As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if...
Användarrecensioner: Mest positivt (935 recensioner)
Utgivningsdatum: 13 sep, 2013

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“It's challenging to play, pretty to watch and heaps of fun...”

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”

Steam Greenlight

Om detta spel

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features

  • 26 Floors of Randomized Dungeon
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from 244 tracks
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows


    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
Hjälpsamma kundrecensioner
694 av 988 personer (70%) fann denna recension hjälpsam
8.3 timmar totalt
Upplagd: 29 november, 2013
I've been eye-balling this game for a while. It looked pretty, it looked fun, but when I played it... it was bad. There are no classes, you're basically the same person, nothing special. Your appearance is randomized every once in a while, but that's it. You crawl around this tiring dungeon, looking for weapons, hats, potions and magic, but that's not very exciting - and they all feel the same. The combat is SUPER-WEAK for a game that claims to be part beat-em'-up. Want combos? No. Want to dish out a sweet move to clear out the bland enemies? Too bad - no.

The combat is basically pressing and holding down the attack button. Trust me, it's not fun. However, some properties are randomized in the weapons each game, and that's a nice little feature, but it doesn't make up for anything. Here's another problem I have with this game - the floors. They're all the same. Yeah, they're randomized, but no matter HOW RANDOM they are, it's just the same, sodding, mossy walls with a few electric looking cubes that also grow old fast. If it weren't for the text, I wouldn't be able to tell where the hell I was. This game is just grinding. Grind. Grind. Not the fun kind, either.

This game has very little variety. The enemies are generic as all hell, the weapons (except for a few) are also generic, and like I said earlier, the floors are generic, and all of the spells are skulls. However, some items weren't very generic, but that didn't make up for anything. The game also tries to be funny, but it just doesn't work. The sense of humor is awful - god awful. A unicorn ♥♥♥♥ting rainbows... ha ha? Oh... there's a robot... but this is a dungeon! Ha... ha?
I hope you get the point.
Also, I wanna point out that the inventory system is a chore. EVERYTHING is in the same menu, so if you're searching for a heal potion, you might accidentally use a sword, and the enemy just might kill you.

Listen, I know making a game is hard, especially under these conditions. I'm not trying to ♥♥♥♥ all over you and your game, but I just don't like it.

2/10 for the graphics. EDIT - When I said this, I meant that the game only gets a 2 since the graphics are nice.
Var denna recension hjälpsam? Ja Nej
90 av 121 personer (74%) fann denna recension hjälpsam
23.4 timmar totalt
Upplagd: 31 december, 2013
If you havn't completed this game then shouldn't be writing a review for this game as alot of the reviews people have written are stating incorrect facts.
"You can only move and do one type of sword attack" wrong you can do charged attacks, shoot guns, bows&arrows, cats with laser beam eyes etc.
"You can only use items such as apples to refill your health" apart from the 30hp and 100hp heal potions ?
"Your appearance is randomized every once in a while" you can change your appearance at any time in the tavern even going back to the beginning to do so. Gear also changes your appearance.
"The combat engine is: attack button." you can move and jump to dodge attacks, cast spells(alot of spells including enchanted weapons shooting skulls from being able to summon allied monsters or every item in the game meaning boxes with apples and snakes inside to powerful weapons and enemy monsters), ranged attacks (rocket launchers, muskets, lasers),

Its a great game and the only downfall of this dungeon crawler is that it isnt online multiplayer.
Var denna recension hjälpsam? Ja Nej
44 av 52 personer (85%) fann denna recension hjälpsam
9.0 timmar totalt
Upplagd: 24 juni
When I started playing this, I thought that the controls were too simple to make an interesting game. There’s only movement, a jump button, an action button, and a simple inventory system.

But it turns out that there’s such a variety of interesting items to use, that it’s not a simple game at all. You’ve got melee weapons, guns, spell books that can summon monsters, different hats to equip for different abilities, potions with random effects, light sources, item magnets, cats which shoot lasers from their eyes, unicorn shaped shields, and other stuff. And there’s also a massive variety of enemies, which will require different strategies to defeat or avoid.

There’s a lot of interesting ways that the entities in the game can interact with each other. For example: I summon a bunch of skeletons to defeat my foes, one of the skeletons touches a torch and is set on fire, the fire spreads to the other skeletons and eventually to me, and I burn to death.

I should also mention that the lighting effects in Legend of Dungeon are amazing, especially in the dark rooms where you need to carry a light source with you. The game is best played in a dark room, for maximum atmosphere. I found the controls quite hard to master on a keyboard, but they work very well with a controller.

Also, the shield is overpowered.
Var denna recension hjälpsam? Ja Nej
29 av 35 personer (83%) fann denna recension hjälpsam
512.4 timmar totalt
Upplagd: 13 augusti, 2013
I made this, so... maybe I'm a little biased? But its good times guys.
Var denna recension hjälpsam? Ja Nej
123 av 199 personer (62%) fann denna recension hjälpsam
16.8 timmar totalt
Upplagd: 3 december, 2013
As good as a rougelite should ever look, interesting lighting effects help break the monotony of these games. Other than that, most of what you'd expect, randomly generated levels, enemies, & Loot. The loot in the game seems a bit sparse, might not entice the most hardcore of rougelite fans. If your looking for a cool indi-game like I was, this one is not bad, worth the sale price. One thing to mention the the fighting system uses a "negative edge" style attack, where your character attacks when you release the button, took me a bit of time to realize, although I improved, I still thought this to be difficult to time the release of button while in the heat of battle. Also, the "streets of rage" perspective is a bit awkward to judge where you are in space but that's whats kinda cool about it too. Overall, It's a good game, great replay value.

Var denna recension hjälpsam? Ja Nej
181 av 303 personer (60%) fann denna recension hjälpsam
1.3 timmar totalt
Upplagd: 1 december, 2013
I was really hoping this game would be good. You can only move and do one type of sword attack, and use items such as apples to refill your health. The level art is always the same no matter what dungeon floor you are on. The game lacks a good inventory system for the tons of items you pick up. Your only way of switching items is cycling through them in a long list.

The little art that appears in the game is fantastic, and the music is great too.

It might be more fun as a co-op game, but you can only play local co-op. I'm not sure who does that on PC. For some reason the pre-release videos of this game made me assume that you had a party of AI heroes, but that is not the case.

Overall, feels a bit half-baked, like an early access title. The game has no back story or lore, it is like an Atari game with pretty graphics. Could be great with some more features such as block and roll commands, real inventory system, and changing dungeon art design every few floors. Needs a save system too. I played for awhile yesterday, came back today and my progress was nowhere to be found.

Edit: After playing the game some more I managed to have a decent run until the game crashed on Level 7. Still not sure I could recommend it yet, but that was the most fun I had with it. Got a badass fire sword and upgraded the hell out of it at the random blacksmith. Also had a magic item that summoned a dark warrior to fight for me. Pretty cool. Realllly needs a quicksave system like Dungeons of Dredmor so you can stop and come back to that point later. I don't have the time to sit down and try to run through all at once.
Var denna recension hjälpsam? Ja Nej
57 av 94 personer (61%) fann denna recension hjälpsam
2.1 timmar totalt
Upplagd: 14 oktober, 2013
Updated: 3/30, as a "Save" feature has been added (this is huge!)

The game has a woeful lack of explanation, whereas games such as nethack will let you know (after quaffing an unknown potion) "You feel lighter." or something of the sort, the only indication of what happens in LoD is graphical.

There is no log to look back and see what did what, and no way to rename items in order to keep track of what item is what. This would be of lesser importance if the combat wasn't so completely threadbare.

The combat engine is: attack button. There is no dodging, no blocking, no advanced momvents, no in-fighting, really nothing that would make tackling one enemy different from tackling 10 enemies.

The game has a beautiful look, but there is only so much you can get out of some nice shaders.

With the addition of a Save option I would say this game is no longer a "straight no", as very small bursts of it is entertaining in a kind of bad gauntlet-clone kind of way. If you have 4 people around, it's no longer the worst way to kill some time, but there are still better options.
Var denna recension hjälpsam? Ja Nej
20 av 27 personer (74%) fann denna recension hjälpsam
32.0 timmar totalt
Upplagd: 20 december, 2013
A roguelike with relatively simple mechanics, Legend of Dungeon is surprisingly pretty and has some neat audio design, and the amount of items you can discover will keep it interesting for a few runs. However, the game's simplicity means that it'll likely get stale after the first few attempts.
The dungeon has 26 floors, each getting progressively more difficult (some levels can REALLY screw you over if you are not careful/have bad luck and don't have good items). Once you get to the bottom, the you're expected to make your way all the way back up to the first floor. Due to this, runs can get VERY long, and the game doesn't seem to have enough complexity to keep such long runs interesting after a while. Not to mention the fact that at the time of writing this, there is only local co-op -- no online play whatsoever, which is baffling.
Still, the game can be relatively fun for a few runs, and it's somewhat cheap. Good for a rainy day.
Var denna recension hjälpsam? Ja Nej
128 av 223 personer (57%) fann denna recension hjälpsam
51.4 timmar totalt
Upplagd: 12 september, 2013
An EXTREMELY fun and addicting game. Can't stop playing it. The amount of replayability that this game offers is just amazing. There's so many items, enemies and secrets to find. Every run is randomly generated, so you'll never get the same dungeon twice. It's controls are simple and easy to use and the combat isnt hard to get used to either. (It's just a hack n' slash kind of game.) Also would like to point out the dynamic lighting that they've added into this game makes it look amazing. Definitley worth my $10 and I highly reccomend getting this game.
Var denna recension hjälpsam? Ja Nej
60 av 100 personer (60%) fann denna recension hjälpsam
2.2 timmar totalt
Upplagd: 3 juni
Legend of Dungeon is one of those games you will either love or hate depending on how much you like pixel-art dungeon crawlers. I got this game as part of a games bundle and tried on several occasions to 'get into it' but couldn't. All the time while playing it I couldn't help but feel there are much better Dungeon Crawling RPGs out there, granted, rogue-like games aren't for everyone but I've enjoyed other rogue-like games in the past so I don't think that was a contributing factor.

I want go get something straight, Legend of Dungeon isn't necessarily a bad game, it's just average. There is nothing about this game (aside from the price) that would make it worth playing over the dozens of better dungeon-crawlers out there. Local co-op might spark interest in this the game for some players but I didn't have the opportunity to try it myself.

The overall objective in the game is a bit underwhelming; in the main room of the tavern the barkeeper gives you your one and only quest. It is as basic as saying 'LEGEND HAS IT: there is a treasure on level x'. At the moment there don't appear to be any side quests, just the one sparse main one which is somewhat understandable considering Legend of Dungeon's Rogue-like nature. Still, it doesn't motivate me to explore the dungeons any which I consider a fail.

The graphics are fine - if you like pixel art; if you don't like pixel art you will think you are playing a port of a game from the early nineties. The music is pretty contemporary, not 8 bit like the graphics, and overall adds to the ephemeral joys of Rogue-like spelunking.

I find the combat somewhat hit and miss, despite the fact that Legend of Dungeon is a side scrolling dungeon crawler there are in fact several dimension you can move through meaning that if you want to strike an enemy you will need to align yourself with your enemy's dimension, otherwise your attacks are ineffective.

Despite the fact that your character can gain levels there isn't a whole lot of attribute customization that can be done, certain attributes increase but you can't specialize your character and once your character dies you loose everything. I think it would be nice if you could keep at least one item from your past adventurers for the start on future ones. Just to give the game a better feeling of progression.

In one playthrough, after leaving and then reentering the Tavern, I was unable to head back down into the dungeon. Try as I would, nothing happened when I moved toward the first level down the stairs. This meant I had to restart, thereby loosing over 30 minutes of progress.

The Good:
+ The music complements the game well
+ Local co-op makes the game more enjoyable overall
+ Legend of Dungeon has sufficient depth (combat system, magic, etc)
+ Developer made an effort, the Steam version has trading cards and Steam Achievements

The Bad:
- Combat feels clunky
- There are some really frustrating bugs that should never happen (see above)
- Pixel-art characters and levels don't inspire me
- bland copy/paste quests
- Outdated and lacking the originality to compensate for it, this game could've been released 15 years ago and you probably wouldn't know the difference.

In conclusion: I would really like to recommend this game but as I am not motivated to play it myself I cannot really suggest it to others. If you pick it up on sale I'd give it try, maybe you'll like it or have a friend/family member who is interested in playing co-op with you for an afternoon.
Var denna recension hjälpsam? Ja Nej
130 av 232 personer (56%) fann denna recension hjälpsam
5.5 timmar totalt
Upplagd: 25 november, 2013
Lacking a save option, I can only recommend this game if you have friends to play it with offline. Otherwise, wait until online multiplayer or saving is included.
Var denna recension hjälpsam? Ja Nej
20 av 30 personer (67%) fann denna recension hjälpsam
14.6 timmar totalt
Upplagd: 26 december, 2013
Let me start out by saying *I LOVE THIS GAME*.
It's a rogue like in almost every sense of the definition, apart from it not being turn based. The graphics are retro, yet modern with dynamic lighting and such. Every time you play it, it's different .. Potion types are only the same in each game you play, so one time a red potion will be healing, while the next time your character will just fart of puke rainbows.
If you die ... you die ! Perma death is what makes the game fun. And hard ... really hard. I have not gotten past level 12 yet, and I *think* there are 25 levels. (The inn keep will tell you a rumour at the start of the game about ... you'll find out). There are a ton of different weapons and hats .. Hats ? I hear you say ... yes ... hats are diverse, surprising and cool. Bee hives and turbans with different features every time. And again, the randomness of it all is what makes this such a good game. Unlimited replayability value imo. I would have paid $10 for it, but unfortunately it was on sale.
If you like RPGs, retro style graphics and rogue like elements (random, perma death etc) this is a game for you and at $10 it's a steal (coz you're a rogue, right ?)
Var denna recension hjälpsam? Ja Nej
22 av 34 personer (65%) fann denna recension hjälpsam
46.2 timmar totalt
Upplagd: 31 mars
Legend Of Dungeon is most probably the best rouge-like/lite I have ever played.

There is so much of these style games but there's something about this game that just hits the nail on the head, I'm not sure what it is but something about it that just stands out from the rest, even with how basic the combat is. (one click button attack, hold to do power attack) There is a fair few weapons to come across from the mighty code hammer to the speedy coffee mug. There's also some pretty cool easter eggs from some of my favorite movies and games that i won't spoil.

There is a really decent amount of different monsters to encounter too, from bats, annoying as hell goblins and slimes to minotaurs, cyclopes, Succubs and the crazy OP lich king. The randomization of this game is really well done too, it actually feels like luck based randomization unlike other rouge-likes/lites which you are more or less guaranteed to get better loot straight after spawn. On one playthrough I walked out of the bar/pub onto the first floor and got destroyed straight away by a cyclops, then on another run I found the code hammer on floor 3 and got to level 19.

Plus the lighting, colors, interesting pixel art is like the cherry on top for me.
Var denna recension hjälpsam? Ja Nej
43 av 74 personer (58%) fann denna recension hjälpsam
3.4 timmar totalt
Upplagd: 22 september, 2013
For a roguelike Legend Of Dungeon is actually disappointing. Yes, the graphics are gorgeous but the gameplay is just too basic. You play it as a sidescroller, killing enemies. You're thrown into the game without any explanation so it's all up to you to discover what to do. Enemies don't have health bars so you have no idea if you're actually hurting them. And there are so many doors that sometimes you have no idea where to go next. Or you might just be walking around in circles looking for a certain specific secret. Items have no description so except for a few basic and obvious things (like apples and swords) you have to figure things out all by yourself. A challenge is cool, but if you're gonna do stuff like that you better first explain the basic rules. This is exactly where Legend Of Dungeon fails. The end result feels like a boring mess.

Except for the lovely graphics I wouldn't recommend this game right now. There are so many other, better roguelike games like this. And you should definitely play those first.

[Rating: 68/100]
Var denna recension hjälpsam? Ja Nej
12 av 17 personer (71%) fann denna recension hjälpsam
7.4 timmar totalt
Upplagd: 8 januari
I honestly don't understand why slightly more than a third of the reviews are negative, the game is great. You can find weapons, potions, armor, and food, which is plenty. The graphics are pixelated, (which suit the sound effects) and the gameplay is worth the price. So if you are looking for a new game, this should a very considerable option.
Var denna recension hjälpsam? Ja Nej
30 av 51 personer (59%) fann denna recension hjälpsam
77.7 timmar totalt
Upplagd: 14 augusti, 2013
quirky, cool, stylish and ♥♥♥♥ing brutal. LOD is a MUST have for any true gamer looking for a new rouge-like to try out. and it 4 people coop on the same computer with controllers! worth the price of admission for the art alone.
Var denna recension hjälpsam? Ja Nej
43 av 76 personer (57%) fann denna recension hjälpsam
8.6 timmar totalt
Upplagd: 25 november, 2013
If you're looking for a very simple, yet entertaining in many ways, roguelike-like-etc-like game, this is just well funnily done. Hey, there are pixels, of course. Always a random quantity of them. And pixelated CATS. How can't you love them all?

Bring your friends to the party.
Var denna recension hjälpsam? Ja Nej
10 av 14 personer (71%) fann denna recension hjälpsam
17.8 timmar totalt
Upplagd: 19 december, 2013
A unique take on randomly generated dungeon exploration game, Legend of Dungeon is like a hybrid of roguelikes and sidescrolling action games. The music is kind of an electro medieval funk (also randomly generated) and graphics have a retro arcadey feel with a lot of particle effects.
Unfortunately, the devs have still not implemented a save feature, which for purists might not matter, but can get pretty fustrating if you are on a great run and real life calls. I believe there are plans for one to be patched in.
Highly reccomended with that one caveat.
UPDATE: A save feature has now been implemented; along the lines of a one time save/restore when you have to leave the game, which is pretty much what I was waiting for.
Var denna recension hjälpsam? Ja Nej
14 av 22 personer (64%) fann denna recension hjälpsam
1.2 timmar totalt
Upplagd: 3 december, 2013
Similar Games:

Rogue Legacy, Fez, and Dungeon Siege

The Good:

The graphics of this game are very similar to Fez, in that the characters and enemies are 2D and the backgrounds are 3D. It is used to excellent effect, has fantastic lighting and particle effects which fit perfectly with the art direction.
Sound and music are atmospheric without being overbearing.
In the tradition of procedural generation, the dungeon is never the same, but this does not just extend to the setting. Potions are labelled with their color (and sometimes random adjectives) and have random effects. Items are random as well – I once had a coffee mug as a hat, until I switched it out for a deer’s head.
Other randomness includes the appearance of random characters, including a Doctor Who (complete with phone booth). And random weapons – not just swords but spells and guns. It’s all random, really.
Includes both friend and global scoreboards – on the Global, I have yet to crack the top thousand… :(
This game is a true labor of love – even the game company name, Robot Loves Kitty, comes from the nicknames these two lovers have for one another. Joystiq did a fantastic write-up of the money-saving methods this couple went through to pursue their dream of game development ( and deserves your money on that merit alone.

The Bad:

One of the issues which plagues almost every game in which combat is engaged on a 2d plane within a 3d environment – hit detection can be problematic because you have to be in line with your target. This is an issue which harkens back to the great 2D brawlers like Final Fight and Double Dragon.
Some of the levels get rather dark, but since item and equipment drops are randomized, you can’t be sure of having a source of light in order to explore them.
This game is screaming for an online co-op mode – which for all I know may be forthcoming. I would love to share this experience with a friend, descending into the darkness.

Can you play it while the children are awake?:

Sure, it’s pretty harmless stuff. Nothing more graphically violent than, say, their Saturday morning cartoon.

While I’m picking nits…

What will they call the company if these two break up? “Robot despises Kitty”? “Robot is no longer speaking to Kitty”? “Kitty caught Robot with another feline”? Also, how has no one drawn the obvious analogy to Data and Spot?

Did I make time to complete it?:

I have not yet made it to the 26th floor (which is supposedly the end) but I expect to at some point.

Recommended Purchase Price:

$9.99. They lived in a tree house, for crying out loud. But it is on sale now, FYI.


100% of current retail value of $9.99


Rod Kimble
Var denna recension hjälpsam? Ja Nej
12 av 19 personer (63%) fann denna recension hjälpsam
1.9 timmar totalt
Upplagd: 18 maj
Great fun for 4 players around a TV. Works with any gamepad or keyboard. Easy to pick up and learn, but as the trailers say: expect to die. Quite good replayability, amusing loot, and your own actions can produce unwinnable situations with hilarious results. Never accidentally drop a kitty in lava.
Var denna recension hjälpsam? Ja Nej