Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.
用户评测: 特别好评 (613 篇评测)
发行日期: 2013年5月30日


购买 Expeditions: Conquistador



"Historic CRPG - Explore the new world, manage your people and resources, lead your troops through turn based combat and enjoy the storyline!"


"The emotional investment in the game and its characters is impressive and the exceptional writing reinforces the connection to the world."
8/10 –

"For me personally, this is one of the best and most unique games that I’ve played this year."
9/10 - Hooked Gamers

"Expeditions: Conquistador is an entertaining and immersive experience from start to finish."
9/10 -

"Expeditions: Conquistador delivers a solid and engaging experience."

"When it comes down to the boiling point, Expeditions: Conquistador is a highly recommended tactical role playing game."


Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins.

Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or crush the savages and bring civilization to the pagan tribes! Create an expedition of individual characters: Choose your followers wisely from over 30 characters, but be careful - they each have their own traits, opinions and moral standards.

Hunt for unimaginable riches and fight intense battles in the unforgiving jungle. In this turn based strategy RPG, a cunning plan is as vital as thoughtful resource management. Expeditions: Conquistador offers a rich storyline separated into two campaigns, challenging players throughout 25+ hours of gameplay. Strategy veterans as well as newbies will find their turn-based El Dorado!


  • Discover the New World! Travel to legendary locations in America, roam the jungle on the hunt for mystical temples as well as ancient ruins.
  • Create your own party of followers! Choose from more than 30 characters, train your recruits and lead them to battle. Coach them as they will develop from untrained recruits to fierce battlefield veterans.
  • Four highly customisable difficulty levels will challenge pros and newbies alike. But be warned: The Iron Man mode is a real beast!
  • Choice & Consequence: Use your skills to avoid hostility or, when diplomacy breaks down, adapt your tactics to highly varied terrains across more than 70 battlefields.
  • Challenge your friends to tactical PvP combat in either Hot Seat mode or via TCP/ICP.


Mac OS X
SteamOS + Linux
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • DirectX®:9.0c
    • Processor:Dual Core 2.6 GHz or AMD64X2 2.6 GHz
    • Memory:2 GB RAM
    • Graphics:nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, min. 256 MB VideoRAM, Shader Model 3.0
    • Processor:Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher
    • Memory:4 GB RAM
    • Graphics:nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512 MB VideoRAM, Shader Model 3.0
    • OS: Ubuntu 13.04
    • Processor: Dual Core 2,6 GHz or AMD64X2 2,6 GHz
    • Memory: 2 GB
    • Video Card: nVidia GeForce 8600 GT or higher, ATI Radeon X1800 or higher, at least 256mb VideoRAM, DirectX 9c, Shadermodel 3.0
    • OS: Ubuntu 13.04
    • Processor: Dualcore CPU (Intel Core 2 Duo E8400 or higher, AMD Phenom X3 8750 or higher)
    • Memory: 4 GB
    • Video Card: nVidia GeForce 280 GTX or higher, ATI Radeon HD4870 or higher, 512mb VideoRAM, DirectX 9c, Shadermodel 3.0
5 人中有 5 人(100%)觉得这篇评测有价值
2.1 小时(记录在案的)
Oh this one I am torn about. There are so many things to love about this game - the world exploration, the deadly environment, the mini-quests and party management and the still unspoiled setting (after all, who doesn't want to be a raprier-wielding genocidal conquistador?).
Still, some of the execution is less than optimal and it's easy to get bogged down in the complex turn-based action.

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28 人中有 17 人(61%)觉得这篇评测有价值
有 19 人觉得这篇评测很欢乐
16.1 小时(记录在案的)
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7 人中有 6 人(86%)觉得这篇评测有价值
21.4 小时(记录在案的)
Brilliant mix of turn-based RPG combat and exploration (kinda Kings Bounty series) where you take the role of a Spanish conqueror that arrives to America. Great ambientation and characters with a nice story that is really dependent on your choices.
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6 人中有 5 人(83%)觉得这篇评测有价值
16.3 小时(记录在案的)
I've never written a review on Steam but this game made me feel obliged to write. I may only have played E:C for 4 hours but in all of my 25+ years of gaming I have not come across such a game. Kudos to the developers! A heady blend of RPG, Turn based combat and exploration unlike any out there in the market. What really shines through, though, is the text intensive interactions between You and each party member. The conversations, although scripted, has enough choices to make the story seem seamless. I'm really looking forward to playing more of this and any similar efforts from this Dev team.

Edit: I've had more playtime on this game and so far it has been challenging even on 'Normal' level. My biggest problem has been keeping my men (and women!) happy, motivated, disease free and in fighting order. The moment any of the party members get even mildly hurt or sick he or she cannot perform ANY of the Camp chores and this leaves the party shorthanded, especially if you find yourself in areas where the threats (either from the natives or thieves) are HIGH. This often leads to frustration when your carefully husbanded resources disappear overnight. I also feel that the Healing process is well implemented though probably too realistic and very taxing on Medicine supplies. More to come!
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6 人中有 5 人(83%)觉得这篇评测有价值
47.7 小时(记录在案的)
Surprising gem! I picked this up on sale and got sucked right in. If you like games like XCOM or FF: tactics, you'll like this too. My only gripes: sometimes the interfaces is picky about exactly where your cursor needs to be in able to select a hex tile in combat. Also, the design of the interface can make it easy to have the wrong follower or item selected when you do select a tile, occasionally causing you to accidentally set your squad on fire when you just wanted to move a follower. Those are just annoyances, however. This is a fantastic tactical subjugation sim.
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6 人中有 5 人(83%)觉得这篇评测有价值
23.6 小时(记录在案的)
Amazing turn-based combat.

Incredibly engaging and exploring never got old for me.

I wish this game had more exposure with review sites, especially with the fanfare for TBS lately.

The story is tough and there are so many choices in your role-playing that you will quickly be immersed.

Disease, hunger, moral dilemmas, NPCs...all the classic stuff in an impressive world little explored in games.

Please consider a sequel guys!!!

I would definitely buy it! :)
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3 人中有 3 人(100%)觉得这篇评测有价值
38.3 小时(记录在案的)
This game is really a hidden gem - unknown to the wide public, but a great pleasure to play.


- Tactical combat
Although the combat system may seem too simple and limited at first glance, it nevertheless allows for a wide range of tactics to employ. The rules are sort of unique due to mainly melee-oriented combat, and you will find quite a few of challenges to overcome

- Setting and story
The not-so-popular Age of Discovery setting is great not simply because it is fresh, but the game does a lot to really engage you in atmosphere and spirit of those days. The story is also quite interesting, not the usual 'kill the arch-demon' type.

- Role-playing
You will really have choices to make, and you will face the consequences. You can be the conquer-the-savages type, or you can try and be more tolerant (maybe even too tolerant by the 16th century). The followers characters are sadly not unique, but defined by a number of traits. Nevertheless, you will have to deal with them having their own opinion.


- 3D graphics
This is an indie game, but I still think that the 3D world and animations are mediocre. The combat is a bit better. 2D art is good though

- Interface
Mainly the adventure interface can be frustrating. Limited camera, bad pathfinding sometimes and the annoying bug when you're near POI but instead of interacting with it the game sends you to a journey around it.

Still, I had a great time in this game. With King's Bounty not available on Linux, Expeditions: Conquistador is a nice replacement.

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3 人中有 3 人(100%)觉得这篇评测有价值
39.1 小时(记录在案的)
A great turn-based strategy RPG, similar to the style of the old Fallout games. The first mission isn't as good as the second, so stick with it until you get to the mainland.
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5 人中有 4 人(80%)觉得这篇评测有价值
95.8 小时(记录在案的)
Strongly recommended for fans of tactical combat!

Other reviews have explained in detail the setting and the mechanics of the game, so I will not repeat that. This is just my subjective opinion of the game.

While this is not a random or procedurally generated game, where you could get endless replay value, it is intriguing enough that I have replayed the story a couple of times, making somewhat different decisions within the relatively linear story. While the game does not force the player to solve the story in a fixed sequence of steps, but instead allows free wondering through Hispaniola and Mexico, the main plot is still fairly linear. However it's how you'll handle that plot, where the devil lies. Will you be humane or genocidal? Treacherous or fair? The game neither rewards nor punishes either style of gameplay. It is up to you to decide whether you will murder a native village or trade with it, and your "dirty dozen" squad of conquistadors will have different opinion on your actions, resulting in their morale going up and down. And should it go down too much, you could end up with a rebellion on your hands...

But it's the tactical turn-based combat where the game really shines. Many complain it's too hard or too arbitrary, but I wholeheartedly disagree with them. It's a bit like a chess game with figures that don't always do exactly what you want them to, except it's entirely different. :)

When it's your turn you can select any one of your troopers and tell them where to go and who to attack. When you've moved all, the enemy gets to do the same. Not unlike XCOM, only done better in my opinion. Cover matters, positioning matters, outfitting your troopers with weapon and armour improvements matter, perks matter, battlefield traps and barricades matter, who to attack first and why matters. And pulling off a good defence or difficult attack is really satisfying and makes you feel good about yourself.

I am a typical save-scummer and will never click the "Iron man" campaign selection. I will replay the same battle many times in order to try out different tactical outcomes and combinations. But my aim isn't to save-scum to win the game as effectively as possible, but to extend the game as long as possible while getting the most enjoyable fights out of it. I finished the campaign once, then started it again, then just finished the first part of the game, then restarted it again, wanting to do some quests and battles from a different perspective, using different units and tactics.

The one shortcoming of the game, which is the main reason why I do this is, it's too short. The Hispaniola and Mexico campaigns combined, if you don't rush them, will give you some 30-40 hours of fun. An additional Inca campaign DLC would have been nice, but the devs said there's not gonna be one. A modding tool has been released which allows people to create additional plot twists and random events within the main campaigns, but I haven't seen anything available for download and play yet.

If you're into well thought out tactical games this one is for you.
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9 人中有 6 人(67%)觉得这篇评测有价值
15.5 小时(记录在案的)
The devs had some interesting ideas with this game, but it's impossible for me to recommend a game that puts me in an irretreivable death spiral about half-way through, when I'm playing on normal (and then drop down to easy once I realise the game's decided to kill me whatever I do). Were it not for poor playtesting and difficulty curve management, this'd be an average game with some good ideas, I'd say a 6/10. If the devs gave this type of game another go, with a bit more attention to detail, playtesting and polish, they could come up with something very special.
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2 人中有 2 人(100%)觉得这篇评测有价值
69.0 小时(记录在案的)
I'd definitely recommend this game although it's not for everyone, I mean its for those who are interested in conquest of new world. Game has interesting plot, you can learn some facts/myths concerning spanish conquest and motives that conquistadors were driven by. It puts you in front of moral dilemmas, so you can choose how you resolve different situations, meaning by violence or diplomatically. In spite of that, game is quite linear and as a result replayability is limited. It could have more side quests. Soundtrack fits well to entire game. Combat system is poor in comparison to for example Age of Wonders 2. I mean there are not many tactical moves you can perform. I know it's quite different game in terms of world and reality but genre is the same. I don't mind you have to fight with enemy that overwhelms you in numbers, but you should have possibility to deploy to battle more units, regarding you have more than 10 under your command. Six is little funny number comparing to other strategy games. I know that muskets and arquebuses were quite inaccurate, but if unit is taking aim at another one that stands next to it and it misses most of the time in spite of the fact, game shows 70% chance of hitting the target, sth is wrong about that. It doesn't apply hunters and trappers who are designated for ranged combat but other classess that possess ranged weapon have extremely poor chance to hit enemy. In spite of those few pitfalls, game is worth playing, especially if you're fan of turn-based strategy games and want to feel like explorer in new world for once.
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2 人中有 2 人(100%)觉得这篇评测有价值
50.2 小时(记录在案的)
Marginal recommendation, and only at discount prices.

I really enjoy the flavor of the setting and the ability to play according to a variety of motivations (gold-obsessed conqueror, religious evangelist, pacific explorer, etc). You also have a lot of room to customize your team, which is much larger than a typical RPG party and gives you a lot of flexibility. Upgrades offer customization but in general there are some obviously-superior options and others that you'd never take in a million years.

The story lags a bit towards the end if you've clear-cut the map, and the end-game is a bit anticlimactic - you have potentially changed the geopolitical landscape and it just doesn't register as deeply as it should. However, there is a wide array of stuff to find, and if you are someone who *doesn't* try to find everything, then you will probably finish the game well before it overstays its welcome.

Significant downsides are that the gameplay gets very repetitive, and mechanics are clunky. At times this feels like a video game about text-based, micro-managed camping and foraging, which is not exciting. Movement is a slog, and the camera angles are locked in so tightly that it makes long-distance travel require a lot of scrolling back and forth on the screen. Combat is pretty weak and can be laborious.

The story and setting are great, though, the developers are mining very thought-provoking and educational territory, and those are what rescue this from a thumb down. However, for any spinoffs, they really need to upgrade the mechanics and gameplay, they are serious liabilities, and they got old quickly.


Bring at least 2 Doctors, you can get random events that leave a team member injured, and you could probably get stuck in a tough spot if this was either right after or right before a difficult fight that sidelined your best fighters.

Sword/shield is a great general skill for everyone, including Doctors - you can passively block a lot of damage with a shield!

I never deployed a Scout or Scholar in combat and it went just fine. Usually I went 1 Doctor, 2 Ranged, and the rest Melee. If I remember correctly there were a small number of fights with 4 team members and I either went 1 or 0 Ranged in the crew (but ALWAYS a Doctor). I preferred Sword/Shield by a wide margin, but I had a few Pike-based fighters because they were philosophically compatible, and because one was an Amazon (and they are mobile widowmakers).

Oh yeah, make sure when you pick your team at the beginning that you don't mix and match too many party members with conflicting philosophies, unless you want to manage dissent and mutiny.
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2 人中有 2 人(100%)觉得这篇评测有价值
2.5 小时(记录在案的)
An good RPG-strategy game.
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2 人中有 2 人(100%)觉得这篇评测有价值
32.6 小时(记录在案的)
great and unique little turn-based tactical game.

excels at atmosphere, story, and player-choices.

doesn't excel at base combat, but is still very fun.

fails at.... nothing really.

suggest picking it up, perhaps at full price even. i feel i got my money's worth out of just one campaign run. there's the promise to me later of playing on harder difficulties/ironman, so there's that as well.
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4 人中有 3 人(75%)觉得这篇评测有价值
120.9 小时(记录在案的)
I only played this game on Ironman, Hard difficulty. Thus far, only 0.9 % of players received the "Masochist" achievement ( for playing on Ironman mode ) 0.8 % received the "Pizarro" achievement ( for finishing the game on Hard ).

I first noticed that this game had an unusual design, in that the jungles were so lush, that you could not sometimes see your own character! Your screen is often filled with green, tree top canopies. You get a visceral, authentic sense of wading through a jungle.

There are two campaigns.

I think that the game trailer is misleading. Similar to 1990's RPGs, in terms of the time spent, this game is 90 % exploration, 6 % questing and 4% combat. The percentages are off, but that is only because the game is so exploration-heavy, that it's hard for me to get an accurate handle on the numbers. As an example, it took me a couple of days, just to uncover the fog of war, for each campaign.

You assemble your expedition of ten team members from the following classes: doctors; hunters; scholars; scouts; soldiers. Each class has three statistics of varying degree. As an example, a soldier would be better at "guarding" and "patrolling", whereas a doctor would be better at "herbalism" ( first aid ) and "tinkering" ( constructing mechanical traps ).

As you explore, you find washed up crates, containing random amounts of: wood, metal, rope and oil. You use these materials to construct different traps that can be used in combat, such as a spiked pit trap.

You have to manage food, morale and medicine.

During the turn-based, hex-style combat, the AI is fantastic and has fuzzy logic built in. On Hard difficulty, the AI will perform optimal moves most of the time and make mistakes maybe 2% of the time ( similar to playing against a strong, human opponent ). There is a separate slider, to increase the AI to maximum ( which would turn the combat into chess, I'm assuming ). There are 6 levels of escalating injury: "harmless"; "moderate"; "severe"; "critical"; "fatal"; "dead".

The quests are fairly straight forward and the writing was ( surprisingly ) very professional.

It took me a while, to warm up to the 18th century art style but the artist is talented.

I love the music, especially the combat music ( which is featured in the game trailer ). The ambient sounds of birds and crickets chirping is perfect.

The game is stable ( as a game with an "Ironman mode" would have to be ). In 119 hours, the game only crashed once and that was when I alt-tabbed into a different window, to chat with a Steam friend.

It was a joy to play a game, with such a well programmed, clean and intuitive interface. I'm looking forward to other products, from the developers. I think that I paid less than $4 for this game, which was a steal!
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4 人中有 3 人(75%)觉得这篇评测有价值
23.9 小时(记录在案的)
a fun, deep rpg that is ruined by bugs and unbalanced difficulty

however, i am still looking forward to the sequel that will hopefully refine and perfect the solid foundation of this game

it is addicting
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4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
42.2 小时(记录在案的)
One of thes best games i played in recent yers. No ♥♥♥♥.
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12 人中有 7 人(58%)觉得这篇评测有价值
12.7 小时(记录在案的)
While I do like the setting and the characters for this game, this game has many problems that force me to give it a thumbs down. The main problem is that your characters tend to miss more than 7 out of 10 attacks when they have a hit chance at 80% or more. The enemy characters make 9 out of 10 attacks with a hit chance at 80% or more. This can make you lose battles that on paper you should win. For me this made me lose interest in the game very quickly as I lost way more battles than I won. Overall this was a poor attempt at making a game set in the Spanish exploration in America. This game is not worth the money.
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20 人中有 11 人(55%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
15.3 小时(记录在案的)
It's a good game, liked the story, liked the characters, liked the game mechanics BUT:
82% hit chance for your people means you will MISS 7 times out of 10
82% hit chance for the AI means they will hit you 9 times out of 10

and the whole thing becomes academic when you leave the first island, game crashes every single time and you cannot continue. I've restarted the game from scratch 4 times, turned all the options to lowest performance, it simply does not work. If it were not for other people writing reviews about the mainland I would not believe it existed.
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30 人中有 16 人(53%)觉得这篇评测有价值
52.2 小时(记录在案的)
Crashes gnome-panel for some odd reason.

Pretty standard fetch-the-item quest type game. The combat system is sort of interesting, and different from other games I've played, but ends up being pretty deterministic.

Dialoging with the NPCs is annoying because you're given multiple responses to choose from, but they don't seem to make much difference. They boil down to "take quest" or "refuse quest", and in some cases you only get to choose the former.

Most of the gameplay is not actually in the explore-the-world, nor even the combat screen. Believe it or not it's the camping mechanism. You select what type of rations to use, organize healing of members, pick things to research, proportion to spend hunting, guarding, searching for items, etc. Picking rations gets to be a bit tedious after a while, but I like the mechanics for selecting tasks for each member.
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