Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Recenzje użytkowników: Bardzo pozytywne (2,566) - 83% z 2,566 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 19 Sie, 2013

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Sir, You Are Being Hunted

OFERTA TYGODNIOWA! Koniec oferty: 15 lutego

-80%
$19.99
$3.99
 

Najnowsze aktualizacje Wyświetl wszystkie (28)

16 października, 2015

Gasp! THE UNIFICATION PATCH 1.4 / 1.1.0

Hey there huntedfriends, we've got a new patch for you! This patch brings the single player game up to 1.4 and multiplayer to 1.1.0

This is the first patch that unifies the two halves of Sir. Following the release of MP 1.0 we've addressed a number of bugs (thanks for all the reports! No more overly-clingy dogs...) but we've also ported over the improvements we made during MP development into the Singleplayer game. Veterans of SP should experience a significant fps boost.

It's been great to see so many of you hosting your own MP servers. We've seen a sustained surge in player numbers (thanks in part to the current 90% off sale! Tell your friends ;) ), some specializing in non pvp, others all out survival of the sneakiest. This patch should address a number of the issues some of you have experienced since the 1.0 launch, as ever we look forward to hearing your feedback and bug reports.


Patch Notes

Launcher:
- Steam launch options/command-line parameters are passed through to the game when launching.

Multiplayer:
- Allow password to be set when using direct connect
- Fix dogs getting stuck to players after a pounce
- All game settings menus have a "default" button for easy resetting
- Fix bug where a trading player's disconnect could cause inventories to misbehave for others
- Fix bug that causes disconnected/kicked players to not be removed from the player list
- Fix bug stopping scarecrows from spawning in a field where one had previously been killed
- Horse ragdolls now despawn faster (3 minutes instead of 3 hours...)

Single player:
- Performance fixes brought across from multiplayer
- Fix some bugs that would cause some of the bot population to be reduced in late game
- Built with newer Unity version to include more performance/bug fixes from the Engine

Komentarzy: 23 Więcej

7 października, 2015

Behold! Multiplayer V1.0 Now Live

We made it! This month's update finally brings Sir's multiplayer out of the murky swamps of beta and into the harsh glaring light of general consumption. You no longer need to opt-in to the multiplayer beta branch to see multiplayer games as an option in your game. The new front-end launcher will appear for all up-to-date owners and hopefully this will provide us with a fresh influx of players to your servers and a growth in the number of servers themselves!

Importantly, we need to say a huge "thank you" from the team to everyone who participated in the beta, filing bugs and making suggestions both here and on the BR forums.

It's been a long road from single-player prototype, through Kickstarter, Steam Early Access, Single player 1.0 and beyond and now that the multiplayer component of Sir is stable and live and all those promised stretchgoals are met (phew!) we can finally take a step back and appreciate the journey. A journey we could not have made without you guys. So thanks!

TRADING

As well as the new launcher, there are a range of optimisations and bugfixes: this 1.0 release adds the ability to trade directly with other players rather than use loot stashes to swap items. Players can make their inventories available for access by other players by holding down the "o" key (by default) until someone accesses their loot. Once a trade has been established players may freely GIVE items to each other but they may not TAKE items. This means that trade is never open to exploitation. You only get what the other player trading with you gives, there can be no stealing!

AND SO...

So this is it! Sir, You are Being Hunted is feature complete, but it's not the end. We are already working on a patch for the Singleplayer game to bring across all the improvements that have come about in multiplayer and of course we are still reading your feedback with great interest. The hunt continues...

We'll see you on the servers.

Komentarzy: 47 Więcej

Recenzje

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

O tej grze

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: Windows 7, Windows 8
    • Procesor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Pamięć: 2 GB RAM
    • Karta graficzna: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9.0c-compatible, 16-bit
    Zalecane:
    • System operacyjny: Windows 7, Windows 8
    • Procesor: QuadCore 2.0 GHz +
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9.0c-compatible, 16-bit
    Minimalne:
    • System operacyjny: 10.7.5 (Lion)
    • Procesor: 2.2 GHz Intel Core 2 Duo
    • Pamięć: 2 GB RAM
    • Karta graficzna: Integrated
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: 10.8.2 (Mountain Lion)
    • Procesor: 2.4 GHz Intel Quad Core
    • Pamięć: 4 GB RAM
    • Karta graficzna: Nvidia Geforce GT 120 / ATI Radeon HD
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Minimalne:
    • System operacyjny: Ubuntu 12.04
    • Procesor: 2.2 GHz Intel Core 2 Duo
    • Pamięć: 2 GB RAM
    • Karta graficzna: DirectX 9.0c-compatible, SM 3.0-compatible
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
    Zalecane:
    • System operacyjny: Ubuntu 12.04
    • Procesor: QuadCore 2.0 GHz +
    • Pamięć: 4 GB RAM
    • Karta graficzna: Nvidia Geforce GT 120 / ATI Radeon HD
    • Miejsce na dysku: 1 GB dostępnej przestrzeni
Pomocne recenzje klientów
6 z 8 osób (75%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
0.8 godz. łącznie
Zamieszczono: 11 października, 2015
Sir, You Are Being Hunted is a stealth sandbox game, where we as "Sir" need escape from bad Robots.

PROS
+ Random generated world
+ Cool Soundtrack
+ Orginal idea
+ Lots of "monsters" (Robots)
+ Some weapons
+ Crafting System/Hunger System
+ Big maps
+ Story

Cons
- is boring
- Price
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
8.9 godz. łącznie
Zamieszczono: 3 stycznia
Mimo, że w momencie pisania tej receznji mam ledwie 4 godziny łączenie w tej grze, mogę śmiało powiedzieć że to będzie moja ulubiona gra przez następne tygodnie. Od razu dodam, że trzeba ją poporstu lubić. Jest dość specyficzna. Grafika nie powala, craftig leży, rozgrywka ogranicza się do polowania lub chowania, a czynności jakich możemy się podjąć w grze jest naprawdę mało. Jednak ta gra posiada swój klimat. Moim zdaniem idealnie oddaje charakter wieskiego krajobrazu Anglii. Swiat w grze podzielony jest na 5 losowo generowanych wysp (my jedynie możemy bliżej określić ich typ). Pogoda jest tutaj pochmurna i szara, wszędzie są łąki, żywopłoty, małe osady i słabo zagęszczone lasy. Po ziemii kraczą roboty pełne klasy. Niczym brytyjscy arystokraci. Wyposażenie w broń palną urządzili sobie na nas polowanie. Nasz cel jest prosty. Wydostać się z tego świata za pomocą teleportu. Żeby go uruchomić musimy zebrać wszystkie jego części porozrzucane po 5 wyspach. I teraz możemy wybrać. Ale bawić się w szukanie tego, albo pobawić się w polowanie na roboty. Mechanika chowania się trawie pozowala nam na zamianie ról i stać się łowcą zamiast ofiarą. Dzięki przedmiotą które przyciągają uwagę naszych wrogów możemy zwinnie wabić je w pułaple. Jeżeli nie jesteśmy jednak zbytnio cierpliwi, nic nie stoi nam na przeszkodzie wskoczenie ze złotym shotgunem w grupke robotów i rozpoczęcia rzeźni.
Tak jak pisałem, gra jest specyficzna i trzeba ją poporstu polubić. Stanowi pewną alternatywę dla gier spod dachu survivalu. Więc jeżeli jesteś znudzony typowymi programami przetrwania typu Rust, the Forest czy chociażby taki Minecraft oraz lubisz bawić się w łowcę "Sir, you have been haunted" to gra idealna dla ciebie.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
4.1 godz. łącznie
Zamieszczono: 13 października, 2015
So nice Mike is good
Czy ta recenzja była pomocna? Tak Nie Zabawna
207 z 261 osób (79%) uważa, że ta recenzja jest pomocna
Według 298 osób ta recenzja jest zabawna
1.1 godz. łącznie
Zamieszczono: 15 września, 2015
Me being British i can confirm this is exactly like britain
Czy ta recenzja była pomocna? Tak Nie Zabawna
75 z 78 osób (96%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
1.3 godz. łącznie
Zamieszczono: 18 września, 2015
A lot of games benefit from having random or procedural elements, but it never occurred to me to apply those principles to a stealth game. I always thought stealth games needed to be tightly tuned, with carefully-designed levels and sharp AIs on patrol routes and such. Sir is very much a stealth game that benefits from randomness, but not without some significant drawbacks.

Sir drops you into the middle of five randomly-generated islands, each populated by murderous metallic monsieurs out for your human hide. A mysterious device brought you here, and is now scattered into 16 pieces across the archipelago. Each piece must be returned to the standing stones at the center of the center isle if you are to return home. To aid you in your task, there's a whole host of items to scavenge up, some useful, some not. As you find more pieces, the robots step up their efforts, including robo-dogs, scarecrow sentries, hot air balloons, and more monstrous machines to hunt you down.

The robots are the heart of this game, and they are at times terrifying. Sure, they make conspicuous beep-boop noises as you draw near, but once they spot you with that heart-stopping bleep, you're in deep trouble. The 'bots are almost as fast as you, but they have guns and are pretty good shots with them. They're also intelligent about chasing you, following as far as they saw you go and then making educated guesses about where to search from there. Most robot patrol the islands in groups, paying close attention to structures that can be scavenged but following and suspicious leads they find. Other robots mill around the artifacts you need to recover, making sure you have to deal with some of them to get home. Getting caught can spell disaster if you can't get away fast enough, or if they plug you with a lucky shot that leaves you bleeding out.

You have two important numbers to keep track of, Health and Vitality. Either one bottoms out, you're done. Health regens slowly unless you've been shot, in which case you need to bandage yourself up using an item. Vitality drains over time with activity, and must be restored with food. And THAT means risking patrols to sneak into abandoned villages and churches to loot. You can't enter any structure in the game; the doors to buildings serve as loot containers. It's a bit of a blow to immersion and options for hiding, but other than that the loot system is solid. You have limited space to store weapons and traps, food and bandages, and any other interesting odds and ends you find. It's up to you to figure out what use some items have, which adds an element of mystery and experimentation to the game.

You can only save at the standing stones or the boats to other islands, so you really have to think twice about risky moves. Stealth in this game is tricky... it seems more based on proximity than action, and the robots are good about looking over their shoulders. Proper sneaking takes a long time given the distances, and waiting for patrols to move on is the safest but most time-consuming route. I'm still learning how to deal with them, but honestly I've been able to run by and grab a few artifacts right in front of them without being murdered. Getting caught can be frustrating though, given how hard the robots are to lose. You can fight back if you find weapons, but combat is not a focus and can be pretty fiddly. And in terms of navigation, you have a compass that marks the boats, but if you want to get any additional use out of it you have to find a map and mark it up yourself with points of interest.

Is it a good game? Yes, but one you have to put time into. Finding 16 fragments across 5 islands is going to take time, even moreso if you play the stealth game right, scavenge diligently, and use your map to the fullest. The randomization keeps the game fresh but can lead to situations where you're trapped between patrols for extended periods or find artifacts in nigh-impossible locations. It's not a particularly attractive game either, with some low-poly models and muddy textures. But if you can settle into it and give it some time, it'll keep you busy for a good long while.
Czy ta recenzja była pomocna? Tak Nie Zabawna