Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
Brukeranmeldelser: Overveldende positive (8,217 anmeldelser)
Utgivelsesdato: 24. mai, 2013

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Recommended By Curators

"A gorgeous and action packed 2d game made by a single person. It's a real labour of love and it shows, if you can get past how annoying the sidekick is."
Read the full review here.


"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

About This Game

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features

  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks


    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Hjelpsomme kundeanmeldelser
105 av 119 personer (88%) syntes denne anmeldelsen var hjelpsom
21.6 timer registrert
Initially Dust: An Elysian Tail was supposed to be a cartoon, titled Elysian Tail. Most of the work was done just by one person, Dean Dodrill, who was an artist, animator, screenwriter, producer etc. Development lasted 7 years and it seemed that Elysian Tail will never be finished. And may be so would be if Dean Dodrill had not decided to turn his project into the game.


  The protagonist (Named Dust) wakes up in the woods and doesn't remember anything about his past. Immediately he meets new friends who will be with him all the way. Wise and calm speaking Blade of Ahrah and the keeper of this sword, a charming flying little creature (Nimbat) named Fidget. By the end of the game, we'll know who is actually Dust and what hides his past.


  From 2D game with cartoon furry characters i didn't expect epic or exciting stories. But in fact, everything is different. The story begins with a fairly quiet atmosphere of a small adventure, but ends by epic confrontation between the two armies fighting for their cause. And the personal story of the protagonist is intriguing to the end of the story. I can’t don't say special thanks to the awesome work of actors. I want to underline a terrific job of actors and artist. With their help, the game fascinates and keeps interest until the end.


  Dust: An Elysian Tail is 2D beat ‘em up action RPG. Combat system uses 4 buttons with which you can perform various combos. In the game is not very many kinds of enemies, but their combinations create a variety of interesting situations, making fights interesting enough. Boss battles can be quite difficult, but still interesting.


  Quite unexpectedly (at least to me) the game was not just entertainment for few evenings, but very exciting story with charming characters and interesting gameplay. Watching the final credits, i had only the pleasant sensations. Wants to be back to this enchanting world to see more adventurous of the Dust and Fidget.

  Special attention is worthy of the music written by the composer HyperDuck SoundWorks. Alluring beautiful songs which helps plunge into this fabulous world and enjoy while playing Dust: An Elysian Tail.

  Online: Θ Θ Θ Θ Θ Θ Θ Θ Θ Θ
  Co-op: Θ Θ Θ Θ Θ Θ Θ Θ Θ Θ
 Storyline: ☺☺☺☺☺☺☺☺☺☺
 Graphics: ☺☺☺☺☺☺☺☺☺O
 Gameplay: ☺☺☺☺☺☺☺☺☺O

 Complexity of the achievements: All achievements can be easily earned for 10-20 hours (Depending on the chosen difficulty)

     Surprisingly interesting story
  about furry, telling us about the inner
  demons, worthy of the good movie
  (or cartoon, probably).

                   Amazing story and cutest companion Fidget [9/10].
Publisert: 17. august
Var denne anmeldelsen til hjelp? Ja Nei
81 av 100 personer (81%) syntes denne anmeldelsen var hjelpsom
0.2 timer registrert
Dust: The Best Tail I've chased and played with in a while

This is the story of Dust, a person with extraordinary capabilities. When I first met Dust, I did not think much of him.
He felt generic, not showing his face, having amnesia and struggling to find out where he came from. I did not connect much with the furry man, as such a story is hardly original.
Fortunately, his gameplay did connect with me from the start. He hacked and slashed like a true soldier, finding keys, treasures, abilities, upgrades and many more fine, fun things in true MetroidVania fashion. One could even find a small funny easter egg related to the horrible CastleVania II when you look hard enough(You'll chuckle when you find it). With such gameplay and 2D graphics, one might ask if such a game has still the right to exist amongst contemporary gamers. The answer is a loud and clear YES.

From Whence it Came

As I travelled through the world of Falana, I was amazed how much I did start to connect with Dust now. The man was truly regretful of his past and sought to redeem himself through every possible noble deed he could manage. My little companion Fidget started to grow on me too. Being a flying whatever-the-♥♥♥♥-its-name-is with a high-pitched voice and a knack for being scared ♥♥♥♥less and knowing everything better, the little critter soon turned into a lifelong friend of mine.

And of course there was Ahra, the mystical and mysterious (Wow, never thought to use 2 words in the same sentence starting with 'my') sword. What was his purpose? What was our purpose with him? What did he know about us and what did he keep silent from us? The plot started to deepen, becoming ever more emotional from chapter to chapter.
The journey felt like a personal growth, a new sense of understanding the world.

Rising Phoenix
Hacking and slashing through hordes of enemies is fun, but not necessarily very hard. Granted, I finished the game on normal, but even on normal I did not die many times. Fortunately, there are two extra difficulty levels (tough + hardcore), which can be set from the very first playthrough.

As mentioned, Dust can be upgraded and level up, giving you the option to invest more in Dust's defense, attack or Fidget (the flying critter has interesting powers). Items can be crafted from materials that you gather from fallen enemies, such as pendants, rings, armor and augments. The only downside to the crafting is that you do not actually see Dust wearing the item. Also old school I guess.

If grinding to get all the materials you need isn't your thing, there is a nice mechanic with a travelling salesman that follows you throughout your travels. Sell him one piece of a particular material he doesn't have and he'll "catalogue" it. After that, he will update his stock over time and provide you with the materials you once sold him.

...And the Dust Settles

After clearing the final area and defeating the final boss, I realized something. I actually cried at the ending of this visually stunning video game. Being created by just a SINGLE person (aside from the story and music), this game is something very, very special. For little money you get at least 10 hours of gameplay, make that 20 hours if you're a completionist like me.
The gameplay is solid, the controls are fine and the story and progression are perfect.
This is an indie game which could easily be viewed as a triple AAA title.

Gameplay: 7.5/10
Story: 9/10
Controls: 8/10
Graphics: 9/10
My final, personal score: 8.5/10
Publisert: 22. juni
Var denne anmeldelsen til hjelp? Ja Nei
71 av 90 personer (79%) syntes denne anmeldelsen var hjelpsom
80.4 timer registrert
Imagine if Disney joined forces with Rankin/Bass (producers of 1977's The Hobbit, 1982's The Last Unicorn and various cartoons like ThunderCats and SilverHawks) and made a beat 'em up RPG. Now imagine that instead of all that, one guy made a game that pretty much equals what you'd get otherwise. He didn't have the relentless marketing or the massive capital of Disney, etc., yet he still sold 1 mil plus copies of Dust, and why? 'Cause it ain't bad, ain't bad at all.

The star of this game is the combat, which needs only one word to describe it: fun. Right there, Dust nails the cardinal rule of gamemaking: make it fun. And it is. Early on, you obtain the bulk of your magical-talking-sword-fighting mechanics with a whirling dervish sword attack called the Dust Storm and magical projectiles from your cheerfully snarky companion, Fidget, which combined make it possible to let loose ridiculous combos on your opponents, by combining a few staple sword moves with the two aforementioned special moves and the fact that Dust Storm will launch you into the air so you can endlessly slash at monsters all the way across the screen, high up into the air and back down again with nary a pause in the combat 'til they're all dead. Again: fun. Simple, uncomplicated fun. There's a lot of combat across 10+ areas, and if you backtrack (which you will if you want to track down the secrets/collectibles which include a lot of fun little nods to other indie darlings) it does unfortunately get a little tiny bit old because the earlier enemies do not level with you, but it's such a small gripe because it's still just plain fun to tear the crap out of them with the incredibly responsive swordplay. If I had any caveat about the combat it would be to advise you to play the game on a harder difficulty than normal; I more or less suck at twitch combat and I found myself breezing through the majority of it on normal. So, just a thought.

My enjoyment of the combat in Dust far outshined anything else during my time with the game, which is great because -- and here's where I have to be a little bit of a jerk -- my first impressions were less than sparkling. I picked up Dust in a Humble Bundle, and probably would not have bought it by itself because it is marketed exactly as how I described it in the beginning of this review: it heavily features anthropomorphized animals in the Disney tradition and the story and voiceacting has a distinctly "anime" feel to it, and to be completely honest, neither of those are what I look for in games. Or anywhere else for that matter. I'll leave it at that; suffice to say, I was not expecting to be wowed by Dust from the first few minutes of the game. Having played through it, I would have to say that Dust hits the sweet spot of having great appeal to its core audience and at the same time having enough artistic chops to satisfy the rest of us who aren't perhaps into the same thing. There's a lot of comic relief in the banter between the main character and his companion, and a few touching moments in the story, an otherwise plain "who the hell am I" plot. It's not as bad as it could be, though some of the voiceacting really borders on laughable and/or unlistenable at times. This is all just my opinion, of course, so don't hit me or anything; fact of the matter is that this will appeal to some people and not others. If you can get past the trappings of the story, there is an awesome game waiting underneath, it's just a question of how much eye-rolling you're willing to put up with.

And here's another reason you should just suck it up: the art in this game is freaking gorgeous. Every new level is hand-painted and lovingly animated, with special mention for the waterfalls in the underground levels. Just pure eye-candy, and it looks even better while you're kicking tail all over the place. It is clear that the development of Dust was very much a labor of love, because I repeat, the art is beautiful!

It's a very fun game, it's an amazing achievement for such a small studio, and it serves as a good reminder not to judge a book by its cover.
Publisert: 27. juni
Var denne anmeldelsen til hjelp? Ja Nei
33 av 38 personer (87%) syntes denne anmeldelsen var hjelpsom
34.7 timer registrert
Dust is quite an amazing game if I do say so myself. I had no idea how much I was going to fall in love with this game. The storyline really sucked me in, I enjoyed the voice acting as well. The art and soundtrack is far beyong amazing in my opinion. To think only 1 man created this entire game blows my mind. I was never bored in this game, I always enjoyed my gameplay and combat that I dragged out the gameplay as long as I could. I'm going to play it all over again for sure. I really think everybody should give this game a try, you have nothing to lose. :)
Publisert: 23. juli
Var denne anmeldelsen til hjelp? Ja Nei
25 av 28 personer (89%) syntes denne anmeldelsen var hjelpsom
1.7 timer registrert
This game is EXCELLENT! The story is great and combat is a lot of fun! However, the best thing in the game is the art. The game is beautiful and the work the developer has done with painting the environment, the enemies and the protagonists is OUTSTANDING! This game must be one of the best looking games i have ever played and the npcs are all voiced which is a nice and impressive touch. I recommend this game by all means.
Publisert: 24. juli
Var denne anmeldelsen til hjelp? Ja Nei
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
14.0 timer registrert
How good this game was really surprised me, it's a really cool platformer.
The combat is fluid, everything is easy to understand. And eventhough you only have one weapon through the entire game, it doesn't really matter as you can do a couple of moves and have your friend, Fidget, attack as well. The acting in this is alright, the story is honestly a bit meh to me. Your sidekick Fidget is either going to annoy the hell out of you or be adorable - to me she was adorable.

I also really love the artstyle of this game, which surprised me a lot since I'm not too into anime. It's really beautiful and unique, not the kind of game that I'd normally play. The game is a bit short though, I finished the main questline in about roughly 13 hrs, to complete the entire game it'd probably take about 16-17 hrs. All in all, I'd recommend this game. Would I pay full price for it though? Probably not, due to the short amount of gameplay. But if it comes on sale again, I'd definitely pick it up if I were you.
Publisert: 13. desember, 2013
Var denne anmeldelsen til hjelp? Ja Nei