety.

The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There's some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.

Exploring is flawed in that there are far too many "dead zones" with nothing interactive in them.

Looting is flawed in that nearly all loot is gotten from largely non-interactive buildings, as enemies rarely have valuable things to offer when defeated. This is also a flaw of combat, since the lack of valuable items means there is very little reward for winning a gunfight.

Combat is also not exceptionally fun because it doesn't have much gravity. Bleeding can be cured with a single button, health regenerates, and most enemies are weak and easily evaded or defeated.

Music doesn't appear to play a large role in the game. I recall hearing an opening theme, which was interesting, but not memorable.

Graphically, the game has a lot of heart, which I appreciate, but at the same time it's got a very dated, rushed look. Most objects have bland, flat textures and barely react graphically to light. Even the guns looks like they're made of matte plastic, not wood and steel.

The rushed look is present in other elements of the game as well, such as the user interface, which lacks key features like a quick option to discard something (there's no discard button, there's no dragging the item off the inventory screen, there's no icon to drag over, just a context menu opened with M2) or the ability to stack similar items (bullets cannot be stacked once separated, be careful with your rifle ammo).

Animations look sped up and choppy, though this may be on purpose for the robots. There are no reload animations, instead the character lowers his guns offscreen and reload sounds are played.

And finally, the AI is not exceptionally good at tracking you. Even the searchlight, which can see you even when you're perfectly hidden, will forget where you are if you're near a building.

Overall, I'd say it's worth a play if you could pick it up on sale, but it's certainly not worth $20, not for this level of roughness around the edges.

Now, taking into consideration this game had an alpha stage in which quite a bit of money was raised for its complete development, and that there are multiple developers who have had years to fine-tune and polish the game, the overall image becomes considerably less positive. Instead of appearing to be due to time delays or personal problems, the lacking aspects appear to be due to developer inexperience or possibly even laziness.

It has been made clear to me that the developers are a team of ten or so people with decent but not exceptional talent in making games. It has also been made clear that funding was a large concern for them during development. However, a similarly sized team with inconsistent funding and only two experienced game designers was responsible for the creation of GoldenEye 64, which was lauded as one of the greatest first-person shooter games of all time and maintains that status even now (96 on Metacritic, compared to this game's 63). If a team with similar resources and worse technology can make something so memorable, the only thing keeping the developers of SYABH from doing the same is the developers themselves.

It's an unpleasant but well-known fact that game developers who are paid for their work ahead of time can be known to cut corners or even abandon projects at a whim. KickStarter and IndieGogo are rife with such half-finished and abandoned projects. This game, while at the very least playable and somewhat enjoyable, is certainly not finished, and definitely should not have been released from alpha in its current state.

And this doesn't even take into account the fact that many of the lacking features were requested by the community, but outright ignored by the developers during the alpha phase. One of the most requested features was interactive buildings, even something as simple as a 3d door that opened when interacted with. All of these were labeled "too difficult to implement" by the developers and ignored.

This reveals much of their mentality during development. Even during the alpha stage, they'd already decided what the scope of game would be like. Implying that the community had any say in the matter was at best misleading and at worst outright lying. Furthermore, since they already had the finshed project in mind, releasing the game from alpha stage is a sign that they consider that pre-defined scope nearly reached. The fact that they're currently working on additions that do not expand gameplay, such as bugfixes for already implemented features and controller support, seems to enforce this conclusion.

I bought this game when it was on sale during its alpha phase and followed the development for quite some time before it became apparent to me that these developers were not going to produce a finished game. It appears instead they've opted to produce the bare minimum according to their own standards and not the community's. I'll say again, this game has heart, but it just doesn't have enough life in it currently for me to recommend it

And unfortunately, it looks like it never will.
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27 от 41 човека (66%) сметнаха тази рецензия за полезна
1.9 изиграни часа
Публикувани: 5 октомври
Having recently finished a ritual slog through the rebooted ‘Thief’ (How I forced myself to play through the entirety of that dross I can only attribute to some kind of rabid frothing loyalty to the genius of the original) anyone could be forgiven that thinking that stealth – and I mean real stealth (Forgetteth not Original Thief, Hitman: Blood Money, System Shock etc.) was surely dead. Perhaps the harsh unforgiving landscape of the original hard-core PC genre is simply too much for the AAA studios of today to stomach - given how most of their output has become about as creatively impotent as Michael Bay directing the latest Transformers snore-fest. Well it turns out not all is lost as once again an indie darling swoops in to save the genre with the excellent (if not perfect) Sir, you are being hunted.


But steady on now dear boy! What’s it all about?

Starting with a wonky hand drawn cutscene (Though narrated by an excellently plummy butler voice-over) the simple premise is presented: Being stranded on a series of very British Isles you are tasked with recovering a series of scattered mystical stone artefacts to activate a kind of magical Stonehenge endgame – a simple but effective plot device not only permitting but encouraging the open ended ramble you embark on. Oh - and all the while avoiding the murderous but delightfully polite gentlemen robots who, if you didn't quite catch it already, are out to hunt you.


Go on then, spill the beans! Is it any good?

Endeavouring to avoid the very British habit of meandering around the point I should start by stating the most important thing you need to know: The stealth works. And golly is it a thrilling chase! Sir, makes use of its gloriously procedural open(ish) world and enemy placement to generate a genuinely compelling rhythm of long eerie walks, interrupted by tense moments of avoidance as you slip by patrolling hunters and the occasional run in with live fire in response to which you mostly run for the hills (But often rather the safe bosom of stealth-friendly shrubs and long grass).


Details man, I need the details!

While a shocking amount of AAA games still continue to pile on such migraine inducing modern videogame tropes as overzealous tutorials, quick time events and general (Console era) hand holding, Sir, plays like a greatest hits of all the classic stealth and RPG mechanics of 90s with a dash of the modern survival genre throw in there for good measure. You will manage a classic grid style inventory system. Your enemies will not patronise you with obnoxious alert level visual indicators. You will bleed out in seconds unless you brought bandages with you (And can apply them fast enough). You will not be guided by point defeating objective markers. You will shoot, cook and eat pheasant if you want any chance of surviving your time in the country. In short – jolly good times ahead!

With its short but well-structured runtime Sir, can also evoke some very special moments of player agency. Its clever reinterpretation of the classic scaling challenge/empowerment mechanic, invite new opportunities for emergent character development: Building resources and confidence you can eventually embolden yourself to take on the hunters - the cathartic fantasy of transformation from prey to predator or Garret the Master Thief to Gordon Freeman if you like. However with stealth and avoidance mechanics as enjoyable as they are you’d certainly not be missing out to ghost you way through the entire experience given your ruthlessly oppressive and increasingly thorough adversaries.

Oh, and did I mention it’s quite funny? Yes indeed. It seems no one is better at capitalising on the pastoral, fox and hound theme than mocker-in-chief (And game designer) Jim Rossignol – a Brit himself. I’m not sure the quintessentially British sense of humour will tickle everyone’s fancy but if the image of homicidal robots drinking tea is enough to muster a chuckle you’ll probably be ok.


So, you’re saying it’s rather good then?

Sir you are being Hunted is an inspired stealth gem not to mention a legitimate vision for the genre’s future. Despite its modest graphics chops, Sir, evokes a mythical version of the British countryside we almost forgot existed. The pervasive sense of danger, juxtaposed against that ancient, almost ethereal beauty conjures a unique sense of place that will linger long in the memory after your short adventure/ordeal ends.


Well then - Bloody good show! Carry on.

If you liked that piece check out my game review site:
http://tonnochi.blogspot.co.uk/
Thanks for reading. Cheers Guys!
Беше ли полезна тази рецензия? Да Не
21 от 31 човека (68%) сметнаха тази рецензия за полезна
0.4 изиграни часа
Публикувани: 11 юли
I really loved my first experience with this game. It just oozes personality and the dark tone is right up my alley, across from the dumpster, and next to the comatose homeless person. The minimal voiceovers from the robots are great; they made me wish the protagonist had some dialogue as well. "Bother, I do believe they are shooting at me!" I have one negative comment, but it is not necessarily a complaint: this game is butt-ugly. Even if the game had been released a decade ago, it would still be tough to look at. The interface and the menus have some charm, but overall the environments and animations are just crude at best. Yet, the drab visuals somehow contribute to the Victorian-era setting and historical overtones. (I'd like to see the Atari 2600 version.) Just goes to show that looks aren't everything. Overall I was immediately hooked by this game and I look forward to playing some more!
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37 от 61 човека (61%) сметнаха тази рецензия за полезна
1.3 изиграни часа
Публикувани: 2 ноември
This game becomes repetitive really quickly and doesn't have enough content in it to make it worthwhile the amount of time it'd take to finish it. You have to find pieces scattered around generated islands and bring them back to the starting position to do 'something' (What that something is I don't know, I never finished it). As you progress new enemies will appear that will ramp up the difficulty. The way I see it this game has 3 main elements, combat, stealth and exploration.

The exploration aspect of the game is extremely lacking as there is rarely anything interesting to find. Just more and more houses to scavenge for supplies and the occasional 'something' piece. You can find diaries and stuff that help you understand the setting but they are rare'ish loot and without them there is barely any kind of narrative. It's just not fun to explore because there is nothing worth finding. Just more random houses that does nothing.

The combat in the game is boring, I understand that it is not meant to be a combat oriented game and that you need to preserve your resources in order to survive long-term, but whenever combat 'does' happen it is extremely clunky. I ended up just sitting behind a wall and then waiting for a robot to pop around the corner so I could blow the head off and that's it. There are traps you can use (which are especially useful for the robot dogs) but the enemies might not walk into a trap and then you might be ♥♥♥♥ out of luck.

And finally, the stealth, in order to not attract attention you need to sneak around sometimes but when you progress far enough into the game it becomes a necessity to stealth in order to avoid being cluster♥♥♥♥ed by dogs. The problem? It's a sandbox world where you have to travel large distances. It isn't fun to move the speed of a slug when all you want to is to just get another damn 'something' piece. The stealth works well enough on its own merits but the problem is the amount of distance you need to travel 'and' the necessity to use stealth. It becomes tedious real fast.

The setting is really interesting, the enemies are well designed, the concept behind stealthing around and using resources is great. But the gameplay is boring, repetitive and tedious.

What the game needs is a stronger narrative, it needs to ditch the generated islands in favor for consistent set-pieces, it needs to polish the resources system, the healing system and the combat system. It needs to have something more worthwhile to find while exploring, like unique mini-bosses, NPC's, locations, puzzles and traps. And it needs to ditch the extremely repetitive "Fetch 24 'something' pieces" for a more clear and focused story.

If a sequel does what I just suggested then I'm definitely getting it. But 'this' game? It ain't worth it. Even on sale.
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34 от 58 човека (59%) сметнаха тази рецензия за полезна
4.0 изиграни часа
Публикувани: 20 октомври
Run away from gentlemanly terminators while eating british cuisine you found in a shed. Would recommend 7.5/10
Беше ли полезна тази рецензия? Да Не
41 от 72 човека (57%) сметнаха тази рецензия за полезна
0.7 изиграни часа
Публикувани: 26 октомври
It's a game that's so close to being interesting and good, but falls short because of bad gameplay design decisions that result in it feeling like a tedious fetch quest rather than nail-biting survival against all odds.
Беше ли полезна тази рецензия? Да Не
18 от 29 човека (62%) сметнаха тази рецензия за полезна
0.8 изиграни часа
Публикувани: 28 октомври
First Impression:
I... Wow.

This is one of those games that is a lot cooler than it seems so let me try to paint you a word picture.

*ahem*
First, there is a whole 'survival' element I never really noticed in any of the videos on the store page. Its very simple, however, a vitality meter to symbolize hunger. And an inventory of junk, cookable food, and the tetris box-style inventory screen.

Next is the 'horror' element. It isnt objectivly scary, like real horror games, but play this game with headphones with the volume turned up. Bird's wings flapping as you stir a grouse from the bushes. By the way, your hunters will see and hear this and the looming ever presence of a spotter in a hot air balloon breathing down your neck make you think out every move carefully.

This game EXCELS in atmosphere and simplicity.

What it doesnt excel at is inventory. Equiping items really needs to be done before you need them. However I think that's by design.

If you liked "Dont Starve" but want something a little different, try this.
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10 от 14 човека (71%) сметнаха тази рецензия за полезна
3.4 изиграни часа
Публикувани: 16 ноември
It's not every day you get hunted by a tweed wearing robot commenting "I'm so wealthy it's extroadinary"

I've had Sir You are being Hunted in my library for a while now and played it back when it was really early alpha and it was quite entertaining, playing it recently with a load of new robots, items and environments, I can see this this game has a massive potential to be a great game and already currently is very fun
An unique take on the survival genre with some absolutely wonderful details such as the Robots comments, environments and items
It was also interesting to come back and start finding letters in some houses that give some insight to the back story of the islands

My most recent experience would be returing to the Standing Stones to drop of some artifacts, to then be spotted. Making a run for the fields, I upset a local scarecrow, who brings down the entire islands enhabitants on me, to then flee to a nearby crop field to hide with every local on the island searching for me, including several hunters and hounds, a Poacher and the Landowner no less! I was amazed I was able to escape

Honestly I'm surprised to find it's no longer Alpha, as there's some optimisation that should really be addressed, framerate for me struggles in a few places on visuals that don't really look as if they should be that demanding, as well as some generation anomalies. Ideally a patch would be in order

None the less, while it can be a little difficult to get into, Sir You are being Hunted is still a fun game and gives an amazingly tense atmosphere for what it is
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11 от 16 човека (69%) сметнаха тази рецензия за полезна
11.6 изиграни часа
Публикувани: 15 ноември
I've always had a fear of English robots dressed in gentleman attire carrying guns, and now that fear is only stronger. I was suprised this didn't have a bigger fan base, it's really a great game.

The key is sneaking around, hiding from the robots who are hunting the last of humainty for sport, as you try to find the pieces of a device to get you to sanctuary. And as you progress, the robots do as well, becoming more difficult and more various as time goes on.

One player, but definitly a good buy if you're looking for a game for good distraction.
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6 от 7 човека (86%) сметнаха тази рецензия за полезна
1.5 изиграни часа
Публикувани: 27 юли
I wanted to like this game, I really did. And it's enjoyable to a point but it's such a let down.

I've been following this game's development since it's Kickstarter campaign, and I was so excited. Although when it reached it's Beta phase I forgot about it because of personal reasons. During the recent Summer sale, a friend of mine bought it for me and I couldn't wait to play it.

For the first hour, it was fun. But then I really saw the lack of gameplay, enemy, and equipment variety. With only a handful of weapons, enemies, and items...it's hard to not get bored with this game. Not to mention there's only a single objective that requires you to have a huge gap in your inventory at all times. The game feels like it's in Alpha still, and is another reasons I have very low expectations for Kickstarter funded games now.
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6 от 8 човека (75%) сметнаха тази рецензия за полезна
2.6 изиграни часа
Публикувани: 30 август
Sir, You Are Being Hunted, (SYABH), is a proceedurally generated game that is a little unlike most games I have seen. It is a rather plesent blending of alot of little game ideas that seem to pay off.

You play as a inferorior human, and some strange monolyth like marchine has exploded. It is up to you to put it back together. However while playing across some Britich Archapellago, you are being hunted by a colorful veriaty of robots who seem to find you fitting spot.

So while hunting down these chunks of machine you have to dodge, hide, scavange and possiably fight your way through the world, small strange towns hold places to scavange for supplys but also seem to be the favriote hangouts of robots aswell.
You need to eat to stay strong, you need rags to bandage yourself up, you need all kinda noise makers to distract robots, and if you lay your hands on a weapon you really need to wonder, is it safe to shot the robot, or is there another way. Guns are very loud and raise alot of atteniton and are pretty much a last resort, for any situation.

The worlds are pleasent and procedurally generated from game to game, you do have some control over it. There are methods of finding the chunks of the machine, however they take up an aweful lot of bag space, and the diffrent kind of robots range from not very dangerious, annoying, to making you paranoid as you lay face down in a puddle of your own terrified wee praying that they didn't see you.

An awesome game that so many have overlooked, if you like stealth and hide and seek this game is most certianly for you.
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6 от 8 човека (75%) сметнаха тази рецензия за полезна
7.3 изиграни часа
Публикувани: 23 септември
Sir, You Are Being Hunted! is a First-Person, British, Survival, Roguelike game that has randomly generated worlds.

The goal is to collect fragments by finding them on islands that are never the same twice. Britian has been taking over by robots that have nothing better to do than to hunt you down for ♥♥♥♥♥ and giggles. You are not superman, you are not a God, weapons and ammo are limited. Stealth is key in this game and it works extremely well.

Oh, don't forget to eat. If you don't then you won't be able to regenerate health which in turn will eventually lead to your death. My personal favourite is the lovely Stout, t'is such a shame it's warm and not chilled.

I'm disappointed by the lack of my fresh tea (OK they have Tea.... AND BISCUITS!!!) and crumpets, as a fellow Brit I consider it blasphemy. It's a good job I prefer a good ol' Ale and Crisps instead.

I did a short Let's Play which you can find here.
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3 от 3 човека (100%) сметнаха тази рецензия за полезна
11.4 изиграни часа
Публикувани: 30 юни
I love this game. It’s one of two games I wanted to play just on the strength of a preview video, the other was TF2. I guess that means I like solid gameplay dressed with quirky character and environment designs.

It’s a stealth game where the odds will be increasingly stacked against you as the game progresses, and there is no quick save (though there are save points). In other words it doesn’t spoon feed you or hold your hand.

The only edge you have is being able to run much faster than most of your potential pursuers and good cammoflage. Any other edges you may feel you require, you will have to chisel out yourself with your fingernails.

The AI is well coded, plan badly and you will be chased for zig-zagging miles while you try to throw your pursuer and keep your health intact. You can aslo try to induce the AI to fight amongst itself a lot of fun if it works.

So to summarise I'm not even going to qualify with "for an indie game" when I say this is a great game, but rather it's a great game full stop.
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3 от 3 човека (100%) сметнаха тази рецензия за полезна
9.9 изиграни часа
Публикувани: 4 юли
Being a rural UK resident I really appreciated the rustic, eerie atmosphere of the English countryside presented in this game, an aesthetic that is woefully under-represented in gaming these days. The humour is subtle and effective, but is well mirrored by the genuine sense of threat and menace posed by your robotic pursuers.

Yes, not a lot happens much of the time, but the suspense generated in trying to hide from the hunters to maintain this lack of action (which of course you can choose not to do if you're feeling confident) generates a tremendously engaging experience. Peering towards the horizon to see distant red mechanical eyes pierce the moorland mist fills one with both dread and excitement.

It's certainly not for everyone, but in my opinion the unique steampunk design and atmosphere, along with the replayability offered by procedurally generated environments, makes for a refreshing stealth-survival experience.
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