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Depths of Peril är ett actionrollspel för en spelare med tunga strategielement. Du tar på dig rollen som en falangledare som genom att förgöra monster och utföra uppdrag försöker skydda den barbariska staden Jorvik. Under tiden kämpar du mot rivaliserande fraktioner om vem som ska ta makten över staden.
Utgivningsdatum: 5 Sep 2007
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Linux Depths of Peril on Steam

18 Juni 2014

The Linux version of Depths of Peril is now available on Steam!

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Om spelet

Depths of Peril är ett actionrollspel för en spelare med tunga strategielement. Du tar på dig rollen som en falangledare som genom att förgöra monster och utföra uppdrag försöker skydda den barbariska staden Jorvik. Under tiden kämpar du mot rivaliserande fraktioner om vem som ska ta makten över staden. Barbarerna utser sina ledare genom kamp in i döden!
I din roll som falangledare måste du förhandla med, handla med och slutligen kriga mot rivaliserande fraktioner. Mellan strider och räder mot andra barbarer arbetar du med att bygga upp en så mäktig fraktion som möjligt för att kunna stå emot dina fiender. Under arbetet måste du utforska spelets fantasivärld, dräpa farliga monster, utföra uppdrag för stadens räkning, undvika dödliga fällor och gå på plundringståg för att sedan dela med dig av bytet inom din fraktion.
Men var på din vakt, för i den här världen får dina handlingar konsekvenser. Om du retar upp den mäktiga och aggressiva fraktionen Legion of Fear kommer de att förklara krig mot dig och förgöra dig. Om du inte slår ner orchernas uppror i mörka skogen kan även detta få ödesdigra konsekvenser. Vårda dina vänskapsband och skydda dina allierade mot räder.
  • En unik blandning av actionrollspel och strategielement.
  • Spela som ledaren för en fraktion som kämpar för herraväldet.
  • Hantera relationerna med fienden genom diplomati, handel, krig och räder.
  • Ta de realistiska och tuffa konsekvenserna av dina handlingar i en mycket levande värld.
  • Utforska en naturtrogen och föränderlig miljö.
  • Färdas genom en slumpartad och skarvlös värld.
  • Ös ur en outsinlig källa med historier (över 40 korta berättelser, över 60 000 ord)

Systemkrav (PC)

    Minimikrav:
    • Operativsystem: Windows 98/2000/XP/Vista
    • Processor: 1,2 GHz Pentium 4 (eller motsvarande)
    • Minne: 128 MB arbetsminne
    • Hårddiskutrymme: 150 MB
    • Grafik: GeForce 2 (eller motsvarande)
    • Ljud: DirectX-kompatibelt ljudkort
    • DirectX®-version: DirectX 5 eller högre
    Rekommenderas:
    • Processor: 2,0 GHz Pentium 4 (eller motsvarande)
    • Minne: 256 MB arbetsminne
    • Grafik: GeForce 3 (eller motsvarande)

Systemkrav (MAC)

    Minimum:
    • Operativsystem: MAC OS X 10.5.8 eller 10.6
    • Processor: 1.5 GHz-processor
    • Minne: 128MB RAM
    • Grafik: GeForce 2 (eller motsvarande)
    • Hårddisk: 150MB hårddiskutrymme
    Rekommenderat:
    • Operativsystem: MAC OS X 10.5.8 eller 10.6
    • Processor: 2.0 GHz-processor
    • Minne: 256MB RAM
    • Grafik: GeForce 3 (eller motsvarande)
    • Hårddisk: 150MB hårddiskutrymme

Systemkrav för Linux

    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Hjälpsamma kundrecensioner
4 av 11 personer (36%) fann denna recension hjälpsam
106 produkter på kontot
39 recensioner
37.6 timmar totalt
Want to dungeon crawl with a party, but don't have friends? Then this is a good option for you.
Upplagd: 17 Februari 2014
Var denna recension hjälpsam? Ja Nej
3 av 14 personer (21%) fann denna recension hjälpsam
318 produkter på kontot
15 recensioner
0.2 timmar totalt
A lot of interesting ideas were jammed into this ARPG that were eventually done better in Din's Curse. Play that instead.
Upplagd: 14 Juni 2014
Var denna recension hjälpsam? Ja Nej
4 av 18 personer (22%) fann denna recension hjälpsam
107 produkter på kontot
1 recension
17.1 timmar totalt
This game was not as described. It stated if you like Diablo then this game is for you. I found it nothing like the Diablo series. It was so hard to follow and figure out the gameplay. I give this game a no vote.
Upplagd: 27 Juni 2014
Var denna recension hjälpsam? Ja Nej
25 av 28 personer (89%) fann denna recension hjälpsam
923 produkter på kontot
25 recensioner
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
Upplagd: 1 September 2013
Var denna recension hjälpsam? Ja Nej
20 av 33 personer (61%) fann denna recension hjälpsam
678 produkter på kontot
7 recensioner
2.3 timmar totalt
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
Upplagd: 24 December 2013
Var denna recension hjälpsam? Ja Nej