A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.
ユーザーレビュー:
Overall:
非常に好評 (4,599 件のレビュー) - このゲームのユーザーレビュー 4,599 件中 90% が好評です
リリース日: 2013年8月12日

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最新の更新 全て表示(6)

4月1日

Patch Notes for 1.32 (April 2016)

This is just a minor release with some bug fixes.

  • Starting game should no longer take a very long time when you're subscribed to many workshop items
  • Fixed multiple musics playing at the same time in custom games
  • Several crash fixes

14 件のコメント 詳細を見る

Steam Greenlight

このゲームについて

A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.

Key Features

  • 6 different classes, with unique features and skills
  • Character development through unlocks and upgrades
  • Hard, medium and easy of course
  • Customize difficulty with several different modifiers
  • Controller support, supports various different gamepads
  • Multiplayer COOP, for up to four players, online, LAN and local
  • PC, MAC and Linux support
  • Mod and editing support, make your own levels and change other things to your liking

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows XP / Vista / 7 / 8
    • プロセッサー: 1.8 GHz
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 1.4 Compatible
    • ストレージ: 300 MB 利用可能
    推奨:
    • OS: Windows XP / Vista / 7 / 8
    • プロセッサー: Any dual core
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2.0 Compatible
    • ストレージ: 300 MB 利用可能
    最低:
    • OS: 10.8
    • プロセッサー: 1.8 GHz
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 1.4 Compatible
    • ストレージ: 300 MB 利用可能
    推奨:
    • OS: 10.8
    • プロセッサー: Any dual core
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2.0 Compatible
    • ストレージ: 300 MB 利用可能
    最低:
    • プロセッサー: 1.8 GHz
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 1.4 Compatible
    • ストレージ: 300 MB 利用可能
    推奨:
    • プロセッサー: Any dual core
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2.0 Compatible
    • ストレージ: 300 MB 利用可能
参考になったカスタマーレビュー
8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 35.7 時間
投稿日: 2015年11月24日
「ガントレット」「ゼルダの伝説」などの雰囲気を持つ、見下ろし俯瞰型の2DアクションRPG。
レベルアップは自動ではなく、ショップで「攻撃力」や「スキル」などを購入する。

最大4人までCo-op可能で、ネットプレイも可能。
自分でサーバーを立てたり、サーバーに参加したり、身内でプレイするにはHamachiを使うと楽だろう。

ジョブは全部で6つ、それぞれに性能、得手不得手がある。
パラディンが耐久力が高く自己回復も可能だが、攻撃の際に敵と密着するくらい近付く必要がある。
アクションも初心者の人はレンジャーが遠くから移動しながら攻撃出来るのでオススメ。

キャンペーンは意外とボリュームがあり、シークレットも数多くあるので、1ラウンドで1~2時間掛かったりする。
現在はキャンペーンは2つ、大ボリュームなので長く遊べる。


慣れてきたら、カスタムマップも存在するのでやってみると良いだろう。
短いが歯ごたえのあるマップや特徴的なマップなどもある。
また、サバイバルなどは難易度が高く、慣れた人でも結構死ぬ事が多い。


派手さは無いが、ソロでもフレとでも楽しめるので、セールの時にでも買うと良いかもしれない。
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 22.1 時間
投稿日: 2015年11月22日
ダンジョン探索アクションゲーム。
いくつかのクラスからキャラを選び、探索中にアイテムを拾ったりスキルを開放したり強化させつつ攻略していきます。ゲーム進行をセーブする以外は一度終われば最初からになりますが、どんどん進めるので最初からやり直したとしてもそんなに気になりません。

マルチでもできるのでぜひみんなとやってみてください。
階層が深くなるほど敵の攻撃や罠も激しくなっていきますが、複数で話しながらやると解法の相談や連携プレイなどでちょうどいいやり応えになり、特にボス戦あたりはそれぞれ固有の攻略法を探るので楽しめると思います。

英語のみですがいくつかのアイテムやスキルの内容を知るくらいで、
あとは気にせずプレイできます。
ただしSunTempleはいくらかストーリー性があるので、少しは文章を読めないと面白さが減るかも。
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 17.6 時間
投稿日: 2015年12月26日
記述日 2015.10.23
お勧め度 ※1 ★★★★★
プレイ時間 17時間程度
プレイ難易度 ノーマル
情報 箱コン可
※1 星の数の説明は私のプロフィール欄に記載されています。

【概要】
ファミコン風の上から視点のアクションゲームです。
一言で言えばY's(イース)のようなゲームです。
大量の敵を倒しつつ、お店でステータスを強化してダンジョンを進んでいきます。
一応残機がありますが、途中セーブできるのでクリアできないほど難しくないです。

**長所**
  • シークレットなどやりこみ要素がある。
  • 少しづつ成長し、全体的にゲームバランスが良い。
**短所**
  • 残機があり、アクションが苦手な人はクリアできないかもしれない
  • 即死系罠がある

【総評】
全体的によくできており、特にY's(イース)などが好きだった人はハマると思います。
パズル的な要素もあり、単純な戦闘のみじゃないのもよかったです。
ただ、残機システムがあるために即死系罠が存在します。
残機がたくさんあっても即死系罠って食らうと気分よくないですよね(汗
このレビューは参考になりましたか? はい いいえ 面白い
64 人中 58 人 (91%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 12.7 時間
投稿日: 2015年11月10日
The story of Hammerwatch truly is a modern masterpiece in storytelling. As the campaign begins, the line "The small bridge broke behind you...there is probably no way out!" is displayed. And that's it. That's the plot. Hammerwatch isn't the type of game that really needs a plot, however. The fact that the bridge broke and there is probably no way out is actually a decent introduction to the game as a whole: a light-hearted, if not a bit shallow, romp. In addition to the campaign, there is also a wave-based defense mode and the inclusion of a level editor for creating custom levels.

oing its best to harken back to classic Gauntlet, Hammerwatch is a cooperative hack-and-slash action game. There are four classes to choose from: Paladin, Warlock, Ranger, and Wizard. Each class starts with a regular attack as well as a special attack that drains a certain amount of magic points. More special attacks are eventually unlocked, though it takes a bit too long to actually earn them. In my experience, nothing comes close to the effectiveness of a Ranger since their default attack pierces through enemies - continuing its trajectory to harm even more enemies - and their bomb special attack is perfect for kiting and killing large groups of enemies at a time.

t's also possible to strafe while moving, which is perhaps the most important thing to take away from this review if you buy Hammerwatch, as it’s not immediately apparent within the game. Mastering the strafe-and-attack is crucial for any class' survivability, since moving diagonally while attacking is so freaking useful.

There are a handful of secrets, puzzles, and obstacles that don't necessarily require fighting at all. Hidden rooms permeate each floor, and if the player keeps an eye out they should be able to find just about all of them. Puzzles are never too difficult, and in fact sometimes they are insultingly easy. These variants do a good job of breaking up the monotonous wave-clearing gameplay that makes up most of Hammerwatch.

Playing alone feels hollow, since a large part of the difficulty comes in the form of more and more of the same types of enemies being thrown at the player - a challenge that's far easier to enjoy when in the company of friends. Single-player reveals the game's shallow mechanics; movement and two attacks don't really make for the most compelling gameplay.

Progression comes from a variety of vendors throughout the levels. Early on it is a very linear progression since only certain vendors are available. The first upgrade is the ability to combo, which allows players who kill at least 10 enemies in a row very quickly to gain a temporary boost to their stats. Later upgrades will build off of this, making it easier to combo and giving better benefits for comboing. By the end of the second act, players will finally have access to more special moves as well as having a little more open-endedness to their character's build.

The problem is that the end of the second act is a decent chunk of game away -- especially for players going it alone. While the level design is very open-ended and non-linear, the character progression is the exact opposite and takes way too long to become interesting. It can feel like forever when slogging through the seemingly endless waves of enemies with the basic attacks, waiting for something cool or interesting to happen.

This is where the bosses come in. After a pretty easy time mowing down countless enemies, the first boss steps in and SMASHES YOUR FACE INTO THE GROUND. Seriously, the difficulty shift from regular enemies to boss fights is gigantic! The bosses are quite challenging, but don't cross the line into becoming unfair (though this can easily depend on the player's class). The bosses utilize genuinely interesting mechanics for the most part and are a real blast to play through cooperatively.

Besides adjusting the difficulty, there are a variety of modifications that players can include to make the game way harder or way easier, or both! Things like limiting all players to 1 HP per life, removing mana regeneration, and allowing no extra lives can make the game super difficult if that's what you're into. On the other hand, you can add infinite lives, HP regeneration, and double damage if you just want to breeze through the entire game and not worry about a thing. The amount of options, gameplay or otherwise, is really delightful and a beautiful sight to behold.

Playing cooperatively can be done locally or online, the latter of which doesn't require sharing the same screen. Playing online does tend to stutter a bit, but never so much that it affects the gameplay in any meaningful way. The worst thing that seemed to happen was that it would look like my buddy got hit by those spikes, but on his end he was just fine. Just be warned ahead of time: you may need to open router ports if you want to host a game.

The default controls for the keyboard are okay, but if you've got a controller you're going to want to use it. The keyboard uses WASD for movement and the arrow keys for attacks. However, the arrow keys don't attack in their respective direction; they just each perform a different attack in whichever direction the character is facing. So, the up arrow will always use the basic attack in front of the character. It can get confusing since naturally players will think that the up arrow attacks upwards, but I suspect that most people will get used to it easily enough. Plus, the controls can be remapped, so everyone can find something that works for them.

The game does look very nice, as the pixel art is some of the best I've seen. It's basic enough to allow me to reminisce about the old NES days while providing enough detail and animation to really look fluid and alive. The enemy design is generally nothing special, but I love that it is immediately apparent when a stronger version of a previous enemy arrives just by looking at it. The audio is likewise great, but there is no fading in and out of music tracks; one will end abruptly and another will begin, causing a very rough and noticeable transition.

The deciding factor for Hammerwatch depends on if you’re planning on playing it cooperatively. If you've got a buddy or two who would play through the game with you and you enjoy some mindless hacking and/or slashing, then it will not disappoint.

As a solo venture, the game can feel boring and tedious as it starts off way too slowly, despite throwing in some interesting boss fights later on. My recommendation is that you play it with friends, chat over some third-party voice program, and forget about your worries as you mindlessly slay hundreds upon hundreds of worms and skeletons and bugs and bats.
このレビューは参考になりましたか? はい いいえ 面白い
31 人中 30 人 (97%) がこのレビューが参考になったと投票しました
記録時間: 96.1 時間
投稿日: 3月9日
Excellent game! Has that old school rpg look while incorporating smooth and responsive modern day controls. I'm sure this is a good game to play solo. Though I'd highly recommend playing it with a friend. As any shared experience is always the more fun one. And with this game dropped down to £1.74 on winter/summer sales. There really is no reason not to treat a friend to this game (Though you're really treating yourself to a more enjoyable experience).

Hammerwatch currently has six classes with ranged and/or close quarters attacks. With each having a magic spell or ability and other ones unlocking later in the game. Multiple upgrades including health, mana, armour, damage, and many more. Seven dungeons which include multiple layers and have seven challenging bosses to go with each. This game has all of the tell-tale qualities of classic dungeon crawler with a few secrets & Easter eggs thrown in there to.
このレビューは参考になりましたか? はい いいえ 面白い