Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
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Bionic Dues 1.008 (Minor Update) Released.

2 июля 2014

This one is very very small, simply updating our Steamworks integration and fixing achievements on linux.

Enjoy!

This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam.

Discussion thread on the official forums.

Комментариев: 1 Подробнее

Рецензии

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

Об игре

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Системные требования (ПК)

    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space

Системные требования (MAC)

    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.

Системные требования (Linux)

    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
Полезные обзоры покупателей
12 из 17 пользователей (71%) посчитали этот обзор полезным
Товаров на аккаунте: 380
Обзоры: 58
20.6 ч. в игре
Здесь должно было быть моё положительное ревю на Bionic Dues. Но поскольку Стим считает, что мои ревю слишком обширны, скажу только итоговую оценку: 7 из 10.

А ревю лежит в моём ЖЖ
Опубликовано: 29 января 2014
Был ли этот обзор полезен? Да Нет
6 из 7 пользователей (86%) посчитали этот обзор полезным
Товаров на аккаунте: 408
Обзоры: 126
23.6 ч. в игре
Клёвый roguelike пошаговый rpg, обёрнутый в кибернетическую упаковку на случай если вам надоели гоблины и эльфы. У игры есть два главных недостатка: от неё невозможно оторваться (Цивилизация-стайл) и чрезмерно обширная система инвентаря, которая, помноженная на четверых роботов, приводит к тому, что после каждой пятиминутной миссии двадцать минут перекладываешь штученьки со слота в слот, чтобы добиться /максимальной эффективности/.

Где-то к середине кампании начинаешь улавливать приоритетные направления развития обмундирования, и сложность миссий резко падает, так что, пожалуй, имеет смысл изначально переключиться на Hard (ну или не усердствовать с инвентарём, если вы в состоянии контролировать свой Obsessive-Compulsive Disorder). Да, и суперская музыка!
Опубликовано: 21 марта 2014
Был ли этот обзор полезен? Да Нет
4 из 8 пользователей (50%) посчитали этот обзор полезным
Товаров на аккаунте: 1,128
Обзоры: 7
1.3 ч. в игре
Шикарная песня в главном меню, да и в остальном ост хорош!
Опубликовано: 14 февраля 2014
Был ли этот обзор полезен? Да Нет
7 из 16 пользователей (44%) посчитали этот обзор полезным
Товаров на аккаунте: 732
Обзоры: 9
5.1 ч. в игре
Очень плохой интеллект противника (даже на Эксперте), всеобщий рандом плохо сказывается на балансе. Безликость и плохая проработка, подкреплённые совершенно не подходящей музыкой и практически отсутствующим сюжетом, убивают весь интерес.
Дёшево и бездарно. Категорически не советую.
Опубликовано: 8 марта 2014
Был ли этот обзор полезен? Да Нет
14 из 15 пользователей (93%) посчитали этот обзор полезным
Товаров на аккаунте: 152
Обзоры: 1
12.1 ч. в игре
Bionic dues is a roguelike, and plays pretty similar to standard rogue games. You take an action, then everything else does, repeat untill enemies are dead or an objective is complete. You get four party members that you can switch between at any point (costs an action) but only one of them can be on the field at a time, so you're really always controlling a single hero, not a squad.

First it should be said that, like most arcen games, Bionic Dues has amazingly good music. Although they are merely adequate as a game developer, they have the amazing Pablo Vega on staff doing all their music. This is especially noticeable in the hauntingly beautiful title track, The Home That We Once Knew. A song so brilliant i'd recommend buying this game JUST to hear it, despite its other flaws. It really sets the scene and is a truly amazing first impression, sadly it's mostly downhill from there.

This game has an unfortunate problem shared by other Arcen titles, in that the game bombards you with information right from the beginning, telling you in pointlessly explicit detail about the final battle you'll eventually have and how to win it. Aside from being overwhelming and working very poorly as a tutorial, this also instantly takes away any sense of novelty or mystery from the game, and you're never really in doubt about what will eventually happen. The final battle is hyped and foreshadowed repeatedly, and warnings about it are shoved in your face constantly.

At the beginning you choose four of the six classes, and one of the six available leaders. this is probably intended to encourage replayability, but i didn't really feel any desire to play it again.

After every mission your'e rewarded with a tide of loot with witty descriptions that modify lots of stats, and you can equip your party between missions using these parts. Each squad member has 20-30 equipment slots, so you'll spend a lot of time in there tweaking with equipment loadouts, which is kind of fun at first. However after a while of playing, the system starts to feel shallow, as there's a pretty small range of values that can actually be adjusted, and thusly not much room for "builds" or any real modding strategy. You basicalyl want everyone to be reasonably tanky, and all their weapons to be strong enough to 1-shot enemies, with reasonable amounts of range and ammo. this isn't hard to accomplish.

Eventually you'll stop caring about most of the loot you get, and just briefly scan the inventory for unusually high values, there's too much of it, and once you've seen one +50% damage mod, you've seen them all. There's no unusual combinations or interesting unique equipment, just ever-increasing generic values, the novelty fades quickly.

Each squad member has a small (preset, non-changeable) selection of weapons, and with certain missions they can get a permanant upgrade which gives them additional weapons and equipment slots (again, preset). These upgrades are nice and add an interesting power spike to things, but there's exactly one for each squad member, and they're no-brainers you'll want to grab asap.


***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****
***** SPOILERS AHEAD *****


Despite the constant warnings and foreshadowing, and especially the warning that i'd have to hold off a massive assault from hundreds of enemies, the final mission was a colossal letdown. It threw a grand total of 80-ish enemies at me (there's a counter) in a single, boring mazelike interior environment, much like any other mission. There was no colossal assault, it was literally a hunt-and-destroy mission like hundreds of others. I had to go and find THEM hiding in tiny pockets of resistance, and just nuke them with aoe weapons.

I spent a long time building up a perfectly engineered sniper and engineer-scientist combo, and created a huge fort of sentry guns expecting to have to fight off thousands of bots, and maybe some colossal monster. What i got was a pathetic skirmish with only slightly more enemies than an average mission. it was a dismal and hollow end to the game. There's no real reward or sense of closure either, after the battle you jsut get a "congratulations you won, now go and relax" textbox, and the game just stops on the main map screen with nothing being clickable. No ending cutscene, no conclusion to the story, just nothing.

I spent £1.74 on this game, and my initial thoughts after buying it were that i'd gotten an amazing deal. But as the novelty wore off, that seemed like a pretty reasonable price. It's great fun for an hour or two, and mildly entertaining for a few more after that, but there's no real reason to replay it.

You should probably quit before you finish the game, and just imagine that it had a good ending.
Опубликовано: 21 марта 2014
Был ли этот обзор полезен? Да Нет
28 из 30 пользователей (93%) посчитали этот обзор полезным
Товаров на аккаунте: 521
Обзоры: 17
18.5 ч. в игре
Замечательный пример игры с простой механикой, которая, благодаря рандомно генерируемому контенту приобретает практически безграничную реиграбельность, подбодренную достаточно заводным (для пошаговой-то игры!) геймплеем и уморительной озвучкой вражеских роботов.

Если Вы не большой любитель классических РПГ с огромным количеством различныч шмоток и статов, то экипировка ваших роботов может показаться слишком сложной и способна оттолкнуть от игры - но стоит лишь немного потерпеть и всё быстро встанет на свои места.

Очень большой совет - при первом запуске кампании игра предлагает Вам стандартный набор роботов для отряда - очень рекомендую принять это предложений и в первый раз играть именно таким набором, так как в нём проще всего разделить обязанности между роботами. Оставьте эксперименты для перепрохождений!)
Опубликовано: 27 ноября 2013
Был ли этот обзор полезен? Да Нет