Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
Análises de usuários:
Últimas:
Ligeiramente positivas (36 análises) - 75% das 36 análises de usuários dos últimos 30 dias são positivas.
Todas:
Ligeiramente positivas (658 análises) - 77% das 658 análises de usuários deste jogo são positivas.
Data de lançamento: 8/out/2013

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Comprar Bionic Dues

OFERTA DA SEMANA! A oferta acaba em

-77%
$9.99
$2.29
 

Análises

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

Sobre este jogo

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows XP SP2 or later
    • Processador: 1.6Ghz CPU
    • Memória: 2 GB de RAM
    • Placa de vídeo: Screen resolution at least 720px high, and 1024px wide.
    • Armazenamento: 300 MB de espaço disponível
    Mínimos:
    • SO: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processador: 1.6Ghz CPU
    • Memória: 2 GB de RAM
    • Placa de vídeo: Screen resolution at least 720px high, and 1024px wide.
    Mínimos:
    • SO: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processador: 1.6Ghz CPU
    • Memória: 2 GB de RAM
    • Placa de vídeo: Screen resolution at least 720px high, and 1024px wide.
    • Armazenamento: 300 MB de espaço disponível
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Últimas:
Ligeiramente positivas (36 análises)
Todas:
Ligeiramente positivas (658 análises)
Últimas análises
xylophone
( 2.3 horas registradas )
Publicada: 28 de maio
The first thing I noticed when launching this game is the fact that they used the same music from the main menu for the trailer.
I'm a fucking idiot
( 4.9 horas registradas )
Publicada: 27 de maio
Produto recebido de graça
This game makes me wonder, how stupid people are, get their city taken by an "army" of robots, that are really stupid.
(awesome game)
Mudcrabs
( 1.3 horas registradas )
Publicada: 24 de maio
Arcen games, honest developers in a sea of rogues and rogue practices, are in trouble. Buy all of their products to keep them afloat. You'll feel good.
Jhonny Walker
( 0.1 horas registradas )
Publicada: 23 de maio
Cool game hehe :+)
AL Hafiz
( 0.2 horas registradas )
Publicada: 22 de maio
This game is not interesting.
SuperSandro2000
( 2.1 horas registradas )
Publicada: 22 de maio
Produto recebido de graça
Bad Interface and not so good graphics.
ander10x3
( 1.7 horas registradas )
Publicada: 19 de maio
Produto recebido de graça
Jogo muito legal, lembra bastante aqueles jogos de estratégia do Super Nintendo (que eu costumava adorar)
Se você gosta de um jogo tático, com bastante informação para ler e administrar, vai com tudo!
☬ Ozymandias ☬
( 3.1 horas registradas )
Publicada: 18 de maio
Produto recebido de graça
Music from the menu: The Hit House feat. Ruby Friedman – Hunt You Down, very GOOD. Praise the Sun Robot
TheGamingKill
( 5.1 horas registradas )
Publicada: 15 de maio
Produto recebido de graça
I got this game for free... And it's surprisigly good... The opening song is good, fun gameplay (for me as a fun of xcom), a lot of achivments, customization of mechs, intresting design. I think it's worth playing)
Dante S. Ryu
( 6.0 horas registradas )
Publicada: 12 de maio
Produto recebido de graça
Platform: MacBook Pro 15" Retina 10.11.4

Problems
-First launch crashed
-Second launch couldn't type my name (I solved it with copy and paste from Notes on MacBook)
-Message Log Text Outside Border (Doesn't look like the way it is supposed to be I guess?)

I guess the gameplay is quite rich based on:
-Equipments
-Map
-Other options that I haven't gone through yet

However, the layout is a bit too much, to a confusing point.
As player first time launching the game, it would be like "Wow where should I go? What am I doing now?"
Maverick Hunter X
( 0.5 horas registradas )
Publicada: 11 de maio
Produto recebido de graça
I was a bit skeptical for this game, and then I heard the opening song. ♪♫

The game looks a little too complicated but nothing but a little bit of tinkering should be enough to learn the ins and outs of this game.

But seriously, that song...
JackalRelated
( 0.8 horas registradas )
Publicada: 10 de maio
Produto recebido de graça
It's a nice little ( not that little ) game that is a nice time waster. Good plot - you need strategy to win. Graphics are okay, character design, music are great. Overall good game, but not sure if it is worth $9.99 ( I did get it for free ) so try to buy it on a sale if you can.

7.5/10
Hinotama
( 0.3 horas registradas )
Publicada: 10 de maio
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░░░░▄ Bionic Dues ▄░░░░░░░░░
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44th | ElectricCraze
( 1.7 horas registradas )
Publicada: 6 de maio
Produto recebido de graça
This game is suprisingly tactical, with tons of play styles, weapons, and missions.
A variety of missions, mechs, and generated maps turn this game into a fun experience.
It would fit right at home on a tablet.


Pros:
+Infinite replayability (if you don't get sick of the music)
+Tactical gameplay
+Easy Difficulty is Easy, Hard Difficulty is Hard :)

In the middle:
~Sometimes hard to see which items are best to equip for your mech

Cons:
-I really don't like some of the music :P


I got it in a give-away from PC-Gamer. This review is not sponsored by the devs.
DooM
( 11.7 horas registradas )
Publicada: 5 de maio
The game looks like garbage. The art is garbage. The gameplay is garbage. The soundtrack is garbage.

Arrow Griffon
( 0.2 horas registradas )
Publicada: 5 de maio
Best intro song in a game that I have heard in a long time!
Every time I open the game the song mesmerizes me so much that I forget to press start!
I'm not even kidding, that song is epic!
I guess I should actually play the game some time shouldn't I..........
ronnin426850
( 4.6 horas registradas )
Publicada: 30 de abril
Wow. Much more awesome than one might guess from the screenshots. Awesome sound, looks sleek, great fun to play.
WhatDaMath
( 6.2 horas registradas )
Publicada: 29 de abril
I bought this game due to cheap price and Steam Cards, but it ended up being a lot more fun than I imagined.

A simple to get into but hard to master top down turn based strategy game with several mechs that you control and try to defend a base or attack installation.

Graphics are simple, sound and music are good and for the price it's totally worth it!
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1 de 1 pessoas (100%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Não recomendado
0.3 horas registradas
Publicada: 10 de maio
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░░░░▄ Bionic Dues ▄░░░░░░░░░
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13 de 16 pessoas (81%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
Recomendado
0.5 horas registradas
Publicada: 11 de maio
Produto recebido de graça
I was a bit skeptical for this game, and then I heard the opening song. ♪♫

The game looks a little too complicated but nothing but a little bit of tinkering should be enough to learn the ins and outs of this game.

But seriously, that song...
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6 de 7 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
4.9 horas registradas
Publicada: 27 de maio
Produto recebido de graça
This game makes me wonder, how stupid people are, get their city taken by an "army" of robots, that are really stupid.
(awesome game)
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2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
5.1 horas registradas
Publicada: 15 de maio
Produto recebido de graça
I got this game for free... And it's surprisigly good... The opening song is good, fun gameplay (for me as a fun of xcom), a lot of achivments, customization of mechs, intresting design. I think it's worth playing)
Você achou esta análise útil? Sim Não Engraçada
3 de 4 pessoas (75%) acharam esta análise útil
Recomendado
6.2 horas registradas
Publicada: 29 de abril
I bought this game due to cheap price and Steam Cards, but it ended up being a lot more fun than I imagined.

A simple to get into but hard to master top down turn based strategy game with several mechs that you control and try to defend a base or attack installation.

Graphics are simple, sound and music are good and for the price it's totally worth it!
Você achou esta análise útil? Sim Não Engraçada
1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
3.1 horas registradas
Publicada: 18 de maio
Produto recebido de graça
Music from the menu: The Hit House feat. Ruby Friedman – Hunt You Down, very GOOD. Praise the Sun Robot
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2 de 3 pessoas (67%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
0.8 horas registradas
Publicada: 10 de maio
Produto recebido de graça
It's a nice little ( not that little ) game that is a nice time waster. Good plot - you need strategy to win. Graphics are okay, character design, music are great. Overall good game, but not sure if it is worth $9.99 ( I did get it for free ) so try to buy it on a sale if you can.

7.5/10
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2 de 3 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
4.6 horas registradas
Publicada: 30 de abril
Wow. Much more awesome than one might guess from the screenshots. Awesome sound, looks sleek, great fun to play.
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2 de 3 pessoas (67%) acharam esta análise útil
Recomendado
1.7 horas registradas
Publicada: 6 de maio
Produto recebido de graça
This game is suprisingly tactical, with tons of play styles, weapons, and missions.
A variety of missions, mechs, and generated maps turn this game into a fun experience.
It would fit right at home on a tablet.


Pros:
+Infinite replayability (if you don't get sick of the music)
+Tactical gameplay
+Easy Difficulty is Easy, Hard Difficulty is Hard :)

In the middle:
~Sometimes hard to see which items are best to equip for your mech

Cons:
-I really don't like some of the music :P


I got it in a give-away from PC-Gamer. This review is not sponsored by the devs.
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7 de 9 pessoas (78%) acharam esta análise útil
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Não recomendado
1.9 horas registradas
Publicada: 7 de março
A única coisa boa nesse jogo são as 3 cartas que ele dá...
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Recomendado
36.4 horas registradas
Publicada: 2 de março
Arcen Games may well be tiny but they certainly can come up with some pleasantly curious ideas. These are the guys, after all, who brought us the bizarre concept of a strategy game where you fight against yourself – Skyward Collapse – and the highly-acclaimed RTS/4X/tower defence hybrid – AI War: Fleet Command . Thankfully, in addition to being quite oddly named, Bionic Dues does not at all threaten to disappoint our expectations. Instead it continues the trend of stylish and interesting roguelikes peppering the indie-scene, and it does it with all the imaginative design we would come to expect from developers like these.

You play the role of a rookie mech pilot tasked with protecting a futuristic mega-city from a sudden robot rebellion. Having four specialised mechs at your disposable, you have 50 days to perform missions which either strengthen your crew or weaken the enemy, before facing off a final massive attack wave in your HQ to end the game. A failed mission means a wasted day and the enemy grows in number and strength whilst you gain nothing. As time goes on, missions increase in difficulty due to the enemy level-ups; thus mimicking the ongoing arms race between your mechs and the belligerent AI mobs.

The game embraces RPG-like mechanics and allows several levels of customisation. Firstly, you may choose from a selection of mech pilots who have varying gameplay bonuses; for example, higher quality loot or economic discounts from the item store you can access in-between missions. Secondly, you may select the four mech classes which will make up your team. These range from heavily armoured high-damage short-range tank-like units, to long-range weakly-shielded snipers, to specialised science mechs. Each mech has a different selection of weapons available of the kind you would expect to see.

Your mechs are primarily improved over time by equipping them with the items you loot, earn or buy. In traditional dungeon-crawl form, items are named according to their level and bonuses, and colour-coded according to their degree of rareness. Additionally, they come in various types which fit in the corresponding specialised slots on your mech’s load-out. These include various types of weapon-slots, shield-slots, computer-slots, etc. The system more or less mimics a Diablo-style paper-doll with some items being similar to various types of armour or weapons and other types operating more like rings or amulets.

However in Bionic Dues this system is further complicated by the fact that each item has a power requirement which limits the number of high-level items a mech can utilise. This upper-limit can only be increased by equipping a certain type of reactor item which, rather than consuming power, produces it. Your mechs don’t actually level-up, and this system replaces that standard RPG mechanic. The overall effect of all these complications in total, coupled with the abundance of loot which improves upon the items you already have, has the effect that it becomes a little hard to care about absolute min-maxing of your mechs’ load-outs.

The majority of gameplay happens within the missions. These very much take traditional roguelike form; a basic-sidebar accompanies a top-down futuristic tiled-floor dungeon map. Each mission has a simple objective such as blow up all the control-station-things, reach the exit-point, or kill all the enemies. Your limited sensor range, which varies from mech to mech and can be augmented with certain items, only allows you to see a small section of the map. This leaves much of the map unexplored at first.

The apparently randomly-generated maps are filled with item-crates, traps, obstacles, enemies, and, of course, your objective. In addition, loot is hidden behind locked doors which can only be hacked open with a special mech-skill normally best-performed by the science mech. In this busy environment line-of-sight becomes crucial, allowing for either tactical destruction of, or hiding behind, obstacles.

Although the game functions in turn-based form, it generally plays quite rapidly as most situations allow and even encourages the player to make moves hastily. This kind of attitude can later prove fatal when a deadly BombBot is accidentally allowed to get far too close for comfort. The gameplay is such that it consistently creates the beautifully ironic why-the-hell-did-I-do-that and oh-my-god-I-am-so-dead moments that roguelike players have come to know and love/hate.

In general, Bionic Dues is incredibly well put-together. Every gameplay mechanic is so openly explained in tooltips that absolutely everything can be calculated if so desired. The game’s tutorial popups are slick, well-written and comprehensive. On top of that, the game comes heavily-equipped with a fantastic sense of humour. Everything from the enemy descriptions to the mission briefings are written with the attitude of a winking-smiley and I frequently laughed-out-loud as I read through them. This only backfires in the form of the comedic enemy death-cries, which although entertaining at first soon become rather repetitive and thus somewhat irritating.

The 2D graphics are little-more than functional, nevertheless the techno-futuristic style does have a certain charm. The benefit of having this kind of setup, of course, is that Bionic Dues will run smoothly on just about every PC which is actually able to start up. The audio, on the other hand, is a definite cut above the norm. The in-mission music reminds of early-90s midi classics, and the menu music, despite being a bit amateurish, has a certain indie-band charm. The voiceover quality matches that of the music, after each mission a very cool deep-throated narrator gives a mini-rundown on how things are going.

The game offers a good selection of 6 difficulty settings which range from casual to an aptly named misery; a popup tooltip describes the exact effect of each setting in as much clinical detail anyone would ever want. As if that wasn’t enough, an additional hardcore mode checkbox sits enticingly below the difficulty slider; taunting the player by promising to overwrite your only permitted save-slot any time something really embarrassing happens.

On the negative side, I must admit that the complete lack of both endgame statistics and a decent story-line closure was pretty disappointing. I did also once manage to get the top-down camera lost deep within the fog-of-war and had some difficulty finding my way back to my mechs; providing mild frustration. Finally, it’s worth mentioning that although there is a storyline of sorts accompanying the game, it’s far too weak to be the player’s primary motivation to play on.

Putting these minor gripes aside; if you can’t tell already, I really like this game. Indie devs don’t always come up with the goods, but Arcen are doing a damn fine job of it. Bionic Due is not only a necessary purchase for all true rogue-clone fans, but it’d easily be a pride-worthy addition to the game collection of anyone with even a remote interest in this sort of thing.
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4 de 4 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
5.5 horas registradas
Publicada: 6 de março
this game is pretty good, challenging. Gave me time to finish a level.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
27.9 horas registradas
Publicada: 27 de março
I'm finding it hard to express why this game is so good. On the one hand it's a fairly shallow story(not that it needs more) and the gameplay doesn't have a lot of variety to the mechanics. But on the other hand what it does, it does extremely well.

First of all: this is a rogue-like, make no mistake about it. Hate roguelike? This won't convert you.

Your city has been taken over, no ones coming to help, it's just you, 4 exo suits, and some guy in a van down by the river (he sells you scrap that he salvages).

You have 50 days before the robot army finishes off your base. Each day you have time to complete 1 mission, visit the salvage van and upgrade your exo suits. While out on a mission you can teleport (swap between) exo suits, each exo is designed with different weapon layouts and is further tweaked by your customizations each day.

Where the game shines is the sheer customizability. Before you even start you choose which 4 exo suits you will use, what pilot you will control (different bonus skills) and a full range of difficulty settings.

If you get frustrated failing while learning, I suggest dropping the difficulty below normal (even normal is challenging until you've fully understood all the customization and gameplay choices); and than ramping up with each new play through.

There is a lot of ways to challenge yourself and tons of replay value if you want to figure out how to get through the highest difficulty levels.

One of the best roguelikes I've played in years, and one of very few that make me want to keep trying again even after winning just to see if I can do better and score even higher.

Also of note: the song on the main menu is almost worth the price of the game by itself, just wish there was more of it.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
8.2 horas registradas
Publicada: 31 de março
Good:
- Fast paced action with depth to explore as you progress
- Some genuinely funny moments
- Nicely presented, if short story

Bad:
- Gets a bit repetitive
- Difficulty curve is a bit hit & miss, may put off first timers
- Finding a winning combination can carry you through the whole game

I've enjoyed this game substantially, it plays well (on linux as it happens) and gets both tense and rewarding at times. It is however a little limited in scope and while there's a lot of challenge to be found in grinding for the achievements, once through will probably show you all it has to offer. This is not a bad thing.

Good show, worth the price.
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4 de 4 pessoas (100%) acharam esta análise útil
Não recomendado
5.8 horas registradas
Publicada: 29 de janeiro
Bionic Dues é um jogo confuso, lento e repetitivo, três piores defeitos que um jogo pode ter. E embora ele seja bem feito e bem customizável os defeitos sobrepõem qualquer ponto positivo para mim. Talvez algum fã de rpg tático paciente possa adorar, mas eu achei muito lento.
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Bionic Dues is a confusing, slow and repetitive game, three worst defects that a game can have. And although it is well done and very customizable the defects outweigh any positive point for me. Perhaps a patient fan of tactical rpg may love it, but I found it very slow.
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5 de 8 pessoas (63%) acharam esta análise útil
Não recomendado
4.5 horas registradas
Publicada: 24 de janeiro
Joguei esse jogo mas não vi assim tanta coisa. A arte dele até que é legal, lembra os jogos mais antigos do Orkut/Facebook (acreditei que ele era bem mais leve por isso).

Eu particularmente não gostei do jogo... Não tive muita paciência para ele, por esse motivo essa análise será mais branda e completamente parcial.

O jogo é "simples demais", não há nem um efeito de fade-in/fade-out entre um menu e uma fase, coisas tão simples que aumentariam a beleza do jogo e não dariam a sensação que foi feito às pressas, porque parece que foi isso mesmo que aconteceu. A proposta é boa mas o jogo não é tão intuitivo, é necessário ler para saber o que se está fazendo. De início tem várias fases abertas e muito, muito texto...

No quesito ação, levei um tempo pra entender o que estava acontecendo na tela. Apertei o mouse e o robô não se movimentou. Depois pensei que se mexeria pelas setas mas não foi, então vi a notificação inferior falando sobre a movimentação com WASD, quando me movi eu morri... Eu não sabia se aqueles lasers eram meus, se eram algum "indicador" mas depois vi que me matava, e só matava porque eu tentava apertar a barra de espaço mas sem resultado.

Até entender exatamente o funcionamento do jogo levei um certo tempo, mas mesmo depois que aprendi as mecânicas de cada robô, ainda assim eu não consegui me divertir...
Falo por mim quando não recomendo esse jogo, não há dinâmica, mas para quem curte uma estratégia e simplicidade no trabalho, poderá até gostar, como vi aqui que há recomendações.

A única recomendação para esse jogo mesmo é a trilha sonora, isso é indiscutível, realmente muito boa... e só. Por esse motivo não vou me aprofundar aqui na análise.

JOGO EM PT_BR? Infelizmente não.

PS.: Depois de uma hora de jogo -boa parte com o jogo aberto só pra receber carta- e nenhuma carta.
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3 de 5 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4 de 7 pessoas (57%) acharam esta análise útil
Recomendado
7.5 horas registradas
Publicada: 27 de janeiro
Provavelmente um dos games mais underrated de todos os tempos.
Eu não entendo as pessoas que disseram que esse jogo é ruim...
De primeira realmente deu uma má impressão, mas foi SÓ de primeira.
As 3 únicas análises brasileiras são terríveis, nenhum deles explicou porque não gostaram, só simplesmente disseram ''Uma bo***''.
Eu admito que no início eu já estava começando à achar que o game era ruim mesmo. Mas na segunda vez que joguei com uma mente mais aberta...

Pontos positivos

+ Trilha sonora
+ Dublagem dos mechs
+ Customização
+ Duração (Óbviamente não cheguei ao fim ainda, mas estimo que pode durar umas 20 horas)
+ Variação
+ A forma que o game te foca à aprender sobre tudo ao seu redor e como elas podem te ajudar ou te MATAR
+ Mecâncica de gameplay tática e bastante diferente (Mistura de RPG com câmera de topo)
+ Cartas

Pontos negativos

- Texto, texto, texto e mais texto. Isso não é um problema pra mim, mas pode ser pra muita gente pois você TEM de ler tudo, e não tem tradução português, por isso não posso recomendar esse game pra quem não sabe de inglês ou simplesmente não gosta de ler
- Para quem gosta de jogos estilo mais fast-paced, você (talvez) vai ficar muito confuso

84 / 100
*Eu peguei o jogo de graça por um grupo de keys :v
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1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
1.9 horas registradas
Publicada: 7 de fevereiro
Provavelmente um dos games mais underrated de todos os tempos.
Eu não entendo as pessoas que disseram que esse jogo é ruim...
De primeira realmente deu uma má impressão, mas foi SÓ de primeira.
As 3 únicas análises brasileiras são terríveis, nenhum deles explicou porque não gostaram, só simplesmente disseram ''Uma bo***''.
Eu admito que no início eu já estava começando à achar que o game era ruim mesmo. Mas na segunda vez que joguei com uma mente mais aberta...

Pontos positivos

+ Trilha sonora
+ Dublagem dos mechs
+ Customização
+ Duração (Óbviamente não cheguei ao fim ainda, mas estimo que pode durar umas 20 horas)
+ Variação
+ A forma que o game te foca à aprender sobre tudo ao seu redor e como elas podem te ajudar ou te MATAR
+ Mecâncica de gameplay tática e bastante diferente (Mistura de RPG com câmera de topo)
+ Cartas

Pontos negativos

- Texto, texto, texto e mais texto. Isso não é um problema pra mim, mas pode ser pra muita gente pois você TEM de ler tudo, e não tem tradução português, por isso não posso recomendar esse game pra quem não sabe de inglês ou simplesmente não gosta de ler
- Para quem gosta de jogos estilo mais fast-paced, você (talvez) vai ficar muito confuso

84 / 100
*Eu peguei o jogo de graça por um grupo de keys :v

Basically, Bionic Dues is a rogue-like mix of rpg/strategy dungeon crawler with hi-tech setting, where you fighting ever growing hordes of killing droids with your own droid. War of the machines, basic "save the humanity from annihilation" stuff - that's all you'll ever catch about story. You can think of it as of another small thing for touchpads, but no, it's not that simple. Actually, it is like an iceberg, where major part of the game is hiding beneath the surface. And yeah, if you're looking for light walk with painless achievements - that's a very wrong game for you! While its quite easy to catch an opening pattern, farther you go - more skill and luck you need. On Every Turn.

Now, the real game is where its mechanics. You have dozens of basic options like which droid class do you prefer, what strategy will be the best with grading that given droid, and how do you planning to save the world? Destroying every enemy bot in the reach from the start, when they are still weak? Or just cutting their numbers by destroying their factories and supplies while building up your muscles for the final battle? Dozens of basic strategic options - and thousands choices on tactics. Will you prefer to raise power of single shot or ammo capacity? Range of sight or splash effect for your rockets? Stealth and traps or brute force and assault?
Closer to the end of each match you'll get enough mods for your droid to make him an ultimate death machine of choice. And still you'll be vulnerable, remarkably outnumbered and outgunned in every mission. So you have to consider many steps forward. Always. And that's why I'm satisfied with that "small looking, gross bearing" tactical game.

There are minuses, of course:

- very basic visual part. No, it is not XCom or Jagged Alliance with destroyable 3d environment, that's top-down view rogue-like indie project. Surely not for DOTA kids who are filling about half of Steam auditory.

- while it's quite easy to get along with, if you are in any way familiar with rogue-like games... finishing Bionic Dues even once can be very challenging and sometimes boring.

- if you're an achievement hunter, that game is a disaster, for to make complete of this game, you'll need to invest Hundredz of Hourz. Not dozens, but hundreds hours of your precious time. And there will be no detailed video guides, like for the Civilization, "how to prosper on Deity". To get all 220 achievements, you'll need to master all combinations of battle classes, beating the game about 20-30 times in average. And except diversity of tactics related to these classes, the rest will be repeated again. And again. And again...

- inventory, the part of the Bionic Dues, which makes it RPG-like, by selecting a combination of two dozens of attributes installed on your war machine... that's exactly the most boring part in the whole game. In the start, where you have about 5 spare parts, it's ok. But after 10-15 missions you'll be buried with dozens and even hundreds of items, from which you need to choose from. So many players get stacked and bored at this point! But after 20-30 hours of play you'll overcome it, hopefully. Managing one droid is much easier than all 4, and real challenge is where you making through with just one robot, not a squad of them.

Pluses are less:

- never ending challenge and need to think much forward

- many different strategies, which always should be adapted to every mission

- fantastic music! to the point where I can start a game not for playing, but just to hear that ambient again. Starting song is gorgeous! I can listen to it over and over again, for hours

Overall, I would recommend Bionic Dues to all fans of turn-based tactical games and I would NOT recommend it for achievement hunters and casual players. This game may looks nice and cosy, easy like the most of the games for touch screens... But in fact it is a very engaging time-killer.

7.5/10 saved cities

If you like the titles of roguelike, Bionic Dues is the game for you. Fans will enjoy a tactical game in general, and those who appreciate the title of "reusable". Due to its complexity, well-implemented randomness and the ability to set your own team, Bionic Dues is a game that will not soon begin to bore its repeatability.
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25 de 27 pessoas (93%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
20.2 horas registradas
Publicada: 4 de dezembro de 2015
On first impressions when I started playing this game, I wasn't too impressed. The difficulty seemed all over the place, there were a lot of numbers and stats everywhere, and things were confusing. But, if you stay on and keep playing, you eventually start to get a hang of it. There is a bit of a learning curve here, but the game has a very nice tactical depth to it and can be loads of fun.

Upon starting a new game, you get to select your preferred pilot and 4 mechs/exosuits. Each pilot has a bonus perk of some sort, and each mech has its own strengths and weaknesses, some being more offensively based, others more to do with support stuff, like hacking and stealth. So it's up to you to pick your preferred team.

The campaign itself has a simple concept - a robot army is going to attack your HQ in 50 days. Do whatever you can to prepare yourself for this attack. Each mission you do in the city counts as a day. You can go for missions where you find shiny new gear for your mechs to make them stronger, or you can go for missions which weaken the enemy and slow their expansion. The best thing is, you can see on a side of a screen the details of what units currently comprise the enemy army, so you can see how it is affected after every mission you do.

The missions themselves take a form of a randomly-generated dungeon with tile-based movement. You can swap between your mechs at will, but doing so counts as a turn, so you have to be very careful in your advance. It is very easy to make a wrong move and to have several enemies on you at once. Both, your units and enemy units, might feel like glass cannons. You could kill an enemy in 1-2 shots, but so can they! So you have to utilise tactics to outsmart them - use range or perhaps area of effect weapons, or even just pull back and surprise them around the corner. You can even deploy sentry turrets to help you in firefights if you've got any available.

And in between missions you can customize your mechs with the loot found. The customization is very rich and detailed. Each mech has several slots where gear can fit in, ranging from weapons, to shields, to propulsion systems. It can feel overwhelming at first because there are a lot of things on the screen, but you do get used to it, and everything in the game has a description if you're unsure what something is.

Speaking of descriptions, they're fantastic. Everything has an edge of humour in it. When you hover over an enemy, an object, or anything else in-game, you see a bit of funny flavour text about it.

The music is also amazing. I first got interested in the game when I've heard its main theme, which is very beautiful with great vocals, but even the tracks that play during missions are also great.

I've been enjoying the game so far and started a new campaign already. I would highly suggest to play the first game on an Easy or Casual difficulty level to get familiar with the game. After that, the higher difficulty levels don't seem as bad anymore.

Great game. Highly recommended for fans of tactics-based games.
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