Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond.
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Υπερβολικά θετικές (124 κριτικές) - 95% από τις 124 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Υπερβολικά θετικές (12,481 κριτικές) - Το 96% από τις 12,481 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 24 Μαϊ 2013

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Αγορά Dust: An Elysian Tail

 

Κριτικές

"... Fabulously executed."
EGM 9/10

"Dust pretty much has it all."
Giant Bomb 5/5

"... A beautiful, well-written, and entirely fun action-RPG."
Digital Trends 9/10

Steam Big Picture

Σχετικά με αυτό το παιχνίδι

Immerse yourself in a gorgeous hand-painted world on a search for your true identity. As the mysterious warrior, Dust, your action-packed journey will take you from peaceful glades to snowy mountaintops and beyond. At your disposal is the mythical Blade of Ahrah, capable of turning its wielder into an unstoppable force of nature, and the blade's diminutive guardian, Fidget. Battle dozens of enemies at once with an easy-to-learn, difficult-to-master combat system, take on a variety of quests from friendly villagers, discover ancient secrets and powerful upgrades hidden throughout the massive, open world, and uncover the story of an ancient civilization on the brink of extinction as you fight to uncover your own past.

Key Features


  • A traditionally-animated action-adventure tale, now in gorgeous 1080p
  • An expansive world filled with unique characters, quests, and secrets
  • Action-packed nonlinear platforming rewards exploration and experimentation
  • Fully voiced cast and a deep, rewarding storyline
  • Full support for gamepad, mouse+keyboard, or keyboard-only controls
  • A wide range of performance options to cater to every PC
  • Award-winning musical score by Hyperduck Soundworks

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows Vista
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compatible video card with shader model 3.0 support
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Keyboard
    • OS: Windows 7
    • Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
    • Direct X®: 10, Windows Media Player
    • Hard Disk Space: 1.5 GB HD space
    • Sound: 100% DirectX 9.0c compatible sound card and drivers
    • Input: Mouse and Keyboard or XInput-compatible Gamepad
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: Mountain Lion 10.8.5, 64-bit
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
    • OS: glibc 2.15+, 32/64-bit (S3TC NOT required)
    • Processor: Intel Core 2 Duo 2.8Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Disk Space: 1.5 GB HD space
    • Input: Keyboard
    • OS: glibc 2.15+, 64-bit, S3TC texture support
    • Processor: Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ support
    • Hard Disk Space: 1.5 GB HD space
    • Input: Mouse and Keyboard or Gamepad
Κριτικές πελατών
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Πρόσφατα αναρτημένες
pepsimanvsjoe
( 13.2 ώρες στο μητρώο )
Αναρτήθηκε: 30 Μαΐου
Honestly, I'm not sure why I'm even bothering to write a review of Dust: An Elysian Tail.
Everybody already knows that this game is awesome. Tens of thousands of reviews have already been posted. I believe that everything that needs to be said about the game, has probably already been said. Furthermore, I can't make up a bunch of complaints and flat-out lie, just so I can be "Mr. Contrarian". If were to present an argument that Dust isn't really all that great, first I'd have to convince myself, and that isn't happening.

Why do I think Dust is great? It's mainly due to the controls and level-design. If you've played this game, then you're well-aware of the protagonist's abilities, particuarly his uh... tornado spin?(Press Y button while in mid-air*). This move homes in on enemies, and can even cause Dust to be launched miles into the air, if he's aiming for a flying enemy. A neat trick is using a Lightning storm, then following with the tornado, as enemies are lifted into the air by the electricity. There's a certain joy to be found in soaring miles into the air, even when there isn't an incentive (such as treasure).

At the same time, Dust's ability to practically fly isn't a hindrance to the level-design. There are a few shortcuts, and maybe even a sequence break or two, but there's nothing that comes off as really awkward. Due to Dust's mobility, he doesn't really work in a pixel-precise-platformer. Thus, all of the platforms in this game - moving or otherwise - are wide enough. I'd say that on average, they're more than two "Dusts" in width.

Now hang on a second. How does one measure "Dusts"? In platformers, it's always important to consider the character and their relationship with the world. Take Super Mario Bros. 1 for example. The smallest block in SMB1 is only slightly wider than Mario. This gives players just enough time to react, but they don't have to constantly measure their jumps. Having to adjust your landing for every single jump not only affects the pacing of the game, but it also becomes tiring for the player. Another example is the first Sonic the Hedgehog game. Sonic is a faster character, so the platforms he lands on tend to be twice as wide as he is. There's more that could be said here, but it would all be irrelevant to this review of Dust: An Elysian Tail. In short, platforming in this game works, because the player has enough freedom to move around.

The combat also benefits from all of the mobility. There are many tools to play around, and even if they're at times unnecessary, they're still appreciated. If a player wants to tornado through all of the enemies while tossing storms everywhere, that's fine. They can just as easily stay on the ground, and decimate everything with the sword alone. Switching between multiple styles is seamless, and it works wonderfully.

Oh and if you haven't noticed this before. In the final area, if you perform an air-grab on the flying ships, the game pauses for a suitably epic second. The game doesn't do this for any of the other enemies (even the final boss), and that's really cool.

Other than that... Well, I'm afraid I don't have anything else to add. This is a superb game, but you already knew that.
Trench Knight
( 15.4 ώρες στο μητρώο )
Αναρτήθηκε: 29 Μαΐου
Dust is fantastic. A friend showed me the game long ago when it first came out, and I just recently got it for myself on this account. Getting to finally go through the game in full is awesome. The gameplay is simple, but still has plenty of flexibility between the swordplay and the magic. The art is fun, and the voice acting isn't so bad! Particularly the characters who 'matter'. Obviously many side characters don't have as much focus, but Dust, especially Fidget, Ahrah, and Haley are amazingly well voiced. And the many references are a lot of fun too.

Did I mention Fidget is the best character ever? Because she is.
byaafacehead
( 16.3 ώρες στο μητρώο )
Αναρτήθηκε: 29 Μαΐου
I was pleasantly suprised by this game. Its a bit cheesy at times but the story and characters are good enough that I wanted to progress through the story. The game can be kinda tough at the start but as you unlock crafting and get better equipment, the difficulty is significantly reduced. I didn't feel like there was any grinding (although I would farm some areas for crafting materials even though they can simply be purchased). A lot of the areas have hidden treasure which is marked on the map so you never have to comb through a level just to find the one area you missed. The combat is fun, the mix of the basic attack and 'dust storm' combo makes it really satisfying to really get that combo counter into the 100's (or 1000's!).
scare bear
( 22.6 ώρες στο μητρώο )
Αναρτήθηκε: 29 Μαΐου
I came to this game expecting a good action plataformer and it by far exceeded my expectations.
It's a very beatiful game, the controls are precise and responsive, levels are intricate but not too much and the euipment crafting system gives a compeling feel of growth as you play through the game. Apart from that the story is good and has some surplrisingly deepness at some points, and although it is completely scripted you can feel the weight on the characters shoulders and it is easy to sympathize with the main ones.

Pros:
- Good combat system
- Good level design
- Beautiful graphics
- Good story

Cons
- Some may find the art style a bit childish
- Some enemies and last boss area are copy and pasted
- Cutscenes sometimes are broken on my linux configuration

Bottom line, I appreciate this game very much. Came to it with no big expectations and got a nice adventure that kept entertained for hours. There is no new game+ option, but if you like to refine your combo skills, higher difficults might give you a good challenge.
Xiong
( 11.9 ώρες στο μητρώο )
Αναρτήθηκε: 29 Μαΐου
The game is not bad, but very repetitiv. You basically do the same thing the whole way through the entire game, except some few platform parts and maybe bosses. It's impressive that one person made it, but it didn't knock me off my feet.


6/10 (Worth in Sale)
Crevarius
( 26.2 ώρες στο μητρώο )
Αναρτήθηκε: 27 Μαΐου
This game is a real treat. The controls are tight, the voice acting is good, difficulty curve is well balanced, and everything fits together so very well. I am looking forward to more games in this vein from Humble Hearts.

On a technical note, this game benefited greatly from the ultra low motion blur mode on my old ROG Swift monitor. If you have a monitor with that feature, this game's art style is practically designed to showcase it.
Ulven
( 20.2 ώρες στο μητρώο )
Αναρτήθηκε: 27 Μαΐου
No doubt one of the best games i've played for many years!
Great story, stunning graphics and beautifull sounds.
If there is anything wrong with this game, it must be that it's a bit short (10-25 hours playtime).
Looking forward to the sequel!
Catfox
( 26.4 ώρες στο μητρώο )
Αναρτήθηκε: 26 Μαΐου
This game is gorgeous and the dialogue can be funny. Some of the voices are annoying though. I like that some of the tasks are more challenging than others. I am almost done with my first play through and plan to go again at a higher difficulty setting.
hegel5000
( 9.6 ώρες στο μητρώο )
Αναρτήθηκε: 25 Μαΐου
Don't think of this as a game about furries. Think of it as what would happen if Don Bluth (look him up: you've seen his movies) got into making videogames in 2008.
Everybody Stay Calm
( 25.8 ώρες στο μητρώο )
Αναρτήθηκε: 25 Μαΐου
Astonishing game. There's brilliant music and art, amazing story and sweet characters (everyone has their own personality and a story; even the minor characters like Matti boi), the voice acting- it's superb and lots of bloopers which I loved. Lotsa action, collectibles, arena challenges, weather change, atmospheric atmosphere, crafting, leveling, dem-feels and deez nuts. Would definitely play it for the third time on a higher difficulty.
over9000/over9000
Arklite
( 15.1 ώρες στο μητρώο )
Αναρτήθηκε: 25 Μαΐου
Έλαβε το προϊόν δωρεάν
Good. Play.
BottomFeeder
( 12.6 ώρες στο μητρώο )
Αναρτήθηκε: 25 Μαΐου
Little kidsy and a bit to easy, but a very well put together game. It's weakness is in the loot, they built room for much more depth in their items and character that they don't use. However everything that is there is fully fleshed out with a very attractive come together in their art in motion.
Mancesco
( 7.1 ώρες στο μητρώο )
Αναρτήθηκε: 23 Μαΐου
Beautiful art style, fantastic soundtrack, simple yet engaging gameplay.
Baika
( 18.8 ώρες στο μητρώο )
Αναρτήθηκε: 21 Μαΐου
A very good game. Did not expect it to be so good when I got this game
blackultra8t
( 25.0 ώρες στο μητρώο )
Αναρτήθηκε: 21 Μαΐου
All things considered, Dust is a fantastic metroidvania-esque game. I heard that one guy did almost all of the work on the game by himself. I think the only thing was the voice acting and some of the sound effects.

Some of the best features:

Great mechanics
Tight controls
Superb voice acting for a game of this scope
Combat feels great all the way through the game. Simple at it's core, but plenty to play around with
A great length for the scope and price of this game. I think my first playthrough on Normal took around 10 hours if I remember correctly
Sound and visual feedback during combat is one of the best I've ever seen, at least for a game of this scope.

Some things that might put people off:

Animal characters. I like the decision, but it may not be everyone's cup of tea
Combat may seem repetetive if you do the same one or two combos over and over
"easy" in the sense that there's no real difficult puzzles and enemies. Some can be challenging the first few times though. It's a game that you're meant to run through though, so the enemy mechanics shouldn't need to be very deep. Still, may not be for everyone.
Story is okay. Nothing groundbreaking though. Voice acting makes up for it in my mind however.
Dialogue-heavy at parts, but all the dialogue is skippable, so it's fine if you just wanna play and not pay attention.

Overall:

Good:
+Gameplay/combat
+Length
+Voice Acting

Ok:
Story
Level Design

Meh:
-Animal characters (if it's not your thing, didn't bother me)
-Lengthy (skipable) dialogue

8.5/10. Pretty great pick-up, especially for the scope of the game. Anyone who likes platformers or metroidvania type gameplay will be pleased. Hardcore mode offers a decent enough challenge. I'm pretty good at taking out enemies but I still die plenty and have to make careful decisions at times.
H.K. MASTER
( 3.7 ώρες στο μητρώο )
Αναρτήθηκε: 21 Μαΐου
10\10 o like it its very challenging easy somehow
Xen0sys
( 34.7 ώρες στο μητρώο )
Αναρτήθηκε: 20 Μαΐου
Pros:

- Good combat system
- Engaging story that doesn't really slow down the game
- Decent crafting system
- Limited to no grinding
- Full SteamOS support
- Full PS3 Controller support (icons/rumble)

Cons:

- No sequel
hithisisben
( 29.8 ώρες στο μητρώο )
Αναρτήθηκε: 20 Μαΐου
Better than Undertale.
scalene
( 17.4 ώρες στο μητρώο )
Αναρτήθηκε: 20 Μαΐου
Breathtaking.

Music, art, story, atmosphere... 10/10.

Combat is pretty satisfying, though I wouldn't suggest playing on the higher difficulties.

For me, this is a one-and-done game. I don't see a ton of replayability. That said, this was one of my best gaming experiences ever.
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21.5 ώρες στο μητρώο
Αναρτήθηκε: 4 Μαΐου
Don't let the "deviantart furry" art style fool you, this is one of the best metroidvanias out there, a lot of emphasis on the "vania" part as there's a lot of influence from the old Castlevania games as well. Combat heavy but not light on exploration. Good characters and voice acting. Great environments. Lots of good action (though maybe a bit simple). I really like the store system where you catalogue crafting items by selling one to a store, and after that stores start gradually stocking up on them, so you don't have to go grind for them yourself when you need them.
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25.8 ώρες στο μητρώο
Αναρτήθηκε: 25 Μαΐου
Astonishing game. There's brilliant music and art, amazing story and sweet characters (everyone has their own personality and a story; even the minor characters like Matti boi), the voice acting- it's superb and lots of bloopers which I loved. Lotsa action, collectibles, arena challenges, weather change, atmospheric atmosphere, crafting, leveling, dem-feels and deez nuts. Would definitely play it for the third time on a higher difficulty.
over9000/over9000
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24.9 ώρες στο μητρώο
Αναρτήθηκε: 6 Μαΐου
A fun, immersive game, not much of a challenge even on the highest difficulty setting. The voice acting can be subpar at times but good at others; overall it's a nice game to mindlessly kill things for a while. Some humour here and there as well.
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34.7 ώρες στο μητρώο
Αναρτήθηκε: 20 Μαΐου
Pros:

- Good combat system
- Engaging story that doesn't really slow down the game
- Decent crafting system
- Limited to no grinding
- Full SteamOS support
- Full PS3 Controller support (icons/rumble)

Cons:

- No sequel
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8.5 ώρες στο μητρώο
Αναρτήθηκε: 14 Μαΐου
Very Nice game, beautiful and fluid, nice gameplay and storyline !
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22.9 ώρες στο μητρώο
Αναρτήθηκε: 29 Απριλίου
Simple but clean "metroidvania" style game with way too many puns at times.

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17.4 ώρες στο μητρώο
Αναρτήθηκε: 20 Μαΐου
Breathtaking.

Music, art, story, atmosphere... 10/10.

Combat is pretty satisfying, though I wouldn't suggest playing on the higher difficulties.

For me, this is a one-and-done game. I don't see a ton of replayability. That said, this was one of my best gaming experiences ever.
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15.4 ώρες στο μητρώο
Αναρτήθηκε: 29 Μαΐου
Dust is fantastic. A friend showed me the game long ago when it first came out, and I just recently got it for myself on this account. Getting to finally go through the game in full is awesome. The gameplay is simple, but still has plenty of flexibility between the swordplay and the magic. The art is fun, and the voice acting isn't so bad! Particularly the characters who 'matter'. Obviously many side characters don't have as much focus, but Dust, especially Fidget, Ahrah, and Haley are amazingly well voiced. And the many references are a lot of fun too.

Did I mention Fidget is the best character ever? Because she is.
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13.2 ώρες στο μητρώο
Αναρτήθηκε: 30 Μαΐου
Honestly, I'm not sure why I'm even bothering to write a review of Dust: An Elysian Tail.
Everybody already knows that this game is awesome. Tens of thousands of reviews have already been posted. I believe that everything that needs to be said about the game, has probably already been said. Furthermore, I can't make up a bunch of complaints and flat-out lie, just so I can be "Mr. Contrarian". If were to present an argument that Dust isn't really all that great, first I'd have to convince myself, and that isn't happening.

Why do I think Dust is great? It's mainly due to the controls and level-design. If you've played this game, then you're well-aware of the protagonist's abilities, particuarly his uh... tornado spin?(Press Y button while in mid-air*). This move homes in on enemies, and can even cause Dust to be launched miles into the air, if he's aiming for a flying enemy. A neat trick is using a Lightning storm, then following with the tornado, as enemies are lifted into the air by the electricity. There's a certain joy to be found in soaring miles into the air, even when there isn't an incentive (such as treasure).

At the same time, Dust's ability to practically fly isn't a hindrance to the level-design. There are a few shortcuts, and maybe even a sequence break or two, but there's nothing that comes off as really awkward. Due to Dust's mobility, he doesn't really work in a pixel-precise-platformer. Thus, all of the platforms in this game - moving or otherwise - are wide enough. I'd say that on average, they're more than two "Dusts" in width.

Now hang on a second. How does one measure "Dusts"? In platformers, it's always important to consider the character and their relationship with the world. Take Super Mario Bros. 1 for example. The smallest block in SMB1 is only slightly wider than Mario. This gives players just enough time to react, but they don't have to constantly measure their jumps. Having to adjust your landing for every single jump not only affects the pacing of the game, but it also becomes tiring for the player. Another example is the first Sonic the Hedgehog game. Sonic is a faster character, so the platforms he lands on tend to be twice as wide as he is. There's more that could be said here, but it would all be irrelevant to this review of Dust: An Elysian Tail. In short, platforming in this game works, because the player has enough freedom to move around.

The combat also benefits from all of the mobility. There are many tools to play around, and even if they're at times unnecessary, they're still appreciated. If a player wants to tornado through all of the enemies while tossing storms everywhere, that's fine. They can just as easily stay on the ground, and decimate everything with the sword alone. Switching between multiple styles is seamless, and it works wonderfully.

Oh and if you haven't noticed this before. In the final area, if you perform an air-grab on the flying ships, the game pauses for a suitably epic second. The game doesn't do this for any of the other enemies (even the final boss), and that's really cool.

Other than that... Well, I'm afraid I don't have anything else to add. This is a superb game, but you already knew that.
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15.5 ώρες στο μητρώο
Αναρτήθηκε: 21 Απριλίου
The game itself:

I have played it to a completion of about 83% in 15.5 hours, so it has a decent lenght, I absolutely adore this game and i realy wish for a sequel


but anyway, i am getting distracted, here are the pros of the game:

+ a very epic and wonderfull story
+ Characters who all have their unique charm
+ gorgeous scenery and music
+ a very fluid combat style
+ no material "grinding" once you sold a piece of material, the shopkeepers will restock it themselfes overtime
+ a very nicely done crafting system


but as with every game, there are contras altho i cant find many:

- some secret areas are impossible to find without a guide or something (and thats something you WILL need to do for some certain quests)
- some may think that the game is to cartoony in terms of style, but thats something i personally love
- platforming can be a bit unbalanced at times
- you need insane ammounts of healing items on the higher levels
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26.4 ώρες στο μητρώο
Αναρτήθηκε: 16 Απριλίου
One of the best arcade style games I've played. Complete with an amazing blend of skill and button mashing. Dust: An Elysian Tail has interesting characters, involving story, and rewarding combos.

If you are willing to look past the near impossible battles that can take hours to get right, then you should definiantly pick up Dust: An Elyssian Tail
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58.4 ώρες στο μητρώο
Αναρτήθηκε: 27 Απριλίου
The story, RPG and combat system are simple, but awsum graphics and voice acting make this game a wunderbar fairy tail for those who are tired of pathos AAA projects

And another thing...
GIMME DA ELYSIAN TAIL CARTOON ALREADY
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8.4 ώρες στο μητρώο
Αναρτήθηκε: 14 Απριλίου
10/10. Great hack and slash game with a great plot and a beautiful world. Graphics are very nice for such game.
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16.7 ώρες στο μητρώο
Αναρτήθηκε: 20 Απριλίου
I just got this game, and it is pretty phenomenal. Great music, gameplay, story line, and some humorous moments. It's refreshing to see that they still make some great games, in this world of repackaged remakes! Great Metroidvania title!
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14.0 ώρες στο μητρώο
Αναρτήθηκε: 19 Απριλίου
Absolutely fantastic game I can't believe one man made this alone it's a testament to the fact that we need to give game developers the freedom to make a game they're passionate about
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22.7 ώρες στο μητρώο
Αναρτήθηκε: 20 Μαρτίου
A short, beautiful game that tells an unexpectedly satisfying, meaningful story. As a platforming beat-em-up, it's not particularly difficult or complex, but the strong vocal performances propel the game forward in an immersive, compelling way. Upgrades and new abilities are well-paced throughout, allowing you to choose whether you'd like to keep pushing forward, or backtrack for hidden treasures. I will separately note that the musical score is also extremely strong, with Hyperduck providing BGM that is memorable and very much a pleasure to listen to.

With so many games featuring a laundry-list of tacked-on features or grindy content filler, it is refreshing to play an exploration game that gets to the point by focusing on its core competencies, and does them well. This game was recommended to me, and I now recommend it to you.
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25.2 ώρες στο μητρώο
Αναρτήθηκε: 19 Απριλίου
This is an extremely fun Platformer/Hack n' Slash that includes tons of fun secrets and interesting upgrades that will keep you playing until the end, and if you're a completionist, to the end of the end.

I highly recommend it as one of the first memorable purchases I've had on Steam.
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13.5 ώρες στο μητρώο
Αναρτήθηκε: 23 Απριλίου
Awesome game. I hope there is a sequel.
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7.6 ώρες στο μητρώο
Αναρτήθηκε: 11 Απριλίου
Spectacular game. Great metroidvania with really good story.
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