Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
사용자 평가: 압도적으로 긍정적 (평가 9,718 개)
출시 날짜: 2013년 5월 24일

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Dust: An Elysian Tail 구매

 

큐레이터의 추천

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
이 곳에서 평가 전문을 읽어보세요.

평가

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

게임에 대해

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
유용한 고객 평가
76명 중 72명(95%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
1.8 시간 기록
게시 일시: 2014년 11월 17일
한국계 인디 게임 제작자인 딘 도드릴이 제작한 더스트 : 언 엘리시언 테일입니다.

사람 행세를 하는 동물들(이 동물들은 몇몇 사람에게 성적 만족감을 준다고 알려져 있습니다.)이 등장하는 횡스크롤 RPG 게임이며 기억을 잃은 더스트라는 이름의 여우가 허파에 바람 빠져있는 괴생명체와 함께 기억을 찾기 위한 모험을 떠난다는 내용의 게임입니다. 겉보기와는 다르게 훌륭한 타격감과 게임성을 가지고 있어서 횡스크롤 액션 게임을 좋아한다면 추천할 수 있는 게임입니다.

그런데 이 게임의 표지에 먼지라는 한글이 있던데

먼지가 대체 먼지 저도 잘 모르겠네요...
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7명 중 7명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
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게시 일시: 2015년 1월 17일
기억을 잃은 개가 말하는 검과 이상한 요정을 만나 기억을 찾는 이야기
썸네일에는 먼지라고 한글로 써져있지만 한글화는 아닌게임.
썸네일에 낚이지 말고 지원 언어탭을 항시 확인하는 습관을 가져야 하는 이유가 바로 여기있다.
썸네일에 낚여 한글지원인지 알고 산 바보(!)들을 위해 잠시 묵념....

사실 이를 어엿비너긴 한필드팀이 한글패치를 맹가노니 아래와 같다 하더라.

나랏말싸미 미귁에 달아 썸네일와 서르 사맛디아니할쎄
이런젼차로 어린 스티머가 플레이져 홇배이셔도 마참내
제 플레이를 펴디 몯핧노미하니라
한필드팀이 이랄 윙하야 어엿비너겨 새로 한글패치랄 맹가노니
스티머마다 희여 수비니겨 날로 쑤메 뼌한킈 하고져 할따라미나라.
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11명 중 8명(73%)이 이 평가가 유용하다고 함
13.1 시간 기록
게시 일시: 2014년 10월 13일
재미있게 플레이했는대 1인개발이라는거 듣고 많이 놀랐습니다. 1인개발인대 퀄리티가 매우 훌륭하네요.
시원한 액션과 타격감, 적당히 구성된 수집요소, 재료를 얻기위한 노가다를 최소화, 아름다운 그래픽, 훌륭하진 않지만 봐줄만한 스토리와 음악. 이정도면 매우 할만합니다.
한국적인 요소와 음식이 간혹 나오는대, 개발자가 한국 여행 하고 특정 부분(음식이라던가...음식이라던가...)에 감명받은거 같네요.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
14.8 시간 기록
게시 일시: 2015년 1월 29일
횡스크롤액션게임으로 제목에 먼지라고 한글이 들어가 있어서 관심을 많이 받기도 한 작품입니다.
이 게임의 대단한 점은 1인개발작이라는 점입니다
게임을 하기전에 1인개발작라는 건 알고 있었지만 게임을 시작하고 또한 진행할수록 경탄해 마지 않았습니다.

이 정도의 퀄리티가 정말 1인개발작이 맞는가 의심도 들었고요.
타격감이나 효과음이 매우 좋습니다.
크로스카운터 같은 몬스터와 플레이어가 동시에 공격하면 몬스터가 혼란상태에 빠지게 되는데
이때의 이펙트도 훌륭하고 사운드가 잘 어울려집니다. 이렇게 게임 전반에 걸쳐 효과와 사운드가 잘 표현되어 있고요.

2D그래픽에 어설픈 디자인처럼 느껴지지만 그래픽적인 면에서도 매우 신경을 많이 썼다는 걸 알 수 있습니다.
아이템도 디아블로 같은 게임에 비하면 적은 수이지만 오히려 이스같은 게임류보다는 많습니다.
무엇보다 잊지 말아야 할 점은 위에서도 언급했지만 1인개발작이라는 점입니다.
성우같은 부분이야 외주를 맡겼겠지만 나머지는 혼자서 다 제작했다는 건데 프로그래밍,디자인,기획,밸런싱 등등 그 많은 작업을
혼자서 이정도로 밸런스를 맞춰서 내놨다는게 새삼 놀랍죠.

게임시스템적인 부분도 불필요한 부분을 최소화하고 재미요소와 편의성를 고려한 부분이 보입니다.
던전마다 곳곳에 텔레포트(저장포인트역활도 합니다.)와 상점을 설치해 놓았고 재료도 상점에 1개라도 팔아 놓으면 등록이 되서 일정시간만 지나면 한번에 무제한 구입은 아니지만 충분한 수량을 구할 수 있다는 점도 좋았습니다.

조작에 있어서도 최대한 간편하게 쓸 수 있도록 한 부분이 보입니다.
반격(크로스카운터)도 여타게임은 가만히 있다가 몬스터가 반격할때 타이밍 맞춰서 눌러줘야 하지만 더스트는 계속 공격버튼 누르고만 있어도 됩니다. 물론 타이밍 맞춰서 눌러도 되고요. 선택의 여지와 초심자를 고려한 부분이지요.

펫시스템이라고 볼 수 있는 피젯을 이용한 공격 역시 아이디어가 돋보입니다.
각각 다른 공격스킬을 조합해서 새로운 공격스킬을 만들어 내는 점이 마음에 들었습니다.

더스트를 하면서 어릴적 하던 옛게임들 향수를 흠뻑 느낄 수 있어서 매우 좋았습니다.
(장르는 다른데 왠지 저는 옛 전통-일본식RPG의 느낌을 강하게 받았습니다.)

게임은 그래픽이 전부가 아니라는 걸 더스트 역시 보여줍니다.
더스트보다 더 많은 자금, 인원을 퍼붓고도 게임성이 더스트보다 못한 게임들이 수두룩 합니다.
오히려 요즘 기술은 발전했지만 그래픽만 그럴 듯 하고 실속이 전혀 없는 게임들이 너무 많죠.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
21.9 시간 기록
게시 일시: 2014년 12월 4일
더스트라는 이름의 삿갓쓴 이종보행하는 족제비가 날개달린 쥐와 말하는 검과 함께 종족 차별주의자들을 무참히 학살한다는 끔찍한 내용의 이야기의 게임입니다.
이게임은 몹들뿐만이 아닌 순정만화급으로 큰 눈으로 플레이어의 안구를 공격하는것 뿐만아닌 쓰잘데 없는 퀘스트를 주어 플레이어 들을 지루함으로 공격하는 npc들과
더스트라는 이름에 걸맞는 몸을 가진 주인공에 의해 플레이어들의 멘탈을 더스트로 만들어 드리는 요소들이 추가되어 있습니다.
허걱스~
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3명 중 2명(67%)이 이 평가가 유용하다고 함
22.0 시간 기록
게시 일시: 2014년 11월 28일
굉장한 타격감을 가지고 있어서 횡스크롤 액션을 좋아하는 사람이나 좋아하지 않은 사람이라도 충분히 즐길 수 있는 게임. 대신 난이도는 갈수록 쉬워지는 경향이 있음. 그리고 빠른 액션에 비해서 맵이 좀 넓어서 이동하는 게 좀 짜증남.
또 액션만을 중시하는 게 아니라 풀보이스(영어지만)로 진행 되어는 스토리가 그럭저럭 설득력이 있어서 몰입감 있게 진행할 수 있음. 때리고 부수는 스토리에서는 더 나아갔지만 그래 봐야 넓게 보면 흔한 스토리지만…….
평소에 액션 게임을 잘 안 하는데 22시간 만에 사이드 퀘스트를 다 깼을 정도로, 클리어를 목표로 하고 달리기만 하면 스트레스 풀면서 간단히 플레이 할 수 있는 게임임.
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3명 중 2명(67%)이 이 평가가 유용하다고 함
10.4 시간 기록
게시 일시: 2014년 12월 19일
furry must be having this game, indie game supporter must have this game.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
12.4 시간 기록
게시 일시: 2014년 12월 6일
나쁘지 않습니다.
난이도는 후반가면 좀 어렵네요 아무런 쓸모 없는 아군들이 적 공격 가려서 반격기를 못쓰네요.
스토리는 대충대충 읽어서 잘은 모르겠는데 나쁘진 않은거 같네요.
제가 못 찾은거 같은데 도대체 대장장이는 어디에 있는거지요?
어쨋든 게임 자체는 액션 장난아니고 재밌네요
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2명 중 1명(50%)이 이 평가가 유용하다고 함
9.5 시간 기록
게시 일시: 2015년 1월 4일
미니맵은 대체 왜 안만들었는지 모르겠다. 길 외우는 게임같음.
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2명 중 1명(50%)이 이 평가가 유용하다고 함
8.1 시간 기록
게시 일시: 2014년 12월 6일
액션감이 눈에 띄어서 마음에 든다.
스토리는 그저 무난하지만 휘짓이 귀엽고... 중간중간의 개그가 꽤 볼만하다 다만 메인 스토리 이외에 서브 퀘스트들이 꽤 있어서 약간은 귀찮을지도. 하지만 대체적으로 재미있다.
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175명 중 165명(94%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
36.2 시간 기록
게시 일시: 2014년 11월 5일
Before I start, I have to say something, if you're looking for some short review of this game, this is probably not the right place to search but I'd like to encourage you to read those "few" words I have in my mind for quite some time.

The game itself is a work of art, a masterpiece, practically made by one man who just wanted to show and share his story, it took him almost 4 years to make it real. It's not just a simple platform/slasher game with a pinch of RPG. This game gives you what AAA games don't, when you play it, it stays in your mind and your heart for a long time, you just can't stop thinking about main characters and their quest until you turn this game on again. Then, after 15-20 hours of playing which is a very long time for an indie game, the end comes leaving us with emptiness and one thought in mind... why it had to end so "quickly"?

But that's enough of my jabbering, lets talk about the structure of this game.

The playthrough gives you a lot of pleasure, both of fighting hundreds of enemies and of finding well-hidden secrets or collecting your "friends". You can reach some of them only before the final bossfight, which is a great opportunity to backtrack a little and find out what we missed during our journey. Exploring the world isn't something that the game force you to do so, you just want to do it yourself. Why? Because the environment is just marvelous.

A hand-made graphics and backgrounds are one of the biggest advantages of this production because it looks like a fairy tale that you can live in. You can explore it and admire such a fantastic and well-planned world. Every single location has its own charm and atmospfere without any unneccessary elements that could distruct us. Literally, every little piece of it is in the right place.

Of course this game has some flaws and bugs but it just doesn't matter when you're experiencing such a wonderful adventure.

And lets say something about it. You can't say a bad word about the main plot, if that was a movie, the author would definitely receive an oscar for it. The enjoyable mixture of both main and side quests gives you a wide range of every known and unknown feelings human ever had. I'd like to say it that way... from happines to sadness with sorrow and anger along the way in only 10 seconds.

Let me say something about soundtrack too. Maybe while beating opponents to death, it's hard to pay attention to music playing in the background but when we stop slaughtering everything around, it's nice to hold on for a second, watch the view and listen to those wonderful tracks. This music is magic and it fits perfectly but listening to it without playing Dust is as much pleasurable. Ideal for a quiet, alone night with a cup of tea...

And at the end... what about the fighting system? At the beginning you might think that simple sword-swinging combined with jumping isn't going to drag your interest for a long, even if it looks astonishing, but during the game we can find various of unique moves and techniques that can provide new ways of making incredible hit-combos up to 1000 hits!

There's much more I would like to say about this game but no amount of simple words can express the way I feel after playing this, for me prefect at any aspect, game. I hope my review will give you a proper answer to the question: "Is this game's worth playing?"

And one last thing, you may think that 15 euro for this game is a little to much and you may be right, you can just buy it in a bundle or wait for a discount but... this game is worth much more... 15 euro is nothing for such an experience like this that not many games can give you, really, honestly.

Thanks for your time and have fun, you'll have it, that's for sure.
(and sorry for possible mistakes in this text)
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44명 중 41명(93%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
22.2 시간 기록
게시 일시: 2014년 10월 20일
Dust: An Elysian Tail is an awesome action platformer! The story in this game is just fantastic... I felt excitement, compassion... and I even dropped a tear! (As far as I know, only 1 other game made me cry). The feelings are really strong in this game. There's way more to the game then just the story though! The platforming is good and the combat is fine. The art is simply amazing and the music is extremely good also!

I can't believe i've stopped playing about 1 hour in when I bought this game back in 2013. I came back to it just a few days ago and I had to play it until the end when I really got into the story. I've finished the game way past bedtime...

I actually really like the item system and character stats. You have to put your skill gems where you want your strength to be and it affects how you will play the game. I love finding new materials and crafting items too, it's quite simple, but well done. The metroid-style layout of the map is very enjoyable and the numerous save points makes the game a non-frustating experience.

Honestly, apart for some aspects of the combat (such as no food cooldown and clunky movement during melee strikes) and the game only taking 13 hours to 100%, this game is perfect. I would recommend anyone to purchase this game if you want a good story and an amazing game in general!
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224명 중 154명(69%)이 이 평가가 유용하다고 함
7명이 이 평가가 재미있다고 함
0.7 시간 기록
게시 일시: 2014년 11월 23일
castlevania but with furries

how could you go wrong with that
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39명 중 36명(92%)이 이 평가가 유용하다고 함
26.1 시간 기록
게시 일시: 2014년 11월 1일
Dust: An Elysian Tail...

To be honest, I only bought the game due to the viusals on the previews. Those alone seemed to be amazing and played a decisive factor. At first, given all the reviews, I was a bit sceptycal. I was afraid that it would be an over hyped game by the community and in the end it would something bland. Fortunately, it wasnt the case.

So the big plus on Dust:
+ amazing visuals (except cut scenes - those appear to be from early free flash games)
+ cool combat system. Amazingly fluid!
+ cool soundtrack
+ interesting level construction
+ Easy to play and to master
+ gameplay length just right

The bad:
- Story is rather generic (it has a couple of twists, but nothing unseen before or trully unpredictable)
- may become repetitive at times
- can´t seem to skip some cut-scenes.
- perhaps a "nightmare" mode should be considered

I think those minus can even be neglected / forgotten given the quality of the game. I can imagine myself playing it over again in a couple of years time.

I had fun playing this game. I took my time to make my character quite strong (I think I was level 50 - 52 when I finished the game. I had a lot of fun in some levels, and loved the final boss battle. I have finished the game, recovered my last save, gained a couple of levels only to play the final boss battle again.

I thought that the game could be a bit more difficult. Appart from a couple of situations that were actually tricky, you can almost go through the whole game without actually feeling that you are in an eminent risk of dying. However, this is a dream game at every level for a younger audiance.

My recommendation - get the game and play it. You will often find it on steam sales w 75% discount (I have seen it like that 3 or 4 times until decided that I should buy it), but after playing it, I feel that the full price would be a fair deal.

Hope the analysis was useful for all the undecided.

Cheers,
Latinnus
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38명 중 31명(82%)이 이 평가가 유용하다고 함
40.2 시간 기록
게시 일시: 2014년 11월 22일
An action/platforming RPG in the vein of Castlevania, Dust drew me in, hook, line, and sinker.

The game puts you in the shoes of an anthropomorphic amnesiac called Dust, and teams him up with floating friend Fidget and wizened talking sword Ahrah. Together, the three of you travel the land of Falana, righting wrongs and uncovering the secrets of Dust's true identity. The plot walks a tight balancing act between family-friendly and dire darkness, and while it's successful overall, some characters (Fidget) do tend to add a somewhat childish, yet still charming flavor to the tale. Despite the world's somewhat medieval vibe, the dialogue is wholly modern, which is oddly jarring, but in a Disney-film-set-in-the-olden-days-but-everyone-talks-like-it's-1990 sort of way. The banter between the three leads is mostly fun, and goes a long way to establishing them as companions — and eventually, friends.

As I mentioned, the game unfolds much in the same way as the Symphony of the Night flavor of Castlevanias: explore a variety of locations in 2D space, gather new equipment and ability upgrades to slowly expand your movement possibilities, fight lots of enemies and bosses, help out others via side quests, and gather hidden treasure. While Dust only has access to his sword and several of Fidget's magical projectiles, the tight physics and the outstanding combat keep the game feeling exciting all the way through. Mixing and matching various attacks and combos is thrilling, and combined with the awesome animation, the battles are utterly chaotic and begin to seem like one epic, violent dance. The final level and battle of the game are an utter symphony of carnage. Fortunately, the controls are tight, and you're very much in control of every slash, smash, and dodge. Dust occasionally turns to face a target other than the one desired, but it doesn't happen nearly often enough to really bother me. Also, while the entire game felt very fair, there is one particular enemy late in the adventure that can break all of the established rules of battle. Parrying you while facing the opposite direction or knocked down to the ground and dodging into the background with far greater frequency than even the final boss, this enemy felt a little cheap — though this is admittedly a nitpick that only affects the final hour or two of the game.

Visually, Dust looks like what every Disney game from the 1990's aspired to be. The hand-drawn background art is gorgeous and diverse, and the character models are big, colorful, and move with a fluid grace that gives Rayman a run for his lums. There are numerous particle effects like rain, wind, snow, and ash, and tons of dramatic lighting and blur effects during combat. If 2D graphics were food, I would eat Dust all day.

The musical score is deep, emotional, and diverse, and lends a huge degree of weight to the various locations and scenes it underscores. There's plenty of audio feedback during combat and in menus too, and all of it lives up to the high-water mark set by the graphics and music. The voice acting is generally pretty good — Dust in particular gives a great performance — but a few here and there (Fidget) are a wee bit cutesy for my taste. Still, no character's voice is outright bad.

The PC version automatically detects your control setup and changes the menu layout to suit your choice of mouse and keyboard, keyboard, or gamepad. Keyboard/mouse combinations are certainly serviceable, but the best way to play is undoubtedly with a controller in your hands. There's also a nice selection of knobs and dials to prettify your visual experience if you've got the hardware for it. Considering all of that, Dust absolutely makes a great transition to PC.

The game has a set of four difficulty options, the usual suite of Steam achievements, and several challenge rooms for you to struggle with, as well. Playing on hardcore difficulty and completing 100% of the game took me in the neighborhood of 19 hours, so there's certainly plenty of game here for the price, too. Dust was undoubtedly a labor of love by its creator, and it shows. This game oozes craft, artistry, and love, and shows it off in every facet of its design. There's great gameplay, graphics, music, and heart here, and I have no reservations whatsoever in wholeheartedly recommending it to anyone that enjoys these kinds of games.

A Must Play

Be sure to check out Nerd House Gaming for more reviews!
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24명 중 22명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
19.5 시간 기록
게시 일시: 2015년 1월 11일
Chris Sawyer, sole developer of RollerCoaster Tycoon, once said that "many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others." Dust: An Elysian Tail's animator-turned-developer, Dean Dodrill, programmed, animated for, planned out, and otherwise developed this game on entirely his own effort, save for a few sound people and a smattering of voice actors. He has nothing to offer you but his blood, toil, tears and sweat; times when he would have to cram ten months' work into three, times when his Christian beliefs were put to the ultimate test, even times when by some sheer luck or divine intervention, the solution to an impossible problem of development would come to him in a dream. And when the fruit of his labour came to see the light of day, it became a perfect example of the kind of game Chris Sawyer was talking about. A game that one man was sure he wanted to create, with his will, intention and vision left unspoiled in the final product by the opinions of the many others who would be working on it otherwise; a work of art with his personal signature left in every facet of it.

Dust: An Elysian Tail captures the aesthetic of an animated movie almost perfectly, with just a few mature touches to keep its older audiences interested. Its characters, plot and background lore may not be the most complex, Shakespearian thing you've ever encountered, but if anything, they will charm you. In fact, I would compare the story more so to an ancient myth or tale of legend. Despite its animations only being about 12-24 FPS, which is pretty standard for animated works, it runs at a smooth, 60 FPS, and is uber-responsive to controls as well, so that it still plays fluidly with controller or keyboard. Especially considering the majestic hand-painted backgrounds and stages, as well as even the slightest shader effects, like light refracting around icicles, and bloom/lens flare effects that make their presence known, but don't overstay their welcome, I would call this, to my knowledge, the best-looking 2D game we've seen yet.

Though the aesthetic of the game may grow to be your neo-childhood, the gameplay mechanics are fuelled on pure testosterone. Being the closest thing that I know of to a fantasy-action-exploitation-film-turned-beat-'em-up-Metroidvania, it carries an emphasis on stylish swordplay, massive combos, and looking like a total bad-♥♥♥ in the heat of battle, as well as some RPG-like mechanics, like stat levelling and equippable items, that you'll pay more attention to in the quieter moments, to add some complexity and sense of progress. In fact, you may find yourself caught up in an inner struggle over whether to raise the difficulty to add more challenge, or keep it the same to retain the feeling of being all-powerful. As is standard with Metroidvania-type games, there are hidden areas that can be accessed as you gain new skills, and great attention was put into making these areas still enjoyable to look for, and not just like a long, tacked-on extra journey.

As was mentioned before, the plot isn't exactly the most complex thing out there. In a game like this, it actually works out for the better. It was a refreshing change to play a game that seemed so innocent and honest with itself. Even the protagonist, Dust, starts out innocent - he follows the trope of the amnesiac hero, having just come to in a forest with barely a memory of his past self. There's plenty of baddies to slice and dice your way through, sure, but Dust: AET is really just a journey of self-discovery that, as you play through and the pieces come together, slowly morphs into something truly epic. It gives you a rush unlike any other to fight your way through the final level, and to get to the final boss and pulverize him multiple times, even until the very end of the game, made me the most satisfied I'd felt with any game in quite a while.

In conclusion, this game is criminally underrated. No review, including mine or any other, will completely do this game justice. You have to buy it to fully understand just how Dodrill's inhumanly hard work all paid off to create the best experience I've received from a video game in a long time - and you will, too.

And for those who get tremendously upset over the fact that this game contains anthropomorphic animals, who cares? Playing this game won't turn you into a flamboyant, hyper-sexual sparkledog of a furry. It is something that almost everyone can enjoy, as long as you remove any prejudices about this game from your mind. Unfortunately, that seems to be the main thing holding people back from playing it.
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21명 중 18명(86%)이 이 평가가 유용하다고 함
10.5 시간 기록
게시 일시: 2014년 11월 19일
Let me first by stating that this is everything I wanted Odin Sphere to be.

This is a semi open world 2D RPG with mechanics not dissimilar to a fighting game.

- Great art style, the game is gorgeous
- really fun/ in depth mechanics in dealing with enemies
- the soundtrack, my goodness, I listen to it while playing other games due its epicness.

I believe this game suffers from the Psychonauts syndrome. Highly critically acclaimed, however no one heard about it.

This is a beautiful game. I recommend to anyone interested in any genre no matter what you say you play.
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35명 중 25명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
17.1 시간 기록
게시 일시: 2014년 10월 28일
>Furries

Ok. That's out of the way.

What I liked:
+Background Design
+Music and Sound Effects
+Combat* and Control
+Level Design

*Combat feels good but is ultimately pretty shallow. I played on hardcore my first time and by the endgame I was feeling like the game wants you to abuse the Dust Storm and lightning too much. The few combos that are in the game aren't super flashy and the dust storm outshines them really early unless you ignore Fidget and don't craft rings. The dodge ability could have been soley on the right stick and the triggers could've been freed up to modify combos and give some more variety.

What I disliked:
-Character design
-Story is nothing special
-Voice Acting*
-The ♥♥♥♥ing poison shooting plants in Chapter 2 (Seriously ♥♥♥♥ you)

*I actually didn't mind Fidget at all. My issue here might be more with dialog writing than acting. Some of Dust's lines are stupidly edgy and overly dramatic. And the country bumpkin Mudpot people annoyed me a little too. Again that might be a writing issue. I felt a lot of the voices and characters were just fine barring these few.

Overall Dust is a very solid game that I would recommend to fans of action platformers or Metroid style exploration. Made 95% by one dude, it's impressive that a game of this length and scope turned out as well as it did.
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20명 중 16명(80%)이 이 평가가 유용하다고 함
11.1 시간 기록
게시 일시: 2014년 11월 25일
+ Agreeable game-length for a platformer
+ Very fluid, solid, and thoroughly enjoyable combat system
+ Amazing soundtrack
+ Beautiful level designs
+ Gorgeous art-style

- Uninspired narrative; not terrible, but little that you haven't seen before
- Marginal replay value

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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16명 중 12명(75%)이 이 평가가 유용하다고 함
21.5 시간 기록
게시 일시: 2014년 10월 26일
One of the best platformers you can get on PC and it's made by 1 person (if you don't count soud designers & Voice actors)

Right when you jump in, you'll have a hard time believing that only 1 person could create this game, and this feeling will last till the end of the game. It's beautiful hand-drawn world that you are going to fall in love with.
You are playing as Dust, which is a boy that can't quite remember who he is or how he ended up where he is right now, shortly his swords begins to talk to him, but it's not going to reveal much. And after that, you are going to meet your sidekick fidget. She can be a bit annoying but it's a cute character that's making the game more interesting. She is not there just for the heck of it, she is a guardian of the sword your hero weilds and she decides to follow you if you are not going to retur the sword and in fact, she proves to be useful on your jurney.

The combat is flawless, fluid and responsive. Even tho there's alot to do, you'll be right at home with the mechanics. you are not only going to be killing stuff with your sword, you are going to learn some magic too and that's where fidget is going to proof useful to you. She cast it, you make it better. It's as simple as that.

You are going to be picking up some loot and coins alog the way, it's a RPG game after all complete with vendors and some crafting. While you can't craft yourself, you are going to meet a blacksmith, that's going to craft you whatever she can, you'll just have to find the resources and pay a fee. In the end, the gear can change how you play and what bonuses your character is going to have. You are also leveling up and each level you get to choose what stat are you going to increase.

You get quests as well as side quests and each is unique in its own way. I'd suggest you to complete every single one, it's worth your time. You can also find challanging places in the wrold. You have to complete certain challanges in them (run through an area fast and destroy all targets).

The story is easy to follow and yet it's great. You may think that you know who your character is after a while, but in the end it's all quite different and surprising. Each character have its own individuality, which makes it even better.

The music is one of the most important aspects of any game for me and here it's outstanding. I love the soundtrack, it's memorable and is making the game even better! I guarantee you are not going to be disapointed.

I 100% the game and I would play it again, any time! It's full of nice references from other games that don't get in the way. It's working great with both a controller (it's ported from xbox after all) and keyboard. The PC port is one of the best ports out there, some major AAA devs could learn a thing or two (I am not kidding).
If you like platformers and you don't own this game yet, for the love of god get it! It's well worth the 14€
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