Depths of Peril er et action-RPG (rollespil) med stærke strategielementer for en enkelt spiller. Du spiller som en fraktionsleder, der beskytter barbar-byen Jorvik ved at tilintetgøre truende monstre og gennemføre missioner. Samtidig konkurrerer du med rivaliserende fraktioner om, hvem der skal herske over byen.
Brugeranmeldelser:
Samlet:
Hovedsagelig positive (58 anmeldelser) - 74% af de 58 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 5. sep 2007

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Om dette spil

Depths of Peril er et action-RPG (rollespil) med stærke strategielementer for en enkelt spiller. Du spiller som en fraktionsleder, der beskytter barbar-byen Jorvik ved at tilintetgøre truende monstre og gennemføre missioner. Samtidig konkurrerer du med rivaliserende fraktioner om, hvem der skal herske over byen. Barbarerne vælger deres ledere ved kamp til døden!
Som fraktionsleder skal du håndtere rivaliserende fraktioner gennem diplomati, handel og – når tiden er inde – krig. Imellem slagene mod andre barbar-fraktioner og lynangrebene på dem skal du opbygge den stærkest mulige fraktion for at modstå dine fjender. For at opbygge din fraktions magt skal du udforske en eventyrverden, overvinde farlige monstre, løse missioner for byen, undvige dødbringende fælder og plyndre, så du kan dele byttet med din fraktion.
I denne verden har handlinger imidlertid konsekvenser, så pas på. Hvis du irriterer den mægtige og aggressive fraktion kaldet Frygtens Legion, vil de erklære krig imod dig og tilintetgøre dig. Hvis du ignorerer ork-opstande i den Sorte Skov, vil det give endnu mere ballade. Beskyt allierede grupperinger, der angribes, for venner får man ikke sådan lige.
  • En unik kombination af action-RPG med strategielementer
  • Spil som leder af en fraktion, der kæmper for overherredømme
  • Naviger rundt i forholdene til fjendtlige fraktioner ved hjælp af diplomati, handel, krig og lynangreb
  • Oplev reelle og hårde konsekvenser fra en levende verden
  • Udforsk en åndende, dynamisk verden
  • Strejf omkring i en tilfældigt genereret verden uden loadtider
  • Dyk ned i en omfattende historisk kilde (over 40 fortællinger, over 60.000 ord)

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimumskrav:
    • Operativsystem: Windows 98/2000/XP/Vista
    • Processor: 1,2 GHz Pentium 4 (eller anden tilsvarende)
    • Hukommelse: 128MB RAM
    • Harddiskplads: 150MB
    • Video: GeForce 2 (eller andet tilsvarende)
    • Lyd: DirectX-kompatibelt lydkort
    • DirectX®-version: DirectX 5 eller højere
    Anbefalet:
    • Processor: 2,0 GHz Pentium 4 (eller anden tilsvarende)
    • Hukommelse: 256MB RAM
    • Grafikkort: GeForce 3 (eller andet tilsvarende)
    Minimum:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 1.5 GHz processor
    • Memory: 128MB RAM
    • Graphics: GeForce 2 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    Recommended:
    • OS: MAC OS X 10.5.8 or 10.6
    • Processor: 2.0 GHz processor
    • Memory: 256MB RAM
    • Graphics: GeForce 3 (or other equivalent)
    • Hard Drive: 150MB of hard drive space
    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Kundeanmeldelser
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Samlet:
Hovedsagelig positive (58 anmeldelser)
Senest opslået
Matthew
( 3.2 timer bogført )
Indsendt: 7. februar
I just purchased got a steam sale discount for a lot of games. Big titles. Xcom 2. Indie titles. The games I kept are, ori and the blind forest, and depths of peril.

Depths of peril, much like dins quest, and drox - is a multitool of a ARPG game. Clumsy looking animations, no achievement points. Yet adapable, repeatable, and customizible. It has a lot of dynamic stuff happening in real time, and it creates something that feels a bit like a mmorpg with the competing forces. You can really fine tune the experience on top of that.

Loots good. Skills solid. And i enjoy the oversatured yet simplistic look of the game quite a bit. It's an odd graphics engine yet it still managed to be advanced in the areas that count the most (world shadows, dense randomly generated landscape, etc)

9/10
Hjælpsom? Ja Nej Sjov
-p00p- ratpool
( 11.3 timer bogført )
Indsendt: 2. januar
Solidly built, which doesn't suck up too much time. Fun and has some nice mechanics.
Could do with multiplayer, coopagainst the AI would make this game last a lot longer.
Worth playing if you want a casual distraction, suitable for younger children too.
Hjælpsom? Ja Nej Sjov
kony
( 0.9 timer bogført )
Indsendt: 23. december 2015
A hack'n slash similar to games like Diablo, but with a twist - you get to lead a very tiny faction and compete against other factions. The game is basically smashing enemies in real-time, returning to a village to complete quests and take some new, buy new equipment, and which is something unusual for this type of a game, use diplomacy or violence against other factions (which are run by AI pretending to be other "players"). However, the factions are very underdeveloped - just single NPCs (or a player) and some hirelings. The game has a good idea, but doesn't take it far enough. In addition, the combat system is very average and in the end there isn't really any reason not to just (re)play more interesting hack'n slashes like Diablo or Sacred. I don't really recommend this game, but you might want to check an available demo.
Hjælpsom? Ja Nej Sjov
pugo
( 18.0 timer bogført )
Indsendt: 30. november 2015
arpg in the vein of diablo with many random stats. interesting "political" system with some fellow npc adventurer "factions"; meant to be replayed many times by restarting the game world on higher difficulties, similar to diablo multiplayer.
Hjælpsom? Ja Nej Sjov
Jeffy Dahmer
( 4.1 timer bogført )
Indsendt: 24. juni 2015
Game is good and fun! If you are one of those prople who must have all the flashy graphic's this may not be for you but if you like something different in game play give it a try. I mean hey if you are a modder and like to mod games you can do that with this game and din's curse.
Hjælpsom? Ja Nej Sjov
Sosseres
( 3.8 timer bogført )
Indsendt: 14. juni 2015
This game took a lot of insperation from Diablo II with small area transitions and running the same areas on a higher difficulty.

What they added was a competition between factions for resources and enemies. Kind of like a mmo where everything can be dead when you reach it or somebody else did that quest before you and now you have to something else.
Hjælpsom? Ja Nej Sjov
Raserei
( 19.2 timer bogført )
Indsendt: 4. april 2015
The action RPG genre hasn't really changed. Soldak Entertainment makes an effort to make very unique ARPG's with more going on then just the same formula. All of there games are addictive and unique! Highly customizable with mod support and difficulty rulesets which can be toggled at the character selection screen! Multiplayer support, both online and LAN for Din's Curse and Drox Operative!

Drox Operative:

http://store.steampowered.com/app/274480/

Din's Curse:

http://store.steampowered.com/app/217290/

Depth of Peril:

http://store.steampowered.com/app/23600/


10/10 A+++

Do yourself and Soldak Entertainment a favor and spread the word about these great games and more to come!


They have a new game called "Zombasite" on the horizon. The hype is real!

Zombasite:

http://www.soldak.com/Zombasite/Overview.html
Hjælpsom? Ja Nej Sjov
Mallomar
( 0.3 timer bogført )
Indsendt: 24. marts 2015
Have you ever wished for a single-player MMO experience, complete with NPC ninja looters who can take quest items and cause you to fail quests? If so, you'll love this game.

Sadly, I'm not one of those people. When the computer-controlled players can cause you to fail a tutorial quest, you've done something wrong.
Hjælpsom? Ja Nej Sjov
Mardek
( 70.1 timer bogført )
Indsendt: 27. januar 2015
un juegazo :D
Hjælpsom? Ja Nej Sjov
Shakeshack
( 13.5 timer bogført )
Indsendt: 29. november 2014
Depths of Peril is a very unique Arpg in the similar vein of Diablo but with a townbuilding/diplomacy/economic twist.

Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction. As you progress you recruit new members and get better equipement. During this you can engage into diplomacy with other prominent factions. Trading, Alliances and War are options at your disposal to carefully plan your path to dominance. There are many other smaller mechanics at play but this pretty much sums it up.

The rpg elements are solid although the combat and UI can feel a bit wonky, it could have used some polish but it's functional and works. The diplomacy and faction management works quite well and it all fits together nicely.

I recommend this game if you really like Arpgs with a unique twist to them. But beware this game might feel a bit clunky and outdated.
Hjælpsom? Ja Nej Sjov
jrasdall
( 3.2 timer bogført )
Indsendt: 15. november 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
Hjælpsom? Ja Nej Sjov
bryanjkautzman
( 3.5 timer bogført )
Indsendt: 12. oktober 2014
I wanted to like this game. It was even fun at first. The first thing I really made it a point to understand is that this is an older game from an independent developer. A lot of other people have pointed out that it is unpolished, but I don't know if that is the correct word for it. It is extremely polished. It's also somewhat primitive.

The concept is kind of neat, and it does play a lot like Diablo II. The difference being that Diablo II is a more fluid experience. I can overlook that, though, if the game has certain other cool aspects. The problem is, it really doesn't.

The whole goal of the game is to defeate the other "factions". That seems kind of silly to me given the fact that the town seems to be constantly under seige in a hostile environment. I mean, you can't leave town without getting attacked by MOBs, so the goal seems a little bit unrealistic. It's a game, though, so I can even get over that.

The problem, as I see it, is that other than the goal of the game being different, it really doesn't offer anything new. In fact, I will go out on a limb and say that it's like Diablo II took a step backwards. The leveling in the game, which is one of the most important aspects of any game, is really lackluster. Inventory management is extremely difficult to the point where I was guessing which items would be better for my character. Finally, the actual dungeons are horrible. This is the one area where the graphics are really a let down. It's too much work to try to see what is going on in the dungeon let alone trying to explore every nook and cranny.

Essentially, this game involves getting quests and "solving" them. Back and forth. Wilderness to town. That's about it. And then when your house gets attacked, you have to drop whatever you are doing to go defend it. There really is no political intrigue involved. You can trade with the other houses, and that's the only way to raise your relationships with them. All of that is for naught, though, because the end goal is to destroy them anyway.

I'd give this game about a 4 on a 10 scale. If you want a loot based dungeon crawler, Diablo II is a better option. The contestation between houses adds nothing to the game whatsoever. In fact, I think it's a distraction.
Hjælpsom? Ja Nej Sjov
Hanlukepicard
( 4.6 timer bogført )
Indsendt: 1. september 2014
Depths of Peril is a fantastic game allowing a blend of old school gameplay to integrate with new school dynamic. Create supremacy as you engage in diplomatic relations with other guilds or 'covenants', I highly recommend to RPG and casual gaming fans
Hjælpsom? Ja Nej Sjov
Lionheart
( 17.1 timer bogført )
Før-udgivelsesanmeldelse
Indsendt: 27. juni 2014
This game was not as described. It stated if you like Diablo then this game is for you. I found it nothing like the Diablo series. It was so hard to follow and figure out the gameplay. I give this game a no vote.
Hjælpsom? Ja Nej Sjov
anti-magic
( 0.2 timer bogført )
Indsendt: 14. juni 2014
A lot of interesting ideas were jammed into this ARPG that were eventually done better in Din's Curse. Play that instead.
Hjælpsom? Ja Nej Sjov
FunkerGreg
( 37.6 timer bogført )
Indsendt: 17. februar 2014
Want to dungeon crawl with a party, but don't have friends? Then this is a good option for you.
Hjælpsom? Ja Nej Sjov
neversleeps
( 2.5 timer bogført )
Indsendt: 31. januar 2014
This game is weird. It has a really old RPG feel to it like something that might have existed in the early 90's and it feels like it might be a decent game to play if you had some friends that owned it as well. It's very much orientated towards multiplayer, you can play it single player with bots but the AI is horrific and you can just respawn a million times and attack the bots bases and you'll eventually kill them all.

I'm sure there's people out there that this game would very much appeal to, but it feels like it's a niche market game for multiplayer arpg pvp players.

It has a bunch of diplomacy aspects built into it, where you can buy friendship and all kinds of stuff but it all falls apart because of the huge design flaws because the game gives you what seems like unlimited respawns at your own base.

This is a big issue because everyones bases are literally right beside each other. They're houses in a tiny village and if you destroy the other guys base then you kill the guy.

Other than building up enough power to destroy someones base in the first place, there is absolutely no real reason to not just storm everyones bases constantly until they die.

I got 2 and a half hours out of this, I finished it more than once.
Hjælpsom? Ja Nej Sjov
ZombY[TXB]
( 16.0 timer bogført )
Indsendt: 7. januar 2014
REALLY GOOD GAME, it's like diablo but more open.
Hjælpsom? Ja Nej Sjov
zirune
( 2.3 timer bogført )
Indsendt: 24. december 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
Hjælpsom? Ja Nej Sjov
trey_ok
( 217.9 timer bogført )
Indsendt: 12. december 2013
Simple yet engrossing; feels vaugely mmo-ish without being one.
Hjælpsom? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I de sidste 180 dage
6 af 11 brugere (55%) fandt denne anmeldelse brugbar
Ikke anbefalet
0.9 timer bogført
Indsendt: 23. december 2015
A hack'n slash similar to games like Diablo, but with a twist - you get to lead a very tiny faction and compete against other factions. The game is basically smashing enemies in real-time, returning to a village to complete quests and take some new, buy new equipment, and which is something unusual for this type of a game, use diplomacy or violence against other factions (which are run by AI pretending to be other "players"). However, the factions are very underdeveloped - just single NPCs (or a player) and some hirelings. The game has a good idea, but doesn't take it far enough. In addition, the combat system is very average and in the end there isn't really any reason not to just (re)play more interesting hack'n slashes like Diablo or Sacred. I don't really recommend this game, but you might want to check an available demo.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I alt
40 af 44 brugere (91%) fandt denne anmeldelse brugbar
Anbefalet
4.4 timer bogført
Indsendt: 1. september 2013
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
12 af 13 brugere (92%) fandt denne anmeldelse brugbar
Anbefalet
3.2 timer bogført
Indsendt: 15. november 2014
It's an indie Diablo-alike with multiple factions each sending their own heroes out into the wilderness to do the quests. You're not just trying to level your character, you're trying to take over your town from up to seven rivals. It's a little rough around the edges, but it brings some fun, interesting ideas to a very well-known formula.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
37 af 60 brugere (62%) fandt denne anmeldelse brugbar
Ikke anbefalet
2.3 timer bogført
Indsendt: 24. december 2013
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
10 af 12 brugere (83%) fandt denne anmeldelse brugbar
Anbefalet
19.3 timer bogført
Indsendt: 24. januar 2013
This precursor to Din's Curse is by no means a simpler game. A bit more rough around the edges perhaps, but the take on party based ARPG gameplay is completely unique. Your party competes with other groups for control over the town. You have all manner of diplomatic tools and victory conditions support alliance wins. All of this takes place in a sweet, if obviously tile based, procedurally generated world, with Soldak's great dynamic questing system. All the other groups are out in this world too, competing to complete the same quests. Groups you are at war with can be fought in the world as well. Indeed the most common path to victory involves crushing the other groups. In order to do this effectively you'll need to recruit your allies carefully, and then see to their development. You also have a hall of your own, where you can post powerful monsters as guards, enshrine relics to give your group bonuses and also build a library of tomes which grants further bonuses.

If you have the patience to learn this game's juggling act, you'll find one of the most unique takes on ARPGs around with its surprisingly deep strategic element.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
6 af 6 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
13.5 timer bogført
Indsendt: 29. november 2014
Depths of Peril is a very unique Arpg in the similar vein of Diablo but with a townbuilding/diplomacy/economic twist.

Basically you assume the role of a guild leader and fulfill quests and defeat enemies in order to level up and bring glory to your faction. As you progress you recruit new members and get better equipement. During this you can engage into diplomacy with other prominent factions. Trading, Alliances and War are options at your disposal to carefully plan your path to dominance. There are many other smaller mechanics at play but this pretty much sums it up.

The rpg elements are solid although the combat and UI can feel a bit wonky, it could have used some polish but it's functional and works. The diplomacy and faction management works quite well and it all fits together nicely.

I recommend this game if you really like Arpgs with a unique twist to them. But beware this game might feel a bit clunky and outdated.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
4 af 4 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
32.1 timer bogført
Indsendt: 28. november 2010
A Diablo clone with a twist: You are not alone... You start off with 2-5 other clans of heroes all fighting for the same power you seek. Use diplomacy, bribary, or conquest to outmatch the other clans all the while keeping the many monsters from growing out of check. That's right the monsters will group up if left alone and become more and more difficult if not defeated. Easily moddable game if you can make you way around .cfg files personally I made the game have 10x more monsters and most of the skills strike multiple targets but its brutal on a weaker PC.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
4 af 4 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
Anbefalet
18.0 timer bogført
Indsendt: 30. november 2015
arpg in the vein of diablo with many random stats. interesting "political" system with some fellow npc adventurer "factions"; meant to be replayed many times by restarting the game world on higher difficulties, similar to diablo multiplayer.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
5 af 6 brugere (83%) fandt denne anmeldelse brugbar
Anbefalet
13.3 timer bogført
Indsendt: 5. maj 2012
A nice indie RPG; but not a typical one. You actually have a set of guilds in a town, defending it against monsters around. You only end the game by uniting or defeating all the guilds, a real twist on typical RPG stories :)

You don't always work together, you have guild infights, trading, diplomacy, all very light and fun! (and also terrifying and tough at times; they are comparable to your power). You also build up your own guild with new members and monster guards. It is deep enough for some real replay value even if the combat isn't complicated and the graphics not stellar, and the levelling system and loot (of which good items are rare) seem to be balanced. Worth a play if you enjoy the demo!
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
6 af 8 brugere (75%) fandt denne anmeldelse brugbar
Anbefalet
101.4 timer bogført
Indsendt: 9. august 2011
This is a very fun indie single player Diablo 2-like game, with some additional clan warfare aspects. I put almost 100 hours into this. It may scratch that Diablo itch until D3 and Torchlight 2 come out. This developer also has a multiplayer follow up to this called Din's Curse, and a somewhat rogue-like dungeon crawler called Kivi's Underworld, neither currently available via Steam. http://www.soldak.com/
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
21 af 37 brugere (57%) fandt denne anmeldelse brugbar
Ikke anbefalet
3.5 timer bogført
Indsendt: 12. oktober 2014
I wanted to like this game. It was even fun at first. The first thing I really made it a point to understand is that this is an older game from an independent developer. A lot of other people have pointed out that it is unpolished, but I don't know if that is the correct word for it. It is extremely polished. It's also somewhat primitive.

The concept is kind of neat, and it does play a lot like Diablo II. The difference being that Diablo II is a more fluid experience. I can overlook that, though, if the game has certain other cool aspects. The problem is, it really doesn't.

The whole goal of the game is to defeate the other "factions". That seems kind of silly to me given the fact that the town seems to be constantly under seige in a hostile environment. I mean, you can't leave town without getting attacked by MOBs, so the goal seems a little bit unrealistic. It's a game, though, so I can even get over that.

The problem, as I see it, is that other than the goal of the game being different, it really doesn't offer anything new. In fact, I will go out on a limb and say that it's like Diablo II took a step backwards. The leveling in the game, which is one of the most important aspects of any game, is really lackluster. Inventory management is extremely difficult to the point where I was guessing which items would be better for my character. Finally, the actual dungeons are horrible. This is the one area where the graphics are really a let down. It's too much work to try to see what is going on in the dungeon let alone trying to explore every nook and cranny.

Essentially, this game involves getting quests and "solving" them. Back and forth. Wilderness to town. That's about it. And then when your house gets attacked, you have to drop whatever you are doing to go defend it. There really is no political intrigue involved. You can trade with the other houses, and that's the only way to raise your relationships with them. All of that is for naught, though, because the end goal is to destroy them anyway.

I'd give this game about a 4 on a 10 scale. If you want a loot based dungeon crawler, Diablo II is a better option. The contestation between houses adds nothing to the game whatsoever. In fact, I think it's a distraction.
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12.4 timer bogført
Indsendt: 6. november 2011
This one was a surprise. I could not name any single feature that really stands out, but the composition makes for some fun gameplay. There are only two downsides: First, the game is singleplayer only. Second, the whole game could be more polished; quite a bit rough around the edges in graphics, sound and unfortunately also in combat mechanics.
And still, the whole thing works surprisingly well.
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19.6 timer bogført
Indsendt: 19. december 2010
interesante aunque le falta multijugador
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3.2 timer bogført
Indsendt: 30. oktober 2011
This game is a lot of fun! It's like Diablo crossed with Civilization. You and other factions (called Covenants) all compete against each other for monster kills, quests, recruiting party members, and the like. Your characters, inventory, and party members are persistent and carry on between games. I bought it on sale, and I'm glad I did. Already got my money's worth!
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34.9 timer bogført
Indsendt: 26. januar 2012
a true hack & slash festival without any breaks in between. 20+ hours in two days !
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9.7 timer bogført
Indsendt: 9. juni 2013
This game is so much fun and its pretty unique, i recomend it even tho its a little bit over priced.
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7.0 timer bogført
Indsendt: 23. april 2012
good indie 4X rpg. gets a bit repetitive though.
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26.7 timer bogført
Indsendt: 11. marts 2011
The computer is ruthless in this. You have to act fast or you'll miss your stop and head right into total annhilation.

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9.9 timer bogført
Indsendt: 26. januar 2012
i waited so long for this to become a sale item. because i heard ppl who love hinterland will love this game. its true. hinterland is still my fave. but this is great too. (if u already have this game get hinterland already!)
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3.0 timer bogført
Indsendt: 27. december 2011
Here's the deal: picture diablo with a dynamic world. The bosses want more power, and send minions to build power in different parts of the world. So, if you don't kill a boss quick, the boss spawns new bosses. And sometimes those bosses fight. So, you better actually do your job as an adventurer or you will find yourself in an impossible situation.
Don't be scared about them, though, because there are other guilds trying to fulfill each quest. The problem is, they're competing with your guild for control of the town. You can make them allies or enemies, but you have to choose and be ready to fight them at the drop of a hat.

In other words, this is Diablo with a dynamic, random world. It's awesome.
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