Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
ユーザーレビュー:
Overall:
非常に好評 (787 件のレビュー) - このゲームのユーザーレビュー 787 件中 84% が好評です
リリース日: 2013年5月30日

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Expeditions: Conquistador を購入する

サマーセール! 7月4日 に終了

-75%
$19.99
$4.99
 

レビュー

"The emotional investment in the game and its characters is impressive and the exceptional writing reinforces the connection to the world."
8/10 – http://www.popmatters.com/pm/review/168375-expeditions-conquistador

"For me personally, this is one of the best and most unique games that I’ve played this year."
9/10 - Hooked Gamers

"Expeditions: Conquistador is an entertaining and immersive experience from start to finish."
9/10 - http://www.entertainmentbuddha.com/expeditions-conquistadors-review-heaps-of-historical-enjoyment/

"Expeditions: Conquistador delivers a solid and engaging experience."
http://www.rpgcodex.net/content.php?id=8993

"When it comes down to the boiling point, Expeditions: Conquistador is a highly recommended tactical role playing game."
http://www.digitallydownloaded.net/2013/06/review-expeditions-conquistador-pc.html

このゲームについて

Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!

Features

  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    Minimum:
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    Recommended:
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Dual Core 2,6 GHz or AMD64X2 2,6 GHz
    • Memory: 2 GB
    • Video Card: nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, at least 256mb VideoRAM, DirectX 9c, Shadermodel 3.0
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Dualcore CPU (Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher)
    • Memory: 4 GB
    • Video Card: nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512mb VideoRAM, DirectX 9c, Shadermodel 3.0
Customer reviews
カスタマーレビューシステムがアップデートされました! 詳細を見る
Overall:
非常に好評 (787 件のレビュー)
Recently Posted
PBM
( 記録時間: 21.6 時間 )
投稿日: 6月26日
One of my favorite games of 2013. Let's you be quite a ♥♥♥♥♥♥♥ and do horrible things to the locals if that's what you're into.
参考になりましたか? はい いいえ 面白い
Bonder
( 記録時間: 38.7 時間 )
投稿日: 6月26日
Admittedly It's been a year at least since I played this game.

But this is one of the best games I played that year! I love it. Basically what you have is Kings Bounty / HoMM style daily movement with nights for rest, where you have to divvy up jobs like hunting for food, guarding the camp, researching new tech, and so on with the people you have amassed. Then there are story-driven elements that can happen randomly or on certain events. Most of it is really good writing, and the characters have some depth and don't usually follow corny tropes, though you have a few that are like that... just like in life. The story elelments are a big part of the game, and you can gain or lose followers, resources, food, weapons, based on the choices you make.

The combat is hex grid, turn based tactics style, and it's one of the best tactics games I've seen. It's pretty easy to get into and plays like you would expect, and the encounters are usually quite good - a challenge to keep eveyone from getting hurt too much, but not too frustrating, although there are a few difficult hurdles along the way. If you let your troops get hurt, they will take time to get over their wounds, and designating one of your healers to tend them during nights will improve their condition.
Your characters gain exp and progress and you can name captains, lieutenants etc which increase their stats further - you can only name 1 lieutenant and so on. You can select their class and some skills.


Honestly I'm rusty remembering a lot about this game bc it's been so long since I played. But I keep putting off reviewing it, so here it is. This game is really excellently done!! Totally recommend it for any fans of tactics games or Kings Bounty Heroes of Might & Magic type army management (not in the stacks of armies, but in exploring a map and discovering encounters and events), and some cool elements thrown in which make this game pretty unique all in all.

I got about 40 hours out of it, and I could easily double that the next time I pick it up. On sale this is a great buy.
参考になりましたか? はい いいえ 面白い
nightside187
( 記録時間: 65.2 時間 )
投稿日: 6月19日
Hidden gem, one of the best game i played in the last 10 years.
参考になりましたか? はい いいえ 面白い
anarchistica
( 記録時間: 22.2 時間 )
投稿日: 6月16日
Overview

Expeditions: Conquistador is an interesting concept that is sadly crippled by poor design choices.

Positive (good features)
  • Unique setting. I can't think of any other game set in this time and place (+1,5).
  • Women are 99% equal to men which sadly makes E:C stand out (+0,5).
  • Serious themes are implemented in a mature way (+0,5)
  • There are no "noble savages" and not every Spaniard is a goatee-stroking baddy (+1,5).
  • Offers more 'real' choices with consequences than most games (+0,7).
  • Multiple solutions to problems (0,6).
  • They tried to make combat different from other games (+0,5).
  • You can be really cruel to your party members (+0,5).
  • With Montoya as last name you get 'Iñigo' as first name (+0,1).
  • Occasionally touching (+0,3).
Neutral (average/expected features)
  • The guitar music is nice and soothing but there doesn't seem to be much variation in music.
  • I like that the narration is done by someone Spanish but he makes too many mistakes which makes it seem a bit comical.
  • Adequate graphics.
  • Some party members develop as characters, most don't.
Negative (bad features)
  • Tedious, awful, boring, pointless camping menu (-2).
  • In the rations menu you can't sort by morale and the buttons are unresponsive (-1).
  • You get the same events too many times (-0,5).
  • No quicktravel (-0,5).
  • At the end of every day you have to ensure you don't camp on the road (-0,5).
  • Higher party survival skill doesn't translate into more food (-1).
  • Trading is boring and poorly implemented (-0,1).
  • Unequal starting skills (-0,3).
  • You can easily cripple yourself during character creation/party selection (-1).
  • Unless you have a high Tactics skill, traps are mostly useless (-0,5).
  • Equipment is 100% generic (-0,7).
  • Boring skills system (-1).
  • You have to travel back to your fortress over half a dozen times to order a new construction (-0,2).
Conclusion
I waited a long time to play this game and i really wanted to like it. E:C has elements from some of my favourite games; Party skills like Mount & Blade, role-playing like Baldur's Gate and turn-based combat like X-Com. On top of that the setting is unique and implemented nicely, morality isn't black and white and it treats the player as an adult.

Unfortunately, it seems they wanted to implement so many elements that many of them turned out badly. Normally in a RPG you find increasingly superior equipment with a variety of traits. Here equipment is just a generic "x" in someone's profile. There's a variety of traps to use in combat, but you can't place them very far and they take up slots that can be used for cannonballs and the like. Every character including the player has 6 skills, but especially on party members these don't seem to help much.

The absolute worst part of the game is camping. First you have to make sure to not camp on the road so you won't get robbed. Then you have to distribute food in a poorly designed menu with buttons that don't always respond when clicked. There's a handful of tasks but most of them have little effect on the game. And no matter how much you improve your party members' skills, the end result is still so random that it becomes a frustration. I almost quit several times because of this nonsense. It's incredibly annoying and adds nothing to the game and you have to sit through it over a 100 times at least.

Obviously they wanted to make you feel you have to survive in the jungle, but they managed to implement it in a way that completely takes you out of the experience.

Details
  • Experience with genre: Since the 90s.
  • Experience with game: Completed.
  • Rating: 3,2
  • Recommended to: People who like having conversations in games and have the patience & willpower to deal with its severe flaws.
参考になりましたか? はい いいえ 面白い
1l4n1sb34st
( 記録時間: 2.3 時間 )
投稿日: 6月15日
Absolutely brilliant game. One of my favorite of all time. Beautifully written and diversly fantastical. This game has terrific character developement and lingering personalities. I actually grew attached to one of my hunters. It was very romantic. Anyways. I suggest genuinely, buy this game, it is truly worth it.
参考になりましたか? はい いいえ 面白い
alsonot
( 記録時間: 70.9 時間 )
投稿日: 6月4日
Great game, really stands out even months after paying it. Story, Stragegy, Sim, tripple A! :)
参考になりましたか? はい いいえ 面白い
privatejoh
( 記録時間: 62.3 時間 )
投稿日: 5月27日
Good game.

Kind of a King's Bounty with a bit more bite to it.

A classic turn-based mechanic, mixed with a good amount of RPG. It is interesting how you have to balance your decissions in order to get the approval of your party members, each one with his/her own personality and function.

The story is interesting, with a couple of (admittedly expected) plot twists. A bit stereotyped though.

All-and-all, a good buy specially when discounted.
参考になりましたか? はい いいえ 面白い
Mimer
( 記録時間: 33.7 時間 )
投稿日: 5月5日
Let me start by stating that this is not an action game. Focus is not on combat. If you want a turn-based tactical game, this is not it. If you want a game where your choises (based on text) makes a difference, then this is it. I'd say it's a RPG-manager game more than a strategy game.

There are a few things that could have been more polished, but overall the game is very entertaining and has a decent replay value. 20 Euro is a bit steep IMO, some features feels more basic/older than that, but I still recommend it.
参考になりましたか? はい いいえ 面白い
Xenrathe
( 記録時間: 28.6 時間 )
投稿日: 4月17日
I harbored no illusions about what it meant for us to explore the New World. Exploration is first and foremost a conquerer's act - over nature herself, if not the natives who inevitably resist the tides of change. I was a soldier, with senses long inured to the stench of blood, and I chose my companions accordingly. I needed grim warriors. None pious. We were not missionaries. I wanted the aggressive sorts, those fueled by bloodlust and goldlust. Nevermind I found their racism and greed distasteful. They were exactly what would be necessary in the heart of the jungle.

My choices proved apt, as Mexico was as treacherous as I feared. In those wild lands, we were alone. My predecessor, a man commanding a force of hundreds, had come here and vanished. He had made mistakes. I knew I could afford none.

When my servants rebelled, I slew them to a man. I would not have them slitting our throats as we slept. After defeating a native patrol, I might have spared them. These young men and women were only defending their lands from strangers in shining armor. I left none alive, none to report back to their village about our arms, numbers, and tactics.

Again and again, I had to face the hard choice between surrendering my tactical advantage and attempting a diplomatic solution. Always I chose to strike swiftly and decisively. Yes I killed where peace might have availed me. But what if it had not? What if those peaceful overtures had led to ambush? I had a duty to my soldiers. They looked to me to keep them alive. That is what I did.

Yet the land soon began to work its magic on me. There was a vivacity here that could not be found in Spain's stone streets. The people possessed an earthly wisdom and a refreshingly naive curiosity. Many welcomed us openly, asking about our ways and our lands. They were, it turns out, not so different from us, finding joy in a good meal and a bountiful harvest.

We found common ground with the Totonac peoples, and sided with them in their rebellion against the Aztecs, true barbarians whose temples ran slick with the blood of pagan sacrifice. I allowed the Totonac Chieftain's teenage daughter, Anacaona, into my group to serve as translator. She stayed by my side throughout. I taught her to wield sword, spear, and musket. I shared our language and our ways. She was ever eager to listen to my stories, and each night as we camped in the swamps and jungles, I told her of past battles. Her eyes shone with the fires of these remembered glories, and a hope for her own.

Of all of us, she was the truest and best adventurer. It was she who translated the glyphs on a golden gateway and led us into the legendary El Dorado, that shining City of Gold. It was she who manuevered through the temple of death's diabolical traps, braving a pit of snakes to uncover mounds of treasure. Without her, we would never have found the Fountain of Eternal Youth, which spring must have originated in Heaven itself.

Ah, Anacaona. She became the daughter I had always wanted.

It must have broke her heart when, following our triumphant battle over the Aztec Empire, I turned on her father and slew him in the same garden I had killed the Emperor. I know it broke mine when she chose him over me.

I buried her with mine own hands, outside Tenochtitlan, its plundered temples and palaces alit with devilish infernos.

I had been given a duty and an obligation, and I had fulfilled it to my utmost. I returned home with every companion but she still alive. Our ship held such treasure that it bobbed low in the water, our hold bursting with plundered gems. The king welcomed me home a hero, bestowing upon me lands and titles. My ambitions fulfilled.

Yet as I sit on my estate, watching the sun plunge beneath my tamed fields, I discover that somewhere along the way, my ambitions had changed. The jungle had transmuted them. The glory, the riches, the titles: all hollow now. I would give them all in order to go back and make a different decision. To choose the path of peace, so that Anacaona might have lived.

As a child, I thought the title Conquistador a grand one and never imagined I would hold it. As an old man, I carry it with a heavy heart. I will take it with me to the grave. Murderer. Betrayer. Conquistador.
参考になりましたか? はい いいえ 面白い
Filthydelphia
( 記録時間: 8.7 時間 )
投稿日: 4月10日
One part Oregon Trail, one part XCOM: Enemy Unknown, and one part decision-based narrative RPG, Expeditions Conquistador is an intriguing mix of genres in a unique setting understandably avoided by both game and film media. You play as a conquistador in 16th century Hispaniola then Mexico with the power to be either an oppressive, slaving, genocidal warmongerer or an easy-going humanitarian.

You begin by selecting a backstory and a retinue of party members with different attributes and attitudes chosen from multiple classes. Each of these potential compatriots has a well-developed backstory which emerges throughout the game and informs or explains their attitudes to the world around them. Depending on these attitudes and the dialogue-based decisions you make throughout the game, party members may follow you to the ends of the Earth or grow to hate you. Gentle and humanitarian characters will not like your genocidal warmongerering ways, after all.

Most of the game is spent on a strategic map. As an explorer, you choose where to go on these fairly large maps which take dozens of turns to traverse, Along the way, you pitch camp every night, deciding on the allocation of limited resources such as food, medicine, and manpower for scouting, defending, and forging.

The turn-based squad combat resembles XCOM: Enemy Unknown's cover and dice-roll based system but with pikes and arquebuses on maps depicting open-pit mines, Mayan ruins, or other areas expected of the time and place. As would be expected in a party-based RPG, you can change weapons and allocate experience points to your party members and each class has unique abilities. Combat is challenging and the strategic use of abilities and flanking is necessary for victory.

Despite the unique setting and mix of successfully implemented borrowings from other games, Expeditions Conquistador does wear its welcome and feels repetitive after a few hours. The historical setting likely inhibited the developers from introducing exciting mid and end game enemies and mechanics that would be possible in a Wasteland or Baldur's Gate. Enemies are obviously always humans and while you do fight against both American Indians and Spanish, the expected different feel of fighting two vastly different cultures with different armaments never materializes. The decision-making is shallow because it is not nuanced; it is always very obvious when you are going down the path of oppressor or humanitarian.

Overall, Expeditions Conquistador is an intriguing game worth checking out if you are a fan of squad-based tactical RPGs and interested in the Spanish Conquest of the Americas. Let your inner Cortez or Pizarro reign free for at least a few hours, as long as you can find this game on sale.
参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 30 days
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 38.7 時間
投稿日: 6月26日
Admittedly It's been a year at least since I played this game.

But this is one of the best games I played that year! I love it. Basically what you have is Kings Bounty / HoMM style daily movement with nights for rest, where you have to divvy up jobs like hunting for food, guarding the camp, researching new tech, and so on with the people you have amassed. Then there are story-driven elements that can happen randomly or on certain events. Most of it is really good writing, and the characters have some depth and don't usually follow corny tropes, though you have a few that are like that... just like in life. The story elelments are a big part of the game, and you can gain or lose followers, resources, food, weapons, based on the choices you make.

The combat is hex grid, turn based tactics style, and it's one of the best tactics games I've seen. It's pretty easy to get into and plays like you would expect, and the encounters are usually quite good - a challenge to keep eveyone from getting hurt too much, but not too frustrating, although there are a few difficult hurdles along the way. If you let your troops get hurt, they will take time to get over their wounds, and designating one of your healers to tend them during nights will improve their condition.
Your characters gain exp and progress and you can name captains, lieutenants etc which increase their stats further - you can only name 1 lieutenant and so on. You can select their class and some skills.


Honestly I'm rusty remembering a lot about this game bc it's been so long since I played. But I keep putting off reviewing it, so here it is. This game is really excellently done!! Totally recommend it for any fans of tactics games or Kings Bounty Heroes of Might & Magic type army management (not in the stacks of armies, but in exploring a map and discovering encounters and events), and some cool elements thrown in which make this game pretty unique all in all.

I got about 40 hours out of it, and I could easily double that the next time I pick it up. On sale this is a great buy.
このレビューは参考になりましたか? はい いいえ 面白い
25 人中 15 人 (60%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 22.2 時間
投稿日: 6月16日
Overview

Expeditions: Conquistador is an interesting concept that is sadly crippled by poor design choices.

Positive (good features)
  • Unique setting. I can't think of any other game set in this time and place (+1,5).
  • Women are 99% equal to men which sadly makes E:C stand out (+0,5).
  • Serious themes are implemented in a mature way (+0,5)
  • There are no "noble savages" and not every Spaniard is a goatee-stroking baddy (+1,5).
  • Offers more 'real' choices with consequences than most games (+0,7).
  • Multiple solutions to problems (0,6).
  • They tried to make combat different from other games (+0,5).
  • You can be really cruel to your party members (+0,5).
  • With Montoya as last name you get 'Iñigo' as first name (+0,1).
  • Occasionally touching (+0,3).
Neutral (average/expected features)
  • The guitar music is nice and soothing but there doesn't seem to be much variation in music.
  • I like that the narration is done by someone Spanish but he makes too many mistakes which makes it seem a bit comical.
  • Adequate graphics.
  • Some party members develop as characters, most don't.
Negative (bad features)
  • Tedious, awful, boring, pointless camping menu (-2).
  • In the rations menu you can't sort by morale and the buttons are unresponsive (-1).
  • You get the same events too many times (-0,5).
  • No quicktravel (-0,5).
  • At the end of every day you have to ensure you don't camp on the road (-0,5).
  • Higher party survival skill doesn't translate into more food (-1).
  • Trading is boring and poorly implemented (-0,1).
  • Unequal starting skills (-0,3).
  • You can easily cripple yourself during character creation/party selection (-1).
  • Unless you have a high Tactics skill, traps are mostly useless (-0,5).
  • Equipment is 100% generic (-0,7).
  • Boring skills system (-1).
  • You have to travel back to your fortress over half a dozen times to order a new construction (-0,2).
Conclusion
I waited a long time to play this game and i really wanted to like it. E:C has elements from some of my favourite games; Party skills like Mount & Blade, role-playing like Baldur's Gate and turn-based combat like X-Com. On top of that the setting is unique and implemented nicely, morality isn't black and white and it treats the player as an adult.

Unfortunately, it seems they wanted to implement so many elements that many of them turned out badly. Normally in a RPG you find increasingly superior equipment with a variety of traits. Here equipment is just a generic "x" in someone's profile. There's a variety of traps to use in combat, but you can't place them very far and they take up slots that can be used for cannonballs and the like. Every character including the player has 6 skills, but especially on party members these don't seem to help much.

The absolute worst part of the game is camping. First you have to make sure to not camp on the road so you won't get robbed. Then you have to distribute food in a poorly designed menu with buttons that don't always respond when clicked. There's a handful of tasks but most of them have little effect on the game. And no matter how much you improve your party members' skills, the end result is still so random that it becomes a frustration. I almost quit several times because of this nonsense. It's incredibly annoying and adds nothing to the game and you have to sit through it over a 100 times at least.

Obviously they wanted to make you feel you have to survive in the jungle, but they managed to implement it in a way that completely takes you out of the experience.

Details
  • Experience with genre: Since the 90s.
  • Experience with game: Completed.
  • Rating: 3,2
  • Recommended to: People who like having conversations in games and have the patience & willpower to deal with its severe flaws.
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 6 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 65.2 時間
投稿日: 6月19日
Hidden gem, one of the best game i played in the last 10 years.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
68 人中 63 人 (93%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 280.4 時間
投稿日: 2014年5月28日
1518年――エルナン・コルテスが三度目の南アメリカ本土探検隊隊長に選ばれ、アステカ帝国を征服する以前の年。
だがその日がやってくることはないだろう。なぜなら彼より先にあなたが征服するからだ。

---

Expeditions: Conquistador はそのタイトルが示すとおりの新大陸探検サバイバル&征服ストラテジー。10名からの隊員を率いるコンキスタドールとして、史実ではスペインのコルテスが行ったアステカ帝国探検・征服を体験するゲームである。
歴史を基にしたゲームではあるがコルテスの足跡をそのままなぞるものではなく、プレイヤーキャラは架空の人物である。他にも1518年より前に大規模なメキシコ探検を行い失敗して行方不明となった人物がいたり、原住民の勢力図がアステカとトトナカの二大勢力の対立という形に改変・単純化されていたりと史実との相違は多いが、スペイン人視点の物語としてはおおむね歴史に対して真摯に向き合っているといえる。

ゲームシステムは基本的には洋RPG的なフィールド探検モードとヘックスのターン制ストラテジーである戦闘モードに分かれている、King's Bounty などに似た作りである。しかしながら探検・サバイバルという本作のゲーム目的のため、実際はかなり独特なものになっている。
本作の主要素である探検だが、スタート時の地図は海岸線以外は全く不明な状態であり、未開のジャングルを探検していくというもの。この感覚は実際にプレイしていただかないと伝わらないとは思うが、これが非常に探検している感が出ていてとても楽しい。地理は必ずしも正確ではないが(特にメキシコ編の地理は大胆に改変されている)、それだけにゲーム的な探検の楽しみがあるというもの。
そして未開で危険なジャングルを探索するにあたって、プレイヤーは探検隊の隊長として食糧(Rations)・薬剤(Medicine)・財貨(Valuables)を管理し、隊員の士気・健康維持に気を配りながらサバイバルしなくてはならない。食料を切らせば士気が下がるし、戦闘やイベントで負傷した場合は薬剤を消費して治療するまで戦力から外れ、放置していると最悪死亡してしまう。これが難易度が高いとなかなかシビアで、財貨をできるだけ節約しながらやりくりしていく必要がある。これらの物資は財貨で購入するほか探検中にも手に入るが、隊長(プレイヤーキャラ)の能力や選んだ隊員のプロフェッションによって入手量が変わってくるので、自分なりの部隊運営を模索するのも楽しみのひとつである。
手に入れた財貨を惜しみなく消耗品購入に充てれば進行に困ることはなくなるだろうが、未到達地の探検・征服だけでなく、より多くの金銀財宝をスペイン本国に持ち帰ることもコンキスタドールとしての使命の一つであることを忘れてはならない(5万以上のValuablesを本国に持ち帰る、というSteam実績があります)。
またヘックスの戦闘についても、とくに革新的なものではないが、AIの甘さは多少あれどストラテジーとして難易度が低いものではないし、マップの使い回しは(多分)一切ないので毎回新しい地形で戦えたりと堅実で良質な作りである。

このようにシステム面だけでも大変魅力的なのだが、我々歴史好きにとっての本作最大の特色は、まさにコンキスタドールを題材とした点にある。まずコンキスタドールを主役とした新大陸征服ゲーム自体(知る限り)他に例がなく希少であるが、本作はそればかりでなくヒストリカルな文脈や雰囲気をとても重んじているのだ。
新大陸征服の歴史というものは、ミクロかつ近現代人的な視点で見れば、原住民を人間扱いせず、騙し、略奪し、土地を奪い、時には虐殺するという残虐行為そのものであるが、本作はそれを美化することも貶めることもなく、歴史上の出来事としてそのまままっすぐに扱っている(残虐行為を行う際に差別者としての立場を言い訳がましく強調したり、謎の近代的ヒューマニストが出てきて普遍的人権を説いたりということがない)。こうしたスタイルのおかげで、原住民の村を焼き払い、略奪の限りを尽くすといった行為が、よくある「悪人ロールプレイ」のような露悪的なものではなく、当時の西洋人と同様に罪悪感も開き直り的な昂揚もなくごく自然に行えるのだ。

こうした歴史の描き方はParadox社のゲームなどとも共通しているが、本作の場合はその描写自体がゲームの根本をなしている点が違っている。例えばパラドゲーの場合、植民のために原住民を皆殺しにしたり、逆進課税で労働者階級から搾り取ったりという行為はあくまで帝国運営の一要素にすぎないため、無感動な描き方もある意味当然ではあるが、本作はプレイヤー自身がコンキスタドールとして人間と直接向き合っている点が特別である。
この歴史を描く上での自然な醜悪さという感覚は歴史小説などではよく見られるが、歴史ゲームとしては希少であり、特に本作の表現技法は本当にすばらしい。こうしたゲームがこれからも増えてくれることを望んでやまない。

長くなってしまったが、個人的にはここ数年で一番の衝撃を受けたゲームかもしれない。歴史が好き、歴史ゲームが好きな人には心からおすすめできる作品である。
どうかひとりでも多くの方に遊んでいただき、本作のような良質な歴史ゲームの理解者となってほしい。このレビューがその一助となれば幸いである。
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28 人中 27 人 (96%) がこのレビューが参考になったと投票しました
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記録時間: 42.0 時間
投稿日: 2015年1月13日
コンキスタドールとなって部下を率い、アステカ帝国の版図を探索するというタイトル。

戦闘システムはBlackguardsあたりによく似ていますが、タクティカルRPGというよりは、部下やリソースのマネジメントゲーとしての要素が強い印象。
食料や武装などのリソースがカツカツで、稼ぎの手段も限られているため、イントロ篇となるイスパニョーラ島からして難易度は高めです。
ついでに、イベント関連の言語依存も高。

ちなみに、もっとも面倒なのが部下のモラル管理なのですが、そもそも主義主張がバラバラな寄り合い所帯なので、敵を攻撃すれば平和主義者が文句をいい、かといって戦闘を回避すれば戦闘狂が文句をいい、現地人と仲間になればレイシストが文句をいい、虐殺すれば博愛主義者が文句をいうという始末。

部下の顔色を伺いながら不満をなだめ、それぞれに偵察や狩猟などキャンプ内の仕事を割り当て、毎夜のように人生相談に乗る。
コンキスタドールさんの、なんと大変なことか。

面白いと感じられるまでに時間がかかりますが、おすすめ。
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18 人中 17 人 (94%) がこのレビューが参考になったと投票しました
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記録時間: 38.5 時間
投稿日: 2015年1月30日
アステカを征服するスペイン人達を操作して冒険と征服を体験するシミュレーションRPG。英語は長めかつ難しめ。戦闘も難しめ。残念なところは戦闘で攻撃がこちら側は確率どおりに当たらず敵方はかなり当ててくるように感じたことと、頻繁に起きる寝起きの襲撃で相手に強めのユニットが多いこと。でも、難易度を細かく設定できるのもこのゲームのいいとこで好みの設定で遊べます。

自分は最初の島で仲間三人くらい死に、けが人、病人かかえながらボスと戦い負けました。それでもゲームオーバーにならないのがこのゲームの面白いとこで、その後目的地のメキシコでは、最初は経験も踏まえて順調に進めていったのが中盤に大量に病人が発生する事態がおき、医者も全員病気で使えない状況になりました。隊長である自分は病気も怪我もせず、医師と同じく治療能力があるので助ける仲間の優先順位をつけながら治療し何とか町まで戻ったが、死人も出て忠誠心も皆がた落ち。しかも薬などを買わなくてはならず、金のためやむなく死にかけの仲間を犠牲にしたところ、とうとう仲間割れが起きて仲間が半分去っていき、その後も死人や反逆が起きて最後には仲間が四人になりました。それでも詰まないのがこのゲームで、残った仲間を大切にしながらなんとか仲間を増やし、今は仲間六人で何とか進めています。まさにサバイバルを経験できて楽しめました。
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15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
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記録時間: 41.4 時間
投稿日: 2014年3月23日
コンキスタドールとして新大陸を探索するSRPG
マップ上のポイントやキャンプでリソースを収集しパーティを飢えや病気から守りつつ
シナリオのルートに応じて半固定のエンカウントに戦闘や交渉で対処するタイプ
サバイバル要素は結構ゆるいが戦闘は計画的にメンバーを育てないと厳しい
歴史要素も多く解説などもそのつどアンロックされる
最大の障害はやはり言語そのものだろう…
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12 人中 8 人 (67%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 11.9 時間
投稿日: 2014年4月19日
開拓者になるストイックなシミュレーションRPG。
うーん、雰囲気は悪くは無いが、テキストの比重が重いので、英文が大変。ゲームのシステム部分はきわめてストイック。戦闘はヘクス(六角形)のマス目を使って行われる、チームターン制の戦略シミュレーションタイプ。装備品は「何を装備するか」ではなく、「どれだけ武装しているか」という強化システムになっていて、「装備ポイント」を購入しそれを各キャラの武器と防具に割り振るという形。
食料や薬などの備蓄の維持は簡単だが、戦闘が全体的にかなり厳しい。消耗品であるトラップをちゃんと使わないと、キツイ戦いも多い感じ。
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295 人中 282 人 (96%) がこのレビューが参考になったと投票しました
45 人がこのレビューが面白いと投票しました
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記録時間: 34.4 時間
投稿日: 2014年10月1日
Never before has a game made me so thoroughly enjoy my entirely voluntary descent into being an incredibly horrible person.

I am the very picture of the RPG player that cannot help but pick the nicest choice whenever given the chance, but over the course of this game, I razed an innocent village, torched farmland, looted temples and historic sites, instigated civil war, committed murder for my own convenience, all so that I might amass as much gold as possible.

I could have stopped. I could have turned away. I could have done differently. I didn't have to do it.

As I ordered my men to shoot down fleeing civilians, shaking in terror, I began to appreciate the magnitude of my own awfulness. A sense of guilt settled over me. Certain choices became harder to make. I did not, in the end, descend fully into brutality. I remembered mercy. I acted as kindly as I could manage.

And yet it was too late. The bodies of the fallen littered the streets. The blood of the Aztec dyed the earth of Mexico. Upon my return to Spain, I was hailed as a hero.

Yet even now, I cannot help but feel that in the end I was the villain.

Truly a marvellous game. I cannot recommend it enough.
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9 人中 3 人 (33%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.6 時間
投稿日: 2014年11月2日
ビデオを拝見して、直感的に購入してみました。元々、FFT系のゲームが好きだったのが原因でしたが。。
実際プレイすると、戦闘と冒険は分かれており、特に冒険シーンについては、単調な操作を繰り返す為、シナリオ進行がかなり面倒な印象を受けた。また、戦闘シーンについても、洗練されていない印象を受た。FFTのような地形の利や、ジョブの相性、属性等の細部が存在しないので、細やかな戦略を練る楽しみに欠ける点で残念ではあった。最近のゲーム業界にみられるような、売れ筋をこぞって既存のベースに取り入れて、元々の世界観を壊してまで売ろうとするような残念なタイプではないが、もう少し、細やかな戦略性が積まれていたならば、かなり面白いゲームだったかもしれない。また、中世ヨーロッパが舞台のストーリーの為、英語能力がかなり高くないと、プレイするのが相当難しいかと思います。
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