This game is awesome for its kind. It's a strategic RPG that shares gameplay similarities with Heroes of Might & Magic. Except this one is more dialogue and story oriented than building castles and armies. The graphics are pretty simple but it doesn't take away the charm of the adventure one bit! The storytelling is what makes it all interesting. It will constantly require you to make decisions, be it for small matters of social nature or serious issues and military tatics. And it does it so well it makes you feel you're reading an adventure book, even when you fail or makes decision mistakes.
As you can see on the screenshots, the action part is turn based and takes place on tactical hexa-shaped checker boards. Each unit has its skills, and you better put them to good use during combats or specialize them in order to handle any situation. Strong defensive units, sharpshooters, doctors, fast skirmishers or even tinkers to set traps and covers on the battlefield. It feels very rewarding to win a battle because of a right unit composition, preparation or placement.
The RPG elements are there too, from a handful of survival skills to large sets of combat abilities you can give to each of your men. And these men and women also have to be chosen carefully! Every NPC in this adventure has its own convictions, interests or goals. The religious companions won't get along very well with the native culture or those who embrace it. The fame-seeking soldiers won't like your diplomatic solutions to conflicts. Some romances might also happen! It will all depend of your choices and how you want to explore the New World. It is your expedition story that is being told, here.
The only things i could wish from the developpers are more languages support (although it was already very enjoyable in english! But since the game is very text-based, it might be hard for some others to follow), and... SEQUELS! Imagine that game set in the Crusades? or the Silk road? or the Japanese islands discovery? With a good storytelling, these explorations could take place anywhere!
Verfasst: 15 Dezember 2013