Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
사용자 평가: 압도적으로 긍정적 (평가 10,280 개)
출시 날짜: 2013년 5월 24일

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Dust: An Elysian Tail 구매

 

큐레이터의 추천

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
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평가

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

게임에 대해

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
유용한 고객 평가
36명 중 35명(97%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
11.3 시간 기록
게시 일시: 2015년 1월 17일
기억을 잃은 개가 말하는 검과 이상한 요정을 만나 기억을 찾는 이야기
썸네일에는 먼지라고 한글로 써져있지만 한글화는 아닌게임.
썸네일에 낚이지 말고 지원 언어탭을 항시 확인하는 습관을 가져야 하는 이유가 바로 여기있다.
썸네일에 낚여 한글지원인지 알고 산 바보(!)들을 위해 잠시 묵념....

사실 이를 어엿비너긴 한필드팀이 한글패치를 맹가노니 아래와 같다 하더라.

나랏말싸미 미귁에 달아 썸네일와 서르 사맛디아니할쎄
이런젼차로 어린 스티머가 플레이져 홇배이셔도 마참내
제 플레이를 펴디 몯핧노미하니라
한필드팀이 이랄 윙하야 어엿비너겨 새로 한글패치랄 맹가노니
스티머마다 희여 수비니겨 날로 쑤메 뼌한킈 하고져 할따라미나라.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
14.8 시간 기록
게시 일시: 2015년 1월 29일
횡스크롤액션게임으로 제목에 먼지라고 한글이 들어가 있어서 관심을 많이 받기도 한 작품입니다.
이 게임의 대단한 점은 1인개발작이라는 점입니다
게임을 하기전에 1인개발작라는 건 알고 있었지만 게임을 시작하고 또한 진행할수록 경탄해 마지 않았습니다.

이 정도의 퀄리티가 정말 1인개발작이 맞는가 의심도 들었고요.
타격감이나 효과음이 매우 좋습니다.
크로스카운터 같은 몬스터와 플레이어가 동시에 공격하면 몬스터가 혼란상태에 빠지게 되는데
이때의 이펙트도 훌륭하고 사운드가 잘 어울려집니다. 이렇게 게임 전반에 걸쳐 효과와 사운드가 잘 표현되어 있고요.

2D그래픽에 어설픈 디자인처럼 느껴지지만 그래픽적인 면에서도 매우 신경을 많이 썼다는 걸 알 수 있습니다.
아이템도 디아블로 같은 게임에 비하면 적은 수이지만 오히려 이스같은 게임류보다는 많습니다.
무엇보다 잊지 말아야 할 점은 위에서도 언급했지만 1인개발작이라는 점입니다.
성우같은 부분이야 외주를 맡겼겠지만 나머지는 혼자서 다 제작했다는 건데 프로그래밍,디자인,기획,밸런싱 등등 그 많은 작업을
혼자서 이정도로 밸런스를 맞춰서 내놨다는게 새삼 놀랍죠.

게임시스템적인 부분도 불필요한 부분을 최소화하고 재미요소와 편의성를 고려한 부분이 보입니다.
던전마다 곳곳에 텔레포트(저장포인트역활도 합니다.)와 상점을 설치해 놓았고 재료도 상점에 1개라도 팔아 놓으면 등록이 되서 일정시간만 지나면 한번에 무제한 구입은 아니지만 충분한 수량을 구할 수 있다는 점도 좋았습니다.

조작에 있어서도 최대한 간편하게 쓸 수 있도록 한 부분이 보입니다.
반격(크로스카운터)도 여타게임은 가만히 있다가 몬스터가 반격할때 타이밍 맞춰서 눌러줘야 하지만 더스트는 계속 공격버튼 누르고만 있어도 됩니다. 물론 타이밍 맞춰서 눌러도 되고요. 선택의 여지와 초심자를 고려한 부분이지요.

펫시스템이라고 볼 수 있는 피젯을 이용한 공격 역시 아이디어가 돋보입니다.
각각 다른 공격스킬을 조합해서 새로운 공격스킬을 만들어 내는 점이 마음에 들었습니다.

더스트를 하면서 어릴적 하던 옛게임들 향수를 흠뻑 느낄 수 있어서 매우 좋았습니다.
(장르는 다른데 왠지 저는 옛 전통-일본식RPG의 느낌을 강하게 받았습니다.)

게임은 그래픽이 전부가 아니라는 걸 더스트 역시 보여줍니다.
더스트보다 더 많은 자금, 인원을 퍼붓고도 게임성이 더스트보다 못한 게임들이 수두룩 합니다.
오히려 요즘 기술은 발전했지만 그래픽만 그럴 듯 하고 실속이 전혀 없는 게임들이 너무 많죠.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
39.4 시간 기록
게시 일시: 2015년 5월 15일
그냥 해보세요

진짜..와 완전 개꿀

이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
9.5 시간 기록
게시 일시: 2015년 1월 4일
미니맵은 대체 왜 안만들었는지 모르겠다. 길 외우는 게임같음.
이 평가가 유용한가요? 아니요 재미있음
185명 중 173명(94%)이 이 평가가 유용하다고 함
5명이 이 평가가 재미있다고 함
19.5 시간 기록
게시 일시: 2015년 1월 11일
Chris Sawyer, sole developer of RollerCoaster Tycoon, once said that "many game designs suffer from having too many people working on them, losing their individual character and becoming games that look and play like so many others." Dust: An Elysian Tail's animator-turned-developer, Dean Dodrill, programmed, animated for, planned out, and otherwise developed this game on entirely his own effort, save for a few sound people and a smattering of voice actors. He has nothing to offer you but his blood, toil, tears and sweat; times when he would have to cram ten months' work into three, times when his Christian beliefs were put to the ultimate test, even times when by some sheer luck or divine intervention, the solution to an impossible problem of development would come to him in a dream. And when the fruit of his labour came to see the light of day, it became a perfect example of the kind of game Chris Sawyer was talking about. A game that one man was sure he wanted to create, with his will, intention and vision left unspoiled in the final product by the opinions of the many others who would be working on it otherwise; a work of art with his personal signature left in every facet of it.

Dust: An Elysian Tail captures the aesthetic of an animated movie almost perfectly, with just a few mature touches to keep its older audiences interested. Its characters, plot and background lore may not be the most complex, Shakespearian thing you've ever encountered, but if anything, they will charm you. In fact, I would compare the story more so to an ancient myth or tale of legend. Despite its animations only being about 12-24 FPS, which is pretty standard for animated works, it runs at a smooth, 60 FPS, and is uber-responsive to controls as well, so that it still plays fluidly with controller or keyboard. Especially considering the majestic hand-painted backgrounds and stages, as well as even the slightest shader effects, like light refracting around icicles, and bloom/lens flare effects that make their presence known, but don't overstay their welcome, I would call this, to my knowledge, the best-looking 2D game we've seen yet.

Though the aesthetic of the game may grow to be your neo-childhood, the gameplay mechanics are fuelled on pure testosterone. Being the closest thing that I know of to a fantasy-action-exploitation-film-turned-beat-'em-up-Metroidvania, it carries an emphasis on stylish swordplay, massive combos, and looking like a total bad-♥♥♥ in the heat of battle, as well as some RPG-like mechanics, like stat levelling and equippable items, that you'll pay more attention to in the quieter moments, to add some complexity and sense of progress. In fact, you may find yourself caught up in an inner struggle over whether to raise the difficulty to add more challenge, or keep it the same to retain the feeling of being all-powerful. As is standard with Metroidvania-type games, there are hidden areas that can be accessed as you gain new skills, and great attention was put into making these areas still enjoyable to look for, and not just like a long, tacked-on extra journey.

As was mentioned before, the plot isn't exactly the most complex thing out there. In a game like this, it actually works out for the better. It was a refreshing change to play a game that seemed so innocent and honest with itself. Even the protagonist, Dust, starts out innocent - he follows the trope of the amnesiac hero, having just come to in a forest with barely a memory of his past self. There's plenty of baddies to slice and dice your way through, sure, but Dust: AET is really just a journey of self-discovery that, as you play through and the pieces come together, slowly morphs into something truly epic. It gives you a rush unlike any other to fight your way through the final level, and to get to the final boss and pulverize him multiple times, even until the very end of the game, made me the most satisfied I'd felt with any game in quite a while.

In conclusion, this game is criminally underrated. No review, including mine or any other, will completely do this game justice. You have to buy it to fully understand just how Dodrill's inhumanly hard work all paid off to create the best experience I've received from a video game in a long time - and you will, too.

And for those who get tremendously upset over the fact that this game contains anthropomorphic animals, who cares? Playing this game won't turn you into a flamboyant, hyper-sexual sparkledog of a furry. It is something that almost everyone can enjoy, as long as you remove any prejudices about this game from your mind. Unfortunately, that seems to be the main thing holding people back from playing it.
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