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Depths of Peril est un jeu d'action et de rôle avec des éléments de stratégie. Vous jouez en tant que chef d'une faction qui a pour mission de protéger une cité Barbare, Jorvik, des assauts de monstres terrifiants. Vous aurez également à remplir des quêtes et à combattre d'autres factions pour le contrôle de la ville.
Date de parution: 5 sep 2007
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Linux Depths of Peril on Steam

18 juin 2014

The Linux version of Depths of Peril is now available on Steam!

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À propos du jeu

Depths of Peril est un jeu d'action et de rôle avec des éléments de stratégie. Vous jouez en tant que chef d'une faction qui a pour mission de protéger une cité Barbare, Jorvik, des assauts de monstres terrifiants. Vous aurez également à remplir des quêtes et à combattre d'autres factions pour le contrôle de la ville.
Vous pourrez agir au niveau diplomatique et économique. Votre but est d'avoir la faction la plus puissante pour contrer les assauts des monstres et dominer vos opposants.
Dans ce monde les actions ont des conséquences. Faites attention à ne pas provoquer des conflits que vous ne pourrez pas gagner.
  • Action, jeu de rôle et stratégie
  • Jouez le rôle de chef de faction
  • Traitez avec les factions ennemies au niveau diplomatique, économique et militaire si nécessaire
  • Attention aux conséquences de vos actes
  • Explorez un monde vivant
  • Un scénario profond et une histoire captivante (avec plus de 40 histoires annexes)

Configuration requise (PC)

    Minimum :
    • Interface : Windows 98/2000/XP/Vista
    • Processeur : 1.2 GHz Pentium 4 (ou équivalent)
    • Mémoire : 128Mo RAM
    • Disque dur: 150Mo
    • Video: GeForce 2 (ou other equivalent)
    • son : Carte son compatible DirectX compatible sound card
    • DirectX® Version: DirectX 5 ou supérieure
    Recommandée :
    • Processeur : 2.0 GHz Pentium 4
    • Mémoire : 256Mo RAM
    • Video: GeForce 3

Configuration requise (MAC)

    Minimum :
    • Système d'exploitation : MAC OS X 10.5.8 ou 10.6
    • Processeur : 1.5 GHz
    • Mémoire vive : 128 Mo de RAM
    • Carte graphique : GeForce 2 (ou équivalent)
    • Disque dur : 150 Mo d'espace disque
    Recommandée :
    • Système d'exploitation : MAC OS X 10.5.8 ou 10.6
    • Processeur : 2.0 GHz
    • Mémoire vive : 256 Mo de RAM
    • Carte graphique : GeForce 3 (ou équivalent)
    • Disque dur : 150 Mo d'espace disque

Configuration requise (Linux)

    • Processor: 1.5 GHz processor (PowerPC or Intel)
    • Memory: 256 MB RAM
    • Hard Disk Space: 150 MB
    • Video Card: GeForce 2 (or equivalent)
    • Additional: DSL or better internet connection required for multiplayer
Évaluations intéressantes des utilisateurs
4 personne(s) sur 21 (19%) ont trouvé cette évaluation utile
322 produits enregistrés
17 évaluations
0.2 heures en tout
A lot of interesting ideas were jammed into this ARPG that were eventually done better in Din's Curse. Play that instead.
Posté le : 14 juin 2014
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6 personne(s) sur 28 (21%) ont trouvé cette évaluation utile
107 produits enregistrés
1 évaluation
17.1 heures en tout
This game was not as described. It stated if you like Diablo then this game is for you. I found it nothing like the Diablo series. It was so hard to follow and figure out the gameplay. I give this game a no vote.
Posté le : 27 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
27 personne(s) sur 31 (87%) ont trouvé cette évaluation utile
936 produits enregistrés
27 évaluations
A really cool action RPG, while the graphics suck it maeks up for that with some unique features. Namely quests in this game are dynamic: take to long to rescue someone, and they die. Leave a dungeon boss alone? They'll start an uprising. leave that alone? It'll keep getting wrose untill there's an attack on the town. On top of that, the whole time all of this is happening, you're actively competeing for control of the town with several other clans, that you can trade, form alliances with, or declare war on.

I highly reccomended tihs for people who like games like Titans Quest or Torchlight 2, but want something with a few unique tricks up it's sleeve.
Posté le : 1 septembre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non
23 personne(s) sur 38 (61%) ont trouvé cette évaluation utile
693 produits enregistrés
7 évaluations
2.3 heures en tout
Depths of Peril is an ARPG filled to the brim with unique ideas. From the premise of the game, where clans fight and adventure simultaneously for control of the region, to the randomly generated and adequately customizable game worlds. However, unique ideas alone cannot make a good game, and it is in the execution where Depths of Peril falls flat on its face. It isn't completely without merit, though, and I encourage anybody interested in making an ARPG of their own to at least take a look at the game, for the same idea in fully funded and capable hands is easily a recipe for success.

Unlike most other ARPGs, Depths of Peril doesn't contain a single game world that you advance through linearly; instead a new world can be generated for any of your characters to play in at any time. Each world has a number of 'covenants' (guilds of adventurers) that you can fight or ally with in an attempt to control the world. When only you and any allies you may have are the only ones remaining, the world is "complete". This world style allows the game to stay relatively fresh, but severely hampers the compelling story and exciting set boss fights common to others in the genre.

Depths of Peril manages to be like other ARPGs in many ways, though not all of them are positive. Quests in the world are randomly generated, often requiring you to kill enemies or find and rescue an NPC who you may then recruit to help you, two things which are also far too common in the genre. Also like other ARPGs, Depths of Peril suffers from some relatively uninteresting skills, few classes to choose from, all the flaws of random loot generation, and more.

The worlds themselves are uninspired and bland. The graphics are, as you can probably see from the screenshots and video available, not good, especially by today's standards. Even worse than that is how areas of each world will be literally squares of land with nothing separating them other than a small wall of some sort and a break in the wall to walk through. I'm not sure what kinds of forests and plains are perfectly square, but Depths of Peril has them in spades.

The most unique part of the game is, however, its strong point. Competing with other convenants for control is interesting and exciting, especially if you crank the difficulty enough for them to be a significant challenge (and cranking the difficulty up can easily be done). Attacking other covenants, however, is about as boring as can be, unfortunately; each covenant has a crystal that acts as a respawn and teleport point for its members, and you must destroy it to defeat the covenant. What that leads to is you and your covenant wailing on the crystal for a long time while killing the infinitely respawning enemies until the crystal eventually dies. For what could have been an amazing, potentially game-making mechanic, it's disappointing.

Probably the most disappointing part is the lack of multiplayer. It could be an amazing game to play with (and against) friends, possibily even enough to make me recommend it, but it's sadly not there.

A perfectly square field of unrealized potential is what Depths of Peril is, and you'll find numerous fields just like it if you choose to play it. While it has unique ideas, ideas alone are not enough for me to recommend buying it over other ARPGs.
Posté le : 24 décembre 2013
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
317 produits enregistrés
25 évaluations
12.4 heures en tout
A nice indie RPG; but not a typical one. You actually have a set of guilds in a town, defending it against monsters around. You only end the game by uniting or defeating all the guilds, a real twist on typical RPG stories :)

You don't always work together, you have guild infights, trading, diplomacy, all very light and fun! (and also terrifying and tough at times; they are comparable to your power). You also build up your own guild with new members and monster guards. It is deep enough for some real replay value even if the combat isn't complicated and the graphics not stellar, and the levelling system and loot (of which good items are rare) seem to be balanced. Worth a play if you enjoy the demo!
Posté le : 5 mai 2012
Cette évaluation vous a-t-elle été utile ? Oui Non