I only played this game on Ironman, Hard difficulty. Thus far, only 0.9 % of players received the "Masochist" achievement ( for playing on Ironman mode ) 0.8 % received the "Pizarro" achievement ( for finishing the game on Hard ).
I first noticed that this game had an unusual design, in that the jungles were so lush, that you could not sometimes see your own character! Your screen is often filled with green, tree top canopies. You get a visceral, authentic sense of wading through a jungle.
There are two campaigns.
I think that the game trailer is misleading. Similar to 1990's RPGs, in terms of the time spent, this game is 90 % exploration, 6 % questing and 4% combat. The percentages are off, but that is only because the game is so exploration-heavy, that it's hard for me to get an accurate handle on the numbers. As an example, it took me a couple of days, just to uncover the fog of war, for each campaign.
You assemble your expedition of ten team members from the following classes: doctors; hunters; scholars; scouts; soldiers. Each class has three statistics of varying degree. As an example, a soldier would be better at "guarding" and "patrolling", whereas a doctor would be better at "herbalism" ( first aid ) and "tinkering" ( constructing mechanical traps ).
As you explore, you find washed up crates, containing random amounts of: wood, metal, rope and oil. You use these materials to construct different traps that can be used in combat, such as a spiked pit trap.
You have to manage food, morale and medicine.
During the turn-based, hex-style combat, the AI is fantastic and has fuzzy logic built in. On Hard difficulty, the AI will perform optimal moves most of the time and make mistakes maybe 2% of the time ( similar to playing against a strong, human opponent ). There is a separate slider, to increase the AI to maximum ( which would turn the combat into chess, I'm assuming ). There are 6 levels of escalating injury: "harmless"; "moderate"; "severe"; "critical"; "fatal"; "dead".
The quests are fairly straight forward and the writing was ( surprisingly ) very professional.
It took me a while, to warm up to the 18th century art style but the artist is talented.
I love the music, especially the combat music ( which is featured in the game trailer ). The ambient sounds of birds and crickets chirping is perfect.
The game is stable ( as a game with an "Ironman mode" would have to be ). In 119 hours, the game only crashed once and that was when I alt-tabbed into a different window, to chat with a Steam friend.
It was a joy to play a game, with such a well programmed, clean and intuitive interface. I'm looking forward to other products, from the developers. I think that I paid less than $4 for this game, which was a steal!