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Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
发行日期: 2013年10月8日

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Bionic Dues 1.005 "Combined Customization" Released!


This one is our first non-beta-branch update to Bionic Dues since it released, and so it comes with a plethora of goodies from 1.001 on upwards in the release notes linked above.

The biggest thing, by far, are the improvements to the customization interface. The game supports a minimum resolution of 1024x720, and so our previous customization interface basically adhered to that at the expense of using the screen space of larger resolutions. Now on resolutions that are 1280x768 or higher, you get a new and easier-to-use customization interface that combines a number of functions into one screen. If you prefer the old interface for some reason, there is a settings option that lets you re-enable that.

A number of balance improvements are also in this version. Sentry turrets are no longer OP. Groups of ClawBots are no longer death on wheels. Tuck now has an improved special ability. And the pistol has been buffed quite a bit. Among other things.


This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam.

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“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn


Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.


  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."


    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space


    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.


    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 318 项产品
113 篇评测
2.0 小时(记录在案的)
科幻类rogue like。如果你不喜欢这两类,别入。如果你是科幻迷,但不知道什么是roguelike,不要入,请注意,这游戏不是战棋。如果你是roguelike迷,这游戏仅仅是roguelike的战斗模式,很可能会觉得它没意思,也不建议入。游戏还是有点意思,我感觉略简单了些。
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 142 项产品
15 篇评测
22.4 小时(记录在案的)
一款被大众埋没的好游戏。制作组Arcen Games在业界也算是名气不小了,之前的AI War有着当下最好最难以捉摸的游戏AI,但Bionic Dues却反过来写了一大堆非常笨的AI,大部分敌人发现玩家以后都会无视一切陷阱用最短路径冲过来,而每个敌人的和特殊行动模式在描述里都有写,还会有拖后腿或者有严重设计缺陷的种类(当然也有能力很恶心玩家的种类),这些就是用来给玩家看透并加以利用的,加上玩家攻击通常100%命中,以及攻击伤害和对方血量的完全透明,大范围的扫描还会公开周围敌人的所有信息,地图和敌人定下来以后根本不用看脸,给出了充足的计算余地,这么硬派的策略游戏哪里去找?

游戏背景和AI War类似,就是一些幸存者要去战海量的机器人,不过这次地点限定在一个城市里面,而玩起则来很像Dungeon of Dredmor或者ToME4之类的经典Roguelike游戏,但并没有永久死亡,全灭导致任务失败仅仅是浪费一天游戏内时间而已,有硬汉模式但也不过是取消SL罢了(作者管这个叫Soft-Roguelike)。大地图模式则有点像FTL,在有限的时间内不停踩点来加强自己以应对最后的Boss战,不过每个地点的奖励方式是公开的,如何规划大地图移动也是策略的一部分。玩家并没有能力升级,开局选一个辅助机师和四个遥控机甲(有六种可选,而且这四个并不是同时行动的,只是相互切换而已),于是从头到尾的武器能力已经定死了,中间做任务会有一次追加武器的机会,但效果也是固定的,剩下的就是靠装备提升数字了(但自定义空间依然不少,需要平衡每个武器的能力以及抗打击性,还要兼顾病毒点数、黑客点数、潜行点数、炮塔、地雷、侦测范围等辅助能力)。


98 人中的 93 人(95%)觉得这篇评测有价值
帐号内拥有 327 项产品
16 篇评测
14.9 小时(记录在案的)
Similar Games:

XCOM, Dungeons of Dredmor, and to a lesser degree Hack, Slash, Loot

The Good:

High level of strategy in gameplay
Missions require a careful monitoring of line of sight and placement, even choosing which mission types to take on can affect the player’s success
Humor is quirky and tongue-in-cheek, but always amusing
All the typical fun RPG tropes are here!
Hacking, converting an enemy, and stealth
Also some uncommon ones like turrets
A plethora of different starting bot types to suit all gaming-types
Assault (goes in first), Siege (carries the big guns), Ninja (Silent, but deadly), Science (hacking specialist), and many more
The bots have a variety of imaginative weapon types that drastically change gameplay strategy when switching them
A large amount of loot that can dramatically impact the outcome of mission, so proper inventory management and planning is key (but thankfully quite fun!)
Within the inventory management system is a power balancing mechanic that limits the amount of powerful tech that the player can have equipped on each bot, which adds another wonderful layer to the strategy
There are fun “rogue-lite” elements of random chance events that can change the outcome of a mission (a positive… honest!)
For example, when hacking an unknown terminal and watching it explode and take out my bot in a brilliant display of fire sprites
Another “rogue-lite” addition of random procedural maps, enemy types, enemy placement, and traps
Knowing which equipment to use is made easier by the easy to read comparison stat screen at the bottom of the inventory (similar system to a diablo-like)
A pretty awesomely cheesy song starts during the menu screen that shouldn’t be missed
Any options that I felt the game should have after playing it for awhile, were surprisingly available in the extensive options screen
For example, the option to navigate the game with a “grab and move” mouse function
A Gamer’s Glance at my favorite gameplay moment: Being chased by a suicidal “bomb-bot” and knowing it would take my exo out if it continued its advance, but then realizing that I had enemy conversion points left and ending up sending it back to its friends armed and ready to go!

The Bad:

Tutorial could have been much more extensive
For example, using and understanding the inventory screen took a lot of trial and error (NOTE: this has been improved greatly by the implementation of patch 1.005)
Not knowing that the player can blow up friendly terminals was an issue at first, because I favored the Siege class
Hovering over an enemy will show the player how much damage will be done with the equipped weapon
While some of these may be a “RPG” fan give-in, going through each of the numerous fun mechanics of the game at the front end would have sold me on the game that much faster
Certain mission music is repetitive and grating, but thankfully changes its “tune” after a short time
The voice over work (while well done) on the tutorial and mission end screens seems unnecessary
Jokes are hit and miss, though luckily hit more times than miss
There are repetitive canned voice over lines from the bots during battle
Heard “Why was I programmed to feel pain!” more times than it was funny
Difficult to tell visually when stealth is active, which can lead to some trouble when playing on mute
Would have loved to have seen some variation in the environments, which understandably would be difficult given the setting
Just would have been nice to see some color and “life” to the tilesets
Maybe throw in some secret areas that could be found by blowing up a wall (there are enough explosions that the chance of finding one would be relatively frequent, yet surprising)
Can you play it while the children are awake?:

Absolutely. The game is quite tame and all battles take place between robots. The strategy element is quite advanced though, so little Jimmy might not get the most enjoyment out of the game playing by himself.

Did I make time to complete it?:

I played for 15 hours and found it very enjoyable throughout. The game has so many layers that I never found myself bored. Highly recommended to the rogue-like and XCOM-like crowd!

Recommended Purchase Price:



100% of current retail value of $9.99



40 人中的 38 人(95%)觉得这篇评测有价值
帐号内拥有 384 项产品
23 篇评测
112.6 小时(记录在案的)
Another gem from Arcen, highly recommended if this genre is up your alley! Bionic Dues is a turn-based strategic roguelike where you control four exos (remotely piloted mechs, basically), only one at a time but hot swappable, through a variety of missions towards a final showdown with the enemy robot force. It shines in all the right areas: intelligent randomization, loot, equipment options, a variety of different mission types, lots of different weapon types, exo specializations and commander perks, plus a bunch of achievements. Individual missions are typically pretty short (5-10 minutes tops), so it can be played in short bursts if desired. I've already sunk a ton of time into this, with much more on the horizon. It can be challenging, but good strategy will usually bring you out on top. A demo is also available at Arcen's site. http://arcengames.com/
15 人中的 13 人(87%)觉得这篇评测有价值
帐号内拥有 739 项产品
9 篇评测
8.7 小时(记录在案的)
Bionic Dues is a turn-based game about your robot (though technically you have a squad of four units at your disposal, you are effectively controling a single one at a time) kicking the crap ouf of tons other robots.
In a sense, it is reminiscent of classical Game Workshops boardgames like Space Crusade, but Arcen Games being Arcen Games, they put a lot of extra layers beyond the simple gunning : hacking, trappings, a simple yet interesting strategic layer...

The game atmosphere might be hit or miss depending on the person : the soundtrack is weirdly addictive and pumping, like some Karaoke Korean game might be. I personally found the robotic chatter of the enemies, somewhat excusing their stupid or reckless behaviours, quite funny.

Simply put : I love this game. I found the combination of fitting your dear robots (though it gets number intensive pretty quickly) and seeing them in action laying mayhem - with the mission sometimes going not at all as planned of course - to be incredibly entertaining.
A demo is linked into the forums. I personally instantly bought the game after playing it, so if you are curious about it, I strongly suggest you give it a spin.

The game seems very fit for iterating on the subject matter and extending its mechanics. Here is only hoping it sees the same fate as AI War and gets improved and improved upon, to the point it reaches genius.