Sir, You Are Being Hunted is a freedom sandbox stealth experience, where each playthrough is unique, thanks to our British Countryside Generator. Escape from these robot-infested islands with violence, trickery and stealth. This brutally funny game is available for Windows, OSX, and Linux.
Recenzje użytkowników: Bardzo pozytywne (1,332)
Data wydania: 19 Sie, 2013

Zaloguj się, aby dodać tę grę do listy życzeń lub oznaczyć ją jako ignorowaną

Kup Sir, You Are Being Hunted

 

Rekomendowane przez kuratorów

""AAAAUUUGGGGHHHHHHHHHHHHHHHH...So yeah I recommend this...AUUUUGGGGHHHHHHHHHHHHH""
Zobacz pełną recenzję tutaj.

Najnowsze aktualizacje Wyświetl wszystkie (17)

19 czerwca

Today's 1.2 Patch Fixes Some Things

Hello!

Just a very minor patch today fixing menu bugs and implementing 5.1 sound.

With regards to multiplayer, it's still a long way off, unfortunately. While we've got it wired up for networking there's a lot of things that were never really designed for multiplayer to be fixed, and some design stuff to be worked through. We're going to be a bit quiet on that until we've got it all nailed down, but we'll explain the plan as soon as we've been able to apply some serious time and focus over the summer. Thanks for your patience!

And so:

Fixes

- Inventory now closes with Esc key properly (second tap required to open menus)
- Menus optimised, will produce a performance boost on some systems.
- Logging reduced, will produce a performance boost on some systems.
- Error on credits screen exit button resolved.

Changes

- NEW 5.1 support in game options. Click "Stereo" to cycle audio setup. This will only restart sound on a session change, ie loading a level.

Cheers!

Komentarzy: 25 Więcej

29 maja

The 1.1 Patch Has Arisen!

Hello, all!

Today we're serving up the 1.1 patch for you all, which fixes a bunch of minor issues but also adds a custom biome and a global robot manager.

Here's a video to explain more:

<iframe width="600" height="360" src="//www.youtube.com/embed/8rqi1URcSAw" frameborder="0" allowfullscreen></iframe>

The robot manager allows you to select global values for how enemies appear in the world, which should allow you to make it harder or easier as you prefer. You can even remove all hostile NPCs from the world (the pheasants and rabbits stay!) and consequently add a "Walking Simulator" mention to our Steam tags...

The custom biome means that you can create some non-standard worlds that go way beyond what the five standard biomes allow. You can switch that on in Game Options. But wait! We know that the first thing you'll do is make the maddest worlds you can, so it's important to stress that the permutations this world generator provides are so extreme that they might make teleporter fragments inaccessible to you, which means there's a chance the crazier levels can't be completed.

If you don't want to risk that for a proper playthrough, then stick to the standard templates or spend some time experimenting with a myriad of valid worlds. If you're happy just to see what you can make, however, that's what the custom biome is for. Remember that with the robot manager you can also now tour these worlds in safety. There's even a world code function in Game Options so you can share your creations with others. (Paste these codes in the Custom biome editing screen to get that exact world!)


Changes

- NEW: Custom Biome (activated in Game Options.)
- NEW: Global robot spawn manager.
- NEW: Added graphics option to disable God Rays.
- NEW: Colour picker for robot visors (Colour blindness support).
- Robot step height tweaked.
- Fences no longer appear over seriously sloped terrain.

Fixes

- Audio-based distraction of robots now more reliable.
- Robots can no longer spawn inside pylons.
- Shots Fired stat now accurate.
- Starting gear item count now matches menu list.

Komentarzy: 38 Więcej

Recenzje

“Everything about Sir is either silly or scary.”
IGN

“A cold-sweat thrill.”
Polygon

“There's nothing quite like Sir, You Are Being Hunted.”
Eurogamer

O tej grze

Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

Wymagania systemowe

Windows
Mac
Linux
    Minimum:
    • OS: Windows 7, Windows 8
    • Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Recommended:
    • OS: Windows 7, Windows 8
    • Processor: QuadCore 2.0 GHz +
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c-compatible, 16-bit
    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Hard Drive: 500 MB available space
Pomocne recenzje klientów
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
This game is tense as ♥♥♥♥.

I love it.
Zamieszczono: 24 września
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1.8 godz. łącznie
fun game. be quiet, loot the villages, x-box controller works great. "And might i remind you sir, YOU ARE being hunted."
Zamieszczono: 12 października
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
It's okay
Zamieszczono: 17 października
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
18.9 godz. łącznie
You are a sneaky aristocrat being hunted by tea drinking robots.10\10 buiscuits and murder!
Zamieszczono: 18 października
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
10.4 godz. łącznie
THIS GAME IS:
10% luck
20% SKILL
15% CONCENTRATED POWER OF WILL
5% PLEASURE
50% PAIN

AND 100% REASON TO PURCHASE THE GAME.
Zamieszczono: 28 września
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
6.4 godz. łącznie
Yeah it's fun sneaking around, avoiding robots but probably only worth a single play through. Finding houses to stash items is a must. Very pretty english country side generator.
Zamieszczono: 30 września
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Nice scenery!
Zamieszczono: 2 października
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
8.2 godz. łącznie
Sir is a game I really want to like, and have enjoyed parts of it, as it has a number of great ideas going for it: the wacky and creepy setting, the committed focus on stealth survival, the great variety of items, environmental biomes, & enemies, and of course, the ambitious randomly generated world. There's a lot to like on paper with Sir, and even once you are in the game some of that potential shines through gloriously.

However, of this never quite comes together in a cohesive whole. The game feels incomplete, and seems to lack some more substance and depth, in terms of gameplay, goals, and story. The AI of the robots ruthlessly hunting you down is actually quite good, but the process of evasion, distriction, fleeing, and/or fighting them quickly becomes tedious and uninteresting; and this interaction is supposed to be the focus of the gameplay! Often times the best strategy is to just sprint around grabbing your objectives and ignoring the thoughful stealthy approach, which should not really be possible, and essentially breaks the way the game is clearly designed to be played. Also, after the initial cutscene, there is next to no story or world development, which is a somewhat bizarre decision, as the setting is one of the most compelling aspects of the game. Where the hell am I, and what is the backstory of these tweed clad robo-gentlemen? Who is my character, and who is this myserious Butler who speaks at the game's beginning? Why are all these houses abandoned? None of your questions will ever even be acknowledged by the game, let aloned answered, which is a major cop-out for an incrediblely unique and interesting set-up. Additionally, the random world generation, while ambitious and great in theory, doesn't always work out well, and leads to really weird and hard to navigate terrain and towns at times, which also helps to undermine alternative playstyles and the believability of these strange islands actually being a real place.

Much of this seems to stem from the sudden jump in development from late Alpha to full release earlier this year; as someone who was supporting the game from almost day one, it seemed somewhat inconsistent with the planned development of the game, and the final product is proof of that. I feel that development dragged on internally, and once a workable build without significant bugs was finished, with enough development bullet points technically checked off, and a decent existing player base, the developers pushed the game out, without actually confirming if the game actually worked like they had intended it to. I hesitate to say it, but I would argue it does not.

If there are any more large updates for Sir to bring some fullness to the package (such as the often promised, but as of yet undelivered exciting competitive/cooperative multiplayer mode), this may still become realized as a great game. And I hope it does because many of the pieces are here, and I would be lying if I said I didn't have good fun with it at times. However I cannot recommend the game in its current and sadly, final state (if the developers are to be believed), and have taken Sir as a lesson in the dangers of supporting overly ambitious early access games, even if the developers are genuine in their intentions.
Zamieszczono: 19 października
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
0.8 godz. łącznie
needs co-op
Zamieszczono: 29 września
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
3.8 godz. łącznie
Nice stealth and survival gameplay. Search for for an object, avoid confrontation, find food, return object. Rinse. Repeat.
This mechanic wears out pretty fast and the only thing you want to do is either delete it or finish the game on easy ASAP to watch the end.

While this game might get repetative after the first two islands it does the simulation of the world right. The world doesn't really care about you when they can't see you. Only play when you like repetative open world games.
Zamieszczono: 30 września
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
1.5 godz. łącznie
sir, you have 10 minuites head start to buy and download this game before we will hunt you, if you do download the game you will then have the task of escaping the clutches of the evil robots... but do you know what the word robot actually means? it means slave. but these robots arent slaves because they actually just want to skin you like a deer and mount your head on their wall. have fun.
Zamieszczono: 1 października
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Edge of your seat game you know that turning the corner is a bad idea but you do it anyway!
Zamieszczono: 4 października
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
2.0 godz. łącznie
Your goal is to collect various artifacts on numerous maps to get yourself to safety while evading a large number of daper robots that are attempting to hunt you down for sport, this is while you need to keep yourself alive by consuming food items from abandoned houses or hunting animals. You can also distract enemies by tossing bottles to different locations, setting alarm clocks to delay a distraction to an area you placed it and more.

Pros:
- Interesting concept - Finally a game that has health/stamina/stealth that doesn't involve zombies
- Differing enemies that can track or chase you in different ways leads to dynamic gameplay
- Stamina / Health system is very simple but works well
- Starting a new game generates the full map to save on load times
- Not a performance hog so it can run on lower end PCs easily

Cons:
- A little easy once you figure out what enemy does what
- You more or less work around enemies. They don't actively hunt you down
- Graphics are dated but not -terrible-, in some cases it gives it leads to the art style
- Very flat - Would have enjoyed being able to scale buildings to overlook surroundings
- Would have enjoyed multiplayer from the start (Not really a con as multiplayer is in development now)
Zamieszczono: 3 października
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
1.9 godz. łącznie
Having recently finished a ritual slog through the rebooted ‘Thief’ (How I forced myself to play through the entirety of that dross I can only attribute to some kind of rabid frothing loyalty to the genius of the original) anyone could be forgiven that thinking that stealth – and I mean real stealth (Forgetteth not Original Thief, Hitman: Blood Money, System Shock etc.) was surely dead. Perhaps the harsh unforgiving landscape of the original hard-core PC genre is simply too much for the AAA studios of today to stomach - given how most of their output has become about as creatively impotent as Michael Bay directing the latest Transformers snore-fest. Well it turns out not all is lost as once again an indie darling swoops in to save the genre with the excellent (if not perfect) Sir, you are being hunted.


But steady on now dear boy! What’s it all about?

Starting with a wonky hand drawn cutscene (Though narrated by an excellently plummy butler voice-over) the simple premise is presented: Being stranded on a series of very British Isles you are tasked with recovering a series of scattered mystical stone artefacts to activate a kind of magical Stonehenge endgame – a simple but effective plot device not only permitting but encouraging the open ended ramble you embark on. Oh - and all the while avoiding the murderous but delightfully polite gentlemen robots who, if you didn't quite catch it already, are out to hunt you.


Go on then, spill the beans! Is it any good?

Endeavouring to avoid the very British habit of meandering around the point I should start by stating the most important thing you need to know: The stealth works. And golly is it a thrilling chase! Sir, makes use of its gloriously procedural open(ish) world and enemy placement to generate a genuinely compelling rhythm of long eerie walks, interrupted by tense moments of avoidance as you slip by patrolling hunters and the occasional run in with live fire in response to which you mostly run for the hills (But often rather the safe bosom of stealth-friendly shrubs and long grass).


Details man, I need the details!

While a shocking amount of AAA games still continue to pile on such migraine inducing modern videogame tropes as overzealous tutorials, quick time events and general (Console era) hand holding, Sir, plays like a greatest hits of all the classic stealth and RPG mechanics of 90s with a dash of the modern survival genre throw in there for good measure. You will manage a classic grid style inventory system. Your enemies will not patronise you with obnoxious alert level visual indicators. You will bleed out in seconds unless you brought bandages with you (And can apply them fast enough). You will not be guided by point defeating objective markers. You will shoot, cook and eat pheasant if you want any chance of surviving your time in the country. In short – jolly good times ahead!

With its short but well-structured runtime Sir, can also evoke some very special moments of player agency. Its clever reinterpretation of the classic scaling challenge/empowerment mechanic, invite new opportunities for emergent character development: Building resources and confidence you can eventually embolden yourself to take on the hunters - the cathartic fantasy of transformation from prey to predator or Garret the Master Thief to Gordon Freeman if you like. However with stealth and avoidance mechanics as enjoyable as they are you’d certainly not be missing out to ghost you way through the entire experience given your ruthlessly oppressive and increasingly thorough adversaries.

Oh, and did I mention it’s quite funny? Yes indeed. It seems no one is better at capitalising on the pastoral, fox and hound theme than mocker-in-chief (And game designer) Jim Rossignol – a Brit himself. I’m not sure the quintessentially British sense of humour will tickle everyone’s fancy but if the image of homicidal robots drinking tea is enough to muster a chuckle you’ll probably be ok.


So, you’re saying it’s rather good then?

Sir you are being Hunted is an inspired stealth gem not to mention a legitimate vision for the genre’s future. Despite its modest graphics chops, Sir, evokes a mythical version of the British countryside we almost forgot existed. The pervasive sense of danger, juxtaposed against that ancient, almost ethereal beauty conjures a unique sense of place that will linger long in the memory after your short adventure/ordeal ends.


Well then - Bloody good show! Carry on.

If you liked that piece check out my game review site:
http://tonnochi.blogspot.co.uk/
Thanks for reading. Cheers Guys!
Zamieszczono: 5 października
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
2.2 godz. łącznie
This game is really fun so far
Zamieszczono: 27 września
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
3.8 godz. łącznie
Keeps ya on ur toes. Huge viriaty of wepons and enemys to keep you hooked watch out for scracrows.
Zamieszczono: 14 października
Czy ta recenzja była pomocna? Tak Nie
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
2.1 godz. łącznie
Casual gamers:

Great idea, but impossible to play.
Zamieszczono: 19 października
Czy ta recenzja była pomocna? Tak Nie
2 z 6 osób (33%) uważa, że ta recenzja jest pomocna
2.3 godz. łącznie
... No thanks. I've tried this a couple of times, and it's a waste of money if you ask me. It's not being updated, and it's just not got anything unique about it.
Zamieszczono: 29 września
Czy ta recenzja była pomocna? Tak Nie
1 z 4 osób (25%) uważa, że ta recenzja jest pomocna
47.6 godz. łącznie
Best game ever
Zamieszczono: 12 października
Czy ta recenzja była pomocna? Tak Nie
0 z 2 osób (0%) uważa, że ta recenzja jest pomocna
3.5 godz. łącznie
!
Zamieszczono: 28 września
Czy ta recenzja była pomocna? Tak Nie