Wyróżnione pozycje
Gry
Programy Dema Polecane AKTUALNOŚCI
As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if...
Data wydania: 13 Wrz 2013
Popularne tagi dla tego produktu:
Obejrzyj wszystkie zapowiedzi (2)

Kup Legend of Dungeon

Kup Legend of Dungeon Original Soundtrack

Najnowsze aktualizacje Wyświetl wszystkie (8)

Legend of Dungeon update "Unicorn" now in beta!

19 Luty 2014

The beta for the new update of LoD is live!

We've added: Save on exit, Steam Achievements, in game access to the highscores, etc!

Details on whats in the update, and how to join the beta are on our devblog here: http://robotloveskitty.tumblr.com/post/77220336697/legend-of-dungeon-version-unicorn-beta

The features are all in beta, and your feedback would be really wonderful, especially for Mac and Linux users! Please post in the support forum if you find anything that isn't working, and we'll look into it.

Thanks a ton for all your support, and I hope the update makes the game more fun for everyone!
ːrobotloveskittyː

Komentarzy: 12 Więcej

Hotkeys and Game Modes! Version Tormenter is out!

16 Grudzień 2013

In honor of the 1 year anniversary of our Kickstarter getting 650% funded, Version Tormentor is now live!

Since Legend of Dungeon's release in September, we've been working on the features we promised to our Kickstarter backers, and a few features we wanted simply because we love you all and want the game to be the best it can be.

This update brings you additional game modes: Impossible mode, Daily Dungeon, and Seeds(non random), a few more Dungeon tiles, 2 Hot-keys for your inventory(so redefine your controls!), and a help screen!
You might also stumble across a bit of holiday cheer in your travels.

Thank you to everyone for being kind enough to try our game, and a huge thank you to those that Kickstarted us, for the immense support!

May your deaths be swift and plentiful!

-Robot and Kitty
@robotloveskitty

P.S. Happy Zombiemass!


Change Log, Version Tormenter:

  • Revised Menu
  • Added Holiday Stuff!
  • Added a help screen
  • Added game modes: Impossible, Seed, and Daily Dungeon
  • Added Dungeon Tiles
  • Added Inventory Hotkeys
  • Door use now gradually colors doors
  • Added Enable\Disable 60fps Target frame rate
  • Fixed the Book of the Devil summon bug
  • Improved switch hitbox (so its easier to hit with most weapons)
  • Fixed monsters from the previous room making aggro noises
  • Moved the first step for downward stairs
  • Fixed a handful of colliders

Komentarzy: 29 Więcej

Recenzje

“It's challenging to play, pretty to watch and heaps of fun...”
Joystiq

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”
Gamezebo

Steam Greenlight

Informacje o grze

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features


  • 26 Floors of Randomized Dungeon
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from 244 tracks
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

Wymagania systemowe (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space

Wymagania systemowe (MAC)

    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space

Wymagania systemowe (Linux)

    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
Pomocne recenzje klientów
2 z 5 osób (40%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 98
Recenzji: 40
2.7 godz. łącznie
Hmmm, gra spełniająca moje oczekiwania :-D Krótko, zwięźle i na temat ;)
Zamieszczono: 15 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
3 z 9 osób (33%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 126
Recenzji: 7
1.3 godz. łącznie
kaszana straszliwa gry nawet za darmo nie warto instalowac szkoa ze na stemie nie mozna wycofac sie z nieudanych zakupow
Zamieszczono: 22 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
624 z 860 osób (73%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 78
Recenzji: 10
8.2 godz. łącznie
I've been eye-balling this game for a while. It looked pretty, it looked fun, but when I played it... it was bad. There are no classes, you're basically the same person, nothing special. Your appearance is randomized every once in a while, but that's it. You crawl around this tiring dungeon, looking for weapons, hats, potions and magic, but that's not very exciting - and they all feel the same. The combat is SUPER-WEAK for a game that claims to be part beat-em'-up. Want combos? No. Want to dish out a sweet move to clear out the bland enemies? Too bad - no.

The combat is basically pressing and holding down the attack button. Trust me, it's not fun. However, some properties are randomized in the weapons each game, and that's a nice little feature, but it doesn't make up for anything. Here's another problem I have with this game - the floors. They're all the same. Yeah, they're randomized, but no matter HOW RANDOM they are, it's just the same, sodding, mossy walls with a few electric looking cubes that also grow old fast. If it weren't for the text, I wouldn't be able to tell where the hell I was. This game is just grinding. Grind. Grind. Not the fun kind, either.

This game has very little variety. The enemies are generic as all hell, the weapons (except for a few) are also generic, and like I said earlier, the floors are generic, and all of the spells are skulls. However, some items weren't very generic, but that didn't make up for anything. The game also tries to be funny, but it just doesn't work. The sense of humor is awful - god awful. A unicorn ♥♥♥♥ting rainbows... ha ha? Oh... there's a robot... but this is a dungeon! Ha... ha?
I hope you get the point.
Also, I wanna point out that the inventory system is a chore. EVERYTHING is in the same menu, so if you're searching for a heal potion, you might accidentally use a sword, and the enemy just might kill you.

Listen, I know making a game is hard, especially under these conditions. I'm not trying to ♥♥♥♥ all over you and your game, but I just don't like it.

2/10 for the graphics. EDIT - When I said this, I meant that the game only gets a 2 since the graphics are nice.
Zamieszczono: 29 Listopad 2013
Czy ta recenzja była pomocna? Tak Nie
165 z 249 osób (66%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 460
Recenzji: 6
1.3 godz. łącznie
I was really hoping this game would be good. You can only move and do one type of sword attack, and use items such as apples to refill your health. The level art is always the same no matter what dungeon floor you are on. The game lacks a good inventory system for the tons of items you pick up. Your only way of switching items is cycling through them in a long list.

The little art that appears in the game is fantastic, and the music is great too.

It might be more fun as a co-op game, but you can only play local co-op. I'm not sure who does that on PC. For some reason the pre-release videos of this game made me assume that you had a party of AI heroes, but that is not the case.

Overall, feels a bit half-baked, like an early access title. The game has no back story or lore, it is like an Atari game with pretty graphics. Could be great with some more features such as block and roll commands, real inventory system, and changing dungeon art design every few floors. Needs a save system too. I played for awhile yesterday, came back today and my progress was nowhere to be found.

Edit: After playing the game some more I managed to have a decent run until the game crashed on Level 7. Still not sure I could recommend it yet, but that was the most fun I had with it. Got a badass fire sword and upgraded the hell out of it at the random blacksmith. Also had a magic item that summoned a dark warrior to fight for me. Pretty cool. Realllly needs a quicksave system like Dungeons of Dredmor so you can stop and come back to that point later. I don't have the time to sit down and try to run through all at once.
Zamieszczono: 1 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie
110 z 178 osób (62%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 314
Recenzji: 29
15.6 godz. łącznie
As good as a rougelite should ever look, interesting lighting effects help break the monotony of these games. Other than that, most of what you'd expect, randomly generated levels, enemies, & Loot. The loot in the game seems a bit sparse, might not entice the most hardcore of rougelite fans. If your looking for a cool indi-game like I was, this one is not bad, worth the sale price. One thing to mention the the fighting system uses a "negative edge" style attack, where your character attacks when you release the button, took me a bit of time to realize, although I improved, I still thought this to be difficult to time the release of button while in the heat of battle. Also, the "streets of rage" perspective is a bit awkward to judge where you are in space but that's whats kinda cool about it too. Overall, It's a good game, great replay value.

8/10
Zamieszczono: 3 Grudzień 2013
Czy ta recenzja była pomocna? Tak Nie

Nagrody

Best Role-Playing Game of E3 2013 Nominee
Machinima

Best of PAX East 2013
WarpZoned's Paxpocalypse List

Golden Sushi of Sophistication PAX Prime 2013
BigSushi.fm