As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if...
Évaluations d'utilisateurs : Plutôt positive (905 évaluation(s))
Date de parution: 13 sept 2013

Connectez-vous pour ajouter ce jeu à votre liste de souhaits ou indiquer que vous n'êtes pas intéressé

Acheter Legend of Dungeon

Acheter Legend of Dungeon Original Soundtrack

 

Recommandé par les curateurs

"Showed at PAX Prime 2013."

Mises à jour récentes Tout voir (10)

22 avril

Version Unicorn!

The path was rough and bumpy, and the Save-lord was powerful and fought strongly against us, but we pushed onward. ONWARD TO UNICORNS!
ːrainbowfartːːrainbowfartːːrainbowfartːːrainbowfartːːrainbowfartːːrainbowfartːːrainbowfartː

The update is Live on Steam and should be up on the Humble page shortly!

Here is the Change Log:

  • Added Save and Resume! Exiting the game will save your current progress. Reset will start the game over. (we tried to test this thoroughly,but let us know if it doesn’t work for you)
  • Added Highscore access to the Options menu
  • Added Achievements to the Steam version!
  • Added new textures to the dungeon that change as you go deeper!
  • Moved Mode switching to the main menu
  • Fixed some secret things
  • Nerfed Floating Eyes slightly
  • Made Reaper’s more scary

And here’s a highlight video of us playing the latest build:
YouTube

We’ll be hard at work adding Pets and Classes now, and we'll try and stream development frequently! We are REALLY excited about putting in the classes etc. We can’t wait to play it that way!!

If you aren't already, you really should Follow us on Twitter, or Facebook, or something.. We've got a lot that’s going to happen… once LoD gets it’s final update, a whole new game is coming!

Lastly, for the next couple of days Legend of Dungeon + soundtrack is in the Humble Weekly Bundle, along with some other really great games! It’s a great chance to get your friends to try Legend of Dungeon, and to get the soundtrack too (since it’s the game tracks as they were composed..without the procedural generation) Go forth into BUNDLEMANIA!

Thanks for the support and enthusiasm everyone, that alone makes developing games so very very worth it! ːrobotloveskittyː

31 commentaires Lire la suite

17 avril

Humble Weekly Bundle, Updates and a New Game!

This week Legend of Dungeon is featured in the Humble Weekly Bundle!
If you have friends who wanted to check out the game, now is a great time so please let them know! Tower of Guns is also there and a really cool randomized FPS that is totally worth the price! You should totally check these games out!

We've been working on the updates for LoD as well!
Expect to see more about them soon! If you want to keep up with what we are doing follow us on Twitter! @RobotLovesKitty


Also! We've recently started work on our next game, Upsilon Circuit!
It's a really ambitious project (with perma-permadeath) and our dev blog post about it is here if you are curious!

If you like the idea, please join mailing list here: http://upsiloncircuit.com/



Thanks for reading, and as always, stay awesome everyone!!
ːrobotloveskittyː

5 commentaires Lire la suite

Articles

“It's challenging to play, pretty to watch and heaps of fun...”
Joystiq

“Legend of Dungeon looks scrumptious”
Rock, Paper, Shotgun

“If nothing else, Legend of Dungeon is a master class in how to make the tried and true feel fresh again.”
Gamezebo

Steam Greenlight

À propos de ce jeu

As you journey deep into the dungeon, you will find weapons, items, and long forgotten magic.. ..if you're lucky, it might help you to fight off the droves of mysterious creatures you will encounter. There will be complete darkness to contend with, potions to quaff, secrets to discover, traps to avoid, hats to wear, and treasure that (if you make it out alive) will make you a legend.

Legend of Dungeon is a randomly generated action RPG Beat'em'up with heavy Rogue-like elements, striking visuals, and dynamic music.

Key Features


  • 26 Floors of Randomized Dungeon
  • Tons of Items, Weapons and Magic!
  • Hats, hats, hats!
  • Free Range Boss Monsters with special item drops
  • Random encounter NPC’s to buy from and gamble with etc.
  • Real-Time Beat'em'up style combat
  • 4 Player Cooperative Gameplay (same PC, multiple controllers)
  • Permadeath (with 2+ players, you become a ghost, and collect spirit orbs to resurrect)
  • Randomized Dynamic Music built from 244 tracks
  • Full Controller support
  • Local and Online Score Board
  • Dynamically Shaded Pixel Art and Real-Time Shadows

Configuration requise

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu Linux 10.10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB of memory
    • Hard Drive: 500 MB available space
Évaluations intéressantes des utilisateurs
11 personne(s) sur 15 (73%) ont trouvé cette évaluation utile
9.9 heures en tout
Grosse déception.

Mes deux premiers mots.

Quand on voit les trailer ... on ne sait pas trop à quoi s'attendre, un jeu typé old school à fond ça oui mais après ?

Alors le BUT du jeu est de descendre niveau 26 de ramasser les 4 gros diamants et ensuite de REMONTER avec les diams jusqu'à la taverne de départ et de gagner le jeu ...

On passe un temps considérable a chercher où est la descente puis où est la monter. Les armeset item sont dispatché au hasard.

Mon best of c'était le chapeau etheral qui fait de la lumière autour de soit ... indispensable dans 75% des niveaux, et ce que j'ai trouvé sur la fin, l'arme crane qui fait poper des squellettes qui se battent pour nous, et on peut les faire poper a l'infini.

Donc bon y a pas de plan ce qui fait qu'on se perd énormément, notre perso passe des niveau mais aucun élément rpg ici, ça augmente juste la vien, la défense (et encore) et l'attaque. Les mob surtout vers la fin mettent de sacrées taloches, CF le minotaure qui si vous n'avez pas d'armes d'attaque à distance ou de pet infini vous en fera voir de toute les couleur.

Les potions ... en veux-tu en voila ... ça serait BIEN si en plus on savait à quoi elle servent parce que là c'est du pur pifomètre !!

Tout ça pour dire n'achetez pas ce jeu, vous perdrez moins de temps et d'argent en suivant mon conseil.
Posté le : 29 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 11 (27%) ont trouvé cette évaluation utile
0.4 heures en tout
:(
Posté le : 24 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
27 personne(s) sur 34 (79%) ont trouvé cette évaluation utile
9.0 heures en tout
When I started playing this, I thought that the controls were too simple to make an interesting game. There’s only movement, a jump button, an action button, and a simple inventory system.

But it turns out that there’s such a variety of interesting items to use, that it’s not a simple game at all. You’ve got melee weapons, guns, spell books that can summon monsters, different hats to equip for different abilities, potions with random effects, light sources, item magnets, cats which shoot lasers from their eyes, unicorn shaped shields, and other stuff. And there’s also a massive variety of enemies, which will require different strategies to defeat or avoid.

There’s a lot of interesting ways that the entities in the game can interact with each other. For example: I summon a bunch of skeletons to defeat my foes, one of the skeletons touches a torch and is set on fire, the fire spreads to the other skeletons and eventually to me, and I burn to death.

I should also mention that the lighting effects in Legend of Dungeon are amazing, especially in the dark rooms where you need to carry a light source with you. The game is best played in a dark room, for maximum atmosphere. I found the controls quite hard to master on a keyboard, but they work very well with a controller.

Also, the shield is overpowered.
Posté le : 24 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
48 personne(s) sur 78 (62%) ont trouvé cette évaluation utile
2.2 heures en tout
Legend of Dungeon is one of those games you will either love or hate depending on how much you like pixel-art dungeon crawlers. I got this game as part of a games bundle and tried on several occasions to 'get into it' but couldn't. All the time while playing it I couldn't help but feel there are much better Dungeon Crawling RPGs out there, granted, rogue-like games aren't for everyone but I've enjoyed other rogue-like games in the past so I don't think that was a contributing factor.

I want go get something straight, Legend of Dungeon isn't necessarily a bad game, it's just average. There is nothing about this game (aside from the price) that would make it worth playing over the dozens of better dungeon-crawlers out there. Local co-op might spark interest in this the game for some players but I didn't have the opportunity to try it myself.

The overall objective in the game is a bit underwhelming; in the main room of the tavern the barkeeper gives you your one and only quest. It is as basic as saying 'LEGEND HAS IT: there is a treasure on level x'. At the moment there don't appear to be any side quests, just the one sparse main one which is somewhat understandable considering Legend of Dungeon's Rogue-like nature. Still, it doesn't motivate me to explore the dungeons any which I consider a fail.

The graphics are fine - if you like pixel art; if you don't like pixel art you will think you are playing a port of a game from the early nineties. The music is pretty contemporary, not 8 bit like the graphics, and overall adds to the ephemeral joys of Rogue-like spelunking.

I find the combat somewhat hit and miss, despite the fact that Legend of Dungeon is a side scrolling dungeon crawler there are in fact several dimension you can move through meaning that if you want to strike an enemy you will need to align yourself with your enemy's dimension, otherwise your attacks are ineffective.

Despite the fact that your character can gain levels there isn't a whole lot of attribute customization that can be done, certain attributes increase but you can't specialize your character and once your character dies you loose everything. I think it would be nice if you could keep at least one item from your past adventurers for the start on future ones. Just to give the game a better feeling of progression.

In one playthrough, after leaving and then reentering the Tavern, I was unable to head back down into the dungeon. Try as I would, nothing happened when I moved toward the first level down the stairs. This meant I had to restart, thereby loosing over 30 minutes of progress.

The Good:
+ The music complements the game well
+ Local co-op makes the game more enjoyable overall
+ Legend of Dungeon has sufficient depth (combat system, magic, etc)
+ Developer made an effort, the Steam version has trading cards and Steam Achievements

The Bad:
- Combat feels clunky
- There are some really frustrating bugs that should never happen (see above)
- Pixel-art characters and levels don't inspire me
- bland copy/paste quests
- Outdated and lacking the originality to compensate for it, this game could've been released 15 years ago and you probably wouldn't know the difference.

In conclusion: I would really like to recommend this game but as I am not motivated to play it myself I cannot really suggest it to others. If you pick it up on sale I'd give it try, maybe you'll like it or have a friend/family member who is interested in playing co-op with you for an afternoon.
Posté le : 3 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
22 personne(s) sur 33 (67%) ont trouvé cette évaluation utile
46.2 heures en tout
Legend Of Dungeon is most probably the best rouge-like/lite I have ever played.

There is so much of these style games but there's something about this game that just hits the nail on the head, I'm not sure what it is but something about it that just stands out from the rest, even with how basic the combat is. (one click button attack, hold to do power attack) There is a fair few weapons to come across from the mighty code hammer to the speedy coffee mug. There's also some pretty cool easter eggs from some of my favorite movies and games that i won't spoil.

There is a really decent amount of different monsters to encounter too, from bats, annoying as hell goblins and slimes to minotaurs, cyclopes, Succubs and the crazy OP lich king. The randomization of this game is really well done too, it actually feels like luck based randomization unlike other rouge-likes/lites which you are more or less guaranteed to get better loot straight after spawn. On one playthrough I walked out of the bar/pub onto the first floor and got destroyed straight away by a cyclops, then on another run I found the code hammer on floor 3 and got to level 19.

Plus the lighting, colors, interesting pixel art is like the cherry on top for me.
Posté le : 31 mars
Cette évaluation vous a-t-elle été utile ? Oui Non
18 personne(s) sur 20 (90%) ont trouvé cette évaluation utile
2.5 heures en tout
Legend of Dungeon vous propose de descendre les 26 étages générés aléatoirement d'un donjon fouré de monstres et d'en remonter. Autant vous le dire tout de suite, la tâche est littéralement impossible : le top 10 des leaderboards a fini dans un puits de lave, anéanti par une boule de feu ou déchiqueté par un minotaure. Chaque étage propose un ensemble de salles toutes représentées en coupe - bien que le jeu se joue en 3D puisque la profondeur est prise en compte - et reliées par des portes (parfois secrètes). Descendre chaque étage vous fera rencontrer moult serpents, zombie et tout le tatouin et aléatoirement des potions, pièces d'or, pommes et des chapeaux. Les pommes soignent un peu si consommées, les chapeaux ont des statistiques (petits bonus ou malus) aléatoires, et les potions donnent un effet aléatoire ... vicieux (endormissement, malus de stats, etc.) ou vertueux (bonus de stats, gain d'expérience, soin). Les armes, elles, sont EXTREMEMENT rares et peuvent permettre d'attaquer à distance (avec un faible stock de munitions) ou alors un léger gain de statistiques.

Oui je répète beaucoup le mot aléatoire et c'est bien là un des problèmes du jeu, car si vous pouvez rétorquer qu'un bon roguelike se doit d'en posséder, l'aléatoire fait ici omniprésence et par conséquence, il n'est pas possible d'établir une stratégie ou d'adapter sa façon de jouer en fonction de l'équipement. D'autant plus que les statistiques se résument au trio défense/attaque/points de vie. Et si vous vous dites que le skill jouera en votre faveur, là encore, impossible d'imaginer réellement obtenir une expérience satisfaisante : on ne dispose que d'un bête bouton d'attaque qui consiste à frapper tristement avec son épée pour échanger au final quelques coups en retour - il n'est pas vraiment possible de faire du kiting, sauf sur certains monstres qui se retournent face à votre regard.

Et après plusieurs minutes voire heures à frapper sans énergie une succession de monstres dans des niveaux génériques - les puzzles n'en sont pas, ce sont en quelques sorte des mécanismes aux effets inconnus d'avance comme l'action de pièges ou l'ouverture de passages - pour finalement déceder lorsqu'un ubermonstre, lors de la destruction d'une caisse, vous fracasse aussitôt apparu ou qu'une horde de chats vous exterminent parce les développeurs sont des êtres vicieux - et adorateurs de chats. Concernant l'ergonomie, c'est triste : on se contente de switcher d'armes ou d'équipement, tandis que l'on se fait brutaliser parce que l'on passe de la nécessaire lanterne dans les niveaux sombres à l'épée située 5 emplacements plus loin. Et pour le visuel encensé par la critique, je dois avouer qu'il est superbe, mais l'environnement que vous voyez sur les screenshots sera l'unique background du jeu.

La cerise ? Le jeu ne possède pas de système de sauvegarde, pas même afin de reprendre le jeu à plus tard. Une honte.

Moralité : un jeu non fini, tant il manque de contenu, et basé sur un design qui plaira seulement à un public masocore et retrocore - pour l'ergonomie à la masse et le gameplay minimaliste - ; un générateur ennuyant d'évènements aléatoires et qui, paradoxalement, ne propose d'intérêt que dans le scoring. The Binding of Isaac est un des nombreux roguelike intelligents qui méritent davantage votre attention et vos sous.
Posté le : 22 décembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non