Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
İncelemeler: Çok Olumlu (185 inceleme)
Çıkış Tarihi: 8 Eki 2013

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$9.99
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"A tactical, turn-based roguelite with mech customization. Recommended for people that love tactical combat, meta and micro-strategy."
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17 Eylül

Bionic Dues Official 1.101 "PerformanceBot" Released!

This one includes drastically increases the graphical performance for the game.

It also has a few bugfixes, and two new conducts: Shorter Campaign and Random Exos.

Enjoy!

Click here for the official forum discussion about this release.

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26 Ağustos

Bionic Dues Official 1.100 Released!

This one includes the real images for the new achievements (many thanks to community member nas1m for working on these!) and a single small bugfix for the shotgun.

Steam integration for the new achievements will come soon, and won't require a further client-side update.

And that will mark the end of the 1.1 cycle. Hopefully another beta cycle will start breaking things again soon, but either way 1.1 should be a good stable version for folks to enjoy until it's time for another official.

Enjoy!

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İncelemeler

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

Bu Oyun Hakkında

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
Yararlı müşteri incelemeleri
16 kişiden 16 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 40.2 saat
Yayınlanma: 3 Kasım
I thought I'd put up a review for this really underappreciated little game.

Developer Arcen Games makes wildly creative, deep, and eccentric genre-benders, the most celebrated of which is their asymmetrical space RTS/4x/tower defense, "AI Wars." AI Wars is clearly a great game, but somehow it's this one that I keep coming back to.

Bionic Dues is Arcen's take on a "roguelike," but of course in proper Arcen style it is totally unique.

Basically, it has a lot in common with a proper roguelike: you guide your characters through a series of procedurally generated dungeons. But there are a *lot* of interesting twists:

- You have 4 characters, (which are actually some sort of mecha exoskeleton?) in any combination of "classes," but can only use one at a time, and it takes a turn to swap them out.

- Loot and inventory customizaton is of primary importance. Each bot has *tons* of inventory slots, in several categories, and each class is different. Carefully poring over the hundreds of components you find, and optimizing their arrangement on each robot chassis, balancing your overall strategy, is the part of the game that I find utterly addictive. (It feels a lot like ship design in Gratuitous Space Battles, another of my favorites.)

- There is a sort of top-level strategy layer linking the dungeons. In between runs, you re-arrange robot parts, and choose your next raid target based on likely risk/rewards and your overall position in the map, with a global counter ticking down to a final level full of particularly nasty enemies.

- Understanding enemy AI and abilties is really important. There are a lot of enemy bot types, with simply-defined behaviors that are nevertheless complex in their interactions, and they appear in randomized combinations that can really change the way you approch a given dungeon.

- The game can be played with a number of different difficulty options, and core gameplay modifiers like the addition of permadeath, ironman mode, and time-limits on turns. This really allows you to tweak the game to your liking; you can choose to allow save-scumming, seeking the perfect run, or you can make it a much more tense and chaotic affair.

One thing that needs mentioning: a lot of the art assets are just awful-looking, especially on the strategy and inventory-management screens. To enjoy the game, you will have to be able to get over this, and see the item illustrations as purely functional conveyors of data. This works fine for me, but I'm sure it turns a lot of people off. Thankfully, I think the dungeon art is pretty nice-looking.

Frankly, I also found the music and voices to be awful (though a lot of the sound design itself is pretty nice,) and I tend just turn it off and listen to my own music.

Despite all the ugly warts, I keep coming back to this one. If you like procedural turn-based dungeon crawling, and find yourself spending a lot of enjoyable time comparing stuff on inventory screens, this might be a good one for you.

I also like that it lends itself well to short play sessions; you can pop in for a quick dungeon or a bit of stat-crunching without feeling too committed. It's also a good game to have running in the background while you're doing something else, taking a turn now and then.


All in all, this is a deep little game that's well worth its price tag - at the time of this writing, it's available at the ridiculous sale price of $1.99, and no roguelike fan should miss it.
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 11.7 saat
Yayınlanma: 14 Kasım
This game feels imperfect. But in that, it has replayability. The gameplay is such that, your Exo (bot) can be 1-hit fairly easy, especially when you are just learning. Not to mention AOE damage can also take you out. So, losing a bot is easy. You can usually still succeed with your other 3, and you don't permanently lose the bot unless you are playing with "Dead is dead" enabled... which I think isn't available until you've beaten it once. I found the upgrade system alluring. If the art was more aesthetic I probably would have given it much more of my time.

gameplay: 7/10
art: 6/10
theme: 8/10
sound: 8/10
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6 kişiden 2 tanesi (33%) bu incelemeyi yararlı buldu
kayıtlarda 1.2 saat
Yayınlanma: 4 Kasım
Got it for $2. That's about what it's worth. Not bad, just not really my cup of tea. It's at least a legit roguelike - tile map with 1:1 move/turn, etc - not some ♥♥♥♥♥♥♥♥ fracking wannabe from another genre. The A/V is decent quality, but it's simply failed to cast off the sort of "made in mom's basement" feeling that most real roguelikes have. For instance, the enemy robots shout out "humorous" phrases when shot, but there's obviously a limited number of them, and after the billionth time hearing them you want to tear your eyes out and use them to plug your ears.

Anyway, if you actually know what Rogue is, and like real roguelikes, then you'll probably like this. Personally I don't care for it, but I've seen a lot of roguelikes in my time and this is a good one, so I'll upvote.
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2 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
Yayınlanma: 22 Kasım
It's aight. I'd play again.
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2 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
Yayınlanma: 7 Kasım
Worth buying for the soundtrack alone. It's in SteamApps\common\Bionic_Dues\RuntimeData\Music.

Title theme reminds me of 'dirge for the planet' from Shadow of Chernobyl.
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7 kişiden 2 tanesi (29%) bu incelemeyi yararlı buldu
kayıtlarda 45.2 saat
Yayınlanma: 2 Kasım
Excellent tactical strategy game and pretty much everything is randomized (loot, "world map", mission maps, etc) which makes it VERY replayable.
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3 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 4.5 saat
Yayınlanma: 9 Kasım
Awesome music. Buying it for the music alone is totally worh it!
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11 kişiden 1 tanesi (9%) bu incelemeyi yararlı buldu
kayıtlarda 8.1 saat
Yayınlanma: 5 Kasım
very good game
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9 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 3.5 saat
Yayınlanma: 6 Kasım
Crazy roguelike mashup of Trine and Diablo.
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kayıtlarda 8.3 saat
Yayınlanma: 14 Kasım
I love this game. I sometimes just open it to listen to the music on the title screen. I would love to see the soundtrack on steam. Just to listen to the great music all day.
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kayıtlarda 5.7 saat
Yayınlanma: 20 Kasım
Kill things, collect loot, upgrade, repeat. The gameplay is repetitive and nothing too special. That being said, it's not a bad game, but not a great one either.
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kayıtlarda 6.6 saat
Yayınlanma: 23 Kasım
Basically a luck-based "you versus 50 robots all individually stronger than you" simulator (assuming you're not playing on easy). You will die -- constantly -- to the absolutely stupidest ♥♥♥♥, and it will never feel like you were defeated: merely cheated. It's not fun.

Tried so hard to like this game; I could not.
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121 kişiden 88 tanesi (73%) bu incelemeyi yararlı buldu
kayıtlarda 24.1 saat
Yayınlanma: 22 Haziran
While the basic formula for a rougelike strategy game is here, Bionic Dues ultimately falls short due to balancing issues, bad information management, and generally poor presentation.

Walls of text and disorganized information are repeated issues in Bionic Dues — a problem that begins as soon as you begin your campaign. With no introduction, you're shown a screen with the portraits of four exos (your remote-controlled mechs) and a pilot, and are asked to select your team for the rest of the game. You can only take four of six exos with you; and can only select one pilot of, again, six. Each exo is armed differently, though you're only given a small description of their capabilities on a hovering text box. The same goes for the pilots: each their own brief backstory, and a special ability that affects the performance of the team. "+50% to all propulsion stats—" "A Mark-4 part will have stats like a Mark-6—" "He was able to sneak into the Bahamut Device installations—" But you've been given no story and have no idea what the gameplay is like yet. What's a Mark-6? What does the propulsion stat do? What's a Bahamut Device? None of this has any context, so you're just guessing at what might make an effective team and hoping for the best. If you later don't like your choices — well, tough; you're stuck with it.

Upon selecting your team, you're dumped into a map screen and given a one-page briefing of the situation and your mission. It's then explained that the city is under attack by a robot rebellion, and as the sole remaining pilot, it's up to you to prevent annihilation. That's the extent of your story. No characters are introduced, your pilot is never addressed by name, and the voiceover guy doesn't even explain who he is. As no real world-building is done, and your choice of pilot has no effect on the extremely-minimal story, it makes the whole process of choosing a pilot superfluous. Who cares what their names are, what they look like, or what very brief backstory they each have when it doesn't change anything in the campaign and is never addressed again? "Choose your pilot" could have easily been "choose your buff," then addressed the player, themselves, as the pilot of the exos.

Pressing OK clears the introductory text, and then several more bulletpoints of information are thrown on screen at once, explaining several basic gameplay mechanics before they're necessary. You can go straight to a mission, but the screen is flanked by icons of your exos and enemy bots, with a big green arrow reading "Customize" pointing to your team. Clicking on that gives you another text box of info, and behind it, way more info as you're shown the stats of each exo and every item in your inventory. This was the biggest and most repeated problem encountered: just way too much disorganized information at once, often without context. Each exo has 14 base stats to keep track of, and then as many as five weapons with up to 23 more stats, determined by equipping items to a potential 30 inventory slots.

Get used to the customization screen; with up to 50 missions in the campaign, you'll be spending a lot of time here between fights. This does allow you to specialize each exo with careful delegation of items and theory-crafting, but eventually I got tired of sinking so much time into figuring out exactly which item would be best-equipped where and on which exo, with so many possibilities and little nuances, that I skipped it unless I picked up something that was an obviously big upgrade. This may have been easier with better information management, but everything in this game comes as a wall of text in the same typeface. There's very little colour differentiation, and absolutely no graphics or icons used for quick identification. I started skipping the customization, because it wasn't fun; it felt like homework. However, you can only neglect dedicating yourself to this process so much, as the enemy forces get stronger with every mission. Do it, or eventually you will be outclassed.

See how much information is written here so far? We haven't even gotten to the first mission yet. Each mission is represented on the map by a different icon branching outwards from your headquarters. You have to complete them in succession to explore the city, until the final battle on the fiftieth day. Bionic Dues outright tells you that the final battle is on day 50, which is unsuspenseful. Your basic objective is to grind through the missions, upgrading your exos with loot and potentially weakening the enemy forces in preparation for one final and massive battle of attrition. If you mess up enough along the way, you can reach that final day, fail the battle, and lose the whole campaign.

The battles are turn-based. Your team has to explore a randomly-generated, grid-based battlefield, eliminating enemy robots and potentially destroying certain objectives along the way. All four exos move together on the same grid point, like an old RPG party. Only one of them is active at a time, and that will be the one who can fight and take damage. Moving, firing, using a special ability, or switching between exos takes one turn. Most of the enemies will remain inactive until you aggro them, and then they'll each take their turn after you make your move. They're not particularly challenging; most bots can be dispatched easily by being outranged or lead into traps. However, if you're not tactical, there are times where you can find yourself flanked, cornered, and overwhelmed. You can lose one of your exos in an instant with a poor choice of moves. So what happens then? Can you repair the exo, or is there some sort of penalty? Do you need to replace it, or go through the rest of the campaign with only three on your team? The game never explains, beyond that you'll receive one less piece of loot at the end of the mission.

The way each battle plays out varies depending on the type of mission, represented by the icon on the map screen. For example, some turn all destructable objects into powerful explosives, some have hostages that must be protected, and some power up every exo and bot to perform one-hit kills. This adds a little gameplay variety. However, the battlefields, themselves, are visually very bland and repetitive. They all take place indoors, and the scenery doesn't change from one part of the city to the other. Their dark grey floor colouring offers low contrast from the black, unnavigable negative space, sometimes making it hard to distinguish where you can and can't move your exos.

Once you complete your objective, you have to navigate to the exit of the level. While this does give a chance to explore and pick up any missed loot, this is often dull, as the main objective and the exit aren't necessarily going to be placed nearby each other. Often you'll find yourself navigating empty corridors as you search for the way out, which may not be easy to find. The exit isn't an actual physical exit from the battlespace, but a circle on one of the tiles, which may be hard to spot at times when it's in the fog-of-war shadow. Poor contrast plays an issue here again. Making it to the exit, in itself, is anticlimactic. You'll be immediately dumped back to the map screen, with no victory fanfare or continuation of a story.

Once you've done that, go spend a while calculating how to best upgrade your exos, then repeat the process 48 more times to make it to the final battle. There's no build-up to this moment — it's treated the same as every other mission. The final battle is an endurance run, pitting your four exos against the remanants of the enemy bot army, or as many as can fit in the map at once. It's not harder, just longer. And once you win, your reward? A "congratulations" text box. Then you just sit on the map screen. That's it.

While the basics are here, Bionic Dues falls short, still having massive room for improvement in its gameplay and presentation. Not recommended.
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13 kişiden 12 tanesi (92%) bu incelemeyi yararlı buldu
kayıtlarda 12.7 saat
Yayınlanma: 19 Temmuz
This game plays somewhat like a roguelike dungeon crawler. You spend a turn to either move or take an action, then all the enemies do the same.

Each mission takes place in an enviroment of connected corridors and rooms where you get aggro from nearby robots and use your abilities to either avoid them or kill them. The goal of each mission is to achieve objectives, leave the map, and get diablo style prefix-item-postfix style loot, complete with color coding for rarity.

You have a team of 4 different characters (exos, human sized robots) but they all occupy the same map tile, and you can only have one active at a time. That's the twist in the particular dungeon crawling game. It takes a turn to switch between your exos, which you'll want to do because the different exos have different abilities and limited resources like ammo and hitpoints.

After each mission you can customize your exos with all that neat loot you've been finding. The various parts you find tend to be multipurpose, so there are always choices to make, both about what exo gets what part, and where on the exo to put the part.

I found the exo equiping part of the game very satisfying and had several super tricked out exos specializing in incredible shield tanking, firepower, stealth/virus attacks, and stealth/virus attacks near the end of my first game with the default character and exo setup.

Overall, I'd say this made the medium difficulty campaign fairly easy. The final mission(s) were mostly a chore to hunt down all of the bots. I've yet to replay the game, but replayability seems high since you can pick different character bonuses and exo team composisions each game. Not to mention all the random stuff.

Having played AI War, The Last Federation and Skyward Collapse, I would say Bionic Dues is my favorite Arcen game.
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5 kişiden 5 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 90.2 saat
Yayınlanma: 22 Eylül
Saving a the city from a robot invasion gotta be fun, right? Well it is! Especially if the robots are riddled with bugs for you to exploit at your own leisure.

The result is a very fun rogue-lite with a unique twist that got even better after the recent (and free!) 1.1 update, which radically improved balance, upped the challenge level significantly and threw in a bunch of optional conducts to make your experience even more !!fun!! by emphasizing the rogue-like aspect of the game (Permadeath anybody?).

Feeling superior 'cause you are able to find a solution to any hairy situation given the time even on Expert or the aptly named Misery difficulty?
Enabling "On Your Toes" will turn your game upside down. Who said the bots will always be waiting for you to do something ; )?

The only gripe I have with the game at this point is the customization of your mechs (called Exos), which can consume significant time especially in the late-game. Lovely if you are into min-maxing your stats for growing periods of time, a little too much work if you just want to be off on your next mission.

Definitely worth a shot!
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32 kişiden 18 tanesi (56%) bu incelemeyi yararlı buldu
kayıtlarda 23.3 saat
Yayınlanma: 7 Ağustos
Do you want to play with some mecs? Do you like strat games? then i have a deal for you! Come play Bionic Dues! where you will have fun the entire way, saving hostages. blowing up factories. You may think everything is easy, until you get to the final part of the game where there are thousands of enemies to kill. and there all pointing there guns are you >.<

8/10

enjoy ^-^
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 63.8 saat
Yayınlanma: 27 Eylül
A fun, engaging dungeon crawl. There's something incredibly engaging about learning your character's strengths and weaknesses, outfoxing your rather dumb (by design) enemies, gathering ever-more impressive loot to outfit yourself, and racing towards the finish line.

I've sunk many a lazy afternoon into this game, and have no regrets. Neither will you.
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3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 11.0 saat
Yayınlanma: 24 Haziran
This looked like a fairly old school style of 2D turn based mech combat game in a simple table top arcade style, but with some decent refinements. I got this in a bundle deal, so yeah, it cost me about nothing. I wasn't especially interested in this title, but gave it a try, and hey it has cards ;)

The first time or two that I tried it out I didn't find it very engaging. The menus could be better, and the learning curve is rough at first. The graphics are not expected to be fancy in this sort of game and they aren't, but they aren't bad and in an arcade time killer like this it's the gameplay that counts, and it has excellent depth, challenge and balance once you begin to get attuned to it. The music isn't bad, and the theme is pretty catchy in a Japanese arcade kind of way.

You choose missions from a map, and prep for each mission by choosing a pilot and 4 (out of 6) of your exo-suits, which you customize before each mission. In missions you can switch between suits at any time at the cost of one turn, and the mission fails if you manage to wreck all of your suits. Customizing the exo's is fun as you find loot and upgrades along the way, and can spend loot at the upgrade store which also gets in new items of course.

You definitely can't just plow your way through this one. There are plenty of firefights, but it's more like a chess game at times. You might find health or ammo during a mission, but it's rare, so you're forced to choose which of your suits could best use it to get the particular mission done.

Not gonna be anyone's main game, but like I said; pretty fun, challenging, cheap, time killer, trading cards and shades of Jpop.

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3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 3.7 saat
Yayınlanma: 6 Eylül
WARNING: this game has an amazing song that runs on the title screen it may hypnotise people to recommend the game.

yes the game is great actually i didn't expect it to be so much fun
and the only bad thing about this game is the User Interface.

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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 1.1 saat
Yayınlanma: 28 Temmuz
The combat was pretty fun, and unlocking stuff with Science points.

Thank you for the Linux games Arcen!
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