Depths of Peril är ett actionrollspel för en spelare med tunga strategielement. Du tar på dig rollen som en falangledare som genom att förgöra monster och utföra uppdrag försöker skydda den barbariska staden Jorvik. Under tiden kämpar du mot rivaliserande fraktioner om vem som ska ta makten över staden.
Användarrecensioner: Mest positivt (60 recensioner) - 75% av 60 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 5 sep, 2007

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Om detta spel

Depths of Peril är ett actionrollspel för en spelare med tunga strategielement. Du tar på dig rollen som en falangledare som genom att förgöra monster och utföra uppdrag försöker skydda den barbariska staden Jorvik. Under tiden kämpar du mot rivaliserande fraktioner om vem som ska ta makten över staden. Barbarerna utser sina ledare genom kamp in i döden!
I din roll som falangledare måste du förhandla med, handla med och slutligen kriga mot rivaliserande fraktioner. Mellan strider och räder mot andra barbarer arbetar du med att bygga upp en så mäktig fraktion som möjligt för att kunna stå emot dina fiender. Under arbetet måste du utforska spelets fantasivärld, dräpa farliga monster, utföra uppdrag för stadens räkning, undvika dödliga fällor och gå på plundringståg för att sedan dela med dig av bytet inom din fraktion.
Men var på din vakt, för i den här världen får dina handlingar konsekvenser. Om du retar upp den mäktiga och aggressiva fraktionen Legion of Fear kommer de att förklara krig mot dig och förgöra dig. Om du inte slår ner orchernas uppror i mörka skogen kan även detta få ödesdigra konsekvenser. Vårda dina vänskapsband och skydda dina allierade mot räder.
  • En unik blandning av actionrollspel och strategielement.
  • Spela som ledaren för en fraktion som kämpar för herraväldet.
  • Hantera relationerna med fienden genom diplomati, handel, krig och räder.
  • Ta de realistiska och tuffa konsekvenserna av dina handlingar i en mycket levande värld.
  • Utforska en naturtrogen och föränderlig miljö.
  • Färdas genom en slumpartad och skarvlös värld.
  • Ös ur en outsinlig källa med historier (över 40 korta berättelser, över 60 000 ord)


Mac OS X
SteamOS + Linux
    • Operativsystem: Windows 98/2000/XP/Vista
    • Processor: 1,2 GHz Pentium 4 (eller motsvarande)
    • Minne: 128 MB arbetsminne
    • Hårddiskutrymme: 150 MB
    • Grafik: GeForce 2 (eller motsvarande)
    • Ljud: DirectX-kompatibelt ljudkort
    • DirectX®-version: DirectX 5 eller högre
    • Processor: 2,0 GHz Pentium 4 (eller motsvarande)
    • Minne: 256 MB arbetsminne
    • Grafik: GeForce 3 (eller motsvarande)
    • Operativsystem: MAC OS X 10.5.8 eller 10.6
    • Processor: 1.5 GHz-processor
    • Minne: 128MB RAM
    • Grafik: GeForce 2 (eller motsvarande)
    • Hårddisk: 150MB hårddiskutrymme
    • Operativsystem: MAC OS X 10.5.8 eller 10.6
    • Processor: 2.0 GHz-processor
    • Minne: 256MB RAM
    • Grafik: GeForce 3 (eller motsvarande)
    • Hårddisk: 150MB hårddiskutrymme
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Hjälpsamma kundrecensioner
2 av 2 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
18.0 timmar totalt
Upplagd: 30 november, 2015
arpg in the vein of diablo with many random stats. interesting "political" system with some fellow npc adventurer "factions"; meant to be replayed many times by restarting the game world on higher difficulties, similar to diablo multiplayer.
Var denna recension hjälpsam? Ja Nej Rolig
40 av 44 personer (91%) fann denna recension hjälpsam
4.4 timmar totalt
Upplagd: 1 september, 2013
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
Var denna recension hjälpsam? Ja Nej Rolig
36 av 56 personer (64%) fann denna recension hjälpsam
2.3 timmar totalt
Upplagd: 24 december, 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 12 personer (92%) fann denna recension hjälpsam
3.2 timmar totalt
Upplagd: 15 november, 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
Var denna recension hjälpsam? Ja Nej Rolig
10 av 12 personer (83%) fann denna recension hjälpsam
19.3 timmar totalt
Upplagd: 24 januari, 2013
This precursor to Din's Curse is by no means a simpler game. A bit more rough around the edges perhaps, but the take on party based ARPG gameplay is completely unique. Your party competes with other groups for control over the town. You have all manner of diplomatic tools and victory conditions support alliance wins. All of this takes place in a sweet, if obviously tile based, procedurally generated world, with Soldak's great dynamic questing system. All the other groups are out in this world too, competing to complete the same quests. Groups you are at war with can be fought in the world as well. Indeed the most common path to victory involves crushing the other groups. In order to do this effectively you'll need to recruit your allies carefully, and then see to their development. You also have a hall of your own, where you can post powerful monsters as guards, enshrine relics to give your group bonuses and also build a library of tomes which grants further bonuses.

If you have the patience to learn this game's juggling act, you'll find one of the most unique takes on ARPGs around with its surprisingly deep strategic element.
Var denna recension hjälpsam? Ja Nej Rolig